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BossConstructor is a single player survival role playing shooter game with a science fiction theme. It was developed by Neomateria Games GmbH and was released on October 24, 2016. It received mostly positive reviews from players.

BossConstructor is a game about building and flying your own spaceship!Building your Ship. The core feature of the game is its ship editor which allows you to freely assemble your own spaceships using a vast variety of modules (currently more than 60). The way you build your ships determines how they behave and what they are capable of doing. Since every module costs money, weight and energy, desi…

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74%
Audience ScoreBased on 169 reviews
gameplay9 positive mentions
story9 negative mentions

  • Extensive and highly customizable ship-building system allowing creative and strategic designs.
  • Engaging gameplay with satisfying combat mechanics and meaningful physics effects.
  • Developer is active and responsive with frequent updates and community interaction.
  • Game suffers from numerous bugs, crashes, and occasional save corruption issues.
  • Steep learning curve combined with clunky controls and a sometimes confusing user interface.
  • Limited mission variety and repetitive gameplay can lead to monotony over time.
  • story
    82 mentions Positive Neutral Negative

    The game's story aspect is minimal and often described as "story-lite," with exploration mode serving as a loose narrative featuring missions against an AI enemy but lacking depth and variety. Missions are repetitive with limited objectives and enemy designs, leading to reduced replayability and a feeling of grinding for ship parts rather than immersive storytelling. While some players appreciate the sandbox and customization elements, many note the story mode is underdeveloped, with hopes for future expansion.

    • “This is a campaign where you have to explore, meet civilizations, do missions, buy parts and try to defeat the von Neumann (the AI bad guys).”
    • “Exploration mode (effectively the game’s story mode) sees you face off against the von-neumann, an advanced AI species that are trying to conquer the galaxy.”
    • “Maybe it was the storyline, which despite the occasional flaw, drew me in but didn't bog me down in exposition.”
    • “Missions are repetitive, and there are not many enemy designs.”
    • “All missions are practically the same, so replayability is severely limited to simply tackling the missions with a different tactic; enemies do little more than fly straight at you as soon as they spot you and shoot all they have.”
    • “The missions only have a handful of objectives, so you will repeat these many times.”
  • gameplay
    30 mentions Positive Neutral Negative

    Gameplay in this game centers on customizable spaceship building, offering a creative and tactical combat experience with varied mechanics and rewarding progression. However, it suffers from clunky controls, a confusing interface, a steep early-game difficulty curve, and a somewhat intrusive tutorial, making it challenging for new players to grasp initially. Despite these issues, the gameplay is generally engaging, with solid mechanics and a unique space combat loop that improves as players advance.

    • “Customization of your ship is the primary mechanic, and the editor has clearly seen a lot of love.”
    • “Spaceship building with parts salvaged from other ships is a perfect mechanic in this game, and the objectives and combat feel fantastic.”
    • “Gameplay is solid and engaging, and the incentives to play another map are already strong.”
    • “Everything about this game is awkward: controls, UI, gameplay.”
    • “- Tutorial more intrusive than helpful, you are forced to build a bad ship to start with, way too many mechanics thrown at a new player to even comprehend how to properly balance a ship at the start.”
    • “As of yet the interface is terrible, the controls terrible, the gameplay tedious and slow but the premise fantastic and the builder is nice.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics are generally considered decent but unremarkable, with a somewhat generic style and room for improvement, especially given the game's alpha indie status. While the visuals include flashy particle effects and support various resolutions and settings for broad compatibility, the overall design feels unfinished and could benefit from a significant overhaul before final release.

    • “Although the visuals are somewhat generic, they get the job done while looking very nice in the process.”
    • “The game has quite a bit of resolutions and graphical settings, so it should run fine on almost any graphics card and CPU.”
    • “Although ships' design look meh, I never thought that in-game graphics would look much, much better than what I see in YouTube videos.”
    • “Changing graphics options forced me to restart the game; restarting prompted a survey of my play style (uh, none yet) which I could not skip.”
    • “Although ships' design looks meh, I never thought that in-game graphics would look much better than what I see in YouTube videos.”
    • “Graphics are okay, but need a serious overhaul before I would accept them as a 'final' version worthy.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game effectively sets an ambient, space-themed atmosphere but is fairly generic and tends to become repetitive over time. While the sound effects are generally decent, the limited music variety leads some players to mute it during extended play sessions. Overall, the audio quality is solid but lacks long-term engagement.

    • “Audio - 10/10, it's an excellent soundbank for the game, including the music.”
    • “It was very generic ambient space music and sounds, though it worked well and fit with the motif of the game.”
    • “The music does its job at setting the feel for the missions and atmosphere.”
    • “Music and sounds are very noisy and you cannot listen to them for more than 15 minutes.”
    • “The background music is decent, but it's not something I found engaging or interesting.”
    • “The music does its job at setting the feel for the missions, but tends to get a little repetitive after a while, so I have begun muting the music to play my own during long sessions.”
  • stability
    7 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, crashes, and occasional freezes that often require force quitting. Players report problems with unsaved progress and poor optimization, leading to a frustrating experience. Stability improvements are expected in future updates.

    • “Buggy - for example, you design your ship, test it, and suddenly your changes you tested were not saved.”
    • “On the older HP Notebook Pro that I mostly played this game on, it would run quite well, with occasional freezes that required a force quit via task manager.”
    • “Not really something you see often and I dig that even if it completely freezes my computer about 9 times out of 10.”
  • optimization
    6 mentions Positive Neutral Negative

    Optimization in the game is mixed, with generally smooth performance but occasional crashes and some limitations on ship size due to hardware constraints. While the game mechanics are well-designed, bugs and a lack of clear explanations in the ship-building interface sometimes hinder the experience. Overall, the optimization shows care but still has room for improvement.

    • “Bossconstructor is a birds-eye view ship-to-ship combat game, utilizing pretty decent physics, a proper weight system that affects center-of-gravity and ship performance, and a variety of components for the ships themselves.”
    • “Ship size is currently rather limited, both by ship editor and by performance, but impressive battles can be had.”
    • “Everything runs smoothly and properly, and apart from some labels and feedback info still missing here and there, it is apparent that a lot of care was put into it.”
    • “It's buggy, badly optimized and the missions are repetitive.”
    • “Rambling about gameplay aside, the game's performance on devices is mixed.”
    • “Does have some issues with performance now and again (the odd crash) and the ship building parts could have clearer explanations as to what they do/are.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and repetitive, especially during non-combat missions that frequently repeat. This results in slow and monotonous gameplay despite an otherwise promising premise and enjoyable building mechanics.

    • “My biggest criticism of the game is that the non-combat missions can get a little tedious after you get the same one too many times in a row.”
    • “The gameplay is tedious and slow, making the overall experience feel like unnecessary grinding.”
    • “The interface and controls are terrible, which adds to the grinding feeling by making tasks take longer and become frustrating.”
  • humor
    2 mentions Positive Neutral Negative

    Users find the game's humor engaging and entertaining, particularly enjoying the playful and creative combat scenarios. The humorous elements enhance the overall fun and epic feel of the gameplay.

    • “Gameplay - 9.5/10. I saw these movements on CC (Celestial Command) on Steam, and the combat mode is very funny and epic.”
    • “I went through the campaign with a fireball ship originally, but then thought it would be funny to do it again with a warp-drive ramming ship.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is limited by repetitive mission design and predictable enemy behavior, but extensive customization options and active developer support with frequent updates add variety and potential for different play styles.

    • “With the level of customization, replayability due to a variety of game types, and the fact that the developer seems to be actively engaged with the playing community and offering frequent updates, I suggest you take a look at this game if it happens to be your cup of tea.”
    • “All missions are practically the same, so replayability is severely limited to simply tackling the missions with a different tactic. Enemies do little more than fly straight at you as soon as they spot you and shoot all they have.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Users praise the game's atmosphere for its beautiful visuals and immersive effects, especially appreciated after disabling the tactical grid on maps.

    • “Beautiful atmosphere and visual effects, especially after turning off the tactical grid in maps.”
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13h Median play time
13h Average play time
13-13h Spent by most gamers
*Based on 1 analyzed playthroughs
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BossConstructor is a survival role playing shooter game with science fiction theme.

BossConstructor is available on PC, Mac OS, Windows and Linux.

On average players spend around 13 hours playing BossConstructor.

BossConstructor was released on October 24, 2016.

BossConstructor was developed by Neomateria Games GmbH.

BossConstructor has received mostly positive reviews from players. Most players liked BossConstructor for its gameplay but disliked it for its story.

BossConstructor is a single player game.

Similar games include Nimbatus: The Space Drone Constructor, Reassembly, Cosmoteer, Avorion, Starpoint Gemini 2 and others.