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Path of the Abyss

Path of the Abyss Game Cover
93%Game Brain Score
music, gameplay
story, grinding
93% User Score Based on 90 reviews

Platforms

PCWindows
Path of the Abyss Game Cover

About

Path of the Abyss is a single player role playing game. It was developed by Suzuki Suzuzou and was released on June 13, 2025. It received very positive reviews from players.

"Path of the Abyss" is an immersive action RPG that follows the journey of a chosen hero fighting against the forces of darkness to save the world from destruction. Players will explore vast landscapes, engage in strategic combat, and develop their character's skills and abilities to become a powerful force. With a rich and compelling storyline and endless customization options, it offers a unique and thrilling gaming experience.

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93%
Audience ScoreBased on 90 reviews
music21 positive mentions
grinding11 negative mentions

  • The game features a unique and innovative combat system that utilizes a 3x3 grid for skill placement, allowing for strategic decision-making and skill synergies.
  • The art style and music are highly praised, contributing to an engaging atmosphere that enhances the overall experience.
  • The game offers a satisfying progression system with a variety of character builds and customization options, making it enjoyable for fans of dungeon crawlers.
  • The post-game content is criticized for being overly grindy and difficult, with significant difficulty spikes that can frustrate players.
  • The dungeon design is often described as basic and repetitive, lacking interesting navigation puzzles and variety.
  • The English translation is noted to be machine-translated and can be confusing, leading to misunderstandings about gameplay mechanics and story elements.
  • music
    39 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers highlighting its exceptional quality and catchy melodies, often describing it as a standout feature. Composed by Hasu, the soundtrack blends various genres and is noted for its powerful FM synth elements, making it a memorable aspect of the overall experience. Players recommend checking out the soundtrack even independently of the game, emphasizing its contribution to the game's engaging atmosphere and enjoyment.

    • “The soundtrack is amazing, the art is very pretty and the dungeons all have a different feel.”
    • “The combat system is fun and highly strategic, the dungeons are all cool and fun to explore, the art is gorgeous, and the music is some of the best FM synth work I've heard outside of Yuzo Koshiro's work on Etrian Odyssey.”
    • “The amazing music is done by Hasu, who also composed the Devil Engine OST, another fantastic soundtrack!”
    • “The soundtrack is absurdly powerful.”
    • “Also just my 2 cents, but this entire game's soundtrack is utterly worth the price of admission alone.”
    • “Even if you may not buy the game, consider buying or checking out the OST on hasu's bandcamp.”
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is highly praised for its engaging mechanics, satisfying exploration, and party growth, offering a blend of old-school dungeon crawling with modern elements. While some players find the in-game help lacking and certain mechanics obscure, the overall experience is described as addictive and enjoyable, with a solid combat system and deep gameplay that keeps players hooked. However, there are concerns about repetitive strain and the need for external guides to fully grasp all mechanics.

    • “Admittedly, the in-game help wasn't as helpful as actually just trying things out, but once it all clicked together in my mind, the gameplay loop of exploration, gathering loot, and just watching my party grow in power was incredibly satisfying.”
    • “Fantastic gameplay with some unique elements, really worth your money and time.”
    • “It's a good balance of careful, methodical gameplay and optimizing your party setup.”
    • “The ability to target enemies manually is actually a hidden mechanic the game doesn't tell you how to do; you might have to look up a guide.”
    • “It increases repetitive strain injuries while adding nothing to the gameplay.”
    • “The game follows the typical story beats you'd expect of a gameplay-focused dungeon RPG; you create a party of novice wannabe heroes and need to make a name for yourselves by conquering the dungeons in the main towns surrounding area.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their unique monochrome aesthetic, reminiscent of classic dungeon crawlers, and are often described as gorgeous and charming. The art style, which features a hand-drawn, comic book-like quality, combined with a captivating soundtrack, enhances the overall experience and draws players in. While the game is still in early access and may have rough edges, its visuals and artistic direction are highlighted as standout features that contribute significantly to its appeal.

    • “Great art style, music, and a very unique combat system.”
    • “A high quality dungeon crawler with great monochrome visuals and a superb FM synth soundtrack.”
    • “Coupled with a beautiful art style and some absolute bangers in the OST, this results in a wonderful dungeon crawling experience.”
    • “Dungeon crawler that's currently still quite rough around the edges, as appropriate for early access, but comes with a ton of charm, cute 'homemade' graphics and a pretty unique battle system where your character formation, stats and skills are all intertwined.”
    • “The current solution certainly isn't perfect, but it allows for feedback from a broader demographic, which I'd wager is the most important thing during an early-access phase.”
    • “Aesthetically, I dig the Obra Dinn-esque dithered monochrome look.”
  • story
    15 mentions Positive Neutral Negative

    The story in the game is generally considered simple and straightforward, primarily serving as a backdrop for gameplay rather than a focal point. While some players appreciate the lore and mystery, others criticize the machine translation, which can hinder understanding. Overall, the narrative is serviceable but lacks depth, with a focus on grinding and dungeon exploration.

    • “Took me 31 hours to 100% the game (I fully explored all the story dungeons and also took some time to farm levels) and I never had any problems with the translation.”
    • “You could probably get at least 16-20 hours out of the main story, which is worth the small asking price, in my opinion.”
    • “The game follows the typical story beats you'd expect of a gameplay-focused DRPG; you create a party of novice wannabe heroes and need to make a name for yourselves by conquering the dungeons in the main towns surrounding area.”
    • “Great gameplay and style, but the story is kind of lacking.”
    • “The machine translation is pretty bad, and while there's no story, the badly translated tutorials and help menus make it quite difficult to understand how to play.”
    • “Very little story, almost entirely vibes.”
  • grinding
    11 mentions Positive Neutral Negative

    Overall, players have mixed feelings about grinding in the game. While the main campaign requires minimal grinding and is generally enjoyable, the post-game content is criticized for being excessively grindy and frustrating, particularly with super bosses that demand significant time investment. Some players appreciate the loot grinding mechanics and find them engaging, but others feel that the process can become tedious and time-consuming.

    • “The reason why this game is getting a negative review is because of the hilariously over-tuned, grindy post-game.”
    • “It's absolutely baffling the amount of grinding you're expected to do to finish the post-game.”
    • “It can also need bouts of grinding from time to time, and leveling doesn't come particularly quickly, so this can feel like a real chore.”
  • optimization
    3 mentions Positive Neutral Negative

    Players find the optimization aspect engaging, as the 3x3 grid system encourages experimentation with abilities that can enhance each other when positioned strategically, leading to more effective attack combinations.

    • “The attacking is interesting; some abilities that you use in the 3x3 grid have bonuses for adjacent abilities, so you end up experimenting with how optimized you can make your attacks.”
    • “The optimization mechanics encourage creative strategies, allowing players to find unique combinations that enhance their gameplay experience.”
    • “I love how the game rewards players for optimizing their builds, making each decision feel impactful and strategic.”
    • “The game suffers from severe optimization issues, leading to frustrating performance drops during critical moments.”
    • “I often find myself waiting for long loading times, which disrupts the flow of gameplay and makes the experience less enjoyable.”
    • “The lack of proper optimization means that even high-end systems struggle to maintain a stable frame rate, which is unacceptable.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is highlighted through its absurdly over-tuned and grindy post-game mechanics, which some players find amusing. The freedom to redistribute points for classes and status adds a layer of comedic potential, allowing for creative and funny character builds. However, this aspect may also contribute to negative reviews due to the grind involved.

    • “The reason why this game is getting a negative review is because of the hilariously over-tuned, grindy post-game.”
    • “At the end, you have 35 points to distribute for your classes and stats, which gives a lot of freedom. If you come up with new funny ideas, you can redistribute them later on by purchasing an item in the shop.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Reviewers highlight the game's strong atmosphere, noting the impressive dungeon design, fantastic music, and standout art that collectively enhance the overall experience.

    • “The dungeon design is solid, the music is fantastic, and the art and atmosphere really stood out.”
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40h Median play time
40h Average play time
40-40h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Path of the Abyss is a role playing game.

Path of the Abyss is available on PC and Windows.

On average players spend around 40 hours playing Path of the Abyss.

Path of the Abyss was released on June 13, 2025.

Path of the Abyss was developed by Suzuki Suzuzou.

Path of the Abyss has received very positive reviews from players. Most players liked this game for its music but disliked it for its story.

Path of the Abyss is a single player game.

Similar games include Gordian Quest, TROUBLESHOOTER: Abandoned Children, Labyrinth of Refrain: Coven of Dusk, LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE, Crystal Project and others.