- March 29, 2024
- Breach.gg
Project Apidom
Platforms
About
"Project Apidom" is a multiplayer extraction RPG where players control mechanical robots, or Apidoms, to fight monsters and scavenge for resources on a post-apocalyptic planet Pangea. Two factions, Tech and Brute, must upgrade their Apidoms and engage in combat against each other while battling ancient monsters. The ultimate goal is to recover the remaining resources for survival.
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- The game has a smooth character animation and immersive atmosphere, creating a distinct mood.
- The gameplay loop is intuitive and easy to jump into, with a rewarding crafting system that encourages continued play.
- The developers are responsive to feedback and actively working on improvements, showing potential for future updates.
- The game suffers from a very small player base, making multiplayer features nearly unplayable.
- Combat feels sluggish and unsatisfying, with repetitive gameplay that can lead to frustration.
- There is a lack of tutorials and variety in enemy models, which can leave players feeling lost and unengaged.
gameplay
8 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players finding it repetitive and dull due to its reliance on low-damage mouse-clicking against a timer. However, others appreciate the intuitive gameplay loop and the potential for crafting and equipment upgrades, suggesting that while the game has a solid foundation, it requires further development and improvement. Overall, the experience is hindered by a lack of tutorials and low server activity.
“The gameplay loop is intuitive and easy to jump in on.”
“There's definitely the basis of a compelling gameplay loop here; even if you lose a match, you get some pity shards you can save to buy more or different equipment. You can save up to sacrifice 5 items of a rarity to craft down into an item of 1 rarity higher (e.g., 5 common items craft into an uncommon item, albeit a random item in the absence of blueprints at the moment).”
“The gameplay loop is intuitive and easy to jump in on.”
“No actual gameplay is shown, since it is repetitive and boring mouse-clicking of low-damage strikes against a timer.”
“To me, this is not the genre I play, and for me it seemed a bit dull. The servers are basically empty, gameplay I would say is 50/50, no tutorial or anything like that. The game seems solid, but needs a bit of work.”
“No actual gameplay is shown, since it is repetitive and boring mouse-clicking of low-damage strikes against a timer.”