Death Coming Game Cover

Death Coming is a non-linear puzzle game where you must harvest human souls ‘Final Destination’ style. However, pesky mortals are not your only problem, as the Agents of Light will do everything they can to stop you.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station

Reviews

85%
Audience ScoreBased on 459 reviews
humor65 positive mentions
grinding7 negative mentions
  • The game offers a fun and unique concept of playing as the Grim Reaper's assistant, allowing players to creatively cause deaths using environmental traps.
  • The pixel art style and humorous animations add charm to the gameplay, making it visually appealing and entertaining.
  • The puzzles are engaging and challenging, requiring players to think strategically about how to execute their plans while avoiding detection by angels.
  • The game can be frustrating due to unskippable cutscenes and long intros that interrupt the flow, especially when restarting levels.
  • The mechanics involving angels can feel overly punishing, as they can catch players off-guard, leading to unnecessary restarts and trial-and-error gameplay.
  • Some traps have inconsistent hit detection, making it difficult to predict outcomes and leading to confusion about how to effectively use them.
  • humor65 mentions

    The humor in the game is predominantly characterized by its dark and whimsical elements, drawing comparisons to the "Final Destination" franchise with its clever and often hilarious death scenarios. Players appreciate the combination of casual gameplay, quirky animations, and clever puzzles that elicit laughter, making it a fun experience for those with a morbid sense of humor. Overall, the game is described as charming and entertaining, with a mix of hit-or-miss jokes that contribute to its unique comedic appeal.

    • “A funny little puzzle game in which you 'final destination' style the poor little souls.”
    • “Death coming is such a hilarious puzzle game that really makes you think and plan accordingly.”
    • “The animations and 'story' are hilarious and the ridiculous ways to kill people are brilliant.”
  • gameplay55 mentions

    The gameplay of the game is a mix of fun and frustration, with players enjoying the puzzle mechanics and the challenge of optimizing kills through environmental interactions. However, many reviewers criticize the unpredictable mechanics, particularly the angel system, which adds unnecessary difficulty and detracts from the overall experience. While the core gameplay is engaging and offers replayability, it suffers from a lack of clarity and depth, leading to a mixed reception among players.

    • “The fun part of the gameplay is to experiment and figure out the correct way to interact with the environment in order to achieve the maximum amount of souls possible, with each subsequent level offering a couple of new more complex mechanics, such as weather effects that affect NPC behavior.”
    • “This is a fine and rewarding little puzzler you can easily pick up for just a moment of gameplay or enjoy it for hours on end.”
    • “Given the vast variety of death traps, finding out combinations for maximum effect is challenging and getting 100% on each mission is quite difficult; however, with a good tutorial explaining the game mechanics, actively looking for traps becomes second nature, and the satisfaction of multiple chain 'accident' combos is all the more satisfying.”
    • “It seems deliberately designed to make its mechanics frustratingly unpredictable so players are forced to replay levels to figure out what all the things do.”
    • “A lot of research and attempts are required to finish even one level; sorry, but I just don't feel like doing that much 'math' because the gameplay itself is shallow.”
    • “It assumes you've never played a game in your life, and forces you to do the things it tells you to do, the way it tells you to do, and even after about an hour of gameplay it still keeps putting you through that unskippable garbage.”
  • graphics49 mentions

    The graphics of the game are generally well-received, with many praising its cute and colorful pixel art style that complements the gameplay and adds a lighthearted touch to its morbid themes. While some comparisons are made to retro games, the visuals are described as visually appealing and engaging, enhancing the overall experience. However, a few critiques mention limitations in graphical options and a lack of depth in the art for some players.

    • “Despite the obvious homage to the glory days of early PC gaming graphics, this is a stunning game to play.”
    • “The clean pixel-art style is very visually appealing, making the contrast between how it looks and your actions that much better.”
    • “This is really excellent: cute graphics coupled with an easy to use, intuitive interface and nice music.”
    • “Similar to 'kill the bad guy' but with Habbo Hotel graphics.”
    • “Graphically, it competes with the snake game from the old brick Nokia phones.”
    • “The artwork is pretty 'meh' in my opinion.”
  • story30 mentions

    The story in "Death Coming" is often described as nonsensical and simplistic, serving primarily as a backdrop for the gameplay rather than a focal point. While some players appreciate the humorous and absurd nature of the narrative, others find it lacking depth and coherence. Overall, the game is more about the fun mechanics and creative death traps than a compelling storyline, with mini-stories accompanying each level that add a bit of charm.

    • “It's fun, funny, and has an interesting storyline.”
    • “Each level also has a mini story to go with it which really polishes the game.”
    • “Haven't played too much yet but I see where it leads, different stages, each stage tells a little story and has its own vibe and traps.”
    • “The storyline is well, take your pick; nonsensical, nonexistent, idiotic, immature, foolish, crap, annoying, confusing, or any synonyms of those.”
    • “Whatever, the story and the motive is entirely insignificant.”
    • “Deathcoming's story and concept don't always make sense, even within the game's cartoon logic (why can't you click on this steam pipe when a specific human guard is watching it? just because), but why would they need to?”
  • music21 mentions

    The music in the game receives mixed reviews, with some players appreciating its relaxing and quirky nature that complements the visuals, while others criticize it for becoming monotonous or mundane after a short period. Overall, the soundtrack is described as fitting the game's premise and enhancing the experience, though it may not stand out significantly. Despite some negative feedback, many players find the music enjoyable and well-suited to the game's lighthearted tone.

    • “It's truly a shame to give this a bad review, because the main idea of the game, the animation, and the relaxing music, all the core aspects are great.”
    • “All in colorful pixel graphics with a lot of funny little situations and animations, simple but serviceable quirky music that fits the premise, making for a very pleasant game.”
    • “Nice soundtrack that goes well with the game and its art style.”
    • “The soundtrack is okay for approximately 2 minutes, then it turns into a soundtrack of homicidal rage towards actually living.”
    • “The soundtrack is totally mundane, however, using copyrighted music in a 30-second loop over and over.”
    • “Soundtrack: 1/10”
  • replayability19 mentions

    The game offers a mixed but generally positive view on replayability, with many players appreciating the challenge of achieving higher scores, completing all achievements, and competing on leaderboards. While the game is relatively short, its design encourages players to revisit levels for perfectionism and to explore different strategies, although some feel that the limited number of levels may restrict long-term replay value. Overall, it is considered worth the price for those who enjoy replaying to improve their performance.

    • “I actually disagree with this game not having replay value because while it's not simple to pass the levels, it takes even more time and effort to reach the higher ranks and get high scores.”
    • “Since you will probably miss a lot on your first try, the game encourages replayability until you understand the best way to solve its puzzles.”
    • “A whimsical game that offers a lot of replayability if you're determined to go back and reap as many souls as possible.”
    • “It only really took 3-4 hours to beat this and the replay value is pretty artificial (leaderboard, gold clear/kill everyone, achievements).”
    • “However, the limited number of levels, unless there is DLC, may limit the replay value.”
    • “The worst part is that the levels aren't really replayable because there are more ways to 'win' and have fun, but only because you have to, as it's trial and error for the perfect result.”
  • grinding8 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, with many expressing frustration over the need for trial and error to achieve specific objectives. While the initial fun of creative gameplay is acknowledged, the requirement to repeatedly restart levels due to missed timing or guardian angel interruptions detracts from the overall enjoyment, leading to a sense of boredom over time.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “I did, and honestly it's just tedious and boring as hell.”
    • “Yes, it's fun for a bit, but the tediousness of 'the only way this guy can die is by hitting this at just the right time and if you miss you need to restart the level' keeps my playtime on this game very low.”
    • “Further, it becomes downright tedious when one needs to repeatedly play an act (see: trial and error) and has to put up with the game grinding to a halt every time the angels are summoned to put a stop to your killing spree.”
  • stability1 mentions

    Users report significant stability issues, citing frustrating bugs that hinder gameplay, particularly with NPC interactions that can lead to prolonged waiting times due to weather-dependent mechanics.

    • “The angels are not only buggy and annoying, but also entirely pointless; all they do is force you to wait for the NPC to go stand under a (figurative) flowerpot again, which can take several minutes if said item is weather dependent.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
5-8hSpent by most gamers
*Based on 2 analyzed playthroughs

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