Shadow Warrior Game Cover
Shadow Warrior on PS4 is a brilliant homage to what make the 90's video gaming world so entertaining!
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"Shadow Warrior" is a fast-paced first-person shooter that follows the story of Lo Wang, a former corporate assassin on a quest for redemption. Using an array of weapons, from swords to high-powered firearms, players must battle through hordes of demons and explore a vibrant, Asian-inspired world. With its irreverent humor and intense combat, "Shadow Warrior" offers a unique and exciting gaming experience.

  • Mac OS
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

94%
Audience ScoreBased on 7,865 reviews
story1,121 positive mentions
grinding126 negative mentions
  • story2,432 mentions

    The story in "Shadow Warrior" is a surprising highlight, blending humor with a surprisingly engaging narrative that unfolds as players progress through the game. While it starts off with a light-hearted tone filled with one-liners and clichés, it evolves into a more serious and emotional tale, particularly towards the end, showcasing character development and deeper themes. Despite some criticisms regarding its predictability and occasional convoluted elements, many players found the story enjoyable and a compelling reason to continue playing.

    • “The story of the game keeps wanting you to play more to reveal the details.”
    • “The witty dialogue and interesting plot twists keep you invested in the game.”
    • “The story is surprisingly great (because apparently no one plays this game for story).”
    • “The story is paper thin, but the interaction between Lo Wang and Hoji is great, and they really stick the landing with the ending of their character arcs.”
    • “The story feels thin and doesn’t provide much depth or engagement.”
    • “Despite its moments of fun combat and visual appeal, the repetitive gameplay, lackluster story, and old-school design leave much to be desired.”
  • humor1,649 mentions

    The humor in "Shadow Warrior" is a mix of crude, juvenile jokes and clever one-liners, often delivered by the protagonist, Lo Wang, and his demon sidekick, Hoji. While some players appreciate the nostalgic, over-the-top humor reminiscent of classic titles like Duke Nukem, others find it hit-or-miss, with certain jokes feeling outdated or forced. Overall, the game balances its comedic elements with engaging gameplay and a surprisingly deep story, making it a fun experience for fans of action-packed, humorous shooters.

    • “If you are a fan of the humor of the original Shadow Warrior and Duke Nukem games, then this game is a no-brainer.”
    • “The dialogue is funny and the combat seems cool until about the ten-hour mark.”
    • “The humor throughout made the rather somber story feel less disconnected.”
    • “Ugly, consistently unfunny, and somehow manages to make shooting guns and swinging swords feel unsatisfying; what an accomplishment.”
    • “The problem is, while the gameplay is fun, the writing is cringy, unfunny, childish, and also, weirdly dissonant - just after hearing a joke about condoms in teenagers' purses, for example, there'll be an emotional scene with a character sacrificing themselves.”
    • “Cringey humor; it's not funny, it's not parody, it's just bad.”
  • gameplay1,642 mentions

    The gameplay of "Shadow Warrior" is characterized by its fast-paced, action-packed combat that seamlessly blends first-person shooting with satisfying melee mechanics, particularly the katana. While many players appreciate the engaging combat and variety of weapons, some criticize the repetitive nature of enemy encounters and level design, which can detract from the overall experience. Despite these drawbacks, the game is praised for its humor, vibrant graphics, and the nostalgic feel of classic shooters, making it a fun choice for fans of the genre.

    • “The gameplay is amazing, has many secrets to find and is interesting.”
    • “The gameplay in Shadow Warrior is fast-paced and action-packed, with a focus on fluid combat mechanics and satisfying weapon feedback.”
    • “The core gameplay is fun and fast-paced.”
    • “Enemies and the gameplay are very repetitive.”
    • “One of the game’s major drawbacks is its repetitive nature.”
    • “Despite its moments of fun combat and visual appeal, the repetitive gameplay, lackluster story, and old-school design leave much to be desired.”
  • graphics1,172 mentions

    The graphics of "Shadow Warrior" have received a mixed but generally positive reception. Many players praise the game's vibrant art style, detailed environments, and impressive lighting effects, noting that the visuals hold up well even years after its release. However, some critiques highlight that certain character models and textures appear dated, and there are occasional performance issues, particularly in graphically intensive scenes. Overall, the game is recognized for its beautiful graphics that enhance the immersive experience, despite some minor flaws.

    • “The graphics are beautiful and to the point, the combat is fluid, engaging and entertaining, the story is okay and the upgrading is one of the better systems.”
    • “The graphics are stunning when set to max and the soundtrack fits the game perfectly.”
    • “The graphics are absolutely stunning, every moment I was staring in wonder whenever I could.”
    • “Unfortunately, despite its updated graphics and new gameplay mechanics, the game falls short in several areas, making it a mediocre experience overall.”
    • “The game's graphics, while updated from the original, are also underwhelming.”
    • “The graphics are rough even for 2013 standards, and you can clearly see this is a AA game at best.”
  • music344 mentions

    The music in the game has received a mixed reception, with many praising its ability to enhance the atmosphere and complement gameplay, particularly during combat sequences. While some players found the soundtrack to be memorable and fitting, others described it as generic or repetitive, with a few noting that certain tracks stood out as exceptional. Overall, the soundtrack is generally regarded as a strong aspect of the game, contributing positively to the overall experience despite some criticisms of its variety and memorability.

    • “The game's soundtrack complements the action perfectly, enhancing the intensity of combat encounters and providing a sense of atmosphere to the game world.”
    • “The soundtrack is excellent - worth shelling out for the special edition.”
    • “The music is extraordinary, the soundtrack is breathtaking and overall the game was worth every euro I spent on it.”
    • “The only complaints I have are that it does drag on a bit too long, especially if you're going for all secrets like I was, and the music is repetitive and boring.”
    • “The music is nothing special – just more generic stuff which is a real shame.”
    • “For well over half the game, there is no ambient music other than the same few loops, over and over and over and over.”
  • grinding131 mentions

    The grinding aspect of the game is frequently criticized for becoming tedious and repetitive, particularly in the later stages where enemies are described as "bullet sponges" and boss fights drag on excessively. Players report that the combat, while initially enjoyable, loses its appeal due to monotonous tasks and lengthy encounters, leading to a sense of exhaustion rather than challenge. Overall, while some find enjoyment in the gameplay, many agree that the grind can detract significantly from the overall experience.

    • “You'll need a second life for grinding.”
    • “No grinding.”
    • “No farming/hunting/building IKEA furniture whatsoever, just plain action, secret areas, and I must mention that katana!”
    • “Just when you think one of the pain-killer wannabe fights are done, the game spawns in another 10 trolls with a shaman or some nonsense like that and it's just tedious.”
    • “This entire process becomes increasingly tedious as you progress in the game and the quantity of combat against special enemies increases exponentially, turning your initially enjoyable and well-paced experience into possibly an exhaustive and endless hell.”
    • “The bosses are especially tedious, but overall it's worth a play-through.”
  • optimization123 mentions

    The optimization of the game is a mixed bag, with many players reporting solid performance and smooth gameplay on various hardware setups, while others experience significant issues such as screen tearing, stuttering, and inconsistent frame rates, particularly in graphically intense scenarios. Some users noted that the game runs well even on older systems, but others found it poorly optimized in certain areas, leading to performance drops and bugs. Overall, while there are commendable aspects of optimization, particularly after patches, many players still encounter frustrating technical issues that detract from the experience.

    • “The engine it uses has some of the most amazing optimization I have ever seen in any game, running at a smooth 60 FPS at high resolutions with even lesser hardware than the top end today, and completely free of any stuttering whatsoever.”
    • “It's well optimized, the controls are solid, and the banter between Wang and Hoji is fantastic.”
    • “Beautiful graphics which are well optimized for the PC makes this game a buttery smooth gory kill ride which feels modern while retaining some old school FPS aspects.”
    • “The game is literally ruined by the massive screen tearing at very high frame rates and no other performance issues.”
    • “I would love to love this game but with all the performance issues (flickering screen with vsync enabled, random unstable framerate drops) I just can't stay immersed enough to have fun.”
    • “The biggest problem is optimization, so if you don't have top PC hardware — beware!”
  • replayability107 mentions

    The replayability of Shadow Warrior is generally viewed as moderate, with some players appreciating the new game plus option, various difficulty levels, and the presence of collectibles and secrets that encourage exploration. However, many reviewers note that the game's linear structure and lack of significant content beyond the initial playthrough limit its overall replay value, leading to mixed feelings about returning to the game after completion. Overall, while there are elements that can enhance replayability, such as achievements and survival modes, the consensus suggests it may not be compelling enough for repeated playthroughs for all players.

    • “The replayability is there, which proves how fun the game feels and plays.”
    • “It's very replayable with the challenging achievements and survival mode.”
    • “The alternate game modes allow for a great deal of replayability.”
    • “The replay value is quite minimal and I'm not planning on touching this again after completion.”
    • “Replayability is nonexistent, unless you want to go back to find all the secrets.”
    • “There is little to no replay value as far as I can tell.”
  • emotional89 mentions

    The emotional aspect of the game is notably mixed, with many players expressing surprise at the depth and impact of the story, which evolves from comedic beginnings to heartfelt and touching moments, particularly towards the end. While some found the writing cringeworthy and lacking emotional investment, others praised the character development and the ability to evoke genuine feelings, including tears during pivotal scenes. Overall, the game balances humor and emotional storytelling, creating an engaging experience that resonates with players despite some inconsistencies in execution.

    • “Honestly, I was really surprised by how emotional the story gets by the end of it, not to mention since most of the story is really comedic with plenty of funny moments.”
    • “By the end of the game, I truly felt that you, the player, and the protagonist went through an arduous, heart-wrenching, happy, sad, tragic, hopeful, glorious journey.”
    • “The story is original, emotional, powerfully told, and truly draws you into the game, leaving you wanting to continue on to find out what happens next.”
    • “Hour ten is when the writing shines, and by that I mean the game overstays its welcome while trying to wrap up its overwritten, boring story with nothing new to offer.”
    • “Everything else, from the standard boring storyline that only progresses after being locked in a dungeon with waves and waves of minibosses for countless hours, to the glitchy weapons that won't reload at really bad times, is an issue that supposedly was fixed.”
    • “Plus, there's just a boring story.”
  • atmosphere75 mentions

    The atmosphere in these games is often highlighted as a key strength, with many reviewers praising the immersive environments, vibrant art styles, and effective use of lighting and sound design. While some games successfully create a unique and engaging atmosphere that enhances gameplay, others struggle with repetitive soundtracks or inconsistent emotional tones. Overall, the combination of stunning visuals, thematic settings, and well-crafted audio contributes significantly to the players' experiences, drawing them into the game worlds.

    • “The game's vibrant art style and atmospheric lighting contribute to its immersive world, creating a visually stunning experience for players.”
    • “The atmosphere is outstanding, the gameplay is even more.”
    • “The sound design is also excellent, with well done voice acting, ambient sounds, gun sounds, katana sounds and a superb soundtrack which help set the atmosphere.”
    • “The game's sound design is also subpar, with forgettable tracks that fail to add to the game's atmosphere.”
    • “The atmosphere in emotion is inconsistent and I figured it would be a more action-comedy type game, but unfortunately a lot of the humor's gone from the original and it's taken a little more of a somewhat serious tone.”
    • “While I am a guy who is very passionate about atmosphere, immersion, and soundtrack, gameplay is vital for me to enjoy a game.”
  • stability65 mentions

    The game's stability is a mixed bag, with many players reporting occasional bugs and glitches, particularly during specific boss fights and certain gameplay mechanics like dashing. While some users experienced no crashes or freezes, others noted significant issues such as game-breaking glitches and performance drops, especially in later acts. Overall, the game runs well for many, but its stability can be inconsistent, leading to a varied experience among players.

    • “Runs great on a 4770k @4.4ghz with a gtx 1080 at 1440p 60fps.”
    • “Smooth, bug free gameplay, beautiful visuals and a nice long campaign with an interesting narrative.”
    • “Great game, not the average shooter, looks great, runs great, feels great.”
    • “Honestly it is a nice game, but it is full of glitches and bugs.”
    • “The second act also lacks polish: the game's worst bugs and glitches rear their ugly heads here, and you will start to notice that Lo Wang seems to have a penchant for dying by dashing off the top of stairs, which will never not be annoying.”
    • “I've been replaying one fight for the 6th time now all because of a bug in the katana hit sequence; it simply freezes and I cannot do anything, I can't hit with the katana, I can't change weapons, I can't throw shurikens, etc. The only option is to wait until you get killed and start all over again.”
  • character development28 mentions

    Character development in the game is a mixed bag; while some players appreciate the depth and evolution of characters like Lo Wang and Hoji, others criticize it as limited or inconsistent, particularly in the context of friendships and motivations. The game features a blend of humorous and serious moments, with some players noting that character arcs can feel abrupt or underdeveloped. Overall, while there are standout moments of character growth, many feel that the game prioritizes action over deeper narrative exploration.

    • “The story of the game is amazing, and Hoji is such a great character, drawing similarities to the likes of Deadpool in his humor. I found myself crying at the end of the game when he sacrifices himself because of how much the game focuses on his character development.”
    • “The relationship between Lo Wang and Hoji is so good, and it shows both of their character developments at the end of the game when Hoji sacrifices himself, and Lo Wang shows genuine sadness at the death of his friend.”
    • “Lo Wang, the protagonist, throughout the game undergoes pretty evident character development, going from a brat and dumb to a pro and awesome.”
    • “I feel that the character development is somewhat limited.”
    • “While it can become repetitive and has limited character development, the overall experience is highly enjoyable.”
    • “Even if it is a remake of an older game, they could have done a little better on the character development, mostly about the friendship bonding which is barely mentioned until all of a sudden is the most important thing in the world.”
  • monetization7 mentions

    The monetization aspect of the game is generally viewed positively, as it avoids aggressive microtransactions and DLC, focusing instead on a single-player experience without unnecessary multiplayer elements. However, some players note the presence of in-game advertisements for the developers' other titles, which can detract from immersion. Overall, the game is appreciated for its authenticity and lack of greedy monetization practices.

    • “Neither a COD clone nor tarnished by greedy microtransactions, Shadow Warrior is an authentic old-school shooter brought to the then modern age.”
    • “Microtransactions for a good cause.”
    • “It is a magnificent single-player experience that does not try to squeeze in multiplayer where it is unnecessary and does not try to squeeze in ridiculous microtransactions or even DLC.”
    • “With repeated use of posters reminding you of the developers' other games, it feels less like an easter egg and more like an in-game advertisement.”
    • “☐ microtransactions for a good cause 😈”
    • “It is a magnificent single-player experience that does not try to squeeze in ridiculous microtransactions or even DLC.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
13hAverage play time
12hMain story
36hCompletionist
8-15hSpent by most gamers
*Based on 34 analyzed playthroughs

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