Path to purge
- January 15, 2024
- e-sheep
In "Path to Purge," an ominous Holy Spirit punishes a hedonistic human society by turning them into mindless followers, aiming to lure and destroy demon gods. The game supports Steam Deck and features a thought-provoking narrative centered around moral decay and the pursuit of truth. Join the developers' Discord or Twitter for updates and inquiries.
Reviews
- The game features cute characters and unique enemy designs, making it visually appealing and enjoyable.
- The gameplay is fast-paced and fun, with a variety of weapons and abilities that provide depth and replayability.
- The music is surprisingly catchy and enhances the overall experience of the game.
- The English localization has noticeable issues, making some parts of the game feel poorly translated.
- Gameplay can become chaotic and hectic, which may be overwhelming for some players.
- There are bugs present, such as characters moving automatically at times and conversation issues during boss fights.
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is a unique blend of roguelite and bullet-hell mechanics, featuring short challenges that encourage experimentation with various perks and abilities. Players accumulate buffs during combat but lose them upon returning to the hub, where they can opt for permanent upgrades or switch characters. A standout feature is the requirement to stand still while shooting, adding a strategic layer to the experience.
“But this game has good gameplay for being a roguelike.”
“Experimenting with various perks and abilities adds depth and excitement to gameplay.”
“The gameplay is a unique combination of roguelite and bullet-hell where you accumulate buffs each time you go through the combat zone and lose those buffs when you return to the hub, where you can get permanent upgrades or choose to play as the loli's sister, who is equally bad at English and also thinks she is some kind of demon lord.”
“The most original mechanic here is also the part that feels strangely rewarding; counter-intuitively, you only shoot while standing still.”
“Short gameplay and challenges.”
- music4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The music in the game has received high praise for its catchy and enjoyable tracks, with many users highlighting the groovy boss music and unexpected quality that enhances the overall experience. The soundtracks are described as a standout feature, adding a delightful charm to the cute chibi roguelike.
“Exceptional music: surprisingly, the music in the game is an unexpected highlight, delivering tracks that are not only enjoyable but downright catchy.”
“Out of all my expectations, I did not expect the music to bop.”
“Support a cute chibi roguelike with good music.”
“- Out of all my expectations, I did not expect the music to be so catchy.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's overall art style is praised for its creativity, particularly in enemy and boss designs, which feature a compelling creature aesthetic. However, the cover art has been criticized for its questionable quality, which may discourage potential players from engaging with the game.
“Overall art style is great.”
“The cover art appears to be of questionable quality, potentially deterring players from giving the game a chance.”
“The enemy and boss design is probably my favorite thing about the game; I love the creature aesthetic.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is generally considered lackluster, with many users expressing disappointment in its depth and narrative engagement. While some argue that storytelling is not a primary focus in this genre, the overall consensus is that there is minimal emphasis on a compelling storyline.
“Lackluster story: those seeking a deep narrative experience may be disappointed, as the game offers little in terms of storytelling.”
“Not much in terms of story.”
“Although it's debatable, the story in these types of games takes a backseat.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its cute and funny main character, who engages players with charming antics, such as burying the light during her transformation. Overall, reviewers rate the humor highly, with a perfect score of 10/10 for its delightful and amusing elements.
“The nice, cute, and funny main character buries the light when she transforms. 10/10!”
“Cute and funny.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game boasts impressive replayability, particularly for genre enthusiasts and completionists aiming to fully upgrade all six weapons. However, players may find themselves repeating the same level multiple times to achieve their goals.
“It offers a level of depth and replayability that far exceeds expectations, making it a steal for any fan of the genre.”
“Completionists who want to max out all 6 weapons will find a lot of replay value here, though it will require playing one level many times to achieve that.”
“The game lacks significant changes in subsequent playthroughs, making it feel repetitive after the initial experience.”
“Once you've completed the main story, there's little incentive to return, as the side content feels uninspired and lacks variety.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the grinding aspect of the game, noting that the transition from early access to full release has introduced a more intuitive linear unlock system that enhances the excitement of farming runs to unlock characters and weapons.
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy appears to be influenced by mobile gaming practices, featuring an energy meter that limits gameplay unless players purchase more energy or watch advertisements.
“This is undoubtedly a decision that was carried over from mobile, where I presume there is an energy meter that lets you play only so many times before you have to buy more or watch ads.”
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without constantly being prompted to spend money.”
“It seems like the game prioritizes profit over player experience, with many features locked behind paywalls.”