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Book of Travels

Book of Travels looks beautiful, and the world is intriguing. Sadly, at the moment, there is too little reward for your wanderings.
Book of Travels Game Cover
74%Game Brain Score
story, gameplay
stability, grinding
75% User Score Based on 1,583 reviews
Critic Score 66%Based on 1 reviews

Platforms

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Book of Travels Game Cover

About

Book of Travels is a single player and multiplayer open world role playing game with a fantasy theme. It was developed by Might and Delight and was released on October 11, 2021. It received mostly positive reviews from both critics and players.

Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula.…

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75%
Audience ScoreBased on 1,583 reviews
story43 positive mentions
stability127 negative mentions

  • Beautiful art style and immersive soundtrack create a captivating atmosphere.
  • Unique gameplay encourages exploration and interaction with NPCs without hand-holding.
  • The game fosters a sense of community through limited player interactions and emote-based communication.
  • The game is currently buggy and lacks substantial content, making it feel unfinished.
  • Real-time day/night cycle can limit gameplay opportunities for players with restricted playtime.
  • No quest log or tracking system forces players to take notes manually, which can be frustrating.
  • story
    409 mentions Positive Neutral Negative

    The game's story is rich and immersive, encouraging players to explore and piece together narratives through interactions with NPCs and environmental storytelling, rather than following a linear quest structure. However, the absence of a quest log or markers can lead to confusion, requiring players to take notes to track their progress and remember details. While some players appreciate the freedom and depth of storytelling, others find the lack of guidance frustrating, especially in an early access context where many quests may be unfinished or buggy.

    • “The game is gorgeous; the art direction, the story, the vibes... it's the exact online multiplayer game I've been longing for.”
    • “The atmosphere crafted by the storybook visuals and soothing music allow you to endlessly explore without realizing how long you've been walking.”
    • “This game really gently encourages you to find your own path and write your own story.”
    • “The lack of any kind of quest log, even one we might need to fill out ourselves, isn't nearly the innovative feature it's pitched to be, and makes even mundane tasks sources of potential frustration.”
    • “There are no quests or quest logs, and the story is not particularly coherent due to it being given out randomly in tiny slivers by NPCs in exposition dumps of massive, but mostly irrelevant, proportions.”
    • “If you like to complete direct objectives and follow along main quest lines to battle it out with evils taking over the world, then this isn't what you are looking for.”
  • gameplay
    286 mentions Positive Neutral Negative

    The gameplay of "Book of Travels" is characterized by its unique, slow-paced exploration and emphasis on discovery, trading, and interaction with NPCs, creating a meditative experience. However, many players have noted significant quality-of-life issues, unfinished mechanics, and a lack of clear direction, which can detract from the overall enjoyment. While the game offers a beautiful art style and intriguing concepts, its current state in early access reveals a need for further development and refinement of its gameplay systems.

    • “Experienced through a very relaxed gameplay loop centered around finding loot through puzzles and exploration and occasional combat, then trading that loot for other goods and food.”
    • “The gameplay is relaxing and it's cool when you run into other people.”
    • “A unique, mystical world with incredible art design and serene gameplay that encourages zen exploration, gradual character progression, and rewarding interactions with NPCs who subtly nudge you towards quests and loot.”
    • “The game is abandoned; however, even before that, I wouldn't have recommended this project. The global communication was really bad, and whenever it was about talking to the community or understanding player feedback, this game had the philosophy of 'we have our very own vision and we are going to follow it no matter what.' There are a ton of quality of life issues that greatly impact your player experience (no in-game notebook, not able to switch servers with a character, being stuck at nighttime gameplay if you play during the end of the day, etc.).”
    • “The core gameplay loop seems to be to wander the countryside, looking for hidden/findable items, hoarding them in a very old-school inventory Tetris (including hidden pockets that you can't see into without clicking yet again!) and then bartering them (no change given and a max number of items per transaction) for better items that very marginally increase the power of your character.”
    • “The gameplay is dull, and the overall game design seems empty and full of features that are missing.”
  • graphics
    260 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning, hand-painted art style and immersive atmosphere, often described as akin to walking through a beautiful painting. Many players appreciate the unique aesthetic and calming music, which contribute to a relaxing gameplay experience, although some express concerns about performance issues and the lack of substantial content beyond the visuals. Overall, while the graphics are a highlight, they are sometimes seen as overshadowing gameplay depth, leading to mixed feelings about the game's overall value.

    • “The stunning artwork, captivating music, and its soothing, welcoming atmosphere are truly one of a kind.”
    • “The graphics are a visual masterpiece - I was in awe of the beauty and the way the environment just wraps around the character you play!”
    • “The art style is truly wonderful and the lore I am slowly discovering seems fascinating!”
    • “Graphics, while 'pretty', are very low quality, like playing in a painting or kids sticker book.”
    • “The graphics feel like you are playing in a painting.”
    • “The graphics are too diluted for my taste, but it does work for what I feel they are trying to accomplish.”
  • music
    223 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and ability to create a calming atmosphere, enhancing the overall immersive experience. Reviewers highlight the soundtrack as a standout feature, often describing it as soothing, enchanting, and integral to the game's aesthetic. The combination of stunning visuals and a captivating musical score contributes to a unique and relaxing exploration experience, making it a significant draw for players.

    • “It's a beautiful, stunning game with the most amazing soundtrack.”
    • “The stunning artwork, captivating music, and its soothing, welcoming atmosphere are truly one of a kind.”
    • “The atmosphere, visuals, and soundtrack of this game are lovely, and it really makes you feel like you're embarking on an otherworldly journey in an oriental-inspired setting.”
    • “In summary, I have now wasted my time to the point where the music gets annoying, too, and would rather take my refund and run and see if this gets better later.”
    • “I usually turn off the in-game music and put on some lofi.”
    • “I think how well the dev team implements the music system is going to be a make or break, and I really want the ability to leave simple knot messages for other players or use a writing skill in NPC interactions.”
  • stability
    128 mentions Positive Neutral Negative

    The game is currently experiencing significant stability issues, with numerous bugs and glitches reported by players, particularly affecting combat and multiplayer features. While many acknowledge that these problems are typical for an early access title, the extent of the bugs has led to frustration among users, with some finding the game nearly unplayable at times. However, there is optimism that ongoing updates will address these issues and improve overall stability in the future.

    • “I can understand that people may be frustrated with bugs, but the majority of my playtime has been bug-free.”
    • “The game runs smoothly without any major issues, making for a stable and enjoyable experience.”
    • “I've experienced very few crashes, which speaks volumes about the game's stability.”
    • “The game is a buggy mess right now.”
    • “It's still in development, of course, so there are still some glitches and some gameplay that is lacking.”
    • “Currently, it's unfortunately a very buggy game - fast transit options are broken and glitchy and require relogs, status effects get stuck, part of the inventory system is very broken.”
  • atmosphere
    82 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning visuals, captivating music, and relaxing ambiance, creating a serene and immersive experience that encourages exploration and reflection. Players appreciate the unique art style and the sense of a living, breathing world, often describing it as enchanting and dreamlike. Overall, the game's atmosphere is considered its strongest aspect, making it a compelling choice for those seeking a calming and atmospheric gaming experience.

    • “The stunning artwork, captivating music, and its soothing, welcoming atmosphere are truly one of a kind.”
    • “The atmosphere crafted by the storybook visuals and soothing music allows you to endlessly explore without realizing how long you've been walking.”
    • “The atmosphere, visuals, and soundtrack of this game are lovely, and it really makes you feel like you're embarking on an otherworldly journey in an oriental-inspired setting.”
    • “However, the atmosphere and exploration in this game are amazing, and I'm very excited to see what will happen in part 1.”
    • “The atmosphere of the game causes the world to feel lived-in.”
    • “It's clear to me that much love and care was put into every design, as well as the soundtrack within the game, which completes the atmosphere wholly.”
  • grinding
    41 mentions Positive Neutral Negative

    Reviews highlight a mixed perception of grinding in the game, with many players finding it tedious and overly slow, particularly in relation to gear progression and combat mechanics. While some appreciate the game's focus on exploration and a more relaxed pace, others feel that the grinding elements detract from the overall experience, leading to frustration and a sense of directionlessness. Ultimately, the game seems to cater to those who enjoy a meditative approach to gameplay rather than traditional, fast-paced grinding found in modern MMOs.

    • “The advancement/development of my character seems very tedious and repetitive.”
    • “After you're done with the storyline available so far, you can start grinding for better gear, and oh what a grind that is… your abilities and fighting skills are gear-based and to be able to buy better gear from 'the best' vendor the intended way, you're going to need knots, that you get by doing tasks, but there are very few of them, and so to actually be able to buy any of that gear you're going to have to finish the same tasks over and over again, literally hundreds of times.”
    • “I played for over 20 hours (some with Steam offline so it's reporting less) just to make sure it wasn't just a slow burn sort of game, but it doesn't really improve - you can access more things, but you just find out that those things are just as tedious and pointless as what you were doing before.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is described as deeply impactful, featuring moments of heartbreak, warmth, and cooperation among players. Players share heartwarming encounters, such as trading "knots of thankful wishes" and engaging in whimsical quests, which foster a wholesome community atmosphere. Overall, the game evokes a sense of nostalgia and emotional depth reminiscent of titles like "Journey," making it a unique and enriching experience.

    • “The limited size of servers and the core gameplay elements mean that encountering another player in the wild (literally) is exciting, and often a heartwarming opportunity for wordless cooperation.”
    • “Events, talks, secrets, encounters - Book of Travels is an incredibly heartwarming read, so to say!”
    • “Encountering other players can be incredibly wholesome and gives off vibes you rarely get from games (if you loved Journey, you'll probably love Book of Travels).”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with some users reporting significant performance improvements while others experience notable bugs and server delays, particularly on Linux. Although it is still in early access and has room for optimization, many players appreciate its artistic design and engaging gameplay despite the current performance hiccups. Overall, while the game shows promise, it requires further refinement to enhance the user experience.

    • “Much improved performance, for me.”
    • “I didn't notice any significant performance issues with the client itself, though, and the lushness and vibrancy of the setting shows through while being very kind on system requirements.”
    • “Although the game may yet not be fully developed/optimized, the pillars of exquisite attention to detail, user-friendly design, and mesmerizing art direction are already ever so prevalent.”
    • “While the performance should be much better, I think the current version runs as good or bad as any early access product you can gamble your money on.”
    • “It's incredibly buggy and unoptimized right now; there's a long server delay for just about every action, including combat or simply interacting with basic items.”
    • “The only complaint I have about the game so far is it suffers notable performance hiccups now that the servers are finally operational.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is described as quirky and situational, with players finding amusement in its bugs and the absurdity of permadeath leading to ghostly antics. While it lacks the classic wit of the Monkey Island series, it offers a blend of funny gimmicks and unexpected moments that enhance the overall experience. The game's charm lies in its ability to turn potentially frustrating glitches into humorous character-building opportunities.

    • “It's a funny sort of game - a little bit buggy, a little bit mysterious, and overall, very beautiful.”
    • “Permadeath has me hilariously cautious - after being hilariously reckless - but hey, now I have a ghost character to bother other players with.”
    • “If an otherwise potentially lethal glitch results in a funny bit of character building, that's a damn good sign.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some users accusing the developers of engaging in a cash grab despite initial promises, while others appreciate its departure from the typical microtransaction-heavy model prevalent in online games. Overall, there is a sense of disappointment regarding the game's potential and execution, with many feeling it fell short of expectations.

    • “Cash grab from a dev who promised a lot but didn't deliver almost anything.”
    • “I really had hopes for this game, but it seems that it was just a cash grab.”
    • “In a different world, I truly believe this game could have been the inception of a new genre of games, and helped to rescue the world of MMOs from the modern insanity of microtransactions and the checklist approach to maximizing gameplay.”
  • replayability
    5 mentions Positive Neutral Negative

    The game's replayability is highly inconsistent, with some users rating it as low as 2/10 due to a lack of direction, while others appreciate the varied experiences in each playthrough, suggesting a more favorable replay value. Overall, opinions are divided, indicating that while some find it engaging enough for multiple sessions, others feel it falls short.

    • “In my opinion, $30 is reasonable given the considerable amount, quality, and replayability of content that the game has provided so far.”
    • “The replay value of each outing is really fantastic, as each stroll I took through the same area turned out slightly different.”
    • “The game lacks direction and replayability.”
    • “Replayability: 2/10”
    • “Hopefully the devs make it into a more playable game!”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is praised for its innovative mechanics and unique design, contributing to a relaxing and atmospheric experience. Reviewers highlight the spectacular artwork and the intriguing world, suggesting that these elements enhance the overall character progression and exploration.

    • “I do love the character design; it really revolutionizes the failing online RPG realm.”
    • “Very relaxing and atmospheric, with really interesting character design mechanics and a beautiful, mysterious world to step into.”
    • “I'm leaving a recommendation based on the merits I know are already there - spectacular artwork, an interesting and fresh world to explore, and a pretty unique character development system.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “While the character design is visually appealing, the actual development of the characters is disappointing and uninspired.”
    • “I expected more depth in character development; it feels like a missed opportunity to create engaging narratives.”
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16h Median play time
70h Average play time
6-89h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

Book of Travels is a open world role playing game with fantasy theme.

Book of Travels is available on PC, Mac OS, Windows and Linux.

On average players spend around 70 hours playing Book of Travels.

Book of Travels was released on October 11, 2021.

Book of Travels was developed by Might and Delight.

Book of Travels has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Book of Travels is a single player game with multiplayer and local co-op support.

Similar games include Swords 'n Magic and Stuff, Mirthwood, Kynseed, Project: Gorgon, Pantheon: Rise of the Fallen and others.