A Girls Fabric Face
- January 2, 2017
- Stanislaw Truchowski
"A Girl's Fabric Face" is a surreal, atmospheric exploration game where players navigate a world made of fabric and cloth. The game features a unique art style and immersive environment, with minimalist puzzles and a focus on exploration and discovery. The story is open to interpretation, with players uncovering clues and crafting their own narrative as they journey through the game's mysterious world.
Reviews
- The game has a creepy atmosphere and effectively builds tension throughout the experience.
- Multiple endings and a unique paranormal recording mechanic add replay value and depth to the gameplay.
- For its low price, the game offers a decent horror experience with engaging story elements and some genuine scares.
- The game suffers from bugs and technical issues, including a lack of a save feature, which can lead to frustrating restarts.
- Some players found the gameplay to be linear and lacking in depth, with puzzles that felt simplistic or unintuitive.
- The story and dialogue can be confusing at times, and the voice acting may detract from the overall immersion.
- story45 mentions
- 42 % positive mentions
- 47 % neutral mentions
- 11 % negative mentions
The story of "A Girl's Fabric Face" is a mixed bag, with some players praising its intriguing premise and dark atmosphere, while others criticize its execution and clarity. Many appreciate the multiple endings and the psychological horror elements, though some find the narrative confusing or lacking depth. Overall, the game offers a compelling experience for those who enjoy story-driven horror, despite some inconsistencies in plot development.
“A girl's fabric face is a first-person psychological horror indie game, where you play the role of a girl investigating the death of four girls. I was flabbergasted to find out this was based on a true story; it was quite shocking and a nice addition. I loved the theme of this game following the eternal return.”
“The story was great, and I loved that there were four different endings to see.”
“Honestly, this is one of the better indie horror games that I played in quite some time. I really enjoyed the story and I loved the creepy atmosphere.”
“The story is mind-numbingly stupid, and it's all explained to you anyways in the last few minutes.”
“However, the story ultimately fell short.”
“The story didn't really grab me and there were a few other deficiencies that hold this one back.”
- gameplay33 mentions
- 21 % positive mentions
- 70 % neutral mentions
- 9 % negative mentions
The gameplay is characterized by a mix of exploration, item collection, and a unique camera mechanic that captures paranormal activity, though it is often limited to a small area and relatively short playtime. While the mechanics are generally intuitive and engaging, some players noted bugs that can disrupt progress, and the gameplay primarily consists of fetch quests. Overall, the experience is enhanced by atmospheric elements and interesting endings, despite some criticisms regarding the depth of the story and certain gameplay mechanics.
“I especially like the fact that the area is relatively small, puzzles are quite easy, and gameplay is packed with events in a relatively short playtime.”
“The game's biggest strength comes through its subtlety, keeping a few interesting mechanics balanced, and some atmospheric imagery and exploration.”
“There are a few bugs which cause the game to crash or mean you can't proceed, but they don't occur that often and because gameplay is relatively short, it's no real hardship to start again.”
“The gameplay is limited and is separated between paranormal watching and item collection.”
“There's not much gameplay; you can finish this in about 40 minutes.”
- atmosphere32 mentions
- 63 % positive mentions
- 28 % neutral mentions
- 9 % negative mentions
The game's atmosphere is widely praised for its creepiness and tension, effectively utilizing sound design and visual elements to create an unsettling experience. Many reviewers highlight the presence of jump scares and a detailed story that enhances the overall ambiance, while some appreciate the game's ability to build suspense without relying solely on cheap thrills. Overall, it is considered a strong aspect of the game, contributing significantly to its horror experience.
“The horror atmosphere is great and there are some awesome jump scares.”
“The game is much more concerned with creating a dreadful atmosphere, and I appreciate that in a horror game.”
“The atmosphere was creepy, unnerving and had me feeling a little on edge.”
“However, the game does tell an unsettling story, and it does manage to create a tense atmosphere at times.”
“Fabric face also manages to create a tense atmosphere by using grunts, heavy breathing, crying and static sounds to distort reality and hint at paranormal activity nearby.”
- graphics14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the gritty and immersive visuals that enhance the horror atmosphere, while others find them underwhelming or overly polished for the genre. Many agree that while the graphics are not groundbreaking, they effectively contribute to the game's mood, particularly in the context of a low-cost horror experience. Overall, the visuals are seen as adequate but not the primary focus of the gameplay.
“The graphics were nice, and I really liked the paranormal scanning aspects of it.”
“In this game, the grittiness and the dilapidation of the environment make the tension and the fear quite a bit more piercing, sort of reminiscent of Cry of Fear's graphical style.”
“The graphics are good, the sound is great, and the idea of investigating the paranormal activity in a haunted house is amazing.”
“The graphics aren't great, but you can't expect much from this price tag.”
“Certain games actually benefit from graphics that fit their mood, and Suite 776 was a bit too shiny and polished for a horror game.”
“The graphics weren't impressive, it wasn't that scary, and it's more of a walking simulator than an actual game.”
- replayability6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The game offers decent replayability, primarily due to its four different endings and the potential for players to explore and achieve completionist goals. While some users note that the experience can be short, the low price point and atmospheric elements encourage players to revisit the game for a fuller experience.
“Not bad, has a nice twist as you progress, very atmospheric and foreboding, has 4 endings, which adds some replay value, unless you stumble upon the perfect ending on your first try.”
“You're going to be lucky to get an hour in this, but it has a little bit of replay value if you love finding everything and getting all the achievements.”
“It has multiple endings too, which gives it replay value.”
“You're gonna be lucky to get an hour in this, but it has a little bit of replay value if you love finding everything and getting all the achievements.”
“It has multiple endings too that gives it a replay value.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game aims to convey a heartfelt narrative that resonates emotionally with players, striving to create a meaningful and touching experience.
“It tries to tell a touching story.”
“The characters' struggles resonate deeply, making you feel every moment.”
“I was moved to tears by the heartfelt moments throughout the game.”
- grinding1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the grinding mechanic to be manageable and even beneficial, as it encourages exploration within the compact environment of the house, leading to engaging interactions rather than feeling tedious. Overall, it is viewed as a positive aspect that enhances the gameplay experience.
“Due to their stationary nature, this mechanic mostly led to you going to certain parts of the house more often. Since the house wasn't that big, it wasn't really tedious; instead, it created opportunities for things to happen on your small trek, making it an okay addition rather than an annoyance.”