Path to purge Game Cover
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What? Perfect support on STEAM DECK!? Look at what this is!? "Path of purge" is perfectly supported on STEAM DICK... DESK... um... STEAM DECK! About the GameAny Questions?Join our Discord https://discord.gg/KRvvBZeq6U if you have any question or suggestion to us. Follow us on Twitter https://twitter.com/PathtoPurge for developing progress. background story In modern society, huma…

  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 16 reviews
music3 positive mentions
gameplay3 negative mentions
  • The game features cute characters and unique enemy designs, making it visually appealing and entertaining.
  • The gameplay is fast-paced and fun, with a variety of character builds and synergies that keep each run fresh and engaging.
  • The music is surprisingly good, adding to the overall enjoyment of the game.
  • There are several bugs, including issues with character movement and conversation glitches during boss fights, which can disrupt gameplay.
  • The English translation is often poor and can be confusing, detracting from the overall experience.
  • The game is relatively short, with some players completing it in just a few hours, which may leave some wanting more content.
  • gameplay4 mentions

    The gameplay is a unique blend of roguelite and bullet-hell mechanics, featuring short challenges where players accumulate buffs during combat but lose them upon returning to the hub. A standout feature is the requirement to stand still while shooting, adding a strategic layer to the experience. Overall, the game offers rewarding mechanics and engaging gameplay for fans of the genre.

    • “This game has good gameplay for being a roguelike.”
    • “The gameplay is a unique combination of roguelite and bullet-hell where you accumulate buffs each time you go through the combat zone and lose those buffs when you return to the hub, where you can get permanent upgrades or choose to play as the loli's sister, who is equally bad at English and also thinks she is some kind of demon lord.”
    • “The most original mechanic here is also the part that feels strangely rewarding; counter-intuitively, you only shoot while standing still.”
    • “Short gameplay and challenges.”
  • music3 mentions

    The music in the game is highly praised for its catchy and groovy quality, enhancing the overall experience, especially in the context of a cute chibi roguelike. Players express pleasant surprise at how engaging and enjoyable the soundtrack is, often describing it as unexpectedly vibrant and fun.

    • “The groovy boss music really enhances the gameplay experience.”
    • “Support a cute chibi roguelike with great music.”
    • “Out of all my expectations, I did not expect the music to be so catchy.”
    • “- Out of all my expectations, I did not expect the music to be so catchy.”
  • humor2 mentions

    The humor in the game is highlighted by its cute and funny main character, who adds charm to the experience, particularly during her transformation scene. Overall, players find the game to be both adorable and entertaining, rating it highly for its comedic elements.

    • “The cute and funny main character buries the light when she transforms. 10/10!”
    • “A delightful and humorous game experience.”
    • “This game is filled with charm and laughter.”
  • story1 mentions

    The story aspect of the game is generally considered lacking, with users noting that there isn't much depth or development in the narrative.

    • “There isn't much in terms of story.”
    • “The narrative feels shallow and underdeveloped.”
    • “I found the plot to be predictable and lacking depth.”
  • graphics1 mentions

    The game's graphics are highlighted for their impressive enemy and boss designs, with a particular appreciation for the unique creature aesthetic that enhances the overall visual experience.

    • “The enemy and boss design is probably my favorite thing about the game; I love the creature aesthetic.”
  • grinding1 mentions

    Players appreciate the grinding aspect of the game, noting that the transition from early access to full release has introduced a more intuitive linear unlock system centered around farming runs, which enhances the excitement of unlocking characters and weapons.

  • replayability1 mentions

    The game offers significant replayability for completionists aiming to fully upgrade all six weapons, although this involves repeatedly playing the same level multiple times.

    • “Completionists who want to max out all 6 weapons will find a lot of replay value here, even if it means playing one level multiple times to achieve that.”
    • “The game offers a variety of choices and paths, making each playthrough feel unique and encouraging players to explore different strategies.”
    • “With multiple endings and character builds, the game invites players to dive back in and experience new outcomes with each run.”
    • “Completionists who want to max out all 6 weapons will find a lot of replay value here, though it will require playing one level many times to achieve that.”
    • “The game lacks significant changes in subsequent playthroughs, making it feel repetitive after the first run.”
    • “Once you've experienced the story and completed the main objectives, there's little incentive to replay the game.”
  • monetization1 mentions

    The monetization strategy appears to be influenced by mobile gaming practices, featuring an energy meter that limits gameplay unless players purchase more energy or watch advertisements.

    • “This is undoubtedly a decision that was carried over from mobile, where I presume there is an energy meter that lets you play so many times before you have to buy more or watch ads.”
    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without constantly being prompted to spend money.”
    • “It seems like the game is designed to push players towards microtransactions, which detracts from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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