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Pale Coins Game Cover

About Pale Coins

Pale Coins is a single player open world hack and slash game with fantasy and dark fantasy themes. It was developed by Lukas Irzl and was released on October 22, 2025. It received very positive reviews from players.

Pale Coins is an ARPG game with focus on combat and items, where the player is tasked to find the Champion's Coin. More Weapons = More Fun Find a variety of weapons - each with different types, movesets and skills - to slay your way through hordes of enemies and tough bosses. Make Friends along the Way Event though the world is a rough place, people of different camps may help you. Who know…

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Games Like Pale Coins

Looking for games like Pale Coins? Here are top open world hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Drova: Forsaken Kin, Mandragora: Whispers of the Witch Tree or Caves of Lore.

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Reviews

93%Audience ScoreBased on 211 reviews
story23 positive mentions
grinding9 negative mentions

  • Engaging and rewarding combat system with build variety and character customization that appeals to RPG and soulslike fans.
  • Rich exploration with diverse biomes, secrets, multiple quest paths, and satisfying loot system inspired by classic games like Gothic, Drova, and Zelda.
  • Strong value for price with continuous developer support, active community engagement, and impressive depth considering solo development.
  • Game length is relatively short and some areas, quests, and faction content feel unfinished or inaccessible, leaving players wanting more.
  • Certain quality of life and UI issues such as clunky controls, awkward inventory management, repetitive dialogue, and save system limitations.
  • Progression pacing and grind can be tedious early on, with some difficulty spikes and occasional unclear quest directions or softlocks.
  • story

    88 mentions Positive Neutral Negative
    26% positive mentions, 71% neutral mentions, 3% negative mentions

    The story receives mixed feedback, praised for its engaging narrative, meaningful player choices, and immersive world-building with well-designed quests and lore. However, some find it basic, occasionally clunky, and underdeveloped in parts, with certain questlines feeling incomplete or repetitive. Overall, it offers a moderately sized, enjoyable RPG experience with a focus on exploration and discovery rather than epic depth.

    • “The narrative unfolds gradually through environmental storytelling and NPC interactions rather than overt exposition.”
    • “Side quests branch in multiple directions, often offering choices that subtly affect outcomes or reveal different facets of the world’s lore.”
    • “The quests are well elaborated - in fact the main one is really intriguing - the world is beautiful and makes you want to explore it entirely.”
    • “The story is basic and not particularly well told.”
    • “That said, once you reach the late game you start noticing systems and quest lines that look like they were planned but not fully implemented yet: you get a quest hook about rescuing a mage trapped in an astral/other plane, but there’s no follow-up to actually rescue him; some NPCs look like placeholders for future quests or backgrounds (for example, the barbarian), but they never develop.”
    • “I had basically just joined a faction and was expecting new quests and areas, more development with bandits vs king, something with the baron and erstadt, the mage tower, the icefall cave melting, etc. but instead I casually returned to a place I missed before, beat the boss, and was promptly teleported to the ending zone.”
  • gameplay

    26 mentions Positive Neutral Negative
    42% positive mentions, 58% neutral mentions, 0% negative mentions

    The gameplay offers a well-balanced mix of accessible yet tactically deep combat, engaging boss fights with unique mechanics, and a strong emphasis on exploration and customization. It combines classic RPG elements with platforming challenges and encourages risk-taking without harsh penalties. While some pacing issues arise from certain encounters, the overall experience is fun, immersive, and leaves players wanting more.

    • “The experience stays well balanced across its mechanics and systems, which makes it easy to stay engaged.”
    • “Combat forms the mechanical backbone of the experience and strikes a balance between accessibility and tactical depth.”
    • “The combat is surprisingly fun, the music is great and the whole gameplay loop keeps you engaged.”
  • graphics

    21 mentions Positive Neutral Negative
    76% positive mentions, 10% neutral mentions, 14% negative mentions

    The graphics feature charming and detailed 2D pixel art that balances nostalgic, retro aesthetics with modern clarity, offering a visually pleasing and atmospheric dark fantasy world. While the art style is generally well-received for its variety and appeal, some inconsistencies in quality are noted, but overall it enhances the game's accessible, engaging experience and runs smoothly on low-spec systems.

    • “Pixel art style is excellent and there is a ton of variety in the locations, enemies, and NPCs.”
    • “Visually, Pale Coins employs detailed pixel art that balances nostalgic aesthetics with modern clarity.”
    • “Basically a simplified pixel graphics Elder Scrolls.”
    • “The graphics feel both simplistic and aesthetically pleasing as they do a good job of bringing the dark fantasy game world to life but still leaving room for your own imagination.”
    • “The lore and world building is pretty good, again somewhat simplistic like the graphics but it also helps the replayability this way I think.”
  • music

    12 mentions Positive Neutral Negative
    67% positive mentions, 8% neutral mentions, 25% negative mentions

    The music in the game is widely praised for its strong, atmospheric quality that enhances the mood, exploration, and key battles. It effectively complements the art direction and overall ambiance, providing a memorable and immersive auditory experience. Many users find the soundtrack addictive and a significant contributor to the game's engaging and beautiful atmosphere.

    • “The music is especially strong and adds a lot to the overall mood.”
    • “I love the visuals and the sound/music has provided a nice atmosphere for each location and boss.”
    • “The art direction captures both the melancholy and beauty of Grenmark, while the subdued yet atmospheric soundtrack supports exploration and heightens tension during key battles.”
    • “The soundtrack is a peak atm.”
    • “The soundtrack and the desolate feel, the game is simple, yet hard, well designed, gorgeous style, well priced and the dev responds pretty quickly on Discord.”
  • replayability

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The game offers strong replayability, enhanced by features like New Game+, varied character builds, skill trees, and multiple bosses. While the lore and world-building add to the experience, some users suggest improvements like more dynamic map generation to further boost replay value. Overall, the game’s design encourages repeated playthroughs, with numerous achievements and a relatively short main quest supporting extended engagement.

    • “On top of that, the replay value is great, especially with New Game+ as a reason to jump back in.”
    • “New Game+ adds a lot more replayability than I would've thought.”
    • “There is a ton of replayability in this game and quite a few achievements to hunt for.”
    • “I hate the achievements (lots of replay with no replay value).”
    • “I think a bit more fleshing out of the random map generation would help replayability a bit, maybe some random chance encounters.”
    • “The game has a replayability factor that is almost forced upon the player.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as slow and tedious, with progression feeling overly drawn out and certain combat mechanics contributing to the monotony. While some players appreciate optional grinding as a way to ease progression, many find the repetitive combat and resource management frustrating. Overall, grinding may detract from the experience for those seeking a more dynamic pace.

    • “Combat is tedious and boring.”
    • “Progression just feels way too damn slow and grindy.”
    • “Long story short, you get got if you spend all your gold early and it requires a lot of tedious work to get the gold you need after.”
  • atmosphere

    5 mentions Positive Neutral Negative
    80% positive mentions, 20% neutral mentions, 0% negative mentions

    The game’s atmosphere is praised for its unique and immersive setting, with distinct regional vibes that encourage exploration. Its art direction and soundtrack effectively blend melancholy and beauty, enhancing both peaceful exploration and intense battles. Overall, visuals and music work together to create a compelling and emotionally engaging experience.

    • “The setting feels unique, atmospheric, and makes you want to learn more about everything behind it.”
    • “Each region carries its own atmosphere and hidden rewards, reinforcing the game’s commitment to exploration-driven progression.”
    • “The art direction captures both the melancholy and beauty of Grenmark, while the subdued yet atmospheric soundtrack supports exploration and heightens tension during key battles.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    Optimization has improved with several performance issues addressed, but users still experience inconsistent lag and poor performance when using FreeSync, particularly on AMD hardware. Disabling adaptive sync in AMD software can alleviate some of these problems, though occasional unexplained performance drops persist. The developers appear to be actively working on fixes.

    • “Many performance issues mentioned in other reviews have been more or less fixed. However, with FreeSync on (AMD 7800X3D and AMD 7900XTX), performance is poor; I fixed this by going into per-game settings in AMD Software: Adrenalin Edition and turning off adaptive sync for this game.”
    • “I do not know why the game is sometimes laggy, as I should be able to run it easily. Performance shifts unpredictably between smooth and heavy lag, but the developers seem to be actively fixing issues.”
    • “Many performance issues mentioned in other reviews have been more or less fixed. However, with FreeSync on (AMD 7800X3D and AMD 7900XTX), performance is poor; I fixed this by going into per-game settings in AMD Software: Adrenalin Edition and turning off adaptive sync for this game.”
    • “Many performance issues mentioned in other reviews have been more or less fixed, but I find that when I have FreeSync on (AMD 7800X3D and AMD 7900XTX), performance is very poor; I fixed that by going into per-game settings in AMD Software: Adrenaline Edition and shutting off adaptive sync for this game.”
    • “I do not know why it decides to be a bit laggy from time to time or what influences it, as I should be able to easily run it, though performance shifts for no real reason between fully smooth and heavy lags - though the dev seems to be quite on top of fixing stuff.”
    • “Something is wrong with the performance of this game.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is driven more by the smaller, personal stories experienced throughout the journey than by the central mystery of the champion’s coin, which acts mainly as a narrative framework.

    • “The central mystery surrounding the champion’s coin serves as a narrative anchor, but much of the emotional depth comes from smaller stories encountered along the way.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is characterized by a distinctly German style, reminiscent of the tone found in the "Gothic I" game, offering a dry and subtle comedic experience.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates excellent stability, running smoothly without issues, including on the Steam Deck.

    • “Awesome game so far, runs great on Steam Deck too!”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in the game is praised for being engaging and well-integrated, complementing the pixel art, boss fights, story, and loot system to create a satisfying experience.

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Play Times

9h Median play time
8h Average play time
6-12h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Pale Coins is a open world hack and slash game with fantasy and dark fantasy themes. Common tags for Pale Coins include indie, exploration, pixel graphics, souls-like, difficult and others.

Pale Coins is available on PC, Steam Deck and Windows.

On average players spend around 8 hours playing Pale Coins.

Pale Coins was released on October 22, 2025.

Pale Coins was developed by Lukas Irzl.

Pale Coins has received very positive reviews from players. Most players liked Pale Coins for its story but disliked it for its grinding.

Pale Coins is a single player game.

Similar games include Drova: Forsaken Kin, Mandragora: Whispers of the Witch Tree, Caves of Lore, Alaloth: Champions of The Four Kingdoms, Gedonia and others.