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Propagation: Paradise Hotel

87%Game Brain Score
story, gameplay
stability, replayability
87% User Score Based on 399 reviews

Platforms

PCPCPlaystation 5Playstation 5Virtual RealityVirtual RealityWindowsWindowsPlayStationPlayStationPlayStation VR2PlayStation VR2

About

"Propagation: Paradise Hotel" is a single-player VR survival horror game, where you play as Emily Diaz, searching for your sister in a hotel overrun by savage creatures. The game features immersive storytelling, taking you through different phases of stealth, exploration, and action. With its horror atmosphere, resource management, puzzle-solving, and inventory tools, the game offers a truly immersive and frightening experience.

Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
Propagation: Paradise Hotel screenshot
+5

87%
Audience ScoreBased on 399 reviews
story31 positive mentions
stability3 negative mentions

  • The game has a terrifying atmosphere with excellent sound design that keeps players on edge.
  • Gameplay mechanics are well-executed, including intuitive interactions and satisfying gunplay.
  • The game successfully captures the essence of classic survival horror, reminiscent of Resident Evil.
  • The game is very short, with many players completing it in under 4 hours, leaving them wanting more.
  • The ending is abrupt and feels incomplete, leading to disappointment among players.
  • Some mechanics, such as zombies reanimating after being shot, can be frustrating and detract from the overall experience.
  • story
    120 mentions Positive Neutral Negative

    The game's story is generally described as intriguing but ultimately unsatisfying, as it ends abruptly on a cliffhanger without a proper resolution. While the atmosphere and environmental storytelling are praised, many players express disappointment over the short length of the narrative, which typically lasts around 2-4 hours, and the lack of depth in character development and plot. Overall, while the story keeps players engaged, it leaves them wanting more and feeling that it is incomplete.

    • “The setting is dark, full of mysteries around every corner, and the story keeps you hooked.”
    • “Great storytelling and impressive gameplay.”
    • “It’s a short 3-4 hour experience, but it’s oozing with detail, high intensity gameplay, and a great story.”
    • “From all the VR games I've played, this has to be one of the shortest ones ever. You can probably finish it before the 2 hours and refund it, and that sucks a lot because you don't even really finish the story; it leaves you on a cliffhanger.”
    • “I can forgive that you don't get to explore more than 3 floors of the hotel (even though there are 7), but the story literally doesn't finish itself.”
    • “Unfortunately, the game ends in an awfully abrupt way, without even resolving the story that is set up right from the start.”
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay of this title is generally well-received, with many players praising its immersive atmosphere, solid mechanics, and engaging horror elements reminiscent of classic Resident Evil games. However, some critiques highlight issues such as the short playtime (around 3-4 hours), frustrating flashlight mechanics, and occasional clunky combat, which detract from the overall experience. Despite these drawbacks, the game is noted for its effective use of VR mechanics and satisfying exploration, making it a worthwhile experience for horror fans.

    • “Firstly, the gameplay is very fun, and it's scary... you really feel every step can put you into a horrible situation, facing the horrors this game has to offer.”
    • “The gameplay is balanced very well between story, discovering, collecting, and puzzle solving.”
    • “Gameplay is great, zombies are aggressive and terrifying, with numerous enemy types to fight, spooky atmosphere, nice scares, satisfying exploration, with good set-pieces and pacing.”
    • “The flashlight mechanic is annoying with it dying every couple of minutes, and it's too dark of a game to not use it 95% of the time.”
    • “The mechanics make little sense; zombies do not stay dead unless their heads are completely destroyed, which can't happen with the pistol, the first of two guns you get in the entire game.”
    • “It's a terrible game mechanic; it makes it so annoying and predictable to see the same shuffling corpses you already killed magically come back to life.”
  • atmosphere
    95 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and terrifying qualities, effectively capturing the essence of classic survival horror reminiscent of early Resident Evil titles. Players highlight the combination of sound design, lighting, and environmental details that create a tense and oppressive experience, filled with jump scares and unsettling enemies. Overall, the game's atmosphere is considered its strongest aspect, keeping players on edge throughout their playthrough.

    • “In spirit, the hotel reminds me of Resident Evil, but without the over-the-top silliness — it’s serious, atmospheric, with a touch of mature horror.”
    • “The atmosphere is fantastic, and the gameplay is reminiscent of Resident Evil.”
    • “The oppressive atmosphere that the developers created constantly leaves you on edge the whole playthrough, and the enemies are so unsettling and rather difficult to deal with during the early parts of the game which further amplifies said atmosphere.”
    • “While the setting and atmosphere are well-crafted, the story itself may leave some players wanting more.”
    • “It is not that great at combat and it ruins the atmosphere it built up in the first half of the game.”
    • “Zombie you just killed with bullets to the head will get up and attack you again - cardinal sin in zombie games and my reason to not recommend as it just kills the atmosphere.”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics in the game have received widespread praise for their stunning design and immersive quality, particularly in VR, where they stand out as some of the best available. While some users noted minor performance issues on lower-end systems, those with mid to high-end PCs reported smooth gameplay and impressive visuals, including detailed environments and effective lighting. Overall, the graphics contribute significantly to the game's atmosphere, enhancing the horror experience with realistic textures and engaging level design.

    • “Right off the bat, you notice how beautifully everything is designed — the graphics are stunning, as if the rooms and hallways come to life right in front of you.”
    • “The graphics are fantastic, and the environment is incredibly well done.”
    • “Ladies and gents, this game has some of the most realistic graphics I have ever seen to date in a VR title.”
    • “The opening tutorial/scene sound and graphics just don't present well.”
    • “Graphics are not stunning but of course it's VR, so compared to the average VR game it is pretty good, definitely good enough for me to be immersed.”
    • “The graphics quality is not outstanding but the gameplay is smooth and did not experience any glitch or bug with interaction.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create an immersive and unsettling atmosphere, enhancing the overall experience with its creepy vibes and well-timed sound effects. Reviewers highlight the excellent sound design, which effectively complements the visuals and gameplay, contributing to a sense of tension and fear during key moments. While some mention that voice acting could be improved, the soundtrack is generally regarded as a standout feature that elevates the game's mood and engagement.

    • “The music, graphics, few puzzles, exploration, even jumpscares (which didn't feel cheap), it was all on point.”
    • “[b] Excellent sound design: [/b] the soundtrack and sound effects create an immersive and unsettling experience.”
    • “Great atmosphere due to great soundtrack and ambient sounds.”
    • “The voice acting is basic; the music and sound effects could be better. However, I'm using back headphones jacked into the headset of a Quest 2, so I'm not experiencing HD audio or 7.1.”
    • “The atmosphere, music, sound design, gunplay, and enemies were well done.”
    • “The developers have done a fantastic job of setting the mood through dynamic lighting and music to create a setting where you genuinely feel fear.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and good graphics, particularly on high-end rigs like the 3090. However, some users experienced slight sluggishness and stuttering, which they attributed to their own hardware limitations rather than the game's performance itself. The game is noted for its effective optimization for streaming and support for native drivers, contributing to a solid experience across various setups.

    • “The game is well optimized and its performance works well for streaming.”
    • “Performance: 10/10 (note I'm using a beast of a PC with a 3090).”
    • “Good graphics and good optimization, 2-3ms on a 3090.”
    • “No performance issues, but everything felt like it was half a second behind and sluggish.”
    • “I'm experiencing some slight stuttering, but that's due to my rig and drivers; other than that, it runs smoothly and is pretty responsive.”
    • “Lots of effort is needed to code static points and obvious performance optimizations, let alone making objectives more obvious than a cup.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is commendable, with no major crashes or glitches reported. While some minor bugs persist, the impressive visuals, sound design, and engaging gameplay help mitigate these issues, making it a solid experience compared to other recent VR titles.

    • “It looks great, runs great, and has great sound design.”
    • “Looks and runs great, the gun has a good tactile feel and is genuinely scary, even if it relies heavily on jump scares.”
    • “Still a bit buggy.”
    • “There are other things to nitpick, but after playing so many buggy, disappointing VR games this year, these I can easily overlook.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, with some reporting tears during pivotal moments, indicating its impactful storytelling. However, criticisms arise regarding weak voice acting and emotional delivery, which detracts from the overall experience. Despite these flaws, the emotional resonance remains a highlight for many players.

    • “To the makers of this series... I played this as a new YouTuber, and I cried during the first one, and now I cried at this one. Please stop scaring me, thanks!”
    • “10/10 would cry again”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is considered limited, with some players expressing a desire for additional content to enhance it. While a few users noted that there is some potential for replayability, the general consensus is that the base game lacks significant value for repeated playthroughs.

    • “The game did leave some room for replayability, so I still have a bit to get out of it.”
    • “Hopefully they add some (affordable) DLC to this game to finish it; otherwise, I probably won't be interested in the continuation, and the base game really doesn't have any replay value in my opinion.”
    • “All I want is quality games that have some replayability.”
    • “The game did leave some room for replayability, so I still have a bit to get out of it, but not much.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted as a key element, blending well with its scary atmosphere and engaging gameplay. Players appreciate the comedic moments, such as amusing interactions with in-game elements, which enhance the overall experience without detracting from the game's mechanics.

    • “One of my favorite VR games; it was funny, scary, and didn't bother you with non-functional mechanics or pointless quests. I hope for a sequel.”
    • “Also, pro gamer tip: in the beginning, I would occasionally magdump on a dead body because it was funny, and I had so many bullets to spare. But don't do that! I got to a point where I had like 10 bullets left, but luckily the game provided me with a new weapon and ammo. :)”
    • “[Gameplay (with a twist of humor)](https://youtu.be/8yxx6ftenso)”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, with an initially engaging middle section that encourages exploration, but ultimately devolving into repetitive and tedious boss fights that diminish the value of prior exploration. The overall sentiment suggests that the game relies on familiar, monotonous tasks that fail to innovate or provide meaningful challenges.

    • “Boring meandering intro, pretty good middle section that rewards exploration and gets you into the groove, followed by back to back to back boss fights that are either tedious or boring (never too hard) where the game loads you up on so many supplies beforehand that none of the previous exploration matters.”
    • “Gets a bit tedious after a while.”
    • “Instead we have yet another reiteration of a tedious go here, take this there game that's already been done a dozen times.”
  • monetization
    1 mentions Positive Neutral Negative

    Players feel that the monetization strategy detracts from the overall experience, as the game's short length leaves them wanting more, and the ending appears to serve primarily as a promotional tool for future titles.

    • “The ending just feels like an advertisement for the next game; the game is way too short, and it feels like you are just getting into it and it's over.”
    • “The monetization system is so aggressive that it ruins the overall experience, constantly pushing you to spend more money.”
    • “I feel like I can't enjoy the game without being bombarded by in-game purchases and ads at every turn.”

Buy Propagation: Paradise Hotel

4h Median play time
4h Average play time
4-6h Spent by most gamers
*Based on 5 analyzed playthroughs

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