Path to purge
- January 15, 2024
- e-sheep
What? Perfect support on STEAM DECK!? Look at what this is!? "Path of purge" is perfectly supported on STEAM DICK... DESK... um... STEAM DECK! About the GameAny Questions?Join our Discord if you have any question or suggestion to us. Follow us on Twitter for developing progress. background story In modern society, human beings gradually put entertainment first, indulging in the…
Reviews
- The game features cute characters and unique enemy designs, making it visually appealing and entertaining.
- The gameplay is fast-paced and fun, with a variety of character builds and synergies that keep each run fresh and engaging.
- The music is surprisingly good, adding to the overall enjoyment of the game.
- There are several bugs, including issues with character movement and conversation glitches during boss fights, which can disrupt gameplay.
- The English translation is often poor and can be confusing, detracting from the overall experience.
- The game is relatively short, with some players completing it in just a few hours, which may leave some wanting more content.
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is a unique blend of roguelite and bullet-hell mechanics, featuring short challenges where players accumulate buffs during combat but lose them upon returning to the hub. A standout feature is the requirement to stand still while shooting, adding a strategic layer to the experience. Overall, it offers a rewarding and engaging gameplay loop for fans of the genre.
“This game has good gameplay for being a roguelike.”
“The gameplay is a unique combination of roguelite and bullet-hell where you accumulate buffs each time you go through the combat zone and lose those buffs when you return to the hub, where you can get permanent upgrades or choose to play as the loli's sister, who is equally bad at English and also thinks she is some kind of demon lord.”
“The most original mechanic here is also the part that feels strangely rewarding; counter-intuitively, you only shoot while standing still.”
“Short gameplay and challenges.”
- music3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music in the game is highly praised for its catchy and groovy quality, enhancing the overall experience of the cute chibi roguelike. Players express pleasant surprise at how well the music complements the gameplay, describing it as unexpectedly engaging and enjoyable.
“The groovy boss music really enhances the gameplay experience.”
“Support a cute chibi roguelike with great music.”
“Out of all my expectations, I did not expect the music to be so catchy.”
“- Out of all my expectations, I did not expect the music to be so catchy.”
“- The music feels repetitive and lacks variety.”
“- The soundtrack doesn't match the game's atmosphere at all.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its cute and funny main character, who adds charm to the experience, particularly during her transformation scenes. Overall, players find the game to be both entertaining and endearing, rating it highly for its comedic elements.
“The cute and funny main character buries the light when she transforms. 10/10!”
“A delightful and humorous game experience.”
“This game is filled with charm and laughter!”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game is generally perceived as lacking depth, with users noting that there isn't much narrative content to engage with.
“There isn't much in terms of story.”
“The narrative feels underdeveloped and lacks depth.”
“I found the plot to be predictable and uninspired.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's graphics are highlighted for their impressive enemy and boss designs, with a particular appreciation for the unique creature aesthetic that enhances the overall visual experience.
“The enemy and boss design is probably my favorite thing about the game; I love the creature aesthetic.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the grinding aspect of the game, noting that the transition from early access to full release has introduced a more intuitive linear unlock system. This system encourages farming runs, generating excitement for unlocking various characters and weapons.
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers significant replayability for completionists aiming to fully upgrade all six weapons, though this involves repeatedly playing the same level multiple times.
“Completionists who want to max out all 6 weapons will find a lot of replay value here, even if it means playing one level multiple times to achieve that.”
“The game offers a variety of choices and paths, making each playthrough feel unique and encouraging players to explore different strategies.”
“With numerous side quests and hidden secrets, every new game feels fresh and exciting, inviting players to dive back in for more.”
“Completionists who want to max out all 6 weapons will find a lot of replay value here, though it will require playing the same level many times to achieve that.”
“The game lacks significant variation in its levels, making repeated playthroughs feel tedious and uninspired.”
“Once you've completed the main story, there isn't much incentive to replay, as the side content feels repetitive and lacks depth.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy appears to be influenced by mobile gaming practices, featuring an energy meter that limits gameplay unless players purchase more energy or watch advertisements.
“This is undoubtedly a decision that was carried over from mobile, where I presume there is an energy meter that lets you play so many times before you have to buy more or watch ads.”
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without constantly being prompted to spend money.”
“It seems like the game is designed to push players towards microtransactions, which detracts from the overall experience.”