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Peace, Death! 2

Peace, Death! 2 Game Cover
94%Game Brain Score
gameplay, story
graphics, grinding
94% User Score Based on 79 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Peace, Death! 2 Game Cover

About

Peace, Death! 2 is a single player casual simulation game with fantasy and comedy themes. It was developed by AZAMATIKA and was released on October 7, 2021. It received very positive reviews from players.

In "Peace, Death! 2," players assume the role of a new Reaper Sorter in a union of Reapers, where they must decide the fate of unique clients by sending them to Heaven, Hell, or Purgatory. The game features tricky clients and interactions, requiring careful decision-making in a blissfully anarchic setting. The clients are fictional and not based on real people, despite possible resemblances.

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94%
Audience ScoreBased on 79 reviews
gameplay5 positive mentions
grinding3 negative mentions

  • Peace, Death! 2 expands on the original with deeper gameplay mechanics, a more engaging narrative, and a greater focus on world-building, making it a creatively ambitious sequel.
  • The game features a humorous and satirical tone, with well-developed characters and a charming pixel art style that enhances the overall experience.
  • Players appreciate the removal of time pressure, allowing for a more thoughtful approach to gameplay, and the introduction of side quests and contracts adds depth and replayability.
  • The increased complexity of gameplay, with multiple clients and numerous rules to remember, can lead to confusion and frustration, especially for players who take breaks between sessions.
  • Some players find the lack of a comprehensive rule compendium or tutorial system to be a significant drawback, making it difficult to keep track of the evolving mechanics.
  • While the game is generally stable, a few players have reported bugs and crashes, particularly within the Union interface, which can disrupt the flow of gameplay.
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay in this sequel is a significant evolution from its predecessor, introducing a more complex and engaging loop that combines humor with strategic decision-making, as players must assess multiple souls simultaneously. While most users praise the smooth mechanics and innovative features like a hub world and side quests, some have noted issues with tutorialization and occasional bugs. Overall, the game offers a fresh experience that balances challenge and charm, appealing to fans of dark comedy and intricate gameplay.

    • “Rather than simply repeating what worked before, the developers have clearly sought to build upon it in every direction—mechanically, thematically, and structurally—making for a sequel that feels both justified and ambitious.”
    • “For fans of dark comedy, brain-teasing mechanics, and progressively difficult gameplay loops, this is a title well worth the time and focus it demands.”
    • “2 is a faithful sequel to the original in that it keeps the gameplay stylistic and recognizable while also giving it a fresh feeling with new features such as a hub world to move around in, minigames, collectibles, side quests outside of the main gameplay loop, and an innovative update to the general gameplay loop which makes it feel fresh and updated.”
    • “The tutorialization of mechanics can feel too light, with new rules introduced through short dialogues or small pop-ups that are easy to miss.”
    • “But in reality, it’s a thumbs down for the gameplay mechanics.”
    • “Well the only issue with the game, and a major one, is that they've butchered the core mechanics and turned it into a confusing and frustrating mess.”
  • story
    24 mentions Positive Neutral Negative

    The game's story has received praise for its engaging world-building and character development, significantly improving upon its predecessor. Players appreciate the blend of humor, irony, and interesting quests that enhance the narrative, with a well-defined role as a reaper navigating between heaven, hell, and purgatory. While some desire a longer storyline and more character interactions, the overall consensus is that the story is enjoyable and adds depth to the gameplay experience.

    • “A massive improvement from the first game with lots of game mechanics, new easter eggs of characters, and great storytelling.”
    • “- there is an actual story now for why you are doing your job with great world building that showcases what being a 'reaper' is about, with the different patrons from heaven, hell, and purgatory.”
    • “The quests and characters' story were a very nice addition, which helped make the game feel not too linear.”
    • “I wish it was easier to skip the story and dialogues, but if that's your sort of thing, you'll have a great time with those.”
    • “No matter how much they've tried to upgrade the experience with graphics, music, story, quests and upgrades, the core puzzle of the game just isn't fun anymore.”
    • “Would like to have more interactions with other characters and more quests from them.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to enhance the overall experience, featuring a mix of enjoyable tracks that complement the gameplay's mood and themes. While the soundtrack may become repetitive over extended play sessions, it is often described as catchy and engaging, with standout elements like clever sound design that reflects the game's setting. Overall, players appreciate the music for its charm and ability to elevate the game's atmosphere, despite some noting a lack of variety.

    • “Good humor and charm, clever gameplay, great music.”
    • “The sounds and music are also incredible, with great guitar riffs that elevate the experience even more.”
    • “The soundtrack, while limited in variety, complements the mood well, providing a rhythmic, often ironic backdrop to your divine decision-making duties.”
    • “That said, after several hours, the repetition of musical loops may become noticeable, especially during extended play sessions.”
    • “No matter how much they've tried to upgrade the experience with graphics, music, story, quests, and upgrades, the core puzzle of the game just isn't fun anymore.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its clever writing, which satirizes corporate life, religious themes, and societal absurdities, maintaining a lighthearted tone even during challenging gameplay. Players appreciate the pop-culture references and witty dialogues, often comparing it favorably to its predecessor and highlighting its entertaining character interactions. Overall, the humor is a standout feature that enhances the gaming experience.

    • “Humor plays a consistent role in the writing, often poking fun at corporate life, religious tropes, or societal absurdities, and it keeps the tone light even when the gameplay becomes challenging.”
    • “Peace Death 1 was not bad, but this game is 10 times better, great sense of humor, as always.”
    • “I recommend both games; they are great, and I love the humor and references to stuff like TMNT.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game have received positive feedback, particularly for their fantastic pixel art style, which enhances the overall aesthetic experience. While some players appreciate the visual upgrades from the original, others feel that despite the graphical improvements, the core gameplay experience has diminished. Overall, the visuals contribute to a pleasant atmosphere, though they may not fully compensate for other gameplay shortcomings.

    • “I'll give it a thumbs up, because the game is beatable (most likely I just got lucky), and for the overall decent story, a pleasant soundtrack on repeat, and the great pixel art style.”
    • “The graphics, which were already great in the original, are now fantastic.”
    • “The game’s visuals are fully made out of pixel art characters and environments.”
    • “It kind of bummed me out that your room, although great to see you can earn more money by cleaning up, is just for aesthetics.”
    • “No matter how much they've tried to upgrade the experience with graphics, music, story, quests, and upgrades, the core puzzle of the game just isn't fun anymore.”
    • “The game’s visuals are fully made up of pixel art characters and environments.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's extensive content and unlockable features, highlighting that it offers a polished experience with significant replayability.

    • “There are lots of things to discover and unlock, making it feel like a polished game with significant replayability overall.”
    • “Each playthrough offers new challenges and experiences, ensuring that I always find something fresh to enjoy.”
    • “The variety of choices and paths keeps me coming back for more, as every run feels unique and engaging.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, as each character or element has unique characteristics that require careful consideration and decision-making.

    • “Each of them has their own particularity, and sometimes it can be a bit tedious to think and decide correctly.”
    • “The grinding feels endless and often becomes a chore rather than an enjoyable part of the game.”
    • “I find myself repeating the same tasks over and over, which makes the experience feel monotonous and uninspired.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally solid, providing stable performance that encourages players to engage in repetitive gameplay. This stability enhances the experience, fostering an addictive "just one more day" mentality as players strive to improve and unlock new content.

    • “Stability and performance are generally solid.”
    • “It’s the kind of game that builds a sort of obsessive compulsion—'just one more day'—as you try to improve your performance, fulfill contracts, or unlock one more secret from the reapers’ union.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find a unique emotional satisfaction in successfully navigating complex challenges, as it involves careful consideration of various elements like religious symbols and emotional expressions, leading to a rewarding sense of achievement.

    • “There’s a distinct pleasure in nailing a particularly difficult set of souls, knowing you’ve accounted for every variable—religious symbols, hats, animal features, emotional expressions, and contract-specific conditions.”
  • stability
    1 mentions Positive Neutral Negative

    Users report a high level of stability, noting that they have not encountered any bugs, glitches, or crashes during gameplay.

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16h Median play time
16h Average play time
16-16h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Peace, Death! 2 is a casual simulation game with fantasy and comedy themes.

Peace, Death! 2 is available on Nintendo Switch, PC, Phone, iPad and others.

On average players spend around 16 hours playing Peace, Death! 2.

Peace, Death! 2 was released on October 7, 2021.

Peace, Death! 2 was developed by AZAMATIKA.

Peace, Death! 2 has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Peace, Death! 2 is a single player game.

Similar games include Peace, Death!, Do Not Feed the Monkeys, Beat Cop, Mind Scanners, Is This Seat Taken? and others.