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Pale Coins Game Cover

About Pale Coins

Pale Coins is a single player open world hack and slash game with fantasy and dark fantasy themes. It was developed by Lukas Irzl and was released on October 22, 2025. It received very positive reviews from players.

Pale Coins is an ARPG game with focus on combat and items, where the player is tasked to find the Champion's Coin. More Weapons = More Fun Find a variety of weapons - each with different types, movesets and skills - to slay your way through hordes of enemies and tough bosses. Make Friends along the Way Event though the world is a rough place, people of different camps may help you. Who know…

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Games Like Pale Coins

Looking for games like Pale Coins? Here are top open world hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Drova: Forsaken Kin, Mandragora: Whispers of the Witch Tree or Gedonia.

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Reviews

95%Audience ScoreBased on 183 reviews
story21 positive mentions
grinding8 negative mentions

  • Engaging and balanced combat system with satisfying boss fights and diverse build options.
  • Rich exploration and lore with a handcrafted world full of secrets, quests, and meaningful player choices.
  • Impressive depth in character customization, loot variety, and progression despite being developed by a solo developer.
  • Short overall game length with some quests and storylines feeling unfinished or abruptly ended.
  • Clunky interface and some awkward controls, including inventory management and lack of quality-of-life features.
  • Certain game areas locked or incomplete, leading to softlocks or inaccessible content that impact immersion.
  • story

    80 mentions Positive Neutral Negative
    26% positive mentions, 70% neutral mentions, 4% negative mentions

    The game's story is praised for its engaging, organic storytelling that fosters exploration and rewards discovery, with meaningful choices and branching quests enriching the RPG experience. While some find early quests repetitive or confusing, the overall narrative is considered deeper and better written than many modern RPGs, though a few plotlines feel unfinished or underdeveloped. The balance of a straightforward main quest with numerous side quests and lore creates a rewarding, though sometimes imperfect, classic RPG journey.

    • “First of all, I am not a fan of the RPG genre, but its storytelling is so awesome that it puts many modern RPGs to shame.”
    • “Rather than marking every objective on a map, the game allows players to uncover quests organically through conversations, environmental clues, and careful observation. This design philosophy fosters a sense of discovery that recalls older RPG traditions, where wandering off the main path often leads to unexpected treasures or hidden storylines.”
    • “The quests are well elaborated; in fact, the main one is really intriguing. The world is beautiful and makes you want to explore it entirely. The story is engaging and you can tell the hard work and love put into the game by the developer.”
    • “That said, once you reach the late game you start noticing systems and quest lines that look like they were planned but not fully implemented yet: you get a quest hook about rescuing a mage trapped in an astral/other plane, but there’s no follow-up to actually rescue him. Some NPCs look like placeholders for future quests or backgrounds (for example, the barbarian), but they never develop.”
    • “There are two major side quests I spent hours trying to figure out and couldn't.”
    • “The weakest part would be the quest design for me.”
  • gameplay

    26 mentions Positive Neutral Negative
    42% positive mentions, 46% neutral mentions, 12% negative mentions

    The gameplay offers a well-balanced mix of accessible yet tactically deep combat, engaging exploration, and customizable mechanics, supported by fun boss fights and varied challenges. Its simple RPG design is enhanced by hidden systems and smooth mechanics, providing an enjoyable experience of around 8-12 hours with potential for more through expansions and new modes. While generally polished, some pacing disruptions and minor clunkiness were noted, but overall it delivers a compelling and replayable gameplay loop.

    • “The experience stays well balanced across its mechanics and systems, which makes it easy to stay engaged.”
    • “Combat forms the mechanical backbone of the experience and strikes a balance between accessibility and tactical depth.”
    • “The combat is surprisingly fun, the music is great and the whole gameplay loop keeps you engaged.”
    • “Some encounters or dungeon mechanics can occasionally disrupt pacing.”
    • “The lore is pretty cool, the world is interesting, and the gameplay is pretty decent, though a bit clunky for me personally.”
    • “You'll get around 8 - 10 hours of gameplay, and you'll only be disappointed because you want more to play.”
  • graphics

    18 mentions Positive Neutral Negative
    72% positive mentions, 11% neutral mentions, 17% negative mentions

    The graphics in this game feature detailed, nostalgic pixel art that balances simplicity with modern clarity, evoking classic titles like Legend of Zelda and Diablo while running smoothly on low-spec systems. The art style is generally praised for its aesthetic appeal and atmospheric contribution to the dark fantasy world, though some inconsistencies in pixel quality are noted. Overall, the visuals are charming, functional, and enhance the immersive experience without overwhelming players.

    • “Visually, Pale Coins employs detailed pixel art that balances nostalgic aesthetics with modern clarity.”
    • “A beautiful game with brilliant pixel graphics, a nice story and easy to learn gameplay.”
    • “Basically a simplified pixel graphics Elder Scrolls.”
    • “It's a fun and easy game to get into and with its simple graphics it runs incredibly well on low spec systems and especially on the Steam Deck.”
    • “The graphics feel both simplistic and aesthetically pleasing as they do a good job of bringing the dark fantasy game world to life but still leaving room for your own imagination.”
  • replayability

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The game offers strong replayability, especially enhanced by New Game+ and varied character builds, skill trees, and bosses. While the achievements provide additional reasons to replay, some players find them less rewarding. Overall, the lore, world-building, and short main quest contribute to a high replay value, though improvements in random map generation could further enhance it.

    • “On top of that, the replay value is great, especially with New Game+ as a reason to jump back in.”
    • “New Game+ adds a lot more replayability than I would've thought.”
    • “There is a ton of replayability in this game and quite a few achievements to hunt for.”
    • “I hate the achievements (lots of replay with no replay value).”
    • “I think a bit more fleshing out of the random map generation would help replayability a bit, maybe some random chance encounters.”
    • “The game has a replayability factor that is almost forced upon the player.”
  • music

    11 mentions Positive Neutral Negative
    64% positive mentions, 9% neutral mentions, 27% negative mentions

    The music in the game is widely praised for its strong, atmospheric quality that enhances the overall mood and complements the art direction. It effectively supports exploration, heightens tension during battles, and creates an addictive and immersive listening experience. Overall, the soundtrack significantly contributes to the game's engaging and emotionally resonant atmosphere.

    • “I love the visuals and the sound/music has provided a nice atmosphere for each location and boss.”
    • “The art direction captures both the melancholy and beauty of Grenmark, while the subdued yet atmospheric soundtrack supports exploration and heightens tension during key battles.”
    • “The soundtrack is a peak atm.”
    • “The music is especially strong and adds a lot to the overall mood.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is seen as both a necessary and tedious aspect, with progression often feeling slow and requiring significant effort, especially in managing resources like gold. While some players appreciate the option for voluntary grinding to ease story progression, others find the repetitive combat and slow advancement discouraging. Overall, the grinding experience may appeal to fans of classic RPGs but can feel tedious for those seeking faster-paced progress.

    • “Progression just feels way too damn slow and grindy.”
    • “Long story short, you get got if you spend all your gold early and it requires a lot of tedious work to get the gold you need after.”
    • “Well, game seemed okay at first, but it got real tedious real fast.”
  • atmosphere

    5 mentions Positive Neutral Negative
    80% positive mentions, 20% neutral mentions, 0% negative mentions

    The game's atmosphere is richly crafted, with unique and varied regional settings that encourage exploration. Its art direction beautifully blends melancholy and beauty, complemented by a subdued soundtrack that enhances both exploration and intense battles. Overall, the visuals and music work harmoniously to create a captivating and immersive experience.

    • “The setting feels unique, atmospheric, and makes you want to learn more about everything behind it.”
    • “Each region carries its own atmosphere and hidden rewards, reinforcing the game’s commitment to exploration-driven progression.”
    • “The art direction captures both the melancholy and beauty of Grenmark, while the subdued yet atmospheric soundtrack supports exploration and heightens tension during key battles.”
  • optimization

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    Optimization has improved with many performance issues addressed, but users still experience inconsistent lag and reduced performance, especially with FreeSync enabled on AMD hardware. Disabling adaptive sync via AMD software can mitigate some issues, though unexplained performance fluctuations persist despite ongoing developer fixes.

    • “Many performance issues mentioned in other reviews have been more or less fixed, but I find that when I have FreeSync on (AMD 7800X3D and AMD 7900XTX) performance is poor; fixed that by going into per-game settings in AMD Software: Adrenaline Edition and shutting off adaptive sync for this game.”
    • “I do not know why it decides to be a bit laggy from time to time or what influences it, as I should be able to easily run it, though performance shifts for no real reason between fully smooth and heavy lags - though the dev seems to be quite on top of fixing stuff.”
    • “Many performance issues mentioned in other reviews have been more or less fixed, but I find that when I have FreeSync on (AMD 7800x3d and AMD 7900xtx) performance is very poor; I fixed that by going into per-game settings in AMD software: Adrenaline Edition and shutting off adaptive sync for this game.”
    • “I do not know why it gets a bit laggy from time to time or what influences it, as I should be able to easily run it, though performance shifts for no real reason between fully smooth and heavy lags - though the developer seems to be quite on top of fixing stuff.”
    • “Something is wrong with the performance of this game.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is driven less by its central mystery and more by the smaller, personal stories that players encounter throughout the journey, adding meaningful depth to the narrative.

    • “The central mystery surrounding the champion’s coin serves as a narrative anchor, but much of the emotional depth comes from smaller stories encountered along the way.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game features a distinctly German style, reminiscent of the tone found in "Gothic I," blending dark and dry wit.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates excellent stability, running smoothly without issues, including on the Steam Deck.

    • “Awesome game so far, runs great on Steam Deck too!”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in the game is praised for being engaging and well-integrated, complementing the cool story, lore, and gameplay elements like pixel art and boss fights.

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Play Times

9h Median play time
8h Average play time
6-12h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Pale Coins is a open world hack and slash game with fantasy and dark fantasy themes. Common tags for Pale Coins include indie, exploration, pixel graphics, souls-like, difficult and others.

Pale Coins is available on PC, Steam Deck and Windows.

On average players spend around 8 hours playing Pale Coins.

Pale Coins was released on October 22, 2025.

Pale Coins was developed by Lukas Irzl.

Pale Coins has received very positive reviews from players. Most players liked Pale Coins for its story but disliked it for its grinding.

Pale Coins is a single player game.

Similar games include Drova: Forsaken Kin, Mandragora: Whispers of the Witch Tree, Gedonia, Sands of Aura, Secrets of Grindea and others.