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Death Coming

85%Game Brain Score
humor, gameplay
grinding, stability
85% User Score Based on 996 reviews

Platforms

NSNintendo SwitchPCPCP4Playstation 4P5Playstation 5WinWindowsPlaPlayStation

About

"Death Coming" is a non-linear puzzle game where you play as a Reaper, responsible for causing deaths while adhering to the Free Will Clause. You must plan and execute killings by manipulating the environment, while avoiding interference from Minions of Light. With an isometric perspective, you'll observe and manage the lives of your targets in this supernatural afterlife.

Death Coming screenshot
Death Coming screenshot
Death Coming screenshot
Death Coming screenshot
Death Coming screenshot
Death Coming screenshot

85%
Audience ScoreBased on 996 reviews
humor142 positive mentions
grinding16 negative mentions

  • Clever and humorous gameplay that allows players to creatively cause 'accidents' and kill characters in fun ways.
  • Charming pixel art style and engaging level design that keeps players entertained.
  • Good replayability with various traps and strategies to explore for achieving higher scores.
  • Gameplay can become repetitive and tedious, especially with the need to restart levels after mistakes.
  • Angels that patrol levels can be frustrating, as they add unnecessary difficulty and disrupt the flow of gameplay.
  • Limited content with only a few levels, which may leave players wanting more after a short playtime.
  • humor
    142 mentions Positive Neutral Negative

    The humor in the game is predominantly dark and whimsical, with many players appreciating its clever and often morbidly funny take on casual murder through puzzle mechanics. The pixel art style complements the comedic elements, featuring absurd and unpredictable deaths that evoke comparisons to the "Final Destination" franchise. Overall, the game is described as a hilarious and entertaining experience, particularly for those with a taste for black humor.

    • “Death coming is such a hilarious puzzle game that really makes you think and plan accordingly.”
    • “The animations and 'story' are hilarious and the ridiculous ways to kill people are brilliant.”
    • “All-in-all, Death coming offers a few hours of very fun, creative and... killer puzzle action, with lots of funny references from pop culture and some really nasty and hilarious accidents (well, as long as you're not on the receiving end!).”
  • gameplay
    128 mentions Positive Neutral Negative

    The gameplay is characterized as simple yet addictive, featuring creative levels that encourage experimentation and strategic thinking. However, many players find it repetitive and frustrating due to poorly integrated mechanics, particularly the angel "police" that hinder progress. While the core mechanics can be enjoyable and rewarding, the overall experience is marred by a lack of depth and clarity, leading to mixed feelings about its replayability and satisfaction.

    • “Simple yet addictive gameplay with fun and creative levels.”
    • “The gameplay is really fun, so if the developers had added a few more stages, it would certainly increase the value of the game.”
    • “The fun part of the gameplay is to experiment and figure out the correct way to interact with the environment in order to achieve the maximum amount of souls possible, with each subsequent level offering a couple of new more complex mechanics, such as weather effects that affect NPC behavior.”
    • “Gameplay gets really repetitive.”
    • “Minigames are poorly made and aren't connected to the main gameplay or story.”
    • “It seems deliberately designed to make its mechanics frustratingly unpredictable so players are forced to replay levels to figure out what all the things do.”
  • graphics
    112 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their cute and colorful pixel art style, which effectively complements the game's lighthearted yet morbid themes. Many reviewers appreciate the intuitive interface and the overall visual design, noting that it enhances the gameplay experience. While some mention limitations in graphical options, the general consensus is that the graphics are well-executed and contribute positively to the game's charm.

    • “Despite the obvious homage to the glory days of early PC gaming graphics, this is a stunning game to play.”
    • “The graphics are colorful, fun, and very well done, just like the gameplay.”
    • “This is really excellent: cute graphics coupled with an easy to use, intuitive interface and nice music.”
    • “Graphically, it competes with the snake game from the old brick Nokia phones.”
    • “If the game had perhaps embraced the puzzle aspect and went further away from point and click, I may have found it to be at least tolerable, but after the novelty of the aesthetic fades (and it fades fast when you're frustrated and bored), you're just left with a bland gameplay loop and a weak attempt to win players over with some softball black comedy.”
    • “The artwork is pretty 'meh' in my opinion.”
  • story
    68 mentions Positive Neutral Negative

    The game's story is generally considered shallow and nonsensical, with many reviewers noting that it lacks depth and coherence, often feeling more like a series of cutscenes than a cohesive narrative. While some players appreciate the humor and the light-hearted premise of assisting the grim reaper, others criticize the linearity and brevity of the story, suggesting that it could benefit from more interconnected elements and complexity. Overall, the game is seen as more focused on gameplay mechanics and replayability than on delivering a compelling story.

    • “It's fun, funny, and has an interesting storyline.”
    • “Each level also has a mini story to go with it which really polishes the game.”
    • “Haven't played too much yet but I see where it leads, different stages, each stage tells a little story and has its own vibe and traps.”
    • “The storyline is well, take your pick; nonsensical, nonexistent, idiotic, immature, foolish, crap, annoying, confusing, or any synonyms of those.”
    • “Whatever, the story and the motive is entirely insignificant.”
    • “The game itself is short (story-wise) but has a lot of replayability if you want to 100% it.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its cheerful and whimsical nature that complements the game's quirky premise. While some find the soundtrack enjoyable and fitting, others criticize it for becoming monotonous or mundane after a short period. Overall, the music contributes positively to the game's atmosphere, enhancing the experience despite some mixed opinions on its repetitiveness.

    • “It's truly a shame to give this a bad review, because the main idea of the game, the animation, and the relaxing music, all the core aspects are great.”
    • “Death Coming features some fun music tracks that go along with the seemingly whimsical theme that it is presenting itself as.”
    • “The art, animation, and music are charming; the puzzles are creative, and there's some philosophy in there to give it a little depth, along with a healthy dose of irreverence for fun and flavor.”
    • “The soundtrack is okay for approximately 2 minutes, then it turns into a soundtrack of homicidal rage towards actually living.”
    • “The soundtrack is totally mundane, using copyrighted music in a 30 second loop over and over.”
    • “Soundtrack: 1/10”
  • replayability
    44 mentions Positive Neutral Negative

    The game offers significant replayability, particularly for players aiming to achieve 100% completion, improve scores, and climb leaderboards, despite its short story length of 3-4 hours. While some reviewers note that the replay value can feel artificial and is primarily driven by achievements and high scores, others appreciate the challenge of mastering levels and the fun of trial and error. However, the limited number of levels may restrict long-term replayability unless additional content is released.

    • “The game encourages replayability until you understand the best way to solve its puzzles, especially since you will probably miss a lot on your first try.”
    • “A whimsical game that offers a lot of replayability if you're determined to go back and reap as many souls as possible.”
    • “Tons of replayability for perfectionism, super cheap price.”
    • “It only really took 3-4 hours to beat this, and the replay value is pretty artificial (leaderboard, gold clear/kill everyone, achievements).”
    • “However, the limited number of levels, unless there is DLC, may limit the replay value.”
    • “The worst part is that the levels aren't really replayable because there are more ways to 'win' and have fun, but only because you have to, as it's trial and error for the perfect result.”
  • grinding
    18 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly due to the trial-and-error nature of completing levels and the frustration caused by the guardian angels interrupting gameplay. While the initial fun of executing kills can be enjoyable, it quickly becomes monotonous as players often find themselves stuck trying to achieve specific outcomes, leading to a decrease in overall playtime.

    • “After a while, admittedly, it starts getting a little repetitive, and there's a frustration mechanic (the angels) that really makes finishing the later levels pretty tedious.”
    • “Yes, it's fun for a bit (but the tediousness of 'the only way this guy can die is by hitting this at just the right time and if you miss you need to restart the level' - which is precisely what I did not want - keeps my playtime on this game very low).”
    • “Further, it becomes downright tedious when one needs to repeatedly play an act (see: trial and error) and has to put up with the game grinding to a halt every time the angels are summoned to put a stop to your killing spree.”
  • stability
    2 mentions Positive Neutral Negative

    Users report significant stability issues, particularly with buggy NPC behavior that leads to frustrating delays, such as waiting for characters to interact with environmental elements. This detracts from the overall gameplay experience, making certain tasks feel tedious and pointless.

    • “The angels are not only buggy and annoying, but also entirely pointless; all they do is force you to wait for the NPC to go stand under a (figurative) flowerpot again, which can take several minutes if said item is weather dependent.”

Buy Death Coming

7h Median play time
7h Average play time
5-8h Spent by most gamers
*Based on 4 analyzed playthroughs

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