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Para Bellum - Hold the Line Game Cover

About

"Para Bellum - Hold the Line" is a 3D real-time tactics game where players must hold off enemy waves in Campaign and Skirmish modes. Units such as riflemen, medics, and machinegunners can be deployed, and supports like mortar strikes and supply drops can be called in to turn the tide of battle. In the Campaign, surviving units gain experience and can be taken to the next mission, with the risk of being lost forever if they are killed. The Platoon can be customized with new unit and support types for an upper hand in battle.

Para Bellum - Hold the Line screenshot
Para Bellum - Hold the Line screenshot
Para Bellum - Hold the Line screenshot
Para Bellum - Hold the Line screenshot
Para Bellum - Hold the Line screenshot
Para Bellum - Hold the Line screenshot

91%
Audience ScoreBased on 22 reviews
story2 positive mentions
grinding2 negative mentions

  • The game offers a great blend of different genres, combining tactical real-time strategy with tower defense elements.
  • It features engaging gameplay with a focus on resource management and tactical decision-making, allowing players to develop their platoon according to their play style.
  • The developer is active in the community, listens to player feedback, and the game is free of microtransactions, providing a complete experience upon purchase.
  • The game is criticized for being excessively difficult, with some players finding it nearly impossible to progress past early levels.
  • The developer's insistence that the high difficulty is intentional has frustrated some players, leading to negative feedback.
  • Despite its interesting mechanics, the steep learning curve may deter casual players looking for a more accessible experience.
  • story
    4 mentions Positive Neutral Negative

    The campaign mode is praised for its cohesive storyline and unique maps, providing an engaging experience as players unlock new units and off-map assets by earning points after each mission.

    • “Personally, I have enjoyed the campaign mode the most, as it features a cohesive storyline with unique maps.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively challenging, as even early levels require significant effort to progress, making it feel punishingly difficult. Despite the option to grind for improvements, many feel that the difficulty spike is too steep, leading to frustration.

    • “The developer has made the game so punishingly hard that even level 2 is practically impossible to beat, even after repeated grinding for improvements on repeatable level 1.”
    • “The developer has made the game so punishingly hard that even level 2 is practically impossible to beat, even after repeated grinding for improvements on repeatable level 1.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features a straightforward monetization model with no microtransactions, providing a pure single-player experience without additional costs.

    • “Small tactics RTS/RTT single-player game with 0 microtransactions.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay focuses on strategic defense, where players must hold their position while effectively calling in off-map support and reinforcements as required. This core mechanic emphasizes tactical decision-making and resource management.

    • “The gameplay revolves around holding the line (it's literally the title of the game), calling in off-map support assets and new soldiers as needed.”

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