- June 16, 2022
- ArtofKings
Pixel Samurai
Platforms
About
In "Pixel Samurai," players assume the role of a wandering samurai on a quest for honor. Engage in precise combat, deflecting enemy attacks and striking at the right moment. Face off against five distinct samurai in duels, with only the outcome of honor or death deciding your fate. This game is built with Godot Engine, featuring pixel art animation made in Aseprite and free sound effects from Generous Composers. It's a student's tribute to Hollow Knight, Ghost of Tsushima, and Sekiro.








- The game features fun and challenging boss fights that require players to learn and adapt to enemy patterns.
- The pixel art and aesthetic presentation are beautiful, creating an enjoyable visual experience.
- The addition of an easy mode enhances accessibility, allowing players to enjoy the game without being overly frustrated.
- The game is very short, with many players finishing it in under an hour, leading to a desire for more content and bosses.
- Timing mechanics for parrying can feel off, making the combat frustrating for some players.
- There are bugs and control issues that can hinder the gameplay experience, such as unresponsive controls and character getting stuck.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is characterized by a challenging yet enjoyable experience, featuring well-balanced mechanics and a stylish artistic presentation. While the combat is fluid and engaging, some players note issues with timing mechanics and a lack of content, as the game is relatively short at around one hour. Overall, the combination of simple yet effective mechanics and fast-paced combat makes it addictive, despite its brevity.
“The game is challenging yet fun and has a really nice parry mechanic.”
“Very simple mechanics, but well balanced and challenging.”
“The gameplay is fun and addicting, and the artistic presentation is very stylish - truly, the only thing holding this game back is a lack of additional content.”
“Timing mechanics are off.”
“I'll only say I was thinking of making a frame +/- mechanic where if you block a little late, you're minus a frame or two; if you block normally, you're the same as usual; and if you block perfectly as they strike, then you are plus a frame or two and can move/strike faster for a very brief moment.”