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Obscuritas Game Cover

About

"Obscuritas" is a single-player Horror Adventure game that takes about 9 hours to beat. Players help Sarah, the protagonist, uncover the dark secret of her great-uncle's old country home and escape its malicious clutches. The game features a "fear recognition mechanic" that personalizes the nightmare experience, with creeping shadows, huge spiders, and terrifying monsters to face, while solving riddles to defeat the evil. The game has 3 chapters, 29 sequences, and a chilling atmosphere to immerse players.

Obscuritas screenshot
Obscuritas screenshot
Obscuritas screenshot
Obscuritas screenshot
Obscuritas screenshot

47%
Audience ScoreBased on 57 reviews
atmosphere4 positive mentions
optimization5 negative mentions

  • The game has a fantastic atmosphere and sound design that effectively creates tension and suspense.
  • Some puzzles are genuinely clever and satisfying to solve, providing a sense of accomplishment.
  • The variety of locations and settings keeps the gameplay interesting and prevents it from becoming too repetitive.
  • The game suffers from poor optimization, leading to significant performance issues and frustrating gameplay.
  • Many puzzles rely on trial and error, often resulting in tedious backtracking and a lack of clear direction.
  • The story is weak and poorly developed, leaving players feeling disconnected from the narrative and characters.
  • story
    32 mentions Positive Neutral Negative

    The game's story is widely criticized for being underdeveloped and disjointed, with many players feeling that it lacks coherence and depth. While some appreciate the initial concept, the execution falters, particularly with an ending that negates player choices and a narrative that feels vague and incomplete. Overall, players express a desire for a more engaging and fleshed-out storyline, with better integration of lore and character development.

    • “Unlike in pineview drive, there appears to be a slightly more cohesive story: our faceless protagonist Sarah receives a letter from her passed uncle, in which she learns she's going to inherit his spooky mansion as a gift to make up for the 'mishaps in the past'.”
    • “Not terribly scary if you are used to these types of games, but a decent storyline and a really good atmosphere keep you engaged.”
    • “Long story: in Obscuritas, you play as Sarah, who one day inherits her estranged great-uncle's country estate.”
    • “I think it tried forming a story at the beginning, then it just took you random places with no explanation and no story.”
    • “As for the story, there isn't really much to say: save for a smattering of letters from Sarah's douchebag great-uncle, the story is practically non-existent.”
    • “But even if the crew did come to terms and decided to drop any sort of story development, with the whole project 'devolving' into a journey across a largely disconnected world, this could still have been a good game, if it was in the hands of someone who cared.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is a mixed bag, featuring tense psychological horror elements reminiscent of Pineview Drive, but suffers from repetitiveness and disjointed mechanics that detract from the overall experience. While some players appreciate the length and variety of locations, others criticize the lack of narrative depth and the frustrating lighting issues that can lead to unfair deaths. Overall, it offers a slow-burn horror experience that may appeal to fans of the genre, but it feels underdeveloped in execution.

    • “It’s a psychological horror that draws heavily from the mechanics of Pineview Drive, so if you’ve played that, you know you’re in for a tense ride filled with creepy atmospheres and heart-pounding moments.”
    • “It’s perfect for fans of slow-burn horror, and especially for those who loved Pineview Drive’s fear-driven gameplay.”
    • “The gameplay is much better than Pineview Drive, especially with fewer keys and more adventuring through different places.”
    • “It deserves so much more, but as it is, it's an unrelenting torrent of messy, half-realized ideas and mechanics that desperately cry out for more work.”
    • “The gameplay was very repetitive.”
    • “Half the gameplay in chapter 2 is basically just a walking simulator, which disappointed me.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its creepiness and immersive sound design, effectively creating a tense and eerie experience reminiscent of classic psychological horror. While some players appreciate the unique ambiance and visuals, others criticize the reliance on predictable jump scares, which detracts from the overall tension. Overall, the game successfully establishes a haunting atmosphere that captivates players, despite some inconsistencies in scare tactics.

    • “It’s a psychological horror that draws heavily from the mechanics of Pineview Drive, so if you’ve played that, you know you’re in for a tense ride filled with creepy atmospheres and heart-pounding moments.”
    • “Obscuritas nails the atmosphere, creating an experience where fear doesn’t jump out at you—it seeps in.”
    • “It has an intense atmosphere and the music/sound effects are amazing and suck you in immediately.”
    • “Although the atmosphere of the game is decent, and there were some genuinely eerie moments, most of the scares in the game (especially the first chapter) are cheap jump-scares.”
    • “While the game has a genuinely spooky atmosphere, the 'scares' that it relies on are relatively cheap and predictable if you've played a good amount of horror games.”
    • “The in-game graphics are very well done and good looking (but poorly optimized; at least you can adjust several graphics settings), overall creepy atmosphere, sounds and some solid jump-scare moments.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the atmospheric visuals and solid design, while others criticize the poor optimization, jagged shadows, and inconsistent lighting. Although the graphics are not considered AAA quality, they are described as simple yet effective in creating a creepy atmosphere. Overall, the visuals are seen as a highlight for some, but marred by technical issues and a lack of polish.

    • “I do like the graphics, that's about all the positive I can give it!”
    • “The story and graphics are good.”
    • “The in-game graphics are very well done and good looking (but poorly optimized; at least you can adjust several graphics settings), overall creepy atmosphere, sounds and some solid jump-scare moments.”
    • “Not only was the game shoddy in appearance, it also had sub-par voice acting and generally a lazy design aesthetic.”
    • “The graphics aren't on a triple-A level but done by professionals without a doubt.”
    • “It's just a copy-paste of Amnesia but with worse graphics and animations.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create an intense atmosphere, enhancing the horror and puzzle elements. Reviewers note that the soundtrack effectively builds tension, often signaling impending scares and contributing to the overall immersive experience. While some found the reliance on dramatic music for jump scares a bit predictable, many appreciated how it elevated the gameplay, making it a standout feature.

    • “The music has an intense atmosphere and the sound effects are amazing, sucking you in immediately.”
    • “The music is fantastic, the locations are cool and interesting, and there's a bit of Lovecraft mixed into it all.”
    • “The soundtrack really is intense when you love those kinds of details.”
    • “It also didn't help that I didn't often see what the jump scare was, although I was painfully aware that they attempted it by the flashing screen and dramatic music.”
    • “Sounds are so chilling; the sound effects, screams, and the flashes are disturbing. In other ways, you can play this game with your YouTube music playing twice and focus on the puzzle 100%.”
    • “The music did get me a few times, making me think that something's coming after me, or something bad's happening.”
  • optimization
    13 mentions Positive Neutral Negative

    The optimization of the game has been widely criticized, with players reporting significant framerate drops and poor performance across various settings, regardless of hardware capabilities. While some updates have improved aspects of the game, many users still find the optimization lacking, particularly for those with non-NVIDIA/Intel setups. Overall, the game's potential is overshadowed by its optimization issues, leading to a frustrating experience for many players.

    • “I'm glad that the developer took some early critiques seriously and updated the game by adding checkpoints, making some levels easier, and optimizing performance.”
    • “I play with a GTX 1080 card and a 165 Hz G-Sync monitor, so I have no performance problems and can enjoy this game at a 1440p resolution.”
    • “The in-game graphics are very well done and good looking (but poorly optimized; at least you can adjust several graphics settings), overall creepy atmosphere, sounds, and some solid jump-scare moments.”
    • “But then, after getting a taste of what Sarah controls like, you are instantly greeted with the atrocious framerate dipping down into the 20s and the familiar feeling of terrible Unity optimization making yet another return: regardless of what settings you are on, the performance remains terrible all the way through. Lowering 'object details' might help to some degree, but I wouldn't count on it. The fact that you have to spend more time in the options (where's my FOV slider?) as opposed to 'enjoying' the game that early on is already a bad omen, but it only goes downhill from here.”
    • “This is absolutely unacceptable optimization, especially after the developer told me that this title is more geared for NVIDIA/Intel builds.”
    • “Take this into consideration up against your own rig before you purchase, that and the fact that the developer initially tried to cover up their lack of optimization by saying they wanted a game that people running SLI 980 Ti cards could take advantage of.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to long and complex mazes and puzzles that can feel unfair rather than challenging. This leads to a sense of frustration rather than a rewarding experience.

    • “The game features a random, tediously long maze.”
    • “On the other hand, the game can be a bit unfair or tedious, especially with the big labyrinth, the attraction maze, and the statues-plates puzzle.”
    • “However, there are some issues with this game that make it tedious; tedium does not equal difficulty.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally recommended for its nostalgic value, but users report significant stability issues, including bugs and inconsistent lighting, which detract from the overall experience. Additionally, the environments are criticized for feeling empty and lacking in artistic quality.

    • “While I do recommend it as it was the first horror game I bought at 13, I still think it's very buggy.”
    • “Environments are empty and feel cheap; the lighting is okay but inconsistent. It's buggy, and the whole artistic design is just unremarkable.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by a hilarious end screen and standout moments like the weeping angel bumper cars, which add a memorable and comedic touch to the experience.

    • “The hilarious end screen is a standout moment, and the weeping angel bumper cars are a pretty big highlight.”
    • “The humor in this game is top-notch, with clever jokes and unexpected twists that keep you laughing.”
    • “I couldn't stop chuckling at the witty dialogue and absurd situations the characters find themselves in.”

Buy Obscuritas

9h Median play time
9h Average play time
9-9h Spent by most gamers
*Based on 1 analyzed playthroughs

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