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Our way down Game Cover

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Our way down is a single player role playing game with a horror theme. It was developed by Basim Aziz and was released on March 31, 2022. It received overwhelmingly positive reviews from players.

Alagossa decides to go for a walk in the early morning dark. Her walk takes her through an underpass. Deep in the tunnel, the lights go out. Alagossa attempts to exit the tunnel but, finds herself on a dark, narrow plateau instead. Alone, you would probably die here. But, there is another here with you, sharing the same problem as you. Perhaps together, you can find a way out. GAMEPLAY: - W a l k…

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96%
Audience ScoreBased on 182 reviews
story25 positive mentions
grinding2 negative mentions

  • The game features a captivating story and strong character dynamics, particularly between Alagossa and Hector, which keeps players engaged.
  • The art style and atmosphere are well-crafted, creating a unique and eerie experience that enhances the storytelling.
  • Despite its short length, the game effectively builds suspense and intrigue, leaving players wanting more and eager for potential sequels.
  • The gameplay is limited, primarily consisting of walking and reading text, which may not appeal to players looking for more interactive elements.
  • The game is very short, with many players feeling it ends abruptly and lacks sufficient content to fully explore its intriguing concepts.
  • Some players found the visuals and environments to be bland and empty, detracting from the overall experience.
  • story
    70 mentions Positive Neutral Negative

    The game's story is described as intriguing and atmospheric, with a mix of suspense and horror elements that engage players, though many express a desire for more depth and character backstory. While some find the narrative simple and short, it effectively encourages exploration and maintains interest, leaving players wanting a continuation. Overall, the storytelling is praised for its potential, despite some limitations in character development and plot complexity.

    • “Between the art style, choice/style of music, and story, you have created a truly enthralling atmosphere to explore and learn about.”
    • “The story and the gameplay meshed really well together, and I ended up enjoying what I could find out and wanting to know more.”
    • “Short but worth the storyline; a little heartbreaking, but it should be made longer. Other than that, it is worthwhile!”
    • “Having only two main characters gives this game's writing a problem very similar to the RPG Maker game 'Changed', where there's very limited storytelling potential because there's only two characters, and only one of those characters has any actual insight into where you are.”
    • “My only complaint is that there is not much of a backstory to the characters.”
    • “The story is okay, but I did wish there was more.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is largely criticized for being simplistic and repetitive, primarily involving basic walking and interaction mechanics typical of RPG Maker titles. While some players appreciate the atmospheric elements and character development, many find the overall experience lacking in depth, with exploration and lore being the main draws rather than engaging gameplay mechanics.

    • “The game is good; I recommend playing this if you love the atmosphere I mentioned and you like more simple mechanics.”
    • “The story and the gameplay meshed really well together, and I ended up enjoying what I could find out and wanting to know more.”
    • “There's not much by way of gameplay; it really is an exploration and lore-uncovery driven experience, but it's really well made and totally worth playing!”
    • “Instead, they could only work out how to do basic rudimentary walking around/adventure gameplay with a bunch of crappy, badly written e-book/visual novel text.”
    • “Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
    • “That being said, I found the gameplay to be boring and repetitive.”
  • music
    15 mentions Positive Neutral Negative

    The game's music aspect has received mixed feedback, with some players appreciating the absence of background music for its contribution to an unsettling atmosphere, while others feel that the lack of a soundtrack detracts from the overall experience. Many users noted that the minimal sound design, consisting mainly of sound effects, effectively enhances immersion, though some expressed a desire for more musical elements to enrich the gameplay. Overall, the absence of music is seen as a double-edged sword, with some praising it as a stylistic choice and others lamenting the missed opportunity for a more engaging auditory experience.

    • “Between the art style, choice/style of music, and story, you have created a truly enthralling atmosphere to explore and learn about.”
    • “I was immersed a lot of the time, and the absence of music, with only sound effects present, actually worked in its favor, creating an unsettling and eerie feel.”
    • “The atmosphere was good even without any sort of background music or background noise.”
    • “The game is extremely short, has no music, basically no sound whatsoever, and makes no sense.”
    • “Only real complaint I have was the lack of music, but that's pretty easily ignorable.”
    • “Music is essentially moot since there isn't much of any soundtrack throughout the game.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is praised for its enthralling blend of art style, music, and storytelling, creating a sense of suspense and loneliness that enhances the exploration experience. While some players appreciate the eerie ambiance and moments of anxiety, others feel the world lacks vibrancy and life, which diminishes the overall impact. Despite these critiques, the atmosphere remains a highlight for those who enjoy a more subdued, haunting environment.

    • “Between the art style, choice of music, and story, you have created a truly enthralling atmosphere to explore and learn about.”
    • “The way it builds up atmosphere is great!”
    • “It creates an eerie atmosphere, and the plot is intriguing enough to keep players interested.”
    • “The atmosphere passes a feeling of loneliness; I don't know how to explain it, but you know you are with a stranger in an area with almost no living beings. The first time I encountered the NPC in that grassy land was kind of a relief to know we weren't alone, but this feeling faded. Near the end, I saw a creature running when I was going to the teleporter, and I just got frustrated because I already knew that something went wrong the moment I heard the dialogue of the vent.”
    • “The world itself just doesn't really have much life to it, and I know it's not supposed to be a lively atmosphere, but many unsettling, creepy horror games are able to do the environment and setting justice. Why not this one?”
    • “The story is just okay, while it has a fairly decent suspense/horror atmosphere.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique art style and character designs, creating an engaging atmosphere. However, criticisms arise regarding the limitations of the RPG Maker engine, which affects fullscreen display and lacks modern graphics options, leading to a less favorable experience for dedicated gamers. Overall, while the character artwork is well-received, the environments are often described as basic and uninteresting.

    • “Between the art style, choice of music, and story, you have created a truly enthralling atmosphere to explore and learn about.”
    • “I really love Alagossa's design, and I also want to point out that I wish to eat this art style.”
    • “I love the artwork, the characters, and the story; definitely give it a play!”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “The extremely basic, barren visuals.”
  • emotional
    6 mentions Positive Neutral Negative

    Players report a strong emotional connection to the characters and storyline, often experiencing intense feelings such as suspense and heartbreak. The game's ability to evoke genuine emotional reactions, even in a short playtime, is frequently praised, making it a memorable and worthwhile experience.

    • “Congrats on getting me emotionally attached to characters in such a short time.”
    • “I am emotionally invested in Hektor :')”
    • “Short but worth the storyline; a little heartbreaking, but it should be made longer. Other than that, it is worthwhile!”
  • grinding
    2 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" highlight a mixed experience; some players find the repetitive clicking and text reading tedious, while others appreciate the immersive and engaging implementation that enhances gameplay.

    • “No obvious way forward; it appears you're meant to tediously click on everything to read the same text over and over – until you, presumably, stumble upon one that's different from the others?”
  • character development
    2 mentions Positive Neutral Negative

    Players have praised the character development, particularly highlighting Hector's impressive growth over the course of the game. The art and character designs also enhance emotional connections, making the characters more relatable and engaging throughout the gameplay experience.

    • “The art and character designs made me connect with the characters.”
    • “Throughout the game, Hector's character development really impressed me as I watched him grow as a character during my messy 32.6 hours of gameplay.”
  • humor
    2 mentions Positive Neutral Negative

    The game features a blend of humor that elicits genuine laughs, complemented by well-developed characters and engaging lore that encourages players to explore dialogues and trailers for deeper insights. Overall, the humor adds a delightful layer to the gameplay experience.

    • “The post-game extras were also very funny!”
    • “A short, good game with enough humor to provide a few good laughs, personalities that mix well, and some lore that makes me look over every dialogue and trailer enough to question the characters.”
  • stability
    1 mentions Positive Neutral Negative

    Players report that the game runs smoothly with minimal glitches, contributing to a stable gameplay experience. Overall, the stability of the game is positively highlighted, encouraging others to try it out.

    • “The gameplay is very smooth with little to no glitches that I noticed. Seriously, check out this game for yourself; it's free, and the creator is awesome and deserves all the support!”
    • “I experienced no crashes or major bugs during my playthrough, which made for a really enjoyable experience.”
    • “The game runs flawlessly on my device, providing a stable and immersive experience throughout.”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Our way down is a role playing game with horror theme.

Our way down is available on PC and Windows.

On average players spend around 6 hours playing Our way down.

Our way down was released on March 31, 2022.

Our way down was developed by Basim Aziz.

Our way down has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Our way down is a single player game.

Similar games include The Shattering, Kidnapped, The Mirror Lied, Ethel, THE DESCENT and others.