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Our way down is a single player role playing game with a horror theme. It was developed by Basim Aziz and was released on March 31, 2022. It received overwhelmingly positive reviews from players.

Alagossa decides to go for a walk in the early morning dark. Her walk takes her through an underpass. Deep in the tunnel, the lights go out. Alagossa attempts to exit the tunnel but, finds herself on a dark, narrow plateau instead. Alone, you would probably die here. But, there is another here with you, sharing the same problem as you. Perhaps together, you can find a way out. GAMEPLAY: - W a l k…

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95%
Audience ScoreBased on 173 reviews
story26 positive mentions
grinding2 negative mentions

  • Engaging and emotionally impactful story with well-written character dynamics, especially between Alagossa and Hector.
  • Atmospheric and suspenseful setting enhanced by minimalist sound design, creating an unnerving and immersive experience despite lack of background music.
  • The game is short and accessible, offering an intriguing narrative and exploration experience suitable for players who enjoy story-driven games and lore inspired by SCP.
  • Extremely short length and limited gameplay involving mostly walking and simple fetch quests, leaving players wanting more content and deeper lore.
  • Minimal interactivity and barren, repetitive environments with limited items to examine, causing exploration to sometimes feel dull and uninspired.
  • Some inconsistencies and lack of clarity in storytelling and character development, with occasional awkward writing and unexplained events that may confuse players.
  • story
    72 mentions Positive Neutral Negative

    The story in "Our Way Down" is praised for its intriguing atmosphere, suspenseful horror elements, and strong character dynamics, particularly between the two main characters. While it is short and somewhat simple, encouraging exploration and immersion, many players wish for more depth, backstory, and continuation, noting some narrative gaps and a somewhat abrupt ending. Overall, it is a compelling, story-driven indie game that effectively blends Lovecraftian influences with environmental storytelling.

    • “Between the art style, choice/style of music, and story, you had created a truly enthralling atmosphere to explore and learn about.”
    • “The story and the gameplay meshed really well together, and I ended up enjoying what I could find out and wanting to know more.”
    • “Short, simple, and effective; Our Way Down is a story that utilizes exploration and silence to its advantage to maintain anxiety and suspense.”
    • “Having only two main characters gives this game's writing a problem very similar to one with the RPG Maker game Changed, where there's very limited storytelling potential because there's only two characters, and only one of those characters has any actual insight into where you are.”
    • “Hector is the more interesting character of the two, but he doesn't get to do a lot at all since he's very quickly made blind in the story, so you're just left running around doing things for him while he vaguely guides you out of there without actually contributing much at all.”
    • “Very mild spoiler: I also didn't get the part with what happened with Hector mid-game; it felt like there was a skip in the storytelling.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is simple and straightforward, mostly involving basic exploration, walking, and interaction with minimal mechanics, which some find boring and repetitive. However, it effectively supports the story and atmosphere, encouraging exploration and lore discovery, making it enjoyable for players who appreciate narrative-driven experiences.

    • “The story and the gameplay meshed really well together, and I ended up enjoying what I could find out and wanting to know more.”
    • “There are lots of little nods to SCP in the gameplay, and it really made me explore the place looking for hints to what was going on the site.”
    • “While the game's description jokes about being a walking simulator, the game is able to keep you asking questions long enough to distract from the simple gameplay.”
    • “Instead, they could only work out how to do basic rudimentary walking-around/adventure gameplay with a bunch of poorly written e-book/visual novel text.”
    • “Like most RPG Maker shovelware and asset flips, the game features extremely low-quality copy-and-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
    • “That being said, I found the gameplay to be boring and repetitive.”
  • music
    14 mentions Positive Neutral Negative

    The game features little to no background music, which divided opinions: some found the absence of music enhanced the eerie and unsettling atmosphere, while others felt the lack of soundtrack was a missed opportunity to deepen immersion. Overall, the minimal use of music or soundtrack is a notable aspect, but not central to the experience.

    • “Between the art style, choice and style of music, and story, you had created a truly enthralling atmosphere to explore and learn about.”
    • “I was immersed a lot of the time, and the absence of music, with only sound effects present, actually worked in its favor, creating an unsettling and eerie feel.”
    • “Also, it's a great example of RPG Maker games done right, especially because it trashes on the default RMMV music.”
    • “The game is extremely short, has no music, basically no sound whatsoever, and makes no sense.”
    • “Also, the game could really use some background music to really add to the unnerving vibe.”
    • “Music is essentially moot since there isn't much of any soundtrack throughout the game.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game effectively creates an eerie and suspenseful atmosphere through its art style, music, and story, evoking feelings of loneliness and tension despite minimal background sounds. While some find the setting immersive and anxiety-inducing, others feel the world lacks life and could do more to enhance the horror environment. Overall, the atmosphere is praised for its mood and intrigue, especially for fans of simpler, suspense-driven experiences.

    • “Between the art style, choice and style of music, and story, you have created a truly enthralling atmosphere to explore and learn about.”
    • “Game sound and visual effects create moments of intense anxiety and suspense, which perfectly match the game's atmosphere.”
    • “It creates an eerie atmosphere, and the plot is intriguing enough to keep players interested.”
    • “The atmosphere conveys a feeling of loneliness; you feel like you're with a stranger in an area with almost no living beings. The first time I encountered the NPC in that grassy land was somewhat of a relief to know we aren't alone, but this feeling became overwhelming. Near the end, I saw a creature running when I was going to use the teleporter, and I got frustrated because I already knew something was wrong when I heard the vent dialogue.”
    • “The world itself just doesn't really have much life to it. I know it's not supposed to be a lively atmosphere, but many unsettling, creepy horror games manage to do justice to the environment and setting. Why not this one?”
    • “The story is just okay, while it has a fairly decent suspense/horror atmosphere.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's art style and character artwork are widely praised for creating an engaging atmosphere, though the environments are considered less interesting. However, the RPG Maker engine's limitations result in poor fullscreen display and lack of HD support, which may disappoint modern PC gamers. Overall, the graphics combine charm with noticeable technical shortcomings.

    • “Between the artstyle, choice/style of music, and story, you had created a truly enthralling atmosphere to explore and learn about.”
    • “I love the artwork, the characters and the story, definitely give it a play!”
    • “I liked the story, Miss Hector, the graphics/art style were great.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “The extremely basic, barren visuals.”
    • “-graphics-”
  • emotional
    6 mentions Positive Neutral Negative

    The game effectively creates strong emotional engagement, making players feel attached to characters and genuinely invested in the story. Its suspenseful and heartwarming narrative evokes intense feelings despite a lack of traditional chase or death scenarios, though some players wish the experience were longer.

    • “Congrats on getting me emotionally attached to characters in such a short time.”
    • “A very nice suspenseful thriller that made me feel like I was gonna die at any moment, but there were no actual chase scenes or chances of death.”
    • “Short but worthwhile story line, a little heartbreaking but it should be made longer.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game can feel tedious due to repetitive clicking and reading similar text, but its implementation adds to the immersion and overall enjoyment for some players.

    • “No obvious way forward; it appears you're meant to tediously click on everything to read the same text over and over – until you, presumably, stumble upon one that's different from the others?”
  • character development
    2 mentions Positive Neutral Negative

    Users praised the character development, highlighting how the art and character designs fostered a strong connection. Hector's growth throughout the game was particularly noted and appreciated over extended gameplay.

    • “The art and character designs made me connect with the characters.”
    • “Throughout the game, Hector's character development really impressed me as I watched him grow throughout my messy 32.6 hours of gameplay.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is light and effective, providing several good laughs through post-game extras and character interactions. The blend of personalities and lore adds an engaging charm that enhances the comedic experience.

    • “The post-game extras were also very funny.”
    • “Short good game with enough humor to have a few good laughs, personalities that seem to mix well, and some lore that made me look over every dialog and trailer enough to question the characters.”
  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates excellent stability, offering smooth gameplay with minimal to no noticeable glitches. Users appreciate its reliable performance, enhancing the overall experience.

    • “The gameplay is very smooth with little to no glitches (that I noticed). Seriously, check out this game for yourself; it's free and the creator is awesome and deserves all the support!”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Our way down is a role playing game with horror theme.

Our way down is available on PC and Windows.

On average players spend around 6 hours playing Our way down.

Our way down was released on March 31, 2022.

Our way down was developed by Basim Aziz.

Our way down has received overwhelmingly positive reviews from players. Most players liked Our way down for its story but disliked it for its gameplay.

Our way down is a single player game.

Similar games include Last Report, We Went Back, CONCLUSE, Marie's Room, Home and others.