"Book of Travels" is a social roleplaying game set in the hand-drawn world of the Braided Shore peninsula. It offers a serene, non-linear adventure with no overarching goal, allowing players to explore, collaborate, or survive on their own. Meetings with other players are rare, making each encounter unique and special. The game encourages a budding online community and the sharing of many stories.
The game features stunning artwork and a captivating soundtrack that create a beautiful and immersive atmosphere.
It encourages exploration and discovery, allowing players to create their own stories and experiences without hand-holding.
The unique barter system and character customization options provide depth and encourage players to engage with the world.
The game is still in early access and suffers from numerous bugs and performance issues that can hinder gameplay.
There is a lack of clear objectives, quest logs, or guidance, which can lead to confusion and aimlessness for players.
The day/night cycle is tied to real-world time, which can limit gameplay opportunities for players with specific schedules.
story
407 mentions Positive Neutral Negative
11%
86%
3%
The game's story is characterized by a non-linear, exploration-driven approach, where players must engage with NPCs and the environment to uncover lore and quests without the aid of traditional quest logs or markers. This design encourages players to take notes and piece together their own narratives, creating a unique, immersive experience akin to wandering through a living storybook. However, the lack of structured guidance can lead to confusion and frustration, particularly for those accustomed to more conventional quest systems.
“The game is a storybook come to life.”
“The depth of lore and story that can be found here is astounding-- but requires you to have a good eye for detail and to focus your attention on the game, lest you miss a crucial detail.”
“You are not given quest lines, the quests and stories are there if you want to search and follow the threads.”
“As interesting as the lore content is made out to be, it was easy for me to get bored after leaving the main area and completing the first couple of quests I came across.”
“The lack of any kind of quest log, even one we might need to fill out ourselves, isn't nearly the innovative feature it's pitched to be, and makes even mundane tasks sources of potential frustration.”
“There are no quests or quest logs, and the story is not particularly coherent due to it being given out randomly in tiny slivers by NPCs in exposition dumps of massive, but mostly irrelevant, proportions.”
gameplay
282 mentions Positive Neutral Negative
18%
77%
5%
The gameplay of "Book of Travels" is characterized by its unique, slow-paced exploration and emphasis on discovery, allowing players to engage with a beautifully crafted world at their own pace. While many players appreciate the relaxing and immersive experience, some criticize the lack of content, clunky mechanics, and bugs typical of early access games, which can hinder enjoyment. Overall, the game appeals to those who value atmosphere and exploration over traditional gameplay structures, though it may not satisfy players seeking more conventional mechanics or faster-paced action.
“The gameplay is relaxing and it's cool when you run into other people.”
“The pace of traveling, learning to understand the world and mechanics, as well as chatting with villagers and finding out about little secrets and hints of where one may go next is so enjoyable to me.”
“Beautiful graphics, great music, immersive gameplay, very relaxing but there is some action too and overall very interesting game idea, game is in early access and sometimes it shows, but still, the amount of content is huge despite the fact that this game is so early in development.”
“I used to thoroughly enjoy Book of Travels, but recent changes have unfortunately hurt the gameplay to the point where I can no longer recommend it.”
“The core gameplay loop seems to be to wander the countryside, looking for hidden/findable items, hoarding them in a very old school inventory tetris and then bartering them for better items that very marginally increase the power of your character.”
“It's full of bugs and the patches so far haven't done much to improve the gameplay.”
graphics
255 mentions Positive Neutral Negative
53%
46%
1%
The graphics of the game are widely praised for their stunning, hand-painted art style and immersive atmosphere, often likened to walking through a beautiful painting. While many players appreciate the unique aesthetic and calming music, some express concerns about the game's content and technical issues, suggesting that the visuals alone may not sustain long-term engagement. Overall, the art style is a standout feature that captivates players, though it is accompanied by mixed feelings regarding gameplay depth and performance.
“The graphics are a visual masterpiece - I was in awe of the beauty and the way the environment just wraps around the character you play!”
“The art style is truly wonderful and the lore I am slowly discovering seems fascinating!”
“The atmosphere, visuals, and soundtrack of this game are lovely, and it really makes you feel like you're embarking on an otherworldly journey in an oriental-inspired setting.”
“Graphics, while 'pretty', are very low quality, like playing in a painting or kids sticker book.”
“The graphics feel like you are playing in a painting.”
“I do see myself coming back because of the art style, but if the game is still broken I just need to forget about the game.”
music
216 mentions Positive Neutral Negative
64%
35%
1%
The music in the game is widely praised for its beauty and ability to create a soothing, immersive atmosphere, enhancing the overall experience of exploration and relaxation. Many players describe the soundtrack as captivating and serene, often likening it to a spiritual journey that complements the stunning visuals and rich world-building. Overall, the combination of enchanting music and artistic design contributes significantly to the game's appeal, making it a delightful escape for players seeking a calming experience.
“A visual and musical aesthetic that literally takes us on a spiritual journey of oriental notes, deeply influenced by Sufism and Buddhism.”
“The atmosphere crafted by the storybook visuals and soothing music allows you to endlessly explore without realizing how long you've been walking.”
“The music is outstanding, and really brings you deeper into the game.”
“In summary, I have now wasted my time to the point where the music gets annoying, too, and would rather take my refund and run and see if this gets better later.”
“I usually turn off the in-game music and put on some lofi.”
“I think how well the dev team implements the music system is going to be a make or break, and I really want the ability to leave simple knot messages for other players or use a writing skill in NPC interactions.”
stability
129 mentions Positive Neutral Negative
2%
99%
The game's stability is a significant concern, with numerous players reporting a wide range of bugs and glitches, particularly affecting combat and multiplayer features. While many acknowledge that these issues are typical for an early access title and express optimism for future improvements, the current state is described as "buggy," "clunky," and at times "unplayable." Overall, players recommend caution for those seeking a polished experience, as the game is still in development and requires patience to navigate its many technical challenges.
“I can understand that people may be frustrated with bugs, but the majority of my playtime has been bug-free.”
“The game runs smoothly without any major issues, making for a stable and enjoyable experience.”
“I've experienced very few crashes, which speaks volumes about the game's stability.”
“The game is a buggy mess right now.”
“The combat is almost certainly an afterthought, as it is buggy as hell and I still don't understand the proper way to engage in a fight; half the time NPCs will fail to even recognize you are trying to fight them.”
“Currently, it's unfortunately a very buggy game - fast transit options are broken and glitchy and require relogs, status effects get stuck, part of the inventory system is very broken.”
atmosphere
81 mentions Positive Neutral Negative
56%
40%
4%
The atmosphere of the game is widely praised for its stunning artwork, enchanting music, and immersive world, creating a serene and welcoming environment that encourages exploration and relaxation. Players appreciate the attention to detail and the unique blend of art and sound that enhances the overall experience, making it feel like a living, breathing world. Despite some early access bugs, the game's atmosphere is considered its strongest feature, offering a captivating escape for those who enjoy calm, atmospheric gameplay.
“The stunning artwork, captivating music, and its soothing, welcoming atmosphere are truly one of a kind.”
“The atmosphere crafted by the storybook visuals and soothing music allows you to endlessly explore without realizing how long you've been walking.”
“The atmosphere, visuals, and soundtrack of this game are lovely, and it really makes you feel like you're embarking on an otherworldly journey in an oriental-inspired setting.”
“However, the atmosphere and exploration in this game are amazing, and I'm very excited to see what will happen in part 1.”
“The atmosphere of the game causes the world to feel lived-in.”
“Bot honestly would've been vastly improved over its current incarnation if they'd kept it as mechanically ultralight as Shelter or Journey were, and focused on atmosphere and immersion instead of trying to dabble with weaving in RPG mechanics and forcing multiplayer, both with dubious competence.”
grinding
40 mentions Positive Neutral Negative
100%
Reviews indicate that the grinding aspect of the game is a significant point of contention, with many players finding it tedious and overly time-consuming. While some appreciate the slow-paced, exploratory nature of the game, others criticize the lack of engaging content and the repetitive tasks required to progress, leading to frustration. Overall, the grinding experience is seen as a barrier to enjoyment, particularly for those seeking a more dynamic and rewarding gameplay loop.
“The advancement/development of my character seems very tedious and repetitive.”
“After you're done with the storyline available so far, you can start grinding for better gear, and oh what a grind that is… your abilities and fighting skills are gear-based and to be able to buy better gear from 'the best' vendor the intended way, you're going to need knots, that you get by doing tasks, but there are very few of them, and so to actually be able to buy any of that gear you're going to have to finish the same tasks over and over again, literally hundreds of times.”
“Overall I cannot recommend this game in its current stage, the balance is way off, it's way too grindy, and the latest update made it all so much worse, which is really sad because it's such a beautiful and unique game.”
emotional
14 mentions Positive Neutral Negative
100%
The emotional aspect of the game is highlighted by heartwarming encounters with other players, fostering a sense of cooperation and community. Players experience a range of feelings, from joy and nostalgia to moments of vulnerability, as they engage in unique interactions and quests that emphasize emotional connections over traditional gameplay mechanics. The game's wholesome atmosphere and supportive community further enhance the emotional experience, making it a standout in the genre.
“In my travels, I've learned a seemingly useless skill that just allows my character to whistle, found a meadow with enchanted sheep, gambled with a demigod in an actual card mini-game, talked to a bird that gave me helpful advice after I bribed it with a cookie, was mugged by a bandit and was emotionally scarred by the experience (manifested as a debuff), found a way in a secret location, where a group of scientists were trying to find a dragon-shaped spirit and in the end was cursed by a vengeful ghost of a pirate captain for my inquisitiveness.”
“Events, talks, secrets, encounters - Book of Travels is an incredibly heartwarming read, so to say!”
“Encountering other players can be incredibly wholesome and gives off vibes you rarely get from games (if you loved Journey, you'll probably love Book of Travels).”
optimization
13 mentions Positive Neutral Negative
23%
54%
23%
The game's optimization is a mixed bag, with some users reporting significant performance improvements while others experience notable bugs and server delays, particularly on Linux. Although it is still considered rough around the edges and in need of further optimization, many players appreciate its artistic design and engaging gameplay, suggesting that it has potential despite its current issues. Overall, while performance can be inconsistent, the game remains enjoyable for those willing to overlook its optimization shortcomings.
“Much improved performance, for me.”
“I didn't notice any significant performance issues with the client itself, though, and the lushness and vibrancy of the setting shows through while being very kind on system requirements.”
“Although the game may yet not be fully developed/optimized, the pillars of exquisite attention to detail, user-friendly design, and mesmerizing art direction are already ever so prevalent.”
“While the performance should be much better, I think the current version runs as good or bad as any early access product you can gamble your money on.”
“It's incredibly buggy and unoptimized right now; there's a long server delay for just about every action, including combat or simply interacting with basic items.”
“The only complaint I have about the game so far is it suffers notable performance hiccups now that the servers are finally operational.”
monetization
6 mentions Positive Neutral Negative
17%
83%
The monetization aspect of the game has received mixed reviews, with some users accusing the developers of engaging in a cash grab despite initial promises. While a few players appreciate the game's departure from typical microtransaction-heavy models, the overall sentiment leans towards disappointment, as many feel it ultimately failed to deliver on its potential.
“Cash grab from a dev who promised a lot but didn't deliver almost anything.”
“I really had hopes for this game, but it seems that it was just a cash grab.”
“In a different world, I truly believe this game could have been the inception of a new genre of games, and helped to rescue the world of MMOs from the modern insanity of microtransactions and the checklist approach to maximizing gameplay.”
humor
6 mentions Positive Neutral Negative
100%
The game's humor is described as quirky and charming, blending elements of mystery and beauty, though it lacks the classic wit of the Monkey Island series. Players find amusement in the game's bugs and mechanics, such as permadeath leading to humorous interactions with ghost characters, and appreciate the funny gimmicks and tools that enhance gameplay. Overall, the humor adds a lighthearted touch to the experience, making it enjoyable despite its flaws.
“It's a funny sort of game - a little bit buggy, a little bit mysterious, and overall, very beautiful.”
“Permadeath has me hilariously cautious - after being hilariously reckless - but hey, now I have a ghost character to bother other players with.”
“If an otherwise potentially lethal glitch results in a funny bit of character building, that's a damn good sign.”
replayability
5 mentions Positive Neutral Negative
40%
60%
The game's replayability is highly inconsistent, with some users rating it as low as 2/10 due to a lack of direction, while others find significant value in the varied experiences offered in each playthrough, suggesting that the content can feel fresh despite being set in the same areas. Overall, opinions on replayability are mixed, indicating potential for improvement.
“In my opinion, $30 is reasonable given the considerable amount, quality, and replayability of content that the game has provided so far.”
“The replay value of each outing is really fantastic, as each stroll I took through the same area turned out slightly different.”
“Replayability: 2/10”
“The game lacks direction and replayability.”
“Hopefully the devs make it into a more playable game!”
character development
3 mentions Positive Neutral Negative
100%
100%
Character development in the game is praised for its innovative mechanics and unique design, contributing to a relaxing and atmospheric experience. Reviewers highlight the spectacular artwork and the intriguing world, suggesting that these elements enhance the overall character progression and exploration.
“I do love the character design; it really revolutionizes the failing online RPG realm.”
“Very relaxing and atmospheric, with really interesting character design mechanics and a beautiful, mysterious world to step into.”
“I'm leaving a recommendation based on the merits I know are already there - spectacular artwork, an interesting and fresh world to explore, and a pretty unique character development system.”
“The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
“While the character design is visually appealing, the actual development and growth of the characters are disappointingly limited.”
“I expected a more engaging character development system, but it ultimately falls flat and doesn't offer the depth I was hoping for.”