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Pluto is a single player puzzle game with fantasy and dark fantasy themes. It was developed by Siege Wizard Interactive and was released on March 9, 2026. It received very positive reviews from players.

PLAY THE DEMO About the Game A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time. You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of …

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95%
Audience ScoreBased on 257 reviews
gameplay42 positive mentions
replayability2 negative mentions

  • Unique and innovative spell-casting mechanic using fingers provides a fresh, satisfying, and strategic gameplay experience.
  • Exceptional and distinctive art style combined with an immersive dark fantasy atmosphere and great sound design.
  • Engaging and challenging roguelike deckbuilder gameplay loop with meaningful character variety and depth for those who invest time learning it.
  • Runs are currently too short, often ending just as builds start to come together, limiting replayability and sense of progression.
  • Curse mechanics affecting fingers feel overpowered and frustrating to many players, sometimes making gameplay feel restrictive or unfair.
  • Some characters and cards feel unbalanced, with a lack of defensive options and variation in enemy difficulty making certain runs feel trivial or too hard.
  • gameplay
    103 mentions Positive Neutral Negative

    The gameplay offers a unique and engaging roguelike deckbuilding experience centered on an innovative spellcasting mechanic using finger-based slots, which encourages creative combos and strategic depth. While praised for its originality, satisfying core loop, and variety of playstyles across characters, some players find certain mechanics—particularly the pervasive curse system—frustrating or overly punishing. Overall, the game’s mechanics are well-taught, with ongoing developer plans to expand content and balance, making it a distinctive and promising title for fans of the genre.

    • “A fun roguelike with very interesting spell mechanics, and an art style that, while it may not be for everyone, is definitely for me.”
    • “The spellcasting mechanic is such an interesting take on this genre; I especially like how the enemy curses create a constant ebb and flow between offense and defense.”
    • “The gameplay features a surprising amount of depth with a variety of playstyles provided to you both in terms of long-term deck building and the way you use your spells per battle.”
    • “Combat is great but the game does not let you actually engage with it; 90% of the mechanics are about not letting you play the game. Your fingers (main mechanic) get cursed and you can't use them unless you take penalties, but most enemies curse them every single turn.”
    • “I like the idea that you need to load your spells on your fingers; however, there is this extremely annoying curse mechanic where you basically lose fingers until you decide to unlock them again, but also get a penalty. Now that in itself would be bearable if it wasn't 90% of enemies using this mechanic.”
    • “After completing one run with the magus, I feel that I've experienced most of what the game has to offer. Other classes seem to be different variations of that same gameplay loop, which is already starting to feel a bit repetitive.”
  • graphics
    68 mentions Positive Neutral Negative

    The graphics of this roguelike deckbuilder stand out for their unique, hand-drawn, dark fantasy art style that combines grime, macabre, and surreal elements, creating a distinct and immersive atmosphere. While this grimdark aesthetic may not appeal to everyone, it is widely praised for its creativity, detailed monster designs, and strong thematic vibe that enhances the gameplay experience. Overall, the art style is considered a major draw and a defining feature of the game.

    • “Absolutely stunning graphics; I loved finding new items and just looking at them—each pixel is so sharp, it's very unique. The gameplay is very easy to pick up but very nuanced. I'm extremely excited to follow this game through all the updates.”
    • “The art style is exceptional, like a synthesis of Vermis and the D&D 3.5e monster manual.”
    • “On the positive, the art style is engrossing, the world and atmosphere quite magnetic, the application of fingers as a means of casting ingenious, the monster designs are great and lively too, much better than the juvenile creations you would see in a game like Slay the Spire.”
    • “It will not appeal to everyone - the graphics may be repulsive at first and the gameplay seems simple.”
    • “The design and hand-drawn art style of the player characters and enemies is so refreshing and disgusting.”
    • “Wish I tried the demo out first, I kind of impulsively bought the game due to the visuals and aesthetic alone.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game boasts a uniquely eerie and captivating atmosphere, enhanced by its distinct and engrossing art style, which evokes a grimdark yet intriguingly unsettling mood. Reviewers consistently praise the combination of visual design, music, and thematic elements for creating a rich, immersive experience that stands out among similar games. This atmospheric depth is often highlighted as a key reason to play, with many finding it both charming and haunting.

    • “It is incredibly unique and perfectly conveys the atmosphere you will be met with when booting this game up.”
    • “The most impressive part is the eerie art style that creates a 'fear and hunger' atmosphere.”
    • “The art and atmosphere is absolutely oozing with style and hooked me really hard (seriously, the enemy designs and color palette of this game are so cool, props to the artist).”
  • music
    14 mentions Positive Neutral Negative

    Users consistently praise the game's music for its fantastic, fitting soundtrack that enhances the dark fantasy atmosphere alongside great sound design. While the music is widely appreciated for its mood-setting and entrancing qualities, some note it can become repetitive due to limited variety. Overall, the music is considered a strong, complementary element that significantly enriches the game's aesthetic and immersive experience.

    • “As well, the sound design and music complements it perfectly.”
    • “For one, the art and music are spot on, they really set that gritty dark fantasy tone that everyone is raving about these days.”
    • “The music is simple, but primal and entrancing both in the map screen and in battle.”
  • optimization
    4 mentions Positive Neutral Negative

    The game offers a rewarding optimization experience, with deep strategic potential and engaging combo and deckbuilding elements. While it may be challenging initially, players find improving performance satisfying and worth the effort. Overall, the system is simple but allows for significant skill growth.

    • “Fun combo optimizations and interesting deckbuilding.”
    • “It's a little hard to describe, but once you get the hang of it, you discover that there is a lot of room for optimization and strategy for such a small and deceptively simple system.”
    • “Despite some frustration, I continue to play and improve my performance.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is well-received, blending a unique mix of gross and funny elements that add charm and warmth to its simple story. Players appreciate the lighthearted, amusing tone, especially highlighted by quirky spells and the overall fun atmosphere.

    • “Decently fun game, carried a long way by its wonderful aesthetic that sits comfortably between gross and funny.”
    • “The story is simple but I find it heartwarming and funny.”
    • “What a great game so far, played a bit of the demo and instantly knew I would love this when it came out. It's fun, funny, has great art and a great soundtrack as well.”
  • story
    4 mentions Positive Neutral Negative

    The story is simple, heartwarming, and humorous but feels somewhat incomplete and abruptly ended. While the worldbuilding hints at a fascinating setting, the narrative doesn’t take itself seriously and lacks depth, making it less suitable for players seeking an extensive or immersive story experience.

    • “The story is simple but I find it heartwarming and funny.”
    • “I sincerely wish there was more story for it because the ending is a bit abrupt, and whatever worldbuilding exists in this setting seems like it would be bonkers.”
    • “Story doesn't take itself too seriously, which is kind of a shame because the world is so fascinating to me.”
    • “I sincerely wish there was more story because the ending is a bit abrupt, and the worldbuilding seems like it could be very interesting.”
    • “If you're looking for a story-driven game or a game to play for endless hours, this isn't it.”
    • “The story doesn't take itself too seriously, which is a shame because the world is fascinating.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is generally positive due to unlocking new characters after each run, though some find the content limited and certain unlockable classes weaker, leading to a somewhat restricted replay value despite the game's appealing art and concept.

    • “Although the gameplay seems quite simple, the replayability is good with the new characters you unlock after each run (max. 6 unlockable at the time of this review).”
    • “Awesome art and concept but there is too little content and replay value for the price.”
    • “It is a bit too easy (some of the unlockable classes feel a lot weaker, they can't just win with the starter deck) and the replayability is very limited, but still recommended.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in this game is engaging and rewarding for players who enjoy methodical, math-driven progression, especially in roguelike deck builders. However, those seeking more varied or narrative-focused experiences may find the repetitive number-crunching less appealing.

    • “I just finished getting the last achievement in the game that I was stuck on, after grinding necromancer runs for days now, and I loved every second of it.”
    • “The biggest problem with roguelike deck builders in general is that if you're a math nerd who likes to get your calculator out and chain numbers together, you'll have a blast, but if you want something more than numerical chain dopamine farming, it's very hard to find in this genre.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a simple yet heart-warming and humorous story that resonates emotionally with players.

    • “The story is simple but I find it heart-warming and funny.”
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13h Median play time
13h Average play time
13-13h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Pluto is a puzzle game with fantasy and dark fantasy themes.

Pluto is available on PC, Mac OS, Windows and Linux.

On average players spend around 13 hours playing Pluto.

Pluto was released on March 9, 2026.

Pluto was developed by Siege Wizard Interactive.

Pluto has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Pluto is a single player game.

Similar games include Path of Achra, Death Howl, Primateria, Ring of Pain, Seal the Rift and others.