- August 21, 2023
- Doodlegames
- 5h median play time
Paper Planet
Platforms
About
"Paper Planet" is a roguelike RPG with Flash-inspired visuals, where you defend a doodly planet from unique enemies with varied attack patterns. With local co-op, you can play with friends and discover an near infinite number of item combinations, as items are built to synergize with each other. The game offers different game modes and challenges to keep the experience interesting.
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- The game offers a fun and chaotic experience with a wide variety of item synergies and upgrades, making each run feel unique.
- The art style and music are charming, reminiscent of classic flash games, which adds to the overall enjoyment.
- It has a high replayability factor, with many different planets and modifiers that keep the gameplay fresh and engaging.
- Boss fights take too long, which disrupts the pacing and can make the game feel tedious.
- Some players feel the game lacks enough content to justify its price, especially when compared to similar titles.
- The gameplay can become repetitive quickly, with runs feeling fundamentally the same after a while due to limited variation.
gameplay
32 mentions Positive Neutral NegativeThe gameplay is characterized by its high difficulty and addictive nature, blending simple mechanics with unique elements that keep it fresh and challenging across different planets. While some players find the core experience repetitive despite various upgrades, the intuitive controls and co-op options enhance accessibility and enjoyment. Overall, it offers a nostalgic yet innovative bullet hell experience that appeals to a wide range of skill levels.
“Co-op gameplay for up to 4 people!”
“The gameplay is simple, but hard to master, with 4 extra planets for different playstyles.”
“While not a huge game in scope, this bullet hell possesses a whole lot of charm and some very addictive gameplay!”
“Because of its simplicity, the gameplay still ends up feeling the same no matter how different the upgrades you get.”
“My first run was like 20 minutes of boredom followed by learning that there is no progression other than spending your kill credits on getting new possible drops, and therefore diluting the pool of already present decent combos, or saving up for a few rounds to get new 'worlds' (i.e. game types) that may or may not improve the gameplay.”
“The gameplay is simple and straight to the point, managing to be fun through a lot of overpowered item combinations.”