PARA♰BELLUM ~ 魔弹帕菈 Game Cover
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"PARA♰BELLUM ~ 魔弹帕菈" is a survivor shooter game where players assume the role of a Battle Sister from the Holy Church, tasked with wiping out enemies using a range of guns and abilities. The game takes a satirical approach, poking fun at issues like inflation and inequality, and offers installment payment options for guns and weekly bullet reimbursements. Explore different weapons, upgrades, and engage in intense battles in this unique gameplay experience.

  • PC
  • Windows

Reviews

64%
Audience ScoreBased on 15 reviews
replayability3 positive mentions
  • The game offers a surprising amount of starter weapons, each with unique perks, adding variety to the gameplay.
  • Boss battles are well-designed, with each boss having its own identity, contributing to the overall charm of the game.
  • At its price point, the game is considered a great value, providing enjoyable gameplay and a fun experience.
  • The game lacks variety in perks and progression, leading to repetitive gameplay by the end of each run.
  • There are glitches that can ignore player inputs, particularly after leveling up, which can lead to frustrating moments.
  • Control options are limited, with a need for remapping support, making it awkward for left-handed players.
  • gameplay3 mentions

    The core gameplay is generally well-received, though some find it derivative. Players can expect 1-3 hours of engaging roguelite progression before reaching a point where they can easily dominate subsequent runs, depending on their skill level.

    • “Core gameplay is good.”
    • “Depending on skill level, you've got about 1-3 hours of gameplay until you max out the 'roguelite' progression and can dominate every run.”
    • “Derivative gameplay.”
    • “Depending on skill level, you have about 1-3 hours of gameplay until you max out the 'roguelite' progression and can easily dominate every run.”
  • replayability1 mentions

    Reviewers suggest that improving the game's power balance could significantly enhance its replayability, indicating that current imbalances may limit the incentive to replay the game.

    • “The variety of choices and outcomes makes each playthrough feel fresh and exciting.”
    • “With multiple endings and character paths, I find myself coming back for more every time.”
    • “The dynamic events and random elements ensure that no two games are ever the same.”
    • “A power rebalance would go a long way towards replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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