- December 14, 2017
- Dear Villagers
Post Human W.A.R
52%Game Brain Score
humor, gameplay
story, graphics
73% User Score 22 reviews
Platforms
About
"Post Human W.A.R" is aturn-based strategy game featuring a post-apocalyptic world where animals have taken over. Play as different factions, Each with unique abilities, units and tactics. Engage in single-player or multiplayer battles, and manage your resources to claim victory.









Audience ScoreBased on 22 reviews
humor8 positive mentions
graphics3 negative mentions
- The game features a humorous storyline and a rich, creative world that adds charm to the gameplay.
- The tactical mechanics are engaging, with a unique point system for building armies that encourages strategic planning.
- The visuals and animations are well-designed, contributing to an enjoyable aesthetic experience.
- The gameplay lacks depth, with many units feeling like re-skins and strategies becoming repetitive without significant challenge.
- Players are required to create an account to play, which can be seen as an unnecessary hurdle for a single-player experience.
- The AI and tactical options are simplistic, leading to predictable outcomes and a lack of meaningful progression in the campaign.
story
12 mentions Positive Neutral NegativeThe game's story is described as humorous and engaging, but ultimately average and forgettable, with a campaign structure that requires repetitive playthroughs of missions. Players appreciate the world-building but find the unpredictability of enemy compositions and the lack of unit carryover between scenarios frustrating. Overall, while the campaign has potential, it currently feels limited with only a few missions available.
“I do like the world they created, and the storyline they've attached to their campaign is pretty funny.”
“I'm really looking forward to the next campaign missions and for more people to discover it so it will be easier to meet adversaries for PvP.”
“And more campaign missions are sure to come soon.”
“The storyline was good, but not good enough to entice me to play through the same battle over and over again.”
“Units don't carry over between scenarios in the campaign, so it's really just half a dozen missions for each of the 3 factions, wrapped with a few lines of disposable dialogue.”
“The fact that you don't really know what you will face in a mission before you get to its middle is annoying.”