- April 23, 2021
- GFX47
- 9h median play time
Plan A
Platforms
About
Check the full game! About the GameThis is a demo for No Plan B. In No Plan B, every choice you make, however small, may decide the fate of your team. Assemble your squad. Work out the perfect plan. Watch it play out in real time. Study the 3D map carefully and use the innovative timeline system to move and synchronize your team. Coordinate your movements, grenades and room entries to take…











- The game has a unique timeline system that allows for better coordination of squad movements, making it engaging and strategic.
- The demo offers a surprising amount of content and replayability, with daily, weekly, and monthly challenges that keep players coming back.
- The developer is responsive to feedback and actively working on improvements, showing promise for the full game's potential.
- The tutorial is slow and unskippable, which can be frustrating for players trying to learn the game quickly.
- Controls can feel clunky and unintuitive, leading to confusion during gameplay and planning phases.
- The game suffers from visual and performance issues, including dull graphics and occasional bugs that detract from the overall experience.
story
29 mentions Positive Neutral NegativeThe game's story aspect has received mixed feedback, with players expressing a desire for a more developed narrative and character engagement. Many reviewers noted the lack of mission replays and a cohesive storyline, criticizing the reliance on procedural generation as a substitute for meaningful content. While some appreciated the tactical elements and potential for future campaign development, the overall sentiment suggests that the current narrative experience is underwhelming and could benefit from significant improvements.
“A lot of hints into what's upcoming, and it looks amazing with the campaign and all the upcoming missions.”
“I’m also very curious to see what the developer is going to come up with for the campaign mode, and I hope it includes a decent storyline with characters you can bond with and maybe upgrade if you do well, or have some sort of monetization reward for doing well.”
“This is that exact concept taken in what feels like the natural next step...and, at least as far as training and three missions goes, it's a great step to take.”
“The game is a 'roguelite', which is a term amateur developers use when they were unable to fulfill the basic task of a game developer, which is to add storyline, plot, and content to a video game, and they tried to use samey, repetitive procedural generation algorithms as a substitute for content.”
“Also, the tutorial is slow yet lacks clarity and fails to identify its own mission.”
“Because currently there isn’t really a reason why you would replay missions other than getting a better rating and spot on the leaderboard.”