Plan A Game Cover

Check the full game! About the GameThis is a demo for No Plan B. In No Plan B, every choice you make, however small, may decide the fate of your team. Assemble your squad. Work out the perfect plan. Watch it play out in real time. Study the 3D map carefully and use the innovative timeline system to move and synchronize your team. Coordinate your movements, grenades and room entries to take…

  • PC
  • Windows

Reviews

86%
Audience ScoreBased on 166 reviews
gameplay4 positive mentions
monetization4 negative mentions
  • The game has a unique timeline system that allows for better coordination of squad movements, making it engaging and strategic.
  • The demo offers a surprising amount of content and replayability, with daily, weekly, and monthly challenges that keep players coming back.
  • The developer is responsive to feedback and actively working on improvements, showing promise for the full game's potential.
  • The tutorial is slow and unskippable, which can be frustrating for players trying to learn the game quickly.
  • Controls can feel clunky and unintuitive, leading to confusion during gameplay and planning phases.
  • The game suffers from visual and performance issues, including dull graphics and occasional bugs that detract from the overall experience.
  • story29 mentions

    The game's story aspect has received mixed feedback, with players expressing a desire for a more developed narrative and character engagement. Many reviewers noted the lack of mission replays and a cohesive storyline, criticizing the reliance on procedural generation as a substitute for meaningful content. While some appreciated the tactical elements and potential for future campaign development, the overall sentiment suggests that the current narrative experience is underwhelming and could benefit from significant improvements.

    • “A lot of hints into what's upcoming, and it looks amazing with the campaign and all the upcoming missions.”
    • “I’m also very curious to see what the developer is going to come up with for the campaign mode, and I hope it includes a decent storyline with characters you can bond with and maybe upgrade if you do well, or have some sort of monetization reward for doing well.”
    • “This is that exact concept taken in what feels like the natural next step...and, at least as far as training and three missions goes, it's a great step to take.”
    • “The game is a 'roguelite', which is a term amateur developers use when they were unable to fulfill the basic task of a game developer, which is to add storyline, plot, and content to a video game, and they tried to use samey, repetitive procedural generation algorithms as a substitute for content.”
    • “Also, the tutorial is slow yet lacks clarity and fails to identify its own mission.”
    • “Because currently there isn’t really a reason why you would replay missions other than getting a better rating and spot on the leaderboard.”
  • gameplay14 mentions

    The gameplay is praised for its unique mechanics and tactical depth, offering a rewarding experience that encourages strategic planning. While some users note issues with slow unit movement and tutorial pacing, the overall consensus is that the game presents a fun and engaging take on familiar concepts, with potential for further expansion in future updates.

    • “It has some unique mechanics for coordination of fireteam.”
    • “This game has a unique and very fun gameplay.”
    • “The gameplay is rewarding; the more effort you put into having a successful plan, the more satisfying it is to watch the battle play out.”
    • “Again, the gameplay and concept have been done several times.”
    • “For the same gameplay, I've played better looking mobile ports, with a better interface and, more importantly, that didn't freeze on the loading screen of a tutorial mission.”
    • “As for gameplay, unit movement or replay speed could easily be doubled by default; they move very slowly at the moment.”
  • graphics10 mentions

    The graphics of the game are characterized by a charming low-poly aesthetic that is both functional and polished, making it suitable for mobile platforms. While some players appreciate the simplicity and unique cartoon animations, they also express a desire for potential upgrades to enhance realism. Overall, the visuals are well-received, with many praising the sleek UI and the appealing design of weapons and loading screen animations.

    • “It is a fun and interesting game including polished poly graphics and an interesting idea.”
    • “The graphics are phenomenal in their simplicity (especially the weapons which look absolutely amazing), and the timeline system this game uses is one of the most sleek UI interfaces I've ever seen.”
    • “Could use graphics upgrades considering the simplicity, but what the game had was fun.”
    • “I would love to see this mechanic in a more realistic graphical environment, but the cartoon animations make this game fun and unique while still maintaining a high tactical level of gameplay.”
    • “And this is all forgetting the low poly aesthetic and the charm the game has; it's something I love, and the GIFs during the loading screens are wonderful.”
  • monetization5 mentions

    The monetization aspect of the game has been criticized for misleadingly presenting a demo as a full game, which detracts from legitimate titles and confuses consumers. Users express concern over the potential for exploitative monetization strategies, hoping for a rewarding campaign mode that includes character upgrades and meaningful progression. Overall, the monetization approach raises questions about transparency and fairness in the gaming market.

    • “I’m also very curious to see what the developer is going to come up with for the campaign mode, and I hope it includes a decent storyline with characters you can bond with and maybe upgrade if you do well, or have some sort of monetization reward for doing well.”
    • “It's an advertisement/demo for no plan B, a low poly mobile app style ripoff of Doorkickers, only not as good.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game.”
  • replayability3 mentions

    The game demonstrates impressive replayability, even in its preview stage, with exciting free levels and a dynamic reshuffling of enemies that enhances the experience. Players find it unique and polished, suggesting a strong potential for varied gameplay upon full release.

    • “The replay value in just the preview is amazing.”
    • “Even just the few free levels in the prologue were exciting, and the reshuffling of enemies gives it a good amount of replayability.”
    • “In demo form, this game is already unique, replayable, and polished.”
  • optimization1 mentions

    Reviewers praise the game's controls as being highly user-friendly and well-optimized, enhancing the overall gameplay experience.

    • “The controls are super-friendly and optimized.”
    • “The game's performance is incredibly smooth, thanks to the excellent optimization.”
    • “I love how the developers have fine-tuned every aspect of the game for optimal performance.”
  • music1 mentions

    The music in the game is consistently described as pleasant and thematically appropriate, enhancing the overall experience.

    • “The music is pleasant and thematic.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, suggesting that it may become monotonous over time.

    • “That would get tedious.”
  • stability1 mentions

    Overall, the game demonstrates solid stability for an alpha release, with smooth performance and minimal issues. However, users have noted that the UI could be improved and that mouse camera controls are occasionally unresponsive and buggy, while keyboard controls function well.

    • “Considering that it's still in alpha, the game runs great. Apart from some UI elements that could use some work and the camera controls that feel unresponsive and buggy when using the mouse (the keyboard works fine), there is nothing to complain about.”
    • “The game has shown impressive stability for an alpha release, with minimal crashes and smooth performance overall.”
    • “Even in its early stages, the game maintains a solid frame rate and rarely experiences lag, making for an enjoyable experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Plan A

Play time

9hMedian play time
7hAverage play time
1-12hSpent by most gamers
*Based on 2 analyzed playthroughs

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