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Six Days in Fallujah

Six Days in Fallujah Game Cover
84%Game Brain Score
story, gameplay
optimization, stability
84% User Score Based on 10,811 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Six Days in Fallujah Game Cover

About

Six Days in Fallujah is a single player and multiplayer survival shooter game with drama, warfare and historical themes. It was developed by Highwire Games and was released on June 22, 2023. It received positive reviews from players.

"Six Days in Fallujah" is a first-person tactical shooter game that simulates urban combat as it's really fought in real-world missions. Players can lead an AI fireteam or play in 4-player tactical co-op online, with authentic Marine tactics and challenging enemy AI strategies. The game is based on the Second Battle of Fallujah and was crafted with help from soldiers who fought in it.

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84%
Audience ScoreBased on 10,811 reviews
story309 positive mentions
optimization74 negative mentions

  • The documentary-style storytelling effectively blends real-life accounts with gameplay, creating a deeply immersive experience.
  • The procedural generation of maps adds variety and unpredictability to missions, enhancing replayability.
  • The game captures an intense and realistic atmosphere of urban combat, with exceptional sound design and dynamic lighting.
  • The game suffers from significant bugs, glitches, and performance issues, leading to a frustrating experience for many players.
  • The limited number of missions and their repetitive nature contribute to a lack of depth and content, making the game feel stale.
  • The grinding aspect is excessively tedious, requiring unrealistic time investments for meaningful progress, which detracts from overall enjoyment.
  • story
    2,237 mentions Positive Neutral Negative

    The story aspect of "Six Days in Fallujah" has received mixed feedback from players. While many appreciate the documentary-style storytelling that incorporates real-life accounts from veterans, the limited number of missions (currently only four) and their repetitive nature have led to frustration among players. The procedural generation of maps adds some variety, but the lack of a fully developed campaign and the inability to select missions have left many feeling that the game is currently lacking in depth and content. Overall, players are hopeful for future updates that will expand the narrative and mission variety.

    • “The game's storytelling aspect is the best part, blending real-life interviews and documentary footage with gameplay to create a deeply immersive experience.”
    • “The procedural generation of the maps ensures that no two missions feel the same, adding unpredictability to urban warfare.”
    • “The narrative approach of six days in Fallujah is noteworthy, as it seeks to blend elements of documentary-style storytelling with traditional gameplay.”
    • “The campaign is only a couple of missions long and the missions feel disconnected to what the campaign tells you beforehand; after you have done the campaign, there is very little to do solo, only something like 5-6 generic missions and it gets very stale.”
    • “The game currently lacks the fully realized single-player campaign that was promised, offering instead a small selection of cooperative missions.”
    • “For $40, currently, you get 3 randomly selected missions, with AI that vary from completely braindead and will run out 1-by-1 into a street, stand still and eat bullets till they die; to being able to laser machinegun a single pixel of your helmet through the top of a window as you approach a door.”
  • gameplay
    962 mentions Positive Neutral Negative

    The gameplay of "Six Days in Fallujah" has received mixed reviews, with many players noting its potential for immersive and tactical experiences but also highlighting significant flaws. While some appreciate the realistic mechanics and intense firefights, others criticize the clunky controls, poor AI, and lack of content, particularly in its early access state. Overall, the game offers a unique blend of documentary storytelling and tactical gameplay, but it requires further refinement and additional content to fully realize its ambitions.

    • “Gameplay in 'Six Days in Fallujah' is methodical and punishing, demanding communication, coordination, and restraint.”
    • “The gameplay feels real, coupled with the spectacular graphics, immersing yourself in it is about as easy as it gets.”
    • “The core gameplay mechanic of squad-based movement from building to building, combined with procedurally generated maps, creates a dynamic and engaging experience that encourages replayability.”
    • “In those sixteen years, I’ve graduated from university and climbed to a high corporate position — yet the core game mechanics still feel stuck in the embryonic state of 2009...”
    • “The gameplay is horrible.”
    • “The core gameplay remains just as clunky, awkward, and frustrating as it was at launch, making it feel like the developers have no real vision for improvement.”
  • graphics
    668 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players praising the realistic visuals and immersive environments, particularly in terms of lighting and detail. However, numerous users report performance issues, including frame drops and graphical glitches, especially on lower-end systems, leading to a perception of dated graphics in some areas. Overall, while the game showcases impressive graphical elements, it struggles with optimization and consistency, leaving some players disappointed.

    • “The graphics are beautiful and its extremely challenging, so its not just like running through a mission on COD or something.”
    • “The graphics are stunning, the gunplay is intense, and the overall immersion is exceptional.”
    • “The graphics are immersive, with meticulous attention to detail in both the urban environments and character models, while the sound design adds another layer of realism with its hauntingly accurate recreation of battle sounds.”
    • “The visuals aren't great; some places are very dark, and some places don't fit the overall atmosphere.”
    • “Graphically speaking, it looks like it was downgraded as of late.”
    • “The graphics are dated and have a strange soft look to them - reminds me of an Xbox 360 game.”
  • optimization
    299 mentions Positive Neutral Negative

    The game's optimization has received widespread criticism, with many players reporting significant performance issues, including stuttering, frame drops, and crashes, even on high-end hardware. While some users have experienced smooth gameplay, the overall consensus is that the game requires substantial optimization and bug fixes to enhance the experience, especially given its current early access status. Many reviewers express hope for future improvements, but the existing performance problems hinder their ability to recommend the game.

    • “The game feels a lot more flushed out now, it's also very well optimized and there is a ton of content now, definitely worth the investment if the devs keep up the updates/upgrades to the game.”
    • “From day 1 to the most recent command control update, the difference in performance and content for the game is quite amazing.”
    • “This game is a huge breath of fresh air when looking at its contemporaries, specifically in regards to its UI and its overall performance.”
    • “The game is poorly optimized; I can barely play on low settings, and it looks like a PS2 game.”
    • “Horribly optimized and runs worse with each update.”
    • “The optimization is absolutely atrocious, with frame drops left and right regardless of graphics settings.”
  • atmosphere
    222 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its intense realism and immersive qualities, effectively capturing the harrowing experience of urban combat in Fallujah. Players commend the exceptional sound design, dynamic lighting, and gritty visuals that enhance the sense of dread and urgency, although some note that performance issues can detract from the overall experience. Overall, the game is recognized for creating a uniquely atmospheric environment that stands out in the tactical shooter genre.

    • “The dynamic lighting and thick atmosphere amplify the dread of each corner, while the sound design provides an exceptional sense of immersion.”
    • “From the moment you drop into the urban chaos of Fallujah, the game sets itself apart with an atmosphere that feels both intense and sobering.”
    • “The atmosphere is so good and intense that it even tops Ready or Not.”
    • “The visuals aren't great; some places are very dark, and some places don't fit the overall atmosphere.”
    • “So yeah, any realism and atmosphere you expect goes out the window right away.”
    • “This game doesn’t capture that atmosphere.”
  • stability
    186 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with many players reporting significant bugs, glitches, and performance issues that detract from the overall experience. While some users have noted that the game runs well on higher-end systems, the majority express frustration over the AI's erratic behavior and frequent crashes, making it feel unpolished and often unplayable. Overall, the consensus is that while the game has potential, it remains in a notably buggy state, especially for an early access title.

    • “The game runs great for me; I haven't come across any bugs, glitches, or crashes, which means that they did a stellar job on the optimization.”
    • “Great graphics, challenging AI, and seems relatively bug-free.”
    • “Considering how much is going on in this game, it isn't buggy and the AI is smart.”
    • “It's a buggy mess. It's been 2 years since release and the state of the game isn't very much different than at launch; it still feels like the same buggy mess with little to no replay value.”
    • “This game is a buggy shit show that barely functions, takes forever to load, and has the worst UI/UX of all time.”
    • “The game is incredibly buggy; often you can't put a gun to your head, and there are constant performance glitches and lack of optimization.”
  • replayability
    143 mentions Positive Neutral Negative

    The game's replayability is largely driven by its procedural map generation, which ensures that each encounter feels unique and unpredictable, enhancing the overall experience. While many players appreciate the dynamic environments and the potential for varied gameplay, some express concerns about the limited number of missions and repetitive objectives, which can diminish long-term replay value. Overall, the game is seen as highly replayable, especially in co-op mode, but it would benefit from additional content and mission diversity to sustain player engagement.

    • “The procedural map generation adds a lot of replayability for me, but your mileage may vary.”
    • “The core gameplay mechanic of squad-based movement from building to building, combined with procedurally generated maps, creates a dynamic and engaging experience that encourages replayability.”
    • “The game has a ton of replayability on single player as the maps, weather, and time change every time you load the mission.”
    • “It's early access, but I think it's got a really solid foundation to sink a lot of hours on; replayability, more features, and maps will come too, can't really get worse in my opinion.”
    • “The game does fall short on replayability; yes, the maps are always different with the procedural generation of each mission, but the objectives are the same.”
    • “The beginning looks promising, especially with the cut scenes, but afterwards it only features procedurally generated missions that have hardly any replay value.”
  • monetization
    55 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many players labeling it a "cash grab" due to perceived poor design choices and a lack of meaningful content. While there are no microtransactions or pay-to-win elements, the game's mechanics, particularly the aiming and ads system, have been described as frustrating and poorly implemented, leading to a negative overall impression. Players express a desire for more authentic and engaging gameplay rather than what they see as a focus on monetization over quality.

    • “I have to give praise to the devs for trying to do something truly different. In a world of Call of Duty and Fortnite, we need more gritty games like this. We need good historical depictions and for people to stop cash grabbing with skins and microtransactions.”
    • “No microtransactions or pay-to-win.”
    • “At this point, it's clear that they never intended to actually make a decent game, but rather a cash grab.”
    • “This game instead is a typical cash grab hidden by poor game design, some overly complicated cinematics that you'll watch a thousand times, and some of the worst interviews you'll see, as a means of lending 'authenticity.' In short, it is a steaming pile of garbage.”
    • “The fact that my character keeps raising and lowering his gun, and ads at random, is the biggest issue I've come across so far.”
  • emotional
    46 mentions Positive Neutral Negative

    "Six Days in Fallujah" is praised for its realistic and emotionally charged portrayal of modern warfare, effectively highlighting the human cost of conflict through real-life testimonies and immersive storytelling. Players report a powerful emotional experience, with moments of tension and heartbreak that resonate deeply, making it more than just a game. While some critique the narrative's disjointedness, the overall consensus is that the game's authenticity and emotional depth create a compelling and thought-provoking journey that stays with players long after they finish.

    • “For players seeking a thoughtful, grounded, and emotionally resonant depiction of modern combat, it provides a glimpse of something powerful.”
    • “The game's authenticity is one of its strongest points, with a focus on real-life missions and the emotional impact of those events.”
    • “Overall, six days in fallujah is a powerful and emotional journey that stays with you even after you put down the controller.”
  • humor
    43 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional hilarity and intentional comedic moments, often stemming from absurd AI behavior and player interactions. Many players report laughing uncontrollably during gameplay, whether due to funny glitches, unexpected team dynamics, or the absurdity of certain situations. Overall, while the game tackles serious themes, it provides a lighthearted experience that can lead to memorable and amusing moments, especially when played with friends.

    • “For a game with such serious undertones and meant to be played with proper caution, I've run into many hilarious players.”
    • “We ended up having a blast, laughing and messing around on the missions, accidentally shooting each other haha.”
    • “It's just funny watching your character's wrist snap 180 degrees any time you start moving; reload animations are stiff.”
    • “Is this supposed to be funny?”
    • “The jokes fall flat and feel forced.”
    • “I didn't find any of the humor relatable or clever.”
  • grinding
    28 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized, with many players expressing that it is excessively tedious and time-consuming, often requiring an unrealistic investment of time to achieve meaningful progress. While some appreciate the procedural generation of missions, the overall sentiment is that the grinding detracts from the enjoyment, making the experience feel dull and frustrating. Players suggest that the game lacks the dynamic engagement expected from a tactical shooter, leading to a sense of monotony and dissatisfaction.

    • “You'll need a second life for grinding if you want to get all achievements.”
    • “Artificial tension, tedious weapon stashes that you have to 'destroy'.”
    • “But this game at its core, no matter how much I desperately try to enjoy it, just seems to be tedious, broken, and unfun.”
    • “Well, in the end after 3 hours of grinding you have nothing else to do.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric quality and ability to enhance immersion during gameplay, particularly in intense moments. However, some players expressed frustration over the inability to disable menu music and issues with audio management, such as loud player microphones drowning out the soundtrack. Overall, while the soundtrack is often described as excellent and fitting for the game's tone, technical glitches and user interface challenges detract from the experience for some players.

    • “It's peaceful music and scenery allow you to be immersed in a world unlike our own and adventure through beautiful landscapes and quests with your 3 friends spreading sunshine and rainbows to the local villages.”
    • “The game's quality is truly epic – the background, music, and graphics are all excellent.”
    • “The atmospheric soundtrack complements the gameplay perfectly, enhancing the emotional impact of key moments and ramping up the suspense during intense encounters.”
    • “Please allow the menu music to be disabled.”
    • “Turning music off does nothing.”
    • “The game required a restart for the music audio to be changed.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is perceived as limited and disjointed, hindering emotional connection with the characters and their narratives.

    • “The narrative feels disjointed, and character development is limited, making it challenging to connect emotionally with the characters and their stories.”
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6h Median play time
12h Average play time
2-14h Spent by most gamers
*Based on 55 analyzed playthroughs
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Six Days in Fallujah is a survival shooter game with drama, warfare and historical themes.

Six Days in Fallujah is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 12 hours playing Six Days in Fallujah.

Six Days in Fallujah was released on June 22, 2023.

Six Days in Fallujah was developed by Highwire Games.

Six Days in Fallujah has received positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Six Days in Fallujah is a single player game with multiplayer and local co-op support.

Similar games include GROUND BRANCH, Zero Hour, SCP: 5K, Onward, Insurgency: Sandstorm and others.