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Path of the Abyss

100%Game Brain Score
music, gameplay
story, grinding
100% User Score Based on 88 reviews

Platforms

PCPCWindowsWindows

About

"Path of the Abyss" is an immersive action RPG that follows the journey of a chosen hero fighting against the forces of darkness to save the world from destruction. Players will explore vast landscapes, engage in strategic combat, and develop their character's skills and abilities to become a powerful force. With a rich and compelling storyline and endless customization options, it offers a unique and thrilling gaming experience.

Path of the Abyss screenshot
Path of the Abyss screenshot
Path of the Abyss screenshot
Path of the Abyss screenshot
Path of the Abyss screenshot

100%
Audience ScoreBased on 88 reviews
music18 positive mentions
grinding6 negative mentions

  • The game features a unique 3x3 grid combat system that allows for strategic skill placement and synergies, making battles engaging and dynamic.
  • The art style is charming and reminiscent of classic dungeon crawlers, complemented by an outstanding soundtrack that enhances the overall experience.
  • Character customization is flexible, allowing players to create diverse builds and experiment with different class combinations, which adds depth to gameplay.
  • The game is still in Early Access and has some rough edges, including balance issues in boss fights and a lack of clarity in certain mechanics due to the machine translation.
  • The real-time combat can feel overwhelming and may lead to repetitive strain injuries due to excessive clicking, detracting from the enjoyment of battles.
  • Support for aspect ratios other than 16:9 is lacking, which can be problematic for players with ultrawide monitors.
  • music
    30 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its catchy and powerful soundtrack, composed by Hasu. Described as "earworms" and "absolute bangers," the music enhances the overall aesthetic and experience, making it a standout feature that some consider worth the price of admission alone. Fans of the genre particularly appreciate the high-quality FM synth work, likening it to the best in classic titles.

    • “The amazing music is done by Hasu, who also composed the Devil Engine OST, another fantastic soundtrack!”
    • “The combat system is fun and highly strategic, the dungeons are all cool and fun to explore, the art is gorgeous, and the music is some of the best FM synth work I've heard outside of Yuzo Koshiro's work on Etrian Odyssey.”
    • “The soundtrack is absurdly powerful.”
    • “Also just my 2 cents, but this entire game's soundtrack is utterly worth the price of admission alone.”
    • “As a fan of Etrian Odyssey and many other wizardry-likes, its presentation, music, and build variety tickled all the things I love about the genre.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is praised for its depth and variety, offering a mix of casual pick-up-and-play mechanics alongside more complex systems that keep players engaged. Many reviewers highlight the enjoyable combat, solid dungeon design, and unique mechanics, though some note issues like repetitive strain injuries and machine-translated text in the English version. Overall, the game successfully combines old-school dungeon crawling with modern gameplay elements, making it a worthwhile experience for fans of the genre.

    • “Fantastic gameplay with some unique stuff, really worth your money and time.”
    • “Tons of mechanics to delve into; I'm quite surprised how much fun I am having from a small game like this.”
    • “It's a good balance of careful, methodical gameplay and optimizing your party setup.”
    • “It increases repetitive strain injuries while adding nothing to the gameplay.”
    • “Game gets out of control once you get a grip on the mana pollution mechanics.”
    • “Also important to note, the English client is currently purely machine translated text, but I haven't tested how playable it is so your mileage may vary.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of this early access dungeon crawler are characterized by a charming, hand-drawn aesthetic that evokes a comic book or manga style, reminiscent of works like "Frieren." While the visuals are still somewhat rough, they feature a unique dithered monochrome look that adds to the game's overall charm, complemented by a strong soundtrack. Overall, the art style and presentation contribute significantly to the game's appeal, despite its early development stage.

    • “Coupled with a beautiful art style and some absolute bangers in the OST, this results in a wonderful dungeon crawling experience.”
    • “Dungeon crawler that's currently still quite rough around the edges, as appropriate for early access, but comes with a ton of charm, cute 'homemade' graphics and a pretty unique battle system where your character formation, stats and skills are all intertwined.”
    • “Aesthetically, I dig the Obra Dinn-esque dithered monochrome look.”
    • “The art style is cute, almost hand drawn, which gives it a comic book/manga aesthetic; it reminds me of Frieren.”
  • story
    8 mentions Positive Neutral Negative

    The story in this dungeon crawler is fairly standard for the genre, focusing on novice heroes aiming to establish their reputation by conquering local dungeons. While the narrative is serviceable, it lacks depth and is hindered by machine translation issues, making it difficult for players to fully engage with the plot. Overall, the story is not a standout feature, typical of many gameplay-driven dungeon RPGs.

    • “The game follows the typical story beats you'd expect of a gameplay-focused drpg; you create a party of novice wanna-be heroes and need to make a name for yourselves by conquering the dungeons in the main towns surrounding area.”
    • “Story - because of the nature of drpgs, the story isn't too wild and the machine translation makes it a little difficult to get a full grasp, but it is serviceable.”
    • “Somewhat unique game; unfortunately, like many dungeon crawlers, there is not a whole lot of story.”
    • “Somewhat unique game, unfortunately like many dungeon crawlers, there is not a whole lot of story.”
    • “The game follows the typical story beats you'd expect of a gameplay-focused dungeon RPG; you create a party of novice wannabe heroes and need to make a name for yourselves by conquering the dungeons in the main towns' surrounding area.”
    • “The story isn't too wild due to the nature of dungeon RPGs, and the machine translation makes it a little difficult to get a full grasp, but it is serviceable.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally enjoy the grinding aspect of the game, finding it engaging and rewarding, though some note it can become tedious and time-consuming due to the extensive loot management involved. However, the steady progression and fair upgrade system help maintain a sense of advancement, making the grinding feel worthwhile.

    • “It's a fun system, but can get tedious and time-consuming, since in between dungeon dives, you identify up to 100 pieces of loot, compare it to what you've already got equipped, and ponder whether it's worth the trade-off.”
    • “Everything seems fair and upgrades to equipment trickle in often enough that I feel like I'm moving forward instead of just grinding.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its flexibility, allowing players to experiment with different class and status combinations, which can lead to amusing and unexpected outcomes. The option to redistribute points later adds an element of fun and creativity, encouraging players to explore humorous ideas throughout their gameplay.

    • “At the end, you have 35 points to distribute for your classes and status. It gives a lot of freedom, and if you come up with new funny ideas, you can redistribute them later on by purchasing an item in the shop.”
  • optimization
    2 mentions Positive Neutral Negative

    Players find the optimization aspect engaging, as the 3x3 grid system encourages experimentation with abilities that provide bonuses based on their adjacency, allowing for strategic attack combinations.

    • “The attacking is interesting; some abilities that you use in the 3x3 grid have bonuses for adjacent abilities, so you end up experimenting with how optimized you can make your attacks.”

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