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Arkham Horror: Mother's Embrace

59%Game Brain Score
story, gameplay
replayability, stability
59% User Score Based on 423 reviews

Platforms

PCPCSDSteam DeckWinWindowsXOXbox OneXSXXbox Series X|SXboxXbox

About

"Arkham Horror: Mother's Embrace" is a detective horror adventure game set in the Lovecraftian universe. As detective Thomas Murton, you must investigate a series of strange occurrences at the Arkham Sanitarium, uncovering a dark conspiracy. Featuring turn-based combat and puzzles, players must balance investigative work with survival against supernatural forces. Based on the tabletop game from Fantasy Flight Games.

Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot
Arkham Horror: Mother's Embrace screenshot

59%
Audience ScoreBased on 423 reviews
story93 positive mentions
replayability7 negative mentions

  • The game captures the Lovecraftian atmosphere well, with a compelling story and familiar characters from the Arkham Horror franchise.
  • The turn-based combat system is engaging and allows for strategic gameplay, with a variety of characters and abilities to choose from.
  • The voice acting and music contribute positively to the overall experience, enhancing immersion in the game's world.
  • The controls are clunky and unintuitive, making navigation and interaction frustrating at times.
  • The game suffers from numerous bugs, including issues with saving progress and characters getting stuck in the environment.
  • Replayability is low, as the game is linear and choices often feel arbitrary, leading to a lack of meaningful impact on the story.
  • story
    274 mentions Positive Neutral Negative

    The story in this game is generally well-received, particularly by fans of the Lovecraftian mythos, offering an engaging narrative that captures the atmosphere of the source material. However, many reviewers note that the storytelling is linear and predictable, lacking significant player choices or replayability, which diminishes its overall impact. While the plot and character backstories are appreciated, the gameplay mechanics often detract from the experience, leading to a mixed reception regarding the story's execution.

    • “The story is interesting, art is beautiful, voice acting is decent, and gameplay is okay.”
    • “The story was wild and I couldn't wait to see what was around the next corner.”
    • “The story is satisfying and well-paced for the most part, although it ends a bit too abruptly with a very short final scenario.”
    • “The thematic is superficially respected but no significant mechanic of the board game can be found here and the story is the most generic, boring Lovecraftian tale I’ve ever seen.”
    • “The story is completely linear and 'discovering' clues is equal to pressing next.”
    • “The story is thin and lame.”
  • gameplay
    162 mentions Positive Neutral Negative

    The gameplay of "Arkham Horror: Mother's Embrace" has received mixed reviews, with many players criticizing its clunky mechanics, slow pacing, and lack of depth compared to the original board game. While some appreciate the turn-based combat and thematic elements, others find the gameplay repetitive and frustrating, particularly due to poorly implemented sanity mechanics and a lack of engaging interactions. Overall, the game seems to struggle with translating the board game experience into a satisfying digital format, leaving many players disappointed.

    • “The gameplay switches between walking your team through adventure/investigate elements and turn-based battles with 5 action points.”
    • “The mechanics are a little wobbly and some controls are counterintuitive (XCOM players beware); yes, there are bugs (although few and far apart) but not game-crashing.”
    • “I think they did a really good job adapting the mechanics of the board games while still giving the game a unique feel.”
    • “The gameplay is clunky, that's the best way to describe it.”
    • “The gameplay is extremely boring.”
    • “The mechanics are shallow.”
  • graphics
    95 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they are decent but dated, reminiscent of late 1990s titles or mobile games. While some appreciate the art style and atmospheric design, others criticize the performance issues, lack of detail, and overall low quality, suggesting that the visuals do not meet modern gaming standards. Despite these shortcomings, some players find the graphics serviceable enough to enjoy the gameplay and story.

    • “I thought the graphics looked cool and were quite faithful to a pure Lovecraftian experience with solid design and nice looking still frame cutscenes.”
    • “The graphics are not 'best quality ever' but I personally think that if they were how next-gen games are then this would be awful. You have to remember that it is a game set back in the 1900s - the graphics really work for setting that kind of tone, the lighting in certain areas has been worked on so lovingly that it really immerses you into it!”
    • “Graphically it's not top of the line, but looks good enough, staying faithful to the hand-drawn aesthetic.”
    • “Performance-wise, it runs poorly and it is hardly a graphical masterpiece; it is perfectly serviceable, but it is inexcusable how stuttery it can be for the detail it provides.”
    • “The graphics don't have the level of detail we're used to nowadays.”
    • “The graphics are dated, but that was to be expected; just look at the screenshots.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The game's atmosphere is a significant highlight, successfully capturing the dark, foreboding essence of Lovecraftian themes and reminiscent of the board game experience. While some players appreciate the immersive settings and sound design, others criticize inconsistencies in voice acting and narrative elements that detract from the overall mood. Overall, the atmosphere is generally well-received, though opinions vary on its execution and depth.

    • “However, it oozes atmosphere and I enjoyed the adventure.”
    • “The tone, atmosphere, and lore are all very true to the source material.”
    • “It has the atmosphere, it has the feeling.”
    • “Also, some things just appear odd with the battles: after the third encounter against three barefoot cultists (who apparently walk around like this in daylight in public on a workday in a fully staffed and attended university), I got kind of bored of this immersion-killing, tone-deaf atmosphere.”
    • “It just feels like no one truly cared about this game and no one made an effort to create a Lovecraftian atmosphere; everything therefore came out cheap and dull, and the gameplay is so unpolished it could be taken from a marketplace asset.”
    • “They didn't make me feel immersed in the atmosphere of the narrative.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players praising its ability to enhance immersion and fit the Lovecraftian atmosphere. While some noted issues with the background music being deactivated by default and occasional mismatches in intensity, the overall sentiment is that the soundtrack, along with the voice acting, contributes positively to the gaming experience. However, a few players pointed out that the original compositions may not be particularly groundbreaking, often leaning towards ambient sounds typical of the genre.

    • “Great music and voiceover to match.”
    • “The music was really good in my opinion, suited the game really well.”
    • “Great atmosphere and music that captures the Lovecraftian mythos.”
    • “The background music is deactivated by default, which makes the game quite silent.”
    • “Once I figured that out and activated the background music, it was completely ruining the game, by amongst other things not even remotely fitting the game scenes, e.g. extremely loud battle music and screams, when investigating a desk drawer (I could not even understand the characters' dialogues).”
    • “The OST is nothing exciting but that's to be expected of Lovecraftian games--it's mostly ambient music with the exception of boss fights.”
  • replayability
    30 mentions Positive Neutral Negative

    Overall, the game has been criticized for its very limited replayability, with many reviewers noting that once the story is completed, there is little incentive to play again. While some elements, like character choices and random map layouts, offer slight variations, the core narrative remains largely unchanged, leading to a consensus that the game lacks substantial replay value. Many players express hope for future updates or expansions that could enhance replayability.

    • “I like the quirky characters that fit well with the board game, and I've read that the map tiles are randomly thrown together with each playthrough, which could increase the replay value.”
    • “Some sanity loss is unavoidable since you wouldn't know which interaction causes sanity checks, so it does give some replay value in the game to see how trauma level affects the investigator's decision throughout the game.”
    • “On the whole, it's a nice start, but hopefully there will be further episodes with better features for greater challenge and replayability.”
    • “I expected it to be more like the Arkham Horror games, but it's more like its own thing and unfortunately has zero replay value.”
    • “I don’t really feel like there is much in the way of replay value unless you just really want to try the different starting characters or rushed through the game and missed a lot of the lore.”
    • “The replayability of this game is limited - at least if they don't add more scenarios to the game in the future, which I kinda hope they will.”
  • stability
    22 mentions Positive Neutral Negative

    The game has been widely criticized for its instability, with numerous reports of bugs, glitches, and softlocks that significantly hinder gameplay. While some players find enjoyment in the story and characters, the overall experience is marred by clunky controls and frequent technical issues, making it feel incomplete and frustrating. Many hope future patches will address these problems, but as it stands, the game's stability is a major concern.

    • “It's buggy - I encountered a major softlock in the herd mansion that required me to completely restart the mission, and multiple times I encountered dialogue subtitles that were completely wrong, or interactable descriptions that were outright broken.”
    • “For now this is a buggy mess and not very smooth as a whole.”
    • “Combat is so buggy, it's practically unplayable.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as a mixed bag, with some players finding the dialogue and descriptions amusingly offbeat, while others feel it detracts from the overall experience. There are moments of unintentional comedy, particularly with character interactions and gameplay mechanics, but the humor often feels inconsistent and poorly executed. Overall, it appeals to those who enjoy quirky, Lovecraftian themes, though it may not resonate with everyone due to its odd choices and execution.

    • “The psychologist says things like 'we should really work this out in therapy,' which made me laugh.”
    • “It is by no means going to revolutionize anything, and I did run into a couple of bugs during my playthrough, but these were fairly minor (one bug forcing me to go back to the last save point, and investigators hilariously swinging firearms around like they are melee weapons).”
    • “For one... I'm pretty sure Norman only has one door and one bookshelf... not two doors where one looks like it contains books (made me laugh... nearly wet myself xd).”
    • “And please, professor, shut up. I don't need your comments; they are not funny.”
    • “The jokes fell flat and felt forced, lacking any real wit or charm.”
    • “I expected a lot more humor, but most of the attempts at comedy just missed the mark.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with users reporting significant performance issues such as frame drops and stuttering, even on capable hardware like the GTX 1070. While the visuals are deemed serviceable, they do not justify the poor performance, leading to a frustrating experience for many players. Overall, it is recommended to wait for updates or sales before purchasing for a better price-performance ratio.

    • “That is what makes it feel more like a board game, but if you are into that, grab it (best on the next sale if you are looking for a good price-performance ratio)!”
    • “But the game has some performance issues such as frame drops that I hope get fixed soon by updates (thank old ones this is LH and Asmodee and not CDPR).”
    • “Performance-wise, it runs poorly and it is hardly a graphical masterpiece. It is perfectly serviceable, but it is inexcusable how stuttery it can be for the detail it provides.”
    • “The game has some performance issues such as frame drops that I hope get fixed soon by updates (thankfully, this is LH and Asmodee and not CDPR).”
    • “Really terrible frame rates and visuals; this was not optimized at all.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be overwhelmingly tedious, with forced actions and clunky mechanics that detract from the overall experience. Combat is particularly criticized for its limited attack options and awkward movement, making gameplay feel frustrating rather than enjoyable. Despite an interesting story, many reviewers struggle to engage due to the repetitive and cumbersome nature of the gameplay.

    • “Every action seemed forced and tedious.”
    • “I like games in general and the story of this game looks interesting, but I just can't get over the frustrating controls and tedious combat.”
    • “Combat is incredibly tedious for the chapters I played - generally characters get one attack action and a bit of movement, and the movement is awkward.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization of Arkham Horror: Mother's Embrace has been widely criticized as a cash grab, with many reviewers feeling that the $20 price tag is unjustified given the game's quality and gameplay mechanics. Players believe that for the same price, they could purchase superior older AAA titles, and some argue that the game isn't worth more than $5.

    • “Arkham Horror: Mother's Embrace has the cash grab price of $20 USD, for which you could easily get any number of older AAA games.”
    • “Cash grab that isn't worth 5 dollars.”
    • “This is an obnoxious cash grab!”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, highlighting moments of joy and nostalgia tied to beloved characters like Jenny and Roland. The gameplay evokes strong feelings, with some players experiencing intense reactions that affect their physical interactions with the game, illustrating its powerful impact on their emotional state.

    • “As a fanatic player of the living card game, I happened to play The Dunwich Legacy. Jenny was my best friend's character, and Zoey was mine; you have no idea how much my heart raced upon hearing one of my favorite characters (make two with Caroline). I cried happily when Roland showed himself. I love this game; I wish we had Sister Mary...”
    • “It made me feel forced to do something even if there is nothing; I had to put my cup down or switch hands instead of sticking to the mouse.”
    • “Or how to make a compelling game that requires you to make a sanity check whenever touching the game's GUI.”

Buy Arkham Horror: Mother's Embrace

8h Median play time
9h Average play time
7-12h Spent by most gamers
*Based on 6 analyzed playthroughs

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