- December 21, 2023
- Cyanide Studio
Paranoia: Happiness is Mandatory
Platforms
About
"Paranoia: Happiness is Mandatory" is a CRPG set in the futuristic Alpha Complex, where citizens live under the rule of the all-knowing Friend Computer. As a RED security clearance Troubleshooter, your mission is to seek out and eliminate any threats to Alpha Complex while being wary of potential traitors. With a focus on action and intrigue, it's a game of suspicion and survival in a society where treason is punishable by summary execution. Stay alert, trust no one, and keep your laser handy.
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- The game captures the humor and narrative style of the original Paranoia RPG, providing a fun experience for fans of the franchise.
- There are unique interactions and scenarios based on dialogue choices, adding depth to the gameplay.
- The aesthetic of Alpha Complex is bright and colorful, and the game has moments of amusing dialogue and endings.
- The game is plagued by numerous bugs and crashes, making it nearly unplayable for many players.
- Gameplay is often described as dull and repetitive, with a lack of engaging mechanics and a poor combat system.
- The overall presentation feels incomplete and unpolished, with low-quality graphics and a lack of essential features like multiple save options.
story
18 mentions Positive Neutral NegativeThe story of the game features a mix of engaging character interactions and unique mission elements, but is marred by significant bugs and frustrating mechanics that hinder progression. Players noted that while the backstory and character dynamics added depth, the repetitive nature of missions and technical issues detracted from the overall experience. Despite some interesting narrative moments, the execution often left players feeling stuck and dissatisfied.
“That being said, I went in with low expectations and was surprised at the amount of personality and interactions your teammates are given within missions.”
“Where bringing certain teammates can activate unique interactions and even side missions.”
“I didn't find the two that I saw overly exciting, but it was cool that they approached me for a mission along with the members of the secret society and being part of them unlocked a unique ending.”
“The game has returned me to the mission but the door is now closed again and I can no longer interact with the terminal to open it, so I'm stuck and cannot progress.”
“During my playthrough, I only experienced one major bug, where I was told to report to the friend computer for debriefing and when arriving, the debriefing wouldn't start and I was unable to continue the mission.”
“One thing that did turn me off a bit was towards the end it became mostly long missions of going room to room dealing with combat after combat.”