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Plan A Game Cover

About

Plan A is a single player strategy game. It was developed by GFX47 and was released on April 23, 2021. It received positive reviews from players.

Check the full game! About the GameThis is a demo for No Plan B. In No Plan B, every choice you make, however small, may decide the fate of your team. Assemble your squad. Work out the perfect plan. Watch it play out in real time. Study the 3D map carefully and use the innovative timeline system to move and synchronize your team. Coordinate your movements, grenades and room entries to take…

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87%
Audience ScoreBased on 175 reviews
gameplay4 positive mentions
monetization4 negative mentions

  • The game features an excellent timeline system that allows for precise planning and execution of tactical maneuvers, enhancing the strategic gameplay experience.
  • The demo provides a surprising amount of content and replayability, with randomized enemy placements and daily challenges that keep players engaged.
  • The developer is responsive to feedback and actively works on improvements, showing a commitment to enhancing the game based on player input.
  • The controls can feel clunky and unintuitive, making it difficult for players to execute their plans smoothly, especially during the tutorial.
  • The graphics and overall visual presentation are considered lackluster, with low-poly models and a dull color palette that may not appeal to all players.
  • The tutorial is slow and often unhelpful, which can frustrate players and hinder their ability to learn the game's mechanics effectively.
  • story
    29 mentions Positive Neutral Negative

    The game's story aspect has received mixed feedback, with many players expressing disappointment over the lack of a compelling narrative and mission replayability. While some appreciate the strategic elements and potential for future content, others criticize the repetitive nature of the missions and the absence of a cohesive storyline or character development. Overall, players are hopeful for improvements in the full release, particularly regarding the campaign and character engagement.

    • “A lot of hints into what's upcoming, and it looks amazing with the campaign and all the upcoming missions.”
    • “I’m also very curious to see what the developer is going to come up with for the campaign mode, and I hope it includes a decent storyline with characters you can bond with and maybe upgrade if you do well, or have some sort of monetization reward for doing well.”
    • “This is that exact concept taken in what feels like the natural next step...and, at least as far as training and three missions go, it's a great step to take.”
    • “The game is a 'roguelite', which is a term amateur developers use when they were unable to fulfill the basic task of a game developer, which is to add storyline, plot, and content to a video game, and they tried to use samey, repetitive procedural generation algorithms as a substitute for content.”
    • “Also, the tutorial is slow yet lacks clarity and fails to identify its own mission.”
    • “Because currently there isn’t really a reason why you would replay missions other than getting a better rating and spot on the leaderboard.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is praised for its unique mechanics and tactical depth, offering a rewarding experience that encourages strategic planning. While some users note issues with slow unit movement and tutorial pacing, the overall consensus is that the game presents a fun and engaging version of familiar concepts, with potential for further expansion in future updates.

    • “This game has a unique and very fun gameplay.”
    • “The gameplay is rewarding; the more effort you put into having a successful plan, the more satisfying it is to watch the battle play out.”
    • “It has some unique mechanics for coordination of fireteam.”
    • “Again, the gameplay and concept have been done several times.”
    • “For the same gameplay, I've played better looking mobile ports, with a better interface and, more importantly, that didn't freeze on the loading screen of a tutorial mission.”
    • “As for gameplay, unit movement or replay speed could easily be doubled by default; they move very slowly at the moment.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming low-poly aesthetic that is both functional and visually appealing, particularly for mobile platforms. While some players appreciate the polished simplicity and unique cartoon animations, there are suggestions for potential upgrades to enhance realism. Overall, the visuals are well-received, with a sleek UI that complements the gameplay experience.

    • “It is a fun and interesting game including polished poly graphics and an interesting idea.”
    • “The graphics are phenomenal in their simplicity (especially the weapons which look absolutely amazing), and the timeline system this game uses is one of the most sleek UI interfaces I've ever seen.”
    • “Could use graphics upgrades considering the simplicity, but what the game had was fun.”
    • “I would love to see this mechanic in a more realistic graphical environment, but the cartoon animations make this game fun and unique while still maintaining a high tactical level of gameplay.”
    • “And this is all forgetting the low poly aesthetic and the charm the game has; it's something I love, and the GIFs during the loading screens are wonderful.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for misleadingly presenting a demo as a full game, which detracts from genuine titles and misleads consumers. Users express concern over the potential for exploitative monetization strategies, hoping for a rewarding campaign mode that includes character upgrades or incentives for performance. Overall, the monetization approach raises questions about transparency and fairness in the gaming market.

    • “I’m also very curious to see what the developer is going to come up with for the campaign mode, and I hope it includes a decent storyline with characters you can bond with and maybe upgrade if you do well, or have some sort of monetization reward for doing well.”
    • “It's a common mistake when unfamiliar with Steam to launch demos/advertisements as full games on Steam instead of tagging them correctly as demos.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game.”
  • replayability
    3 mentions Positive Neutral Negative

    The game demonstrates impressive replayability, even in its preview, with exciting levels and a dynamic reshuffling of enemies that keeps the experience fresh. Players find the demo to be unique and polished, suggesting strong potential for varied gameplay upon full release.

    • “The replay value in just the preview is amazing.”
    • “Even just the few free levels in the prologue were exciting, and the reshuffling of enemies gives it a good amount of replayability.”
    • “In demo form, this game is already unique, replayable, and polished.”
  • optimization
    1 mentions Positive Neutral Negative

    Reviewers praise the game's controls as being highly user-friendly and well-optimized, enhancing the overall gameplay experience.

    • “The controls are super-friendly and optimized.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is consistently described as pleasant and thematically appropriate, enhancing the overall experience.

    • “The music is pleasant and thematic.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, suggesting that it can become monotonous over time.

    • “That would get tedious.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game demonstrates solid stability for an alpha release, with smooth performance noted by users. However, some issues with the user interface and unresponsive camera controls when using the mouse have been highlighted, though keyboard controls function well.

    • “Considering that it's still in alpha, the game runs great. Apart from some UI elements that could use some work and the camera controls that feel unresponsive and buggy when using the mouse (the keyboard works fine), there is nothing to complain about.”
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9h Median play time
7h Average play time
1-12h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Plan A is a strategy game.

Plan A is available on PC and Windows.

On average players spend around 7 hours playing Plan A.

Plan A was released on April 23, 2021.

Plan A was developed by GFX47.

Plan A has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Plan A is a single player game.

Similar games include No Plan B, Door Kickers, Breach & Clear, Door Kickers 2, Frozen Synapse Prime and others.