- March 17, 2016
- VIS-Games
- 9h median play time
Obscuritas
Platforms
About
"Obscuritas" is a single-player Horror Adventure game that takes about 9 hours to beat. Players help Sarah, the protagonist, uncover the dark secret of her great-uncle's old country home and escape its malicious clutches. The game features a "fear recognition mechanic" that personalizes the nightmare experience, with creeping shadows, huge spiders, and terrifying monsters to face, while solving riddles to defeat the evil. The game has 3 chapters, 29 sequences, and a chilling atmosphere to immerse players.
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- The game has a fantastic atmosphere and sound design that effectively creates tension and suspense.
- Some puzzles are genuinely clever and satisfying to solve, providing a sense of accomplishment.
- The variety of locations and settings keeps the gameplay interesting and prevents it from becoming too repetitive.
- The game suffers from poor optimization, leading to significant performance issues and frustrating gameplay.
- Many puzzles rely on trial and error, often resulting in tedious backtracking and a lack of clear direction.
- The story is weak and poorly developed, leaving players feeling disconnected from the narrative and characters.
story
32 mentions Positive Neutral NegativeThe game's story is widely criticized for being underdeveloped and disjointed, with many players feeling that it lacks coherence and depth. While some appreciate the initial concept, the execution falters, particularly with an ending that negates player choices and a narrative that feels vague and incomplete. Overall, players express a desire for a more engaging and fleshed-out storyline, with better integration of lore and character development.
“Unlike in pineview drive, there appears to be a slightly more cohesive story: our faceless protagonist Sarah receives a letter from her passed uncle, in which she learns she's going to inherit his spooky mansion as a gift to make up for the 'mishaps in the past'.”
“Not terribly scary if you are used to these types of games, but a decent storyline and a really good atmosphere keep you engaged.”
“Long story: in Obscuritas, you play as Sarah, who one day inherits her estranged great-uncle's country estate.”
“I think it tried forming a story at the beginning, then it just took you random places with no explanation and no story.”
“As for the story, there isn't really much to say: save for a smattering of letters from Sarah's douchebag great-uncle, the story is practically non-existent.”
“But even if the crew did come to terms and decided to drop any sort of story development, with the whole project 'devolving' into a journey across a largely disconnected world, this could still have been a good game, if it was in the hands of someone who cared.”