- September 24, 2015
- LaserWzzrd Games
- 4h median play time
Planetship
Platforms
About
"Planetship" is a single-player action game with striking visuals, where you embark on a 4-hour journey to find a new home for humanity. As the ship's consciousness, navigate through chaotic space to locate a habitable planet, while battling unforeseen challenges. The game offers a unique blend of excitement and relaxation, with a dash of dark humor.
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- The game features unique and trippy visuals that create an immersive psychedelic experience.
- There are humorous and quirky random events that add charm and entertainment to the gameplay.
- The crafting system and resource management have potential, allowing for exploration and experimentation in a procedurally generated universe.
- The game lacks a clear tutorial or guidance, leaving players confused about objectives and controls.
- There are significant bugs, including issues with saving progress and interface glitches that disrupt gameplay.
- The gameplay loop can feel repetitive and unengaging, with limited direction and a lack of meaningful progression.
graphics
17 mentions Positive Neutral NegativeThe graphics of the game are characterized by trippy visuals and a vibrant color palette, which many players find appealing, especially in a VR context. However, some reviewers note that the indie-level graphics can feel repetitive and may distract from gameplay due to their complexity. Overall, while the aesthetic is praised for its creativity, it can be overwhelming and may not resonate with all players.
“Particularly as a VR title, this had a pretty good aesthetic to it that drew me in, and I had an interesting two sessions of about 30 minutes each.”
“Visuals are excellent.”
“This game is wonderful primarily for its trippy visuals; however, the game does not save where you've left off, causing you to have to start a new search every time you choose to play this game.”
“I really wanted to like this game based on the trailers, my appreciation for abstract science fiction, and some of the review comments, but there's too much of a disconnect between the gameplay and the aesthetics for me.”
“If a game wants to indulge in trippy visuals, I would prefer it to limit both the amount and complexity of information that needs to be digested in order to make choices in-game.”
“It feels very crowded even though it really isn’t, and I’m not a fan of these sorts of visuals unless it’s for a short period or if I feel that it actually adds something to the game.”