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Path of the Abyss is a single player hack and slash game with fantasy, medieval, historical and dark fantasy themes. It was developed by Suzuki Suzuzou and was released on June 13, 2025. It received very positive reviews from players.

Path of the Abyss is a single-player, grid-based dungeon exploration RPG. You explore dungeons expressed in black-and-white pen drawings with your freely customized character and aim for the deepest level. *Unique Features* ・First person RPG ・Real-time Combat that can be paused at any moment ・Diverse Character Builds ・Many mysteries and loot to be uncovered in dungeons *Combat*Combat o…

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93%
Audience ScoreBased on 102 reviews
music25 positive mentions
grinding11 negative mentions

  • Unique and deep combat system based on a 3x3 skill grid requiring strategic placement and synergy, adding engaging tactical depth.
  • Beautiful and charming monochrome visual style paired with an excellent FM synth soundtrack that enhances the atmosphere.
  • Flexible character and party building with numerous skill trees and gear customization, allowing for varied playstyles and experimentation.
  • English translation is machine-generated and somewhat rough, causing occasional confusion though generally understandable.
  • Dungeon design is fairly basic and can feel repetitive with bland environments and limited puzzle variety.
  • The post-game content can be frustratingly grind-heavy with notable difficulty spikes and some unbalanced boss fights.
  • music
    43 mentions Positive Neutral Negative

    The music, composed by Hasu, is widely praised for its beautiful FM synth soundtrack, blending diverse genres with fitting melodies and unique tracks for bosses. It is considered one of the best soundtracks in the dungeon crawler genre, with many reviewers calling it a major highlight and a key reason to experience or purchase the game.

    • “Path of the Abyss is a charming and highly playable wizardry-like with one of the best soundtracks in the genre.”
    • “The combat system is fun and highly strategic, the dungeons are all cool and fun to explore, the art is gorgeous, and the music is some of the best FM synth work I've heard outside of Yuzo Koshiro's work on Etrian Odyssey.”
    • “Also just my 2 cents, but this entire game's soundtrack is utterly worth the price of admission alone.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay is praised for its depth, engaging mechanics, and addictive exploration-combat loop, offering a satisfying blend of old-school dungeon crawling with modern features. While some mechanics can be obtuse or under-explained, the game rewards experimentation and strategic party optimization, making it enjoyable and replayable despite occasional repetitiveness. Overall, it delivers a smooth, compelling experience with unique combat and dungeon design that appeals even to those not typically drawn to the genre.

    • “I've beaten one boss but the mechanics and complexity of the game are really to my liking - it has a lot more depth than it seems, and I'm enjoying experimenting with the skill layout, picking and choosing what works best for my party.”
    • “Admittedly, the in-game help wasn't as helpful as actually just trying things out, but once it all clicked together in my mind, the gameplay loop of exploration, gathering loot, and watching my party grow in power was incredibly satisfying.”
    • “Tons of mechanics to delve into, I was quite surprised how much fun I am having from a small game like this.”
    • “I personally didn't continue because I knew I wouldn't be changing my strategy much, so I'd get ~15-20 more hours of gameplay that'd feel largely the same.”
    • “The ability to target enemies manually is actually a hidden mechanic the game doesn't tell you how to do; you might have to look up a guide.”
    • “It increases repetitive strain injuries while adding nothing to the gameplay.”
  • graphics
    20 mentions Positive Neutral Negative

    The game's graphics feature a distinctive monochrome, hand-drawn art style reminiscent of classic dungeon crawlers and comics, which many users find charming and visually appealing. While still in early access with some rough edges, the unique and aesthetically pleasing visuals strongly complement the game's atmosphere and enhance the overall experience.

    • “A high quality dungeon crawler with great monochrome visuals and a superb FM synth soundtrack.”
    • “Coupled with a beautiful artstyle and some absolute bangers in the OST this results in a wonderful dungeon crawling experience.”
    • “The art style is cute, almost hand drawn, which gives it a comic book/manga aesthetic. It reminds me of Frieren.”
    • “Dungeon crawler that's currently still quite rough around the edges, as appropriate for early access, but comes with a ton of charm, cute "homemade" graphics and a pretty unique battle system where your character formation, stats and skills are all intertwined.”
    • “The current solution certainly isn't perfect, but it allows for feedback from a broader demographic, which I'd wager is the most important thing during an early-access phase.”
    • “Aesthetically, I dig the obra-dinn esque dithered monochrome look.”
  • story
    15 mentions Positive Neutral Negative

    The story is generally simple and typical for a gameplay-focused dungeon RPG, offering basic objectives and light lore that serve mostly as a backdrop for exploration and grinding. While the narrative is serviceable and enough to engage for around 16-20 hours, it lacks depth and is sometimes hindered by poor machine translation. Most appreciation comes from the gameplay and style rather than the story itself.

    • “It took me around 16 hours to clear the main story, and there's a pretty meaty post-game dungeon that could take just as long.”
    • “Very banger OST and pretty solid story that isn't too easily conveyed to keep the mystery!”
    • “The game follows the typical story beats you'd expect of a gameplay-focused DRPG: you create a party of novice wanna-be heroes and need to make a name for yourselves by conquering the dungeons in the main town's surrounding area.”
    • “Hell, Dragon Quest figured this out better in 1986.”
    • “Great gameplay and style, but the story is kind of lacking.”
    • “The machine translation is pretty bad, and while there's no story, the badly translated tutorials and help menus make it quite difficult to understand how to play.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is generally manageable during the main story, with some players finding it minimal and others enjoying the loot-focused gear grind. However, the post-game is notably grind-heavy and challenging, with some players feeling the grinding is excessive and tedious, while others appreciate the risk-reward and progression it offers. Overall, grinding is a mixed experience, balancing between engaging gear management and potentially repetitive chores.

    • “The reason why this game is getting a negative review is because of the hilariously over-tuned, grindy post-game.”
    • “It's absolutely baffling the amount of grinding you're expected to do to finish the post-game.”
    • “It can also need bouts of grinding from time to time, and leveling doesn't come particularly quickly, so this can feel like a real chore.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is subtle and emerges from playful elements like amusing pitfall traps and lighthearted mechanics, such as the flexible point distribution system that allows for creative experimentation. However, some players find the grindy post-game content overly challenging, which dampens the overall comedic experience.

  • optimization
    2 mentions Positive Neutral Negative

    The game features robust optimization options, allowing extensive fine-tuning in party building and gearing. Its attack mechanics encourage strategic experimentation with ability placement on the 3x3 grid to maximize bonuses and effectiveness.

    • “The game offers a lovely flexibility to party building and gearing with a ton of fine-tuning optimizations possible.”
    • “The attacking is interesting, with some abilities used in the 3x3 grid having bonuses for adjacent abilities, encouraging experimentation on how optimized you can make your attacks.”
  • character development
    1 mentions Positive Neutral Negative

    Users appreciate the overall character design and game aesthetic but do not specifically comment on the depth of character development.

  • atmosphere
    1 mentions Positive Neutral Negative

    Users praise the game's atmosphere for its standout art, fantastic music, and solid dungeon design, creating an engaging and immersive experience.

    • “The dungeon design is solid, the music is fantastic, and the art and atmosphere really stood out.”
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40h Median play time
40h Average play time
40-40h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Path of the Abyss is a hack and slash game with fantasy, medieval, historical and dark fantasy themes.

Path of the Abyss is available on PC and Windows.

On average players spend around 40 hours playing Path of the Abyss.

Path of the Abyss was released on June 13, 2025.

Path of the Abyss was developed by Suzuki Suzuzou.

Path of the Abyss has received very positive reviews from players. Most players liked Path of the Abyss for its music but disliked it for its story.

Path of the Abyss is a single player game.

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