Death Coming Game Cover

"Death Coming" is a non-linear puzzle game where you play as a Reaper, responsible for causing deaths while adhering to the Free Will Clause. You must plan and execute killings by manipulating the environment, while avoiding interference from Minions of Light. With an isometric perspective, you'll observe and manage the lives of your targets in this supernatural afterlife.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station

Reviews

85%
Audience ScoreBased on 498 reviews
humor71 positive mentions
grinding8 negative mentions
  • The game features charming pixel art and a humorous take on causing 'accidents' to collect souls.
  • It offers a variety of creative and fun puzzles that require strategic thinking and timing.
  • The game has a lot of replayability, with multiple ways to complete levels and achieve higher scores.
  • The gameplay can become repetitive and tedious, especially with the need to restart levels frequently.
  • Angels can be frustrating, as they penalize players for using traps, leading to unnecessary waiting and interruptions.
  • The game is relatively short, with only a few levels, which may leave players wanting more content.
  • humor71 mentions

    The humor in the game is predominantly dark and whimsical, with many players appreciating its clever and hilarious take on casual murder through puzzle mechanics. The pixel art style complements the comedic elements, featuring absurd and unpredictable deaths that evoke a "Final Destination" vibe. Overall, the game is described as a fun, charming experience that successfully blends humor with engaging gameplay, appealing particularly to those with a taste for black humor.

    • “I could be wrong, but to me this was supposed to be a comedic and chilling casual murder game where you can kill many random people unnoticed and have fun at how hilariously they die.”
    • “Death coming is such a hilarious puzzle game that really makes you think and plan accordingly.”
    • “The animations and 'story' are hilarious and the ridiculous ways to kill people are brilliant.”
  • gameplay64 mentions

    The gameplay is characterized as simple yet addictive, featuring creative levels that encourage experimentation and strategic thinking. However, many players find it repetitive and frustrating due to poorly integrated mini-games and the presence of an "angel" mechanic that complicates gameplay without adding value. While the core mechanics can be enjoyable and rewarding, the overall experience is marred by a lack of depth and clarity, leading to mixed feelings about its replayability and satisfaction.

    • “Simple yet addictive gameplay with fun and creative levels.”
    • “The fun part of the gameplay is to experiment and figure out the correct way to interact with the environment in order to achieve the maximum amount of souls possible, with each subsequent level offering a couple of new more complex mechanics, such as weather effects that affect NPC behavior.”
    • “This is a fine and rewarding little puzzler you can easily pick up for just a moment of gameplay or enjoy it for hours on end.”
    • “Gameplay gets really repetitive.”
    • “It seems deliberately designed to make its mechanics frustratingly unpredictable so players are forced to replay levels to figure out what all the things do.”
    • “After a while, admittedly, it starts getting a little repetitive, and there's a frustration mechanic (the angels) that really makes finishing the later levels pretty tedious.”
  • graphics56 mentions

    The graphics of the game are widely praised for their cute and colorful pixel art style, which effectively complements the game's lighthearted yet morbid themes. Many reviewers appreciate the intuitive interface and the overall visual design, noting that the graphics enhance the gameplay experience without being overly complex. While some critiques mention limitations in graphical options, the general consensus is that the visuals are charming and well-executed, contributing positively to the game's appeal.

    • “Despite the obvious homage to the glory days of early PC gaming graphics, this is a stunning game to play.”
    • “The graphics are colorful, fun, and very well done, just like the gameplay.”
    • “The clean pixel-art style is very visually appealing, making the contrast between how it looks and your actions that much better.”
    • “Similar to 'kill the bad guy' but with Habbo Hotel graphics.”
    • “Graphically, it competes with the snake game from the old brick Nokia phones.”
    • “The artwork is pretty 'meh' in my opinion.”
  • story34 mentions

    The game's story is generally perceived as shallow and nonsensical, with many players finding it unimportant compared to the gameplay experience. While some appreciate the humorous and quirky elements of the narrative, others criticize its lack of depth and coherence, suggesting that the missions could benefit from more interconnected storytelling. Overall, the game is seen as more focused on fun mechanics and replayability rather than delivering a compelling narrative.

    • “It's fun, funny, and has an interesting storyline.”
    • “Each level also has a mini story to go with it which really polishes the game.”
    • “The animations and 'story' are hilarious and the ridiculous ways to kill people are brilliant.”
    • “The storyline is well, take your pick; nonsensical, nonexistent, idiotic, immature, foolish, crap, annoying, confusing, or any synonyms of those.”
    • “Whatever, the story and the motive is entirely insignificant.”
    • “For me, it wasn't worth it because it was too short and the missions had a bit of waiting and need for restarts from time to time if you messed one little thing up because I suck at these games like I do.”
  • music28 mentions

    The music in the game is generally well-received, with many players appreciating its cheerful and whimsical nature that complements the game's visuals and themes. While some find the soundtrack enjoyable and fitting, others criticize it for becoming monotonous or mundane after a short period. Overall, the music contributes positively to the game's atmosphere, balancing its darker themes with lighthearted tunes.

    • “It's truly a shame to give this a bad review, because the main idea of the game, the animation, and the relaxing music, all the core aspects are great.”
    • “Death Coming features some fun music tracks that go along with the seemingly whimsical theme that it is presenting itself as.”
    • “Nice soundtrack that goes well with the game and its art style.”
    • “The soundtrack is okay for approximately 2 minutes, then it turns into a soundtrack of homicidal rage towards actually living.”
    • “The soundtrack is totally mundane, using copyrighted music in a 30-second loop over and over.”
    • “The grim reaper killing concept juxtaposed with the cheerful music and cutesy reactions is right up my street.”
  • replayability22 mentions

    The game offers a moderate level of replayability, primarily driven by the pursuit of achievements, high scores, and leaderboard rankings, despite its short story length of 3-4 hours. While some players find the replay value somewhat artificial and limited due to the number of levels, others appreciate the challenge of mastering puzzles and improving performance, making it appealing for completionists and those who enjoy trial-and-error gameplay. Overall, it provides a solid experience for players willing to invest time in perfecting their runs.

    • “The game itself is short (story-wise) but has a lot of replayability if you want to 100% it.”
    • “Since you will probably miss a lot on your first try, the game encourages replayability until you understand the best way to solve its puzzles.”
    • “I was surprised at the amount of replayability as well.”
    • “It only really took 3-4 hours to beat this, and the replay value is pretty artificial (leaderboard, gold clear/kill everyone, achievements).”
    • “However, the limited number of levels, unless there is DLC, may limit the replay value.”
    • “The worst part is that the levels aren't really replayable because there are more ways to 'win' and have fun, but only because you have to as it's trial and error for the perfect result.”
  • grinding9 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, with many expressing frustration over the need for trial and error to progress. While the initial gameplay can be enjoyable, the requirement to repeatedly attempt specific actions to achieve success often leads to a sense of monotony and diminished enjoyment over time. Overall, the grind can detract from the fun, making it a significant drawback for many users.

    • “You'll need a second life for grinding.”
    • “After a while, admittedly, it starts getting a little repetitive, and there's a frustration mechanic (the angels) that really makes finishing the later levels pretty tedious.”
    • “Yes, it's fun for a bit (but the tediousness of 'the only way this guy can die is by hitting this at just the right time and if you miss you need to restart the level' - which is precisely what I did not want - keeps my playtime on this game very low).”
    • “Further, it becomes downright tedious when one needs to repeatedly play an act (see: trial and error) and has to put up with the game grinding to a halt every time the angels are summoned to put a stop to your killing spree.”
  • stability1 mentions

    Users report significant stability issues, highlighting frustrating bugs that disrupt gameplay and lead to unnecessary waiting times for NPCs to interact with environmental elements. The presence of these bugs detracts from the overall experience, making certain tasks feel pointless and tedious.

    • “The game is riddled with bugs that make it frustrating to play, often forcing you to wait for NPCs to perform actions that should be seamless.”
    • “The stability issues are so severe that they disrupt the entire gameplay experience, leaving players feeling stuck and annoyed.”
    • “I encountered numerous glitches that not only hindered my progress but also made the game feel incomplete and unpolished.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
5-8hSpent by most gamers
*Based on 2 analyzed playthroughs

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