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Holy Potatoes! We're in Space?

A game where you manage your own spaceship while hurtling through a spud filled universe.
Holy Potatoes! We're in Space? Game Cover
65%Game Brain Score
story, humor
grinding, replayability
60% User Score Based on 521 reviews
Critic Score 78%Based on 3 reviews

Platforms

Nintendo SwitchLinuxPCTabletMac OSPhonePlaystation 4iPadMobile PlatformiPhoneWindowsPlayStation
Holy Potatoes! We're in Space? Game Cover

About

Holy Potatoes! We're in Space? is a single player survival role playing game with comedy and science fiction themes. It was developed by Daylight Studios and was released on February 14, 2017. It received mostly positive reviews from both critics and players.

Welcome cosmonauts, to the perilous and patulous potato universe of Holy Potatoes! We’re in Space?! - A game where you manage your own spaceship while hurtling through a spud filled universe!

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60%
Audience ScoreBased on 521 reviews
story37 positive mentions
grinding42 negative mentions

  • Humorous and lighthearted tone with numerous pop culture references and potato-themed puns that add charm and fun to the game.
  • Engaging blend of spaceship management, turn-based tactical combat, and crafting mechanics similar to FTL but more accessible and less punishing.
  • Colorful, cartoonish visuals and a lively soundtrack that complement the playful atmosphere, making the game visually appealing and immersive.
  • Gameplay can become repetitive and grind-heavy with limited variation in encounters and combat strategies, leading to boredom over longer play sessions.
  • Difficulty balance issues include frustrating randomness and punishing time limits that constrain exploration and resource management.
  • Writing and humor style (heavily pun-based and pop culture references) may not appeal to all players and can feel forced or cringy to some.
  • story
    184 mentions Positive Neutral Negative

    The story in "Holy Potatoes!" is a humorous, pun-filled, and lighthearted sci-fi adventure centered on rescuing the protagonists' grandfather, set in a universe of anthropomorphic vegetables. While some players find the quirky dialogue and pop culture references entertaining and the narrative engaging enough to drive gameplay, others criticize it for being childish, repetitive, and occasionally tedious, with uneven pacing and limited character development. Overall, the story appeals mostly to those looking for casual fun and humor rather than deep or complex storytelling.

    • “The game thrusts players into a vibrant universe inhabited by anthropomorphic vegetable characters, inviting them to embark on a mission to rescue the protagonist sisters’ grandfather, Jiji, who has mysteriously disappeared.”
    • “You will upgrade your ship, research new stuff, hire new veggies, explore new worlds and fight new enemies, while enjoying the story.”
    • “If you take the time to really understand the story, you will find a comical story about two completely different and somehow related siblings on their journey to save their grandfather and escape the eclipse.”
    • “Can't really recommend this, wasted 24 hours grinding to the end for an incomplete story.”
    • “But the story is terrible; beyond terrible so bad it’s not even parody.”
    • “The story and 'humor' is godawfully cringe-worthy.”
  • humor
    141 mentions Positive Neutral Negative

    The game's humor is a mix of lighthearted, quirky, and pun-filled jokes that appeal to players who enjoy pop culture references and whimsical, casual fun. While many find the humor charming, witty, and an entertaining complement to the gameplay, others criticize it as forced, repetitive, or cringe-worthy, making its appeal quite subjective. Overall, the humor successfully blends with the game's strategy elements for those who appreciate its playful tone, but it may not resonate with everyone.

    • “Is a lighthearted and whimsical space exploration game developed by Daylight Studios and published by Daedalic Entertainment that blends strategy, resource management, and turn-based combat with a quirky sense of humor.”
    • “The puns and wordplay alone have me chuckling all the way through, and the fights are challenging enough to keep you interested.”
    • “This game is absolutely hilarious, straightforward enough to catch on quickly, but complex enough to give you more than a few hours of fun.”
    • “Not funny (although it tries), not fun, and not playing anymore.”
    • “Not cute, not funny, not even slightly amusing.”
    • “Not funny, borderline irritating actually...”
  • gameplay
    138 mentions Positive Neutral Negative

    The gameplay offers a turn-based, FTL-inspired mix of spaceship crew management, tactical combat, exploration, and resource balancing, presenting an accessible yet occasionally repetitious experience. It is praised for its addictive core mechanics, quirky humor, and variety of customization, but some find the combat luck-dependent and the loop repetitive over time. Overall, it provides enjoyable, lighthearted gameplay with solid mechanics, though it may lack depth and challenge for long-term engagement.

    • “At its core, the gameplay revolves around building and managing a spaceship crew, exploring a procedurally generated galaxy, and engaging in tactical battles against hostile forces.”
    • “The gameplay happens in two stages - the management and the combat stage.”
    • “The game's controls are intuitive and its core mechanics are well fleshed out, using crew management, systems upgrades, tech research, and crew training to help you progress through the game's ever-increasing difficulty that does seem to be scaled well.”
    • “The gameplay loop is basic and boring as hell.”
    • “Gameplay is extremely repetitive; at first, it's okay when you're discovering the game, but after a while, you do everything almost mindlessly. Word random events repeat, sometimes two of the same events can be very close to each other, and after a while, you already know what to choose to get what and you don't even read the little story.”
    • “The gameplay loop is not fun and the turn-based combat isn't satisfying as well, on top of being boring.”
  • graphics
    72 mentions Positive Neutral Negative

    The game features colorful, cartoonish graphics with a cute and exaggerated art style that complements its lighthearted, humorous tone. While character visuals receive mixed opinions, the overall aesthetics are praised for being charming, expressive, and fitting well with the satire and story. The graphics strike a balance between simplicity and appeal, enhancing the enjoyable and accessible sci-fi experience without demanding high-end hardware.

    • “The top-down perspective allows players to see detailed interiors of their spaceship and the various planets they visit, each rendered with a colorful, exaggerated aesthetic.”
    • “The graphics are heart-achingly adorable at some point, and the cartoony style really fits well with the overall lighthearted feel of the game.”
    • “The graphics are colorful and charming.”
    • “The art style is one step away from corporate art.”
    • “Boring gameplay, even worse story and characters, ugly art style.”
    • “The graphics are kind of cute but the text is very small and it's hard to differentiate between the different elements on the screen, e.g. the difference between a button and a glowy doodad on the ship.”
  • grinding
    43 mentions Positive Neutral Negative

    Grinding in the game is frequently described as repetitive, tedious, and sometimes excessive, with much combat involving monotonous fights against weak enemies that require little strategy. While grinding is necessary to strengthen gear for challenging boss battles, it often slows pacing and can detract from enjoyment, especially for those not invested in resource management or achievement hunting. Despite this, some players find the grind tolerable or even enjoyable thanks to the game’s humor and depth, though others consider it a major drawback.

    • “However, 95% of the game is just grinding trash mobs one after the other, all of which can be defeated in the exact same way and none of which require any tactics whatsoever.”
    • “The game encourages this grinding by making boss fights difficult if you haven't farmed for better parts.”
    • “Can't really recommend this, wasted 24 hours grinding to the end for an incomplete story.”
  • music
    43 mentions Positive Neutral Negative

    The game's music is widely praised for its lively, well-composed soundtrack that enhances the sci-fi atmosphere with numerous pop culture references and varied themes across different in-game locations. While some find the combat music repetitive and the volume occasionally too loud, many appreciate its charm, orchestral influences, and how it complements the humor and visuals. Overall, the soundtrack is considered a strong, memorable aspect that adds significantly to the game's appeal.

    • “The one thing that made me really dislike this game is that the combat music is a single short song on loop; it gets old fast.”
    • “The music is too repetitive, as are the sound effects.”
    • “One negative aspect, however, is that the techno music is a little generic and repetitive.”
  • replayability
    14 mentions Positive Neutral Negative

    Replayability is a mixed aspect of the game: while multiple storylines, meaningful choices, and varied weapon combinations offer different experiences, the linear mission structure and repetitive chapters limit long-term appeal. The game provides solid initial replay value, especially through branching paths and RNG elements, but lacks features like New Game+ to extend playthroughs significantly. Overall, players appreciate the effort towards replayability but note it may not match the depth of more roguelike titles.

    • “Replayability is a very big aspect in this game, since most mechanics were specifically designed to make new playthroughs a new experience.”
    • “You'll enjoy it, and it has replayability since there are some obvious large-scale decisions that drastically change the plot line.”
    • “Also, the game is great and has great replayability, with apparently 3 different storylines.”
    • “I wish the game had replayability, it seems that there are various chapters available - unfortunately the chapters are all identical: travel to a planet, then either explore it or boss battle.”
    • “I'm not sure this will be as replayable as FTL since it's much more story-driven, and each run is quite long (20ish hours on casual mode, probably half on normal).”
    • “Missions occur in a set order and are always the same, increasing repetition and decreasing replayability, which to me is a poor design decision given the other rogue-like elements in the game.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is light and straightforward, emphasizing charming and expressive designs rather than deep storytelling. The characters are notably cute and whimsical, with humor and quirky dialogue enhancing their appeal despite a lack of complex growth.

    • “Character designs are charmingly simple yet expressive, reinforcing the game’s whimsical world.”
    • “In my opinion, the character designs are exceptionally cute, especially because of the characters’ expressions and the fat space cat, which makes them awfully lovable.”
    • “The game’s narrative, while full of humor and quirky dialogue, is relatively straightforward and doesn’t delve deeply into character development or complex storytelling.”
    • “I wouldn't have expected robust character development in a game about space-faring potato girls, but here we are.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing a smooth, bug-free experience, while others report significant issues like crashes, interface glitches, and getting stuck in buggy loops.

    • “The humor is too forced, the exploration part is grindy and boring, the game itself is pretty buggy. One time the interface got stuck so I couldn't close it and continue; another time the game crashed.”
    • “Literally stuck in a buggy loop.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is lacking, with frequent stuttering and long loading times despite modest graphical demands. Limited graphics options contribute to performance issues that shouldn't affect most modern PCs.

    • “Frequent stuttering and long loading times are quite annoying.”
    • “The performance is also weirdly enough not good.”
    • “Graphics options are limited, but it's not a graphics-intensive game; I wouldn't expect any reasonably modern PC to have any performance issues.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is inviting and light, combining playful audio and vibrant, cartoonish visuals that appeal to both younger players and adults seeking a casual, fun experience.

    • “The audio and visual presentation work hand in hand to create an inviting atmosphere that feels light and accessible, appealing to both younger audiences and adults looking for a casual, fun experience.”
    • “The overall artwork design has a cartoonish theme, which brings about an attractive and colorful atmosphere.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect is supported by a relatable main plot with a surreal twist, making it engaging despite some clichés. However, the lack of meaningful choices and strategic impact in combat diminishes the overall emotional investment.

    • “The main plot is something you can attach to emotionally, and at first may seem clichéd but the writing style and the design make it surreal enough to overlook that.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization is well-received, as it feels fair and not exploitative, distinguishing the game positively from many others.

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3h Median play time
3h Average play time
11h Main story
27h Completionist
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Holy Potatoes! We're in Space? is a survival role playing game with comedy and science fiction themes.

Holy Potatoes! We're in Space? is available on Nintendo Switch, PC, Mac OS, Phone and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 27 hours to finish. On average players spend around 3 hours playing Holy Potatoes! We're in Space?.

Holy Potatoes! We're in Space? was released on February 14, 2017.

Holy Potatoes! We're in Space? was developed by Daylight Studios.

Holy Potatoes! We're in Space? has received mostly positive reviews from both players and critics. Most players liked Holy Potatoes! We're in Space? for its story but disliked it for its grinding.

Holy Potatoes! We're in Space? is a single player game.

Similar games include Convoy, Dead Age, Abandon Ship, Crying Suns, Abandon Ship and others.