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Propagation: Paradise Hotel

Propagation: Paradise Hotel Game Cover
85%Game Brain Score
story, gameplay
replayability, stability
87% User Score Based on 446 reviews
Critic Score 75%Based on 1 reviews

Platforms

PCPlaystation 5Virtual RealityWindowsPlayStationPlayStation VR2
Propagation: Paradise Hotel Game Cover

About

Propagation: Paradise Hotel is a single player survival shooter game with horror, post-apocalyptic and violence themes. It was developed by WanadevStudio and was released on May 4, 2023. It received mostly positive reviews from critics and positive reviews from players.

Live an intense VR survival horror adventure with gripping storytelling, in which you will explore dark environments, make terrifying encounters and get your adrenaline pumping. Will you find your way out of the Paradise Hotel alive?

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87%
Audience ScoreBased on 446 reviews
story34 positive mentions
stability3 negative mentions

  • Excellent atmospheric horror experience with tense and immersive gameplay reminiscent of classic Resident Evil titles in VR.
  • Well-polished VR mechanics including realistic weapon handling, interactable puzzles, and smooth controls that enhance immersion.
  • High-quality graphics and sound design contribute strongly to the frightening and suspenseful hotel environment.
  • Game is very short, typically around 3 to 4 hours, leaving many players feeling the story and experience end abruptly on an unresolved cliffhanger.
  • Combat can be frustrating due to inconsistent enemy behavior, zombies often resurrecting after being shot, and difficulty spikes especially near the end boss fight.
  • Some immersion-breaking issues like limited environmental interactivity, clunky inventory management, annoying flashlight battery mechanic, and generally weak voice acting.
  • story
    134 mentions Positive Neutral Negative

    The game's story is generally regarded as simple and atmospheric, effectively supporting the horror experience but ultimately short and incomplete. Many players appreciate the storytelling and setting but express frustration over the abrupt, cliffhanger ending with no resolution or continuation, leaving the narrative feeling unfinished. While the story keeps players engaged during gameplay, its brevity and lack of closure are common criticisms, with hopes for a sequel or expansion to complete the plot.

    • “The setting is dark, full of mysteries around every corner, and the story keeps you hooked.”
    • “It is a fairly short story that will take you anywhere from 3 to 4 hours, depending on how long you get stuck on some puzzles; however, the game is fairly intense and feels it delivers its purpose as a horror story.”
    • “The first thing to say is that this is a really high-quality VR experience; it looks great, you can customize every VR setting you’d expect (including turning off all HUD elements), and there has been a great deal of care put into the variety and detail of the enemies and environments, and the pacing of the story.”
    • “The big downer is the game ends abruptly, story unfinished, on a cliffhanger with a promise to be continued, but more than 2 years on not a peep from the developers and a sequel now seems unlikely.”
    • “Rather than giving this game a story arc to complete that then flows into a bigger second, they just cut abruptly halfway through the story.”
    • “Doesn't have an actual ending nor resolution to the plot or goals of the main character, just a cliffhanger.”
  • gameplay
    113 mentions Positive Neutral Negative

    The gameplay is widely praised for its solid mechanics, immersive VR interactions, and effective homage to classic Resident Evil style, with smooth controls, satisfying combat, and well-balanced puzzles contributing to a tense, atmospheric horror experience. However, it is often criticized for being short (around 3-4 hours), having some unpolished or repetitive elements (such as flashlight mechanics, limited weapons, and enemy respawning), and occasionally clunky controls and mechanics that detract from overall immersion. Despite these flaws, the gameplay delivers a memorable, suspenseful VR horror experience that many players find enjoyable and worth playing.

    • “Gameplay is great, zombies are aggressive and terrifying, with numerous enemy types to fight, spooky atmosphere, nice scares, satisfying exploration, with good set-pieces and pacing.”
    • “The perfect homage to Resident Evil, great VR game, the scares are very good, the mood is great, awesome mechanics, I wish it was longer, or that we get a sequel.”
    • “Gameplay wise the game does great, zombies are a horror (like they should be) and puzzles give you just enough clues to deal with it without spoiling the solution.”
    • “The mechanics make little sense; zombies do not stay dead unless their heads are completely destroyed, which can't happen with the pistol, the first of two guns you get in the entire game. This means that for the majority of the game, you won't be able to truly kill any zombies, but merely incapacitate them, and they'll get up a couple minutes later.”
    • “The flashlight mechanic is annoying with it dying every couple of minutes, and it's too dark a game to not use it 95% of the time. An annoying torch with a 30-second battery mechanic that also defies how light works, lighting only a single beam in front.”
    • “The emphasis on fast-paced combat with the current mechanics was a weak point for me and was not playing to the strengths of the medium.”
  • atmosphere
    100 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its tense, immersive, and creepy horror vibe reminiscent of classic Resident Evil titles, effectively combining eerie visuals, sound design, and pacing to create a consistently anxiety-inducing experience. Though some players found the frequent jump scares and monster design occasionally predictable or disruptive, the overall ambiance, supported by well-crafted environmental details and sound, remains the standout feature that sustains suspense throughout the short runtime.

    • “Fantastic VR horror game with excellent atmosphere and pacing; the hotel setting creates a Resident Evil 1-2 like gameplay loop filled with scares and a constant feeling of anxiety and paranoia, featuring some pretty cool set-piece moments.”
    • “The oppressive atmosphere created by the developers constantly keeps you on edge throughout the playthrough, with unsettling and difficult enemies that further amplify the tension.”
    • “The combination of visuals, sound, and overall atmosphere is the main selling point, greatly enhancing the experience and keeping you on your toes about what might be lurking in the dark.”
    • “It had a great horror atmosphere, but ruins it with the surprise jump-scare tactics.”
    • “It is not that great at combat and it ruins the atmosphere it built up in the first half of the game.”
    • “Zombie you just killed with bullets to the head will get up and attack you again - cardinal sin in zombie games and my reason to not recommend as it just kills the atmosphere.”
  • graphics
    68 mentions Positive Neutral Negative

    The game's graphics are widely praised for their high quality, realistic details, and immersive atmosphere, especially impressive given its VR format and smaller development team. Many highlight the smooth lighting, sharp textures, and the well-crafted environments that enhance tension and horror elements, with performance scaling well on mid to high-end PCs. Some minor issues like occasional aliasing or flatter textures are noted but generally do not detract from the overall visual experience.

    • “Right off the bat, you notice how beautifully everything is designed — the graphics are stunning, as if the rooms and hallways come to life right in front of you.”
    • “Also respect to the devs as this is one of the few multiplat (released on Quest simultaneously) games where you can't really tell if they had to compromise visuals for the Quest, it looks very good in PCVR with super-sharp textures and glistening gory detail on zombies and other monsters.”
    • “Ladies and gents, this game has some of the most realistic graphics I have ever seen to date in a VR title.”
    • “Doesn't have the art style either; I'd have no idea these developers are related comparing the two.”
    • “The opening tutorial/scene sound and graphics just don't present well.”
    • “Graphics are not stunning but of course it's VR so compared to the average VR game it is pretty good; definitely good enough for me to be immersed.”
  • music
    14 mentions Positive Neutral Negative

    The music and sound design are consistently praised for creating a creepy, immersive atmosphere with well-timed cues that enhance tension and jumpscares. The soundtrack effectively complements the game's mood, contributing significantly to the overall experience. Some minor audio quality issues were noted but did not detract from the strong, unsettling ambiance.

    • “Excellent sound design: the soundtrack and sound effects create an immersive and unsettling experience.”
    • “The developers have done a fantastic job of setting the mood through dynamic lighting and music to create a setting where you genuinely feel fear.”
    • “The music, graphics, few puzzles, exploration, even jumpscare (which didn't feel cheap), it was all on point.”
  • optimization
    11 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users experiencing sluggishness and slight stuttering, while others report excellent performance even at high resolutions on powerful PCs. The game is generally well-optimized for Quest 2 and Meta drivers, but certain performance tweaks and clearer objective design could improve the experience. Overall, it runs smoothly for most but may feel delayed or unresponsive on less capable setups.

    • “Performance is excellent even at extremely high resolutions and still no need yet to turn on parallel projections for wide FOV HMDs.”
    • “The game is well optimized and its performance works well for streaming.”
    • “Good graphics and good optimization, 2-3ms on a 3090.”
    • “Unoptimized, boring, bad plot and the game is very short.”
    • “No performance issues but everything felt like it was half a second behind and sluggish.”
    • “Lots of effort is needed coding static points and obvious performance optimizations, let alone making objectives more obvious than a cup.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional impact of the game is mixed; while the story evokes strong feelings and has moved some players to tears, the ending leaves others feeling unsatisfied and purposeless. However, weak voice acting and delivery slightly diminish the emotional immersion for some.

    • “To the makers of this series: I played this as a new YouTuber. I cried on the first one and now I cried at this one... please stop scaring me, thanks!”
    • “10/10 would cry again”
    • “The story is good, but the ending is unpleasant and made me feel the trip was pointless.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers a well-crafted 5-hour experience with limited replay value, primarily found in a secret hunt. While the gameplay shifts to keep things fresh and bosses are manageable, overall replayability is minimal unless additional content like affordable DLC is added.

    • “The average playtime is around 5 hours and there is not much replay value except for the secret hunt, but I think it's a very well crafted experience. As soon as an area starts to get repetitive it shifts to the next one, and the bosses never feel too powerful, just like elite enemies.”
    • “The game did leave some room for replayability so I still have a bit to get out of it but not much.”
    • “All I want is quality games that have some replayability.”
    • “The average playtime is around 5 hours and there is not much replay value except for the secret hunt. As soon as an area starts to get repetitive, it shifts to the next one, and the bosses never feel too powerful, just like elite enemies.”
    • “Hopefully they add some (affordable) DLC to this game to finish it; otherwise, I probably won't be interested in the continuation, and the base game really doesn't have any replay value in my opinion.”
    • “The game did leave some room for replayability, so I still have a bit to get out of it but not much.”
  • stability
    5 mentions Positive Neutral Negative

    The game runs smoothly with no crashes or major glitches, offering a generally stable experience despite some minor bugs. Users appreciate its polished performance and immersive audio-visual design, making the occasional issues easy to overlook.

    • “Looks and runs great, gun has a good tactile feel and genuinely scary, even if it is an over-reliance on jump scares.”
    • “It looks great, runs great, & has great sound design.”
    • “Still a bit buggy.”
    • “There are other things to nitpick, but after playing so many buggy, disappointing VR games this year, these I can easily overlook.”
  • humor
    3 mentions Positive Neutral Negative

    Users find the game's humor enjoyable and well-balanced, adding a lighthearted touch without detracting from the scare factor or gameplay. The comedic moments, such as playful weapon use, enhance the experience without feeling forced or distracting.

    • “One of my favorite VR games, it was funny, scary, and didn't bother you with non-functional mechanics or pointless quests. I hope for a sequel.”
    • “Also, pro gamer tip: in the beginning, I would occasionally magdump on a dead body because it was funny and I had so many bullets to spare. But don't do that; I got to a point where I had like 10 bullets left, but luckily the game provided me with a new weapon and ammo. :)”
    • “Gameplay with a twist of humor.”
  • grinding
    3 mentions Positive Neutral Negative

    The grinding in the game is generally tedious and repetitive, with a dull intro and back-to-back boss fights that lack challenge despite abundant supplies. While the middle section offers rewarding exploration, the overall experience feels like a tired, unoriginal fetch quest.

    • “Boring meandering intro, pretty good middle section that rewards exploration and gets you into the groove, followed by back to back to back boss fights that are either tedious or boring (never too hard) where the game loads you up on so many supplies beforehand that none of the previous exploration matters.”
    • “Gets a bit tedious after a while.”
    • “Instead we have yet another reiteration of a tedious 'go here, take this there' game that's already been done a dozen times already.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel the monetization is poorly handled, with the game ending abruptly and primarily serving as an advertisement for the next title, making the short experience feel unsatisfying.

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75%Critics’ scoreBased on 1 critic reviews
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4h Median play time
4h Average play time
4-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Propagation: Paradise Hotel is a survival shooter game with horror, post-apocalyptic and violence themes.

Propagation: Paradise Hotel is available on PC, PlayStation 5, Virtual Reality, Windows and others.

On average players spend around 4 hours playing Propagation: Paradise Hotel.

Propagation: Paradise Hotel was released on May 4, 2023.

Propagation: Paradise Hotel was developed by WanadevStudio.

Propagation: Paradise Hotel has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Propagation: Paradise Hotel is a single player game.

Similar games include Propagation VR, Beyond Hanwell, Remorse: The List, Eternal Evil, Daymare: 1994 Sandcastle and others.