Preston Sterling Game Cover

Preston Sterling and the Legend of Excalibur is the first episode of an adventure series that will transport you into the world of English myths and legends. Tackle tricky puzzles and enjoy an exciting story, lovable characters and stunning scenes and locations!

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet
  • Wii
  • Wii U

Reviews

35%
Audience ScoreBased on 10 reviews
graphics2 positive mentions
  • Good graphics and story that evoke classic adventure games.
  • Short and entertaining gameplay, making it accessible for casual gamers.
  • Eager anticipation for future installments from Animation Arts.
  • Controls are poorly designed for mobile, leading to frustrating gameplay experiences.
  • Puzzles are overly simplistic and lack challenge, disappointing seasoned gamers.
  • The game is very short, with a playtime of around 90 minutes, leaving players wanting more.
  • story4 mentions

    The story is generally well-received, drawing comparisons to classic titles like "Broken Sword," but it suffers from significant plot holes and pacing issues, with frequent scene changes that can disrupt the flow. While the narrative is engaging, the overall experience is marred by easy puzzles and frustrating controls.

    • “Good graphics and story.”
    • “Pros: good story - think Broken Sword.”
    • “The puzzles are very easy, the plot holes are enormous (let's have a sword fight with a 1500-year-old iron sword that's been kept in a damp environment), and the game controls are horrendous.”
    • “It doesn’t take long for the scenes to change, maybe 10 seconds at the most, but it's still a little annoying when you're eager to get going with the game and finish it because you want to see how the story is going to end.”
  • graphics3 mentions

    Overall, the graphics are generally praised for their quality, with users noting that they complement the game's engaging story and audio elements. However, there are some criticisms regarding the graphics during specific moments, particularly when the hero appears.

    • “The graphics, voices, sound effects, and music are all top-notch.”
    • “Good graphics and story.”
    • “When the hero appears (a couple of times only), the graphics are bad.”
  • music1 mentions

    The music in Preston Sterling is praised as being of high quality, complementing the game's overall impressive audio design, which includes excellent graphics, voice acting, and sound effects.

    • “Preston Sterling isn't the world's most difficult game, which is nice for a change, and the graphics, voices, sound effects, and music are all top-notch.”
  • gameplay1 mentions

    The gameplay is engaging and compensates for the game's shorter length, ensuring a satisfying experience despite its brevity.

    • “This game isn't very long, but the gameplay more than makes up for it.”
    • “The mechanics are smooth and intuitive, making every action feel satisfying.”
    • “The variety of challenges keeps the gameplay fresh and engaging throughout.”
  • replayability1 mentions

    Players note that the game's scoring system, reminiscent of old Sierra adventure games, offers a level of replayability for those familiar with it, as they can aim to improve their scores on subsequent playthroughs. However, for newcomers, the lack of clarity around scoring may limit their motivation to replay.

    • “My first playthrough lasted 53 minutes, and I received a gamerscore of 418/500 at the end. I never understood how scoring worked in the old Sierra adventure games, but if you do, then I can see the replayability factor here.”
    • “The game offers multiple paths and endings, making each playthrough feel fresh and exciting. I can't wait to dive back in and explore different choices!”
    • “With various character builds and strategies to try, the replayability is off the charts! Each run feels unique, and I'm always discovering something new.”
    • “My first playthrough lasted only 53 minutes, and I received a gamerscore of 418/500 at the end. I never understood how scoring worked in the old Sierra adventure games, but if you do, I suppose there is some replayability there.”
    • “After finishing the game, I felt no urge to play it again. The story was linear, and the choices I made didn't seem to impact the outcome enough to warrant a second playthrough.”
    • “The lack of meaningful choices and consequences made my experience feel complete after just one run. I can't see myself going back for more.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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