- November 18, 2024
- Cem Boray Yıldırım
- 3h median play time
Once Alive
Platforms
About
Part I: THE LAST SURVIVOR Sixteen years have passed since humanity's extinction due to a global virus outbreak. You play as James, who, along with his brother, believes they are the last survivors. However, this changes when he discovers an invitation to a survivors' base, HaustVille. Part II: WHATEVER IT TAKES Determined to find others, the brothers leave everything behind. After a few days…







- The game features beautiful graphics and a captivating atmosphere, making exploration enjoyable.
- The story is intriguing and well-crafted, with surprising twists that keep players engaged.
- As a solo developer project, it showcases impressive dedication and talent, especially considering the quality of the visuals and world-building.
- The game is quite short, leaving players wanting more content and a longer experience.
- There are noticeable issues with voice acting and character animations, which detract from the overall immersion.
- Some aspects of the story feel rushed and poorly executed, leading to a lack of depth in the narrative.
story
39 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players praising its intriguing and emotional elements, while others criticize it for being rushed and overly reliant on exposition from the protagonist. Many appreciate the atmosphere and setting, but feel that the narrative could have been better developed and less linear. Overall, while the story has its strengths, it often falls short of its potential, leaving players wanting more depth and engagement.
“The story is amazing and the puzzles are simple, so there is no constant back and forth walking to solve it.”
“Such a good story!”
“A short but emotional story about brotherly love and the importance of family.”
“The 'foreshadowing' bits in the story and dialogue have the subtlety of your neighbor's modified '97 Civic with a fart can at 4 AM.”
“Towards the end of the story, you get the sense that it was rushed, which betrays the splash screen's claim that the development of the game took 3 years.”
“The story was so rushed in my opinion, and with the protagonist basically giving you all of the information instead of you trying to unpack the story for yourself through the notes and messages you were finding, it really pulls you out of the immersion in the story.”