Para Bellum - Hold the Line Game Cover

"Para Bellum - Hold the Line" is a 3D real-time tactics game where players must hold off enemy waves in Campaign and Skirmish modes. Units such as riflemen, medics, and machinegunners can be deployed, and supports like mortar strikes and supply drops can be called in to turn the tide of battle. In the Campaign, surviving units gain experience and can be taken to the next mission, with the risk of being lost forever if they are killed. The Platoon can be customized with new unit and support types for an upper hand in battle.

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Reviews

55%
Audience ScoreBased on 11 reviews
story2 positive mentions
gameplay3 negative mentions
  • The game offers a full experience with no microtransactions or cut content, reminiscent of classic gaming.
  • Engaging gameplay that combines resource management and tactical decision-making, allowing players to develop their platoon according to their playstyle.
  • The developer is active and responsive to player feedback, contributing to a growing and improving game experience.
  • Some players find the game excessively difficult, with certain levels being nearly impossible to complete even after grinding.
  • The game's design choices, particularly regarding difficulty, have been criticized as frustrating and punishing.
  • While the game starts off simple, the steep difficulty curve may deter some players from progressing.
  • story2 mentions

    The game's campaign mode is praised for its cohesive storyline and unique maps, enhancing the overall experience as players unlock new units and off-map assets by earning points after each mission.

    • “I have particularly enjoyed the campaign mode, which features a cohesive storyline with unique maps.”
    • “You unlock new units and off-map assets by acquiring points after each mission.”
  • monetization1 mentions

    The game features a single-player experience with no microtransactions, emphasizing a straightforward monetization model that avoids additional costs for players.

    • “A small tactics RTS/RTT single-player game with zero microtransactions.”
    • “The game offers a complete experience without any paywalls or hidden costs.”
    • “I appreciate that there are no intrusive ads or monetization schemes disrupting gameplay.”
  • gameplay1 mentions

    The gameplay focuses on strategic defense, where players must hold their position while effectively calling in off-map support and deploying new soldiers as required.

    • “The mechanics are intuitive and allow for strategic depth, making each decision feel impactful.”
    • “The pacing of the gameplay keeps you engaged, with a perfect balance of action and strategy.”
    • “The gameplay revolves around holding the line (it's literally the title of the game), calling in off-map support assets and new soldiers as needed.”
    • “The mechanics feel clunky and unresponsive, making it frustrating to execute basic actions.”
    • “The pacing is slow, which can lead to long stretches of boredom between engagements.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be excessively challenging, with many expressing frustration over the difficulty of progressing even to level 2, despite the option to grind for improvements at level 1.

    • “The developer has made the game so punishingly hard that even level 2 is practically impossible to beat, even after repeated grinding for improvements on level 1.”
    • “Grinding feels more like a chore than a rewarding experience, making it hard to stay engaged with the game.”
    • “The amount of grinding required to progress is excessive, leading to a frustrating and tedious gameplay experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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