Pogo3D Game Cover

"Pogo3D is a technical platformer where you control movement using only your mouse. It features 12 story chapters with unique visuals and gameplay, and 3 difficulty options. Additionally, there are 60 standalone challenges, custom challenge creation tools, and opportunities for hidden content."

  • PC
  • Web Browser
  • Windows
  • Linux

Reviews

100%
Audience ScoreBased on 171 reviews
replayability4 positive mentions
gameplay3 negative mentions
  • Absolutely inventive gameplay that is both fun and rewarding.
  • Challenging yet satisfying, with a high skill ceiling and great potential for speedrunning.
  • Unique movement mechanics that provide a sense of accomplishment and replayability.
  • Some sections can be infuriatingly difficult, leading to frustration.
  • Inconsistent difficulty levels across different stages, with some feeling too easy or poorly designed.
  • Lack of coherent story elements that feel out of place in the game's context.
  • gameplay14 mentions

    The gameplay is praised for its inventive mechanics and challenging nature, requiring players to master simple movement controls to progress through increasingly complex levels. It draws comparisons to CS surf and TF2 jump maps, emphasizing a learning curve where players refine their skills and push the limits of the game's mechanics. The challenge mode adds an extra layer of competition, inviting players to beat developer-set times.

    • “Absolutely inventive gameplay.”
    • “Challenge mode is specifically made for fast, big nyoom gameplay, with even the developer challenging you to beat his times.”
    • “Its mechanics are hard to get used to and the game is really hard.”
    • “Gameplay-wise, it's reminiscent of CS surf or TF2 jump maps where you gradually learn to abuse the game's simple movement mechanics and push them to their limits to complete each stage, continuously improving as you go.”
    • “A very simple idea, expanded on through the levels and introducing new mechanics as you dive deeper, whilst being completely controlled by moving your mouse.”
  • replayability6 mentions

    Players consistently highlight the game's high replayability, citing the desire to unlock all cosmetics and complete the game multiple times. The demo's engaging content has set expectations for extensive replay value in the full version.

    • “Tons of replayability, in my opinion. I'm already trying to unlock all the cosmetics and maybe beat the game on normal mode.”
    • “The demo had tons of replayability, and I fully expect to 100% the full game more than once.”
    • “Tons of replayability too, in my opinion. I'm already trying to unlock all the cosmetics and maybe beat the game on normal mode.”
  • story6 mentions

    The game's story is criticized for being confusing and unsatisfying, particularly in the final levels, which feel underwhelming and lack meaningful engagement. While there are hidden secrets and collectibles that enhance gameplay, they do not compensate for the story's shortcomings. Overall, players feel that the narrative fails to match the polish and effort evident in other aspects of the game.

    • “You can tell there's a lot of polish and love through all the hidden secrets and collectibles that push the difficulty to its limit beyond the normal story mode.”
    • “This applies also to Pit of Despair and Acropolis, which are a huge let-down for the last two levels (Acropolis' last three checkpoints are literally 'walk forward'), especially when taking this game's attempted story into consideration.”
    • “Speaking of the story, what the hell.”
    • “This applies also to Pit of Despair and Acropolis, which are a huge let-down for the last two levels (Acropolis' last three checkpoints are literally 'walk forward'), especially when taking this game's attempted story into consideration.”
  • music4 mentions

    The music in the game is praised for its loveliness and ability to enhance the surreal and eerie environments, contributing significantly to the overall experience. Players appreciate how the soundtrack complements the exploration of diverse and atmospheric locations throughout the game.

    • “The demo has a lot of content, about 30% of the whole game. The music and environments are lovely.”
    • “Exploring each stage was a lot of fun, with lots of surreal locations and eerie music.”
  • emotional2 mentions

    Players report experiencing a wide range of emotions while playing the game, highlighting its ability to evoke deep emotional responses.

    • “This game made me feel a variety of emotions.”
  • humor2 mentions

    Players find the humor in the game to be unexpectedly delightful, particularly when encountering certain moments without prior knowledge of the game's content. This element of surprise enhances the comedic experience, making it more enjoyable.

    • “I also did not watch the trailer or know anything about the game when I bought it, which made getting to a certain part of the game very funny.”
  • grinding2 mentions

    Players find the grinding mechanics engaging, with creative techniques to gain speed and height, such as tilting and wall interactions. However, some methods can lead to frustrating deaths, particularly when exploiting collision bugs for speed boosts. Overall, while the grinding offers fun opportunities, it can also present challenges.

    • “Grinding feels repetitive and tedious, making it hard to stay engaged with the game.”
    • “The grinding mechanics are frustrating and often lead to more annoyance than enjoyment.”
    • “I find the grinding aspect to be a chore rather than a fun part of the gameplay.”
  • graphics2 mentions

    The graphics have received unanimous praise, with multiple users rating them a perfect 10/10, highlighting their exceptional quality and visual appeal.

    • “10/10 graphics”
    • “10/10 graphics”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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