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Devil Slayer Raksasi Game Cover

About

"Devil Slayer - Raksasi" is a top-down action game with procedurally generated dungeons and challenging soul-like combat. Play as one of seven heroines, each with their own unique abilities and weapons, as you fight your way through a cursed world. With roguelike elements, every playthrough offers a new experience.

Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot
Devil Slayer Raksasi screenshot

92%
Audience ScoreBased on 427 reviews
gameplay45 positive mentions
grinding16 negative mentions

  • Engaging combat system that rewards skill and timing, reminiscent of Dark Souls.
  • Beautiful art style and character design, creating an immersive atmosphere.
  • Variety of characters, weapons, and items that enhance replayability and allow for different playstyles.
  • Some bosses and enemies can feel unfairly difficult, leading to frustrating encounters.
  • The game can be overly reliant on RNG for item drops, which may hinder progression.
  • Lack of clear tutorials or explanations for mechanics can lead to confusion for new players.
  • gameplay
    133 mentions Positive Neutral Negative

    The gameplay of this roguelite is characterized by a blend of top-down melee combat and mechanics reminiscent of both Dark Souls and The Binding of Isaac, offering a challenging yet rewarding experience. Players appreciate the variety in character abilities, weapon mechanics, and the depth of combat, although some find the controls and certain mechanics to be clunky or poorly explained. Overall, the game is praised for its engaging gameplay loop, solid meta-progression, and beautiful art, making it a strong contender in the roguelike genre despite some rough edges.

    • “Solid roguelite, think Dark Souls combined with The Binding of Isaac. It has all the Souls-like combat tropes like individual move sets for weapons, dodge mechanics, and punishing but fair combat, presented from a top-down perspective.”
    • “Gameplay is tight and responsive, though the top-down view can be off-putting at first for some players.”
    • “This game stands out with its unique mix of genres and game mechanics, offering a satisfying and challenging gameplay experience.”
    • “The game is honestly fairly janky in gameplay.”
    • “Decent mechanics, but everyone (mobs, players, boss, companions) feel clunky and sticky.”
    • “Some bosses have bad mechanics, others hitboxes or simply badly telegraphed attacks.”
  • graphics
    59 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful hand-drawn aesthetic, which effectively captures far east mythologies and adds charm to the top-down perspective. While some players note that the visuals may lack polish compared to other titles, the unique art style and character designs are considered standout features that enhance the overall experience. Despite some criticisms regarding stiffness in interactive elements, the artwork is consistently described as gorgeous and a significant draw for the game.

    • “The hand-drawn aesthetic works really well and has been executed masterfully, beautifully encompassing Far East mythologies. The top-down perspective also gives the maps a kind of hand-drawn D&D tile feel, which adds to the overall charm.”
    • “The artwork put into this game makes it worth it alone.”
    • “The graphics are very appealing, as well as the character design, which surely is one of the main selling points.”
    • “Visuals are not too exciting (disregarding character portraits and some light smut on defeat screens, that's up to your taste), but they serve the game well enough.”
    • “But the visuals you actually interact with are, well, stiff.”
    • “As long as you are okay with the simple nature of the graphics.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is generally considered minimal and fragmented, with players uncovering lore snippets and character backstories through exploration rather than a cohesive narrative. While some find the atmospheric elements and dark themes engaging, many reviewers note that the storytelling lacks depth and clarity, often relying on RPG clichés and imperfect translations. Despite these shortcomings, the intriguing lore and character designs keep players invested, suggesting potential for a richer narrative experience in future updates.

    • “The story content, what is there, is interesting, and left me wanting more.”
    • “The story is there, it keeps the atmosphere dark and grim; setting the tone for how the story is and giving you a general feel for the 'tiles', as well as themes to each boss.”
    • “There is a rich story and you can find parchments from your predecessors' journeys as you travel.”
    • “Only drawback - the story almost does not exist.”
    • “Not much story beyond short lore blurbs, so don't expect Hades-style presentation there.”
    • “The story is also hidden around the world and you keep discovering new stuff with each playthrough.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric quality and ability to enhance the gameplay experience, while others find it forgettable and repetitive. Notably, certain tracks stand out, particularly the main menu theme and specific battle music, which are highlighted for their effectiveness. Overall, while the music complements the game's aesthetic, it may not leave a lasting impression for all players.

    • “The music is mostly atmospheric, but very fitting considering the theme and plot of the game.”
    • “The music is actually quite a standout part of this game, and adds a lot of tension to the fights and regular rooms alike.”
    • “While I normally don't keep soundtracks very high in my games, the main menu theme still plays clearly in my head - it's simple, straightforward and sets the tone very well.”
    • “The bad: music is overall forgettable.”
    • “The music is bog standard battle music you'd again find in a browser game or on a royalty-free music site with the tags 'battle' or 'game'.”
    • “Music is pretty repetitive and merely okay; I barely notice it.”
  • replayability
    21 mentions Positive Neutral Negative

    Overall, "Raksasi" is praised for its high replayability, featuring a wealth of unlockable items, characters, and diverse gameplay elements that encourage experimentation. Players appreciate the variety in bosses and stages, as well as the unique movesets associated with different characters and weapons, making each playthrough feel fresh. While some critiques mention a lack of depth in certain areas, the game's addictive loops and extensive content ensure it remains a staple in many players' replayable playlists.

    • “The game has a good amount of replay value, from unlocking items to grinding out to the hardest levels.”
    • “So yeah, this title is a shining example of how roguelike games should be: infinitely replayable, addictive gameplay loops, tons of content to unlock, and numerous ways to experiment on your runs.”
    • “The aesthetic is good, music is pretty bad and translations are good - but I can't recommend it because it doesn't have the depth or replayability required for a modern roguelike.”
    • “Raksasi’s post contents offer high value replayability, but it’s up to players' preference if they are willing to seek more challenges and complete achievements.”
    • “On top of unlocking items and characters, you also get to unlock new room types, bosses, and areas by meeting certain conditions, allowing for even more replayability.”
  • grinding
    16 mentions Positive Neutral Negative

    The game's grinding aspect is a mixed bag; while it offers significant replay value and a fun challenge for those who enjoy the genre, many players find certain elements, particularly postgame grinding, to be tedious and heavily reliant on RNG. Although grinding is necessary for unlocking permanent buffs and features, it is not essential for completing the game or achieving all accomplishments, allowing players to engage with the content at their own pace. Overall, the grind can be frustrating for some, but it also contributes to the game's depth and challenge, appealing to dedicated players.

    • “Postgame soul charm grinding feels way too tedious and RNG-based.”
    • “The seventh character requires a special stage and harder boss that isn't unlocked until hours past your first win, and which requires a run using five of the extra difficulty modifiers, which are unlocked by grinding and frankly kind of ridiculous.”
    • “It could take many hours to grind souls and fully upgrade all character and relic collections.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its dark and immersive qualities, enhanced by fitting music and unique art styles that complement the themes and character designs. While some players noted repetitive dialogue, the overall ambiance effectively conveys a cursed world filled with demons and mystical beings, creating a compelling backdrop for the gameplay. The combination of atmospheric elements contributes to a captivating experience that many players find lacking in other games.

    • “The music is mostly atmospheric, but very fitting considering the theme and plot of the game.”
    • “The story is there, it keeps the atmosphere dark and grim; setting the tone for how the story is and giving you a general feel for the tiles, as well as themes to each boss.”
    • “Creating an atmosphere showing the world as a dark and cursed place filled with demons and mystical beings.”
    • “The story is there; it keeps the atmosphere dark and grim, setting the tone for how the story unfolds and giving you a general feel for the 'tiles', as well as themes for each boss.”
    • “Creating an atmosphere that portrays the world as a dark and cursed place filled with demons and mystical beings.”
    • “It fits with the atmosphere and ensures that the game avoids those awkward silent moments.”
  • character development
    7 mentions Positive Neutral Negative

    Overall, character development in the game is highlighted by well-drawn designs that appeal to many players, though some find them overly focused on fan service. While the character designs and atmospheric graphics are praised, the lack of a compelling story detracts from the overall experience for some reviewers. Despite this, the unique art style and engaging world contribute positively to the game's appeal.

    • “That said, the story (or absence of it) was interesting and made me want to know more. The character designs are awesome, the levels, though randomly generated, have a unique art style to them, and the music is very atmospheric.”
    • “The character designs are nice, and the environments look great.”
    • “The character designs are well drawn, but too fan-servicey for my taste.”
    • “The graphics are very appealing, as well as the character design, which surely is one of the main selling points.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews; while some players find it genuinely funny with great one-liners and amusing elements, others feel it falls flat or doesn't enhance the overall fun. Additionally, certain gameplay mechanics are noted for their humorous yet overpowered effects.

    • “Good price... funny and challenging action-roguelike.”
    • “It even has great humor and one-liners that actually made me laugh.”
    • “The English translation is still hilarious.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of Raksasi is highly praised, with users noting its flawless performance and absence of game-breaking bugs or stuttering, thanks to its development on the Unity engine.

    • “Raksasi was developed using the Unity engine with flawless optimization, and surprisingly, there are no game-breaking bugs or stuttering.”

Buy Devil Slayer Raksasi

45h Median play time
72h Average play time
17-150h Spent by most gamers
*Based on 5 analyzed playthroughs

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