Six Days in Fallujah Game Cover
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"Six Days in Fallujah" is a realistic first-person tactical shooter that recreates the challenges and experiences of the Second Battle of Fallujah. Players must work together with friends or matchmade teammates in 4-player co-op to overcome AI enemies using real-world tactics. The game's procedural architecture system ensures that each playthrough is unique and unpredictable.

  • PC
  • Windows
  • Cloud
  • NVIDIA GeForce NOW

Reviews

87%
Audience ScoreBased on 6,988 reviews
story153 positive mentions
stability104 negative mentions
  • story1,256 mentions

    The game's story aspect is currently minimal, with only a few fireteam missions available and no campaign mode yet implemented. Players express frustration over the limited number of missions, repetitive gameplay, and the inability to select specific missions, which detracts from the overall experience. However, the procedural generation of maps and the emphasis on teamwork and communication during missions provide a unique and immersive gameplay experience, with hopes for more content and a deeper narrative in future updates.

    • “The game's attention to detail, innovative mechanics, and immersive storytelling create a powerful and emotional experience that sheds light on the complexities of modern warfare and the human cost of conflict.”
    • “The narrative's depth and complexity provide an emotional resonance rarely seen in the gaming world, making 'Six Days in Fallujah' an unforgettable storytelling experience.”
    • “The procedural generation for every engagement keeps things fresh and exciting, you'll never have the same game twice despite having only four main mission objectives.”
    • “There's no campaign; and the missions that are available once you've played them a time or two show you just about all the game has to offer.”
    • “I feel like I've been scammed out of my money. I thought the campaign was going to be on there; it's been a whole year and you can only play one mission.”
    • “The game is very broken, connection issues for many, randomly starting the missions dead, game is very clunky compared to real life, movement and shooting are not realistic, too few maps pretty much only 3 maps and the same game 3 game modes really specific for each map.”
  • gameplay563 mentions

    The gameplay of "Six Days in Fallujah" has received mixed reviews, with many players praising its intense, tactical nature and realistic mechanics that emphasize teamwork and communication. However, criticisms include clunky controls, inconsistent AI behavior, and a lack of content, as the game currently offers only a limited number of missions. Overall, while the foundation for engaging gameplay is present, many players feel it requires significant improvements and additional content to reach its full potential.

    • “The gameplay in 'Six Days in Fallujah' combines elements of tactical shooter and survival horror, providing a challenging and engaging experience for players.”
    • “With its intense gameplay, realistic graphics, and thought-provoking narrative, 'Six Days in Fallujah' manages to captivate players, offering a unique and unforgettable gaming experience.”
    • “The tactical gameplay mechanics are outstanding, offering a mix of intense firefights, strategic decision-making, and heart-pounding moments that keep players on the edge of their seats.”
    • “Bland gameplay with mostly boring objectives, braindead AI, only a couple of missions available.”
    • “The gameplay just doesn't work.”
    • “Content is lacking, gameplay feels clunky and AI difficulty is beyond frustrating.”
  • graphics370 mentions

    The graphics of the game receive mixed reviews, with many praising the stunning visuals and realistic environments that enhance immersion, while others criticize them as outdated or inconsistent, particularly in certain gameplay scenarios. Some players highlight the impressive sound design that complements the graphics, but there are also complaints about performance issues and graphical glitches. Overall, while the graphics are generally considered good, there is a consensus that they require further optimization and refinement to meet modern standards.

    • “The graphics are stunning, the gunplay is intense, and the overall immersion is exceptional.”
    • “The game's stunning visuals, realistic sound design, and attention to detail create an immersive experience that blurs the line between reality and fiction.”
    • “The graphics are beautiful, runs very well except a little heavy on the CPU at times it seems.”
    • “Graphics are horrible to the point you can barely make out the bots.”
    • “The game's graphics are also below average.”
    • “The graphics are so realistic that I started questioning whether I was playing a game or if I had accidentally been drafted into the military.”
  • atmosphere114 mentions

    The atmosphere of the game is widely praised for its immersive and realistic design, effectively capturing the tension and intensity of combat scenarios. Players highlight the impressive sound design, lighting, and environmental details that contribute to a gritty and oppressive ambiance, making each encounter feel authentic and suspenseful. While some critiques mention gameplay issues, the overall consensus is that the atmosphere is a standout feature that enhances the gaming experience significantly.

    • “The atmosphere is breathtaking, as well as the soundscape.”
    • “The graphics, atmosphere, the enemy, the need for communication and teamwork... it's amazing.”
    • “The developers have clearly invested substantial time and effort into capturing the atmosphere and essence of the conflict, resulting in a visceral experience that resonates with players on a profound level.”
    • “If you're looking for a fun, realistic, mil-sim style shooter that requires dynamic teamwork and gives you an atmosphere of terrifying urban combat, then this is absolutely not the game you want to buy.”
    • “The atmosphere and parameters are tense and stressful; any corner not covered, standing up at the wrong moment, or an unseen explosive and you're done.”
    • “Six Days of Fukija successfully creates a tense and foreboding atmosphere, immersing players in a world filled with desperation and dread.”
  • stability108 mentions

    The game's stability is a significant concern among players, with many reporting frequent bugs, glitches, and performance issues, particularly in single-player mode. While some users acknowledge that these problems are typical for an early access title, the overall sentiment leans towards frustration due to the game's unpolished state and lack of developer support. Despite the fun gameplay experience, the numerous technical issues detract from its potential, leading to mixed recommendations.

    • “Great graphics, challenging AI, and seems relatively bug-free.”
    • “The game looks and runs great in 4K with a 2070 Super.”
    • “Considering how much is going on in this game, it isn't buggy and the AI is smart.”
    • “The game is a buggy mess, the few times the game works it was a blast.”
    • “Game is a buggy mess with its bare features running poorly with little improvements each patch and considering the amount of time it takes for each patch to come out shows the dev team's lack of polish and care.”
    • “Buggy and little direction on where to go.”
  • replayability82 mentions

    The game's replayability is significantly enhanced by its procedural generation, which ensures that each mission offers a unique experience with varying environments and challenges. While some players note a lack of content with only a few missions available, the dynamic map layouts and intelligent AI contribute to a high replay value, especially in co-op play. Overall, many reviewers express optimism for future updates that could further improve the game's replayability.

    • “At the time of this review, co-op play is a necessity, but it's a pleasure as this game has some of the best voice chat in the industry and procedural generation that makes every mission infinitely replayable.”
    • “The procedural environments add tons of replayability, and it creates some of the most authentic situations and battles I've ever encountered.”
    • “A standout feature is the dynamic procedural map system, injecting replayability by introducing unique environments and challenges in each playthrough.”
    • “40 dollars for 7 missions and all of them are in 4 maps, no friendly AI (but we could add enemy AI) and wargame barely makes it replayable; it just makes it harder and adds night and stuff. By the time I'm writing this review, Fallout 4 has 21,298 players, Six Days has 285 or so, and that leaves only 69.5 squads you could join. Maybe if they updated more, it would have many more players.”
    • “Fun for a few hours of novelty but has no replay value, and even with more content, it would suffer from its dated and stilted mechanics.”
    • “You just won't be able to get that much replayability here, even with the supposed 'procedural generation'.”
  • optimization78 mentions

    Overall, the game's optimization has received mixed reviews, with many players reporting significant performance issues such as stuttering, crashes, and low frame rates, particularly on lower settings. While some users noted improvements and decent performance on high-end rigs, the consensus is that the game requires substantial optimization work to enhance stability and gameplay experience. Despite its potential and visual appeal, the current state of optimization is seen as a major drawback by a large portion of the player base.

    • “Game is very well optimized for early access and has a great balance between fun and challenge.”
    • “This game is a huge breath of fresh air when looking at its contemporaries, specifically in regards to its UI and its overall performance.”
    • “One thing I will say for sure though is that when speaking in terms of early access titles or even finished products nowadays for that matter, this is hands down one of the smoothest running games I've seen in a while, and after testing on multiple machines can say in my opinion is relatively well optimized as well.”
    • “The game is horribly optimized.”
    • “Performance is horrible months after release, inexcusable.”
    • “This game definitely needs some optimization.”
  • emotional33 mentions

    The emotional aspect of "Six Days in Fallujah" is highlighted by its immersive storytelling and realistic portrayal of the chaos and human cost of war, evoking strong feelings of empathy and reflection. Players report a powerful emotional journey, enhanced by a compelling musical score and authentic narratives that include real testimonies from veterans, making the experience both impactful and thought-provoking. While some find character development lacking, the overall emotional resonance and community support contribute to a memorable and heartfelt gaming experience.

    • “The game's attention to detail, innovative mechanics, and immersive storytelling create a powerful and emotional experience that sheds light on the complexities of modern warfare and the human cost of conflict.”
    • “Overall, Six Days in Fallujah is a powerful and emotional journey that stays with you even after you put down the controller.”
    • “The inclusion of real testimonies from those who experienced the conflict adds an additional layer of emotional depth, making the narrative even more impactful.”
  • monetization31 mentions

    The monetization aspect of the game has been heavily criticized, with many users labeling it a "cash grab" that prioritizes profit over quality gameplay. Players express frustration over the presence of microtransactions and a cash shop, alongside complaints about poor game mechanics that detract from the experience, suggesting that the game is more focused on generating revenue than delivering a polished product. Overall, the monetization strategy is seen as exploitative, overshadowing the potential enjoyment of the game.

    • “No online-only, microtransactions, cash shop, or outrageous cosmetics.”
    • “This game instead is a typical cash grab hidden by poor game design, some overly complicated cinematics that you'll watch a thousand times and some of the worst interviews you'll see, as a means of lending 'authenticity.' In short, it is a steaming pile of garbage.”
    • “Hopefully they continue to work on this game quickly because if not it's just a cash grab.”
    • “This game looked and presented itself as if it was going to be a much bigger experience, but I'm realizing now that it's just a really good marketing campaign and a cash grab.”
  • humor27 mentions

    The humor in the game is widely appreciated, with players frequently sharing hilarious moments, such as accidental team kills and amusing AI behavior. Many reviews highlight the fun interactions with other players, creating a lighthearted atmosphere even during intense gameplay. Overall, the game is described as a source of laughter and memorable experiences, particularly when played with a good group.

    • “We ended up having a blast, laughing and messing around on the missions, accidentally shooting each other haha.”
    • “Definitely funny moments had us crying.”
    • “It's intense, brutal and so funny when you take the RPGs to the face.”
  • grinding17 mentions

    Reviews indicate that the grinding aspect of the game is overwhelmingly tedious and time-consuming, with players feeling it requires an excessive commitment to progress. While some appreciate the procedural generation that adds variety to missions, many find the overall experience dull and frustrating, particularly due to issues like account resets that hinder progress. Overall, the grinding is seen as a significant drawback that detracts from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “Listen, if you're curious about it and won't miss the $40, then I say buy it because at the very least you're supporting devs that actually gave a shit and did a good job overall. But if you are thinking this is going to be some super dynamic tactical shooter that you'll spend hundreds of hours grinding and having a blast? Well, this just isn't it in its current state.”
    • “Dull and tedious.”
    • “The fire team missions are boring, poorly instructed, and tedious.”
  • music13 mentions

    The music in the game is widely praised for its ability to enhance the narrative and emotional depth, with an atmospheric soundtrack that heightens tension during intense moments. However, the experience can be marred by disruptive open mic chatter from other players, which detracts from the immersive sound design. Overall, while the score is excellent, the audio environment can be inconsistent due to external noise.

    • “The musical score complements the narrative perfectly, adding emotional depth to key moments in the game.”
    • “The atmospheric soundtrack complements the gameplay perfectly, enhancing the emotional impact of key moments and ramping up the suspense during intense encounters.”
    • “The haunting soundtrack heightens the tension during intense moments, while the ambient audio captures the chaos of war, including gunfire, explosions, and distant cries.”
    • “The game is good, the downside is the dead players are so loud in your ear. You get those guys that just play videos or music too loud and you can't hear anything, but other than that, the game is good.”
    • “The lack of music, the deafening silence, and then the absolute shower of rounds coming at you and bursting through the walls around you is as intense as it gets, all while not being able to pinpoint what direction you're being shot from.”
    • “- Constant open mic; I see the intent, but people aren't respectful enough of others, and you will constantly hear looped gameplay audio, music, siblings, and other non-tactical chatter coming through other people's mics.”
  • character development1 mentions

    Character development is perceived as limited and disjointed, hindering emotional connections between players and the characters' narratives.

    • “The narrative feels disjointed, and character development is limited, making it challenging to connect emotionally with the characters and their stories.”
    • “Character arcs are predictable and lack depth, leaving little room for growth or transformation throughout the game.”
    • “The characters feel one-dimensional, and their development is rushed, resulting in a lack of investment in their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
10hAverage play time
2-17hSpent by most gamers
*Based on 37 analyzed playthroughs

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