Pangeon
- March 29, 2020
- Vegetable Games
"Pangeon" is a single-player roguelike game inspired by classic dungeon crawlers, where you must kill all monsters in a dungeon to save the Earth from destruction. The game features 8 levels with varying enemies and loot, and offers 10 different weapons to use, from daggers to magic staffs. The experience is fun but short, providing a mix of many roguelike games in one.
Reviews
- The game has a charming aesthetic with well-done sprites and enjoyable music.
- It's a fun little dungeon crawler that can provide a couple of hours of entertainment.
- The Arena mode allows for additional gameplay and character leveling.
- The game is very short, with only 8 levels and little replay value.
- Combat mechanics are unbalanced and hit detection can be inconsistent.
- There is a lack of content and variety, making it feel incomplete or like a demo.
- graphics6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The graphics are characterized by a charming simplicity, featuring low-poly assets and pixelated designs that many players find appealing. However, some elements, like the triple staff in arena mode, lack visual representation and functionality, which detracts from the overall experience.
“I picked this up because I liked the aesthetic of low-poly assets and pixelated graphics.”
“The simplicity is cool; I like the gearing, the sprites, and the graphics are kind of cool.”
“The triple staff (purchasable in arena mode) has no graphic and no attack.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is generally praised for complementing the gameplay and enhancing the overall experience, with many finding it amazing. However, some users expressed frustration over the inability to turn off the repetitive heartbeat loop and the lack of control customization options.
“All the monsters are super adorable and the music is amazing.”
“At least the music went well with the gameplay.”
“The music really enhances the overall experience of the game.”
“For a couple of examples, you can't turn off the music, which is just a 4-second heartbeat loop, and they don't even tell you the controls, let alone allow you to rebind them.”
“The music is repetitive and becomes annoying after a short while.”
“While the music fits the gameplay, it lacks variety and quickly becomes forgettable.”
- gameplay5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The gameplay is characterized by easy-to-understand mechanics, but it suffers from predictability in monster encounters and combat, as well as issues with RNG that can disrupt the experience. While the music complements the gameplay well, these mechanical shortcomings detract from overall enjoyment.
“The music complements the gameplay beautifully.”
“The game mechanics are pretty easy to understand quickly.”
“The mechanics are the main issue, overshadowing the game's length and the predictability of monsters and combat.”
“The chief problem isn't the game's length, the utter predictability of monsters and combat, nor even the tendency of RNG to completely mess up a run-through, but rather the mechanics.”
“The chief problem isn't the game's length, the utter predictability of monsters and combat, nor even the tendency of RNG to completely mess up a run-through, but rather the mechanics.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the repetitive tasks required after dying at a boss, such as gathering resources, re-slotting items, and managing inventory. This process can take several minutes, detracting from the overall enjoyment and flow of gameplay.
“What kills it for me is that when you die at a boss, you start again at the beginning of that dungeon, but then you have to run around, harvest gold, pick locks, gather potions, re-slot them all in your hot bar, buy armor and individually drag each piece onto your build, etc. So once you master the map on the way to the boss, each time you die there's like a 5-minute tedious re-setting up you have to do.”
“It is sooooooo tedious.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is criticized for its short length, with players completing it in just an hour and a half, leading to a consensus that it offers little to no replay value.
“It's just too short; I cleared the whole game in an hour and a half, and it has little to no replay value.”