Now Man Flies
- November 23, 2017
- Epic Fire
- 25h median play time
Travel on an intergalactic highway in search of new planets! In this game you have to explore new lands, flying from one planet to another. Avoid spaceships, destroy enemies, complete missions and get achievements!
Reviews
- The game is simple yet fun, providing a casual experience for players who enjoy achievement hunting.
- It offers a significant number of Steam achievements, making it appealing for completionists.
- The controls are responsive, allowing players to master the mechanics quickly.
- Gameplay is repetitive and lacks depth, leading to boredom after a short period.
- Many achievements require extensive idling, with a total playtime of over 32 hours needed for completion.
- The graphics and audio are minimalistic and outdated, contributing to an overall lack of engagement.
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay is criticized for being uninteresting and repetitive, with players noting that it becomes monotonous within a short time frame, often feeling like a grind to achieve completion. While some mechanics are deemed acceptable, the lack of engaging content and story leads to a sense of boredom, making the experience feel tedious rather than enjoyable.
“The mechanics actually, it might surprise you, but are not that bad.”
“Also, the booster mechanic helps plow through foes and reach your destination sooner; it can be used as a 'I win' button on lower levels.”
“The game promises a new game mode after doing this a hundred times, but I find that promise unimportant because the core mechanic of moving around and dodging is thoroughly boring once you become familiar with turning to avoid obstacles.”
“Now man flies is not an exception from the rule per se, yet it does become rather repetitive within half an hour, provided you can tolerate its gameplay mechanics for that long.”
“- inherently repetitive gameplay.”
- music9 mentions
- 11 % positive mentions
- 56 % neutral mentions
- 33 % negative mentions
The music in the game is minimal and largely uninspired, featuring only two tracks that evoke the ambiance of mall elevators and generic dungeon sounds. Players have the option to toggle the music on or off, but the overall audio experience lacks depth and variety, contributing to a sense of monotony throughout gameplay.
“Oh, the soundtrack, I meant - it's more or less the noise that you hear when a train goes through a long gallery, or when you see the underground subways in big cities.”
“The game doesn't run on a Unity engine, but it's just fullscreen crap. The only settings will be linked to windowed/fullscreen mode and turning the music on and off, but you'll have just some basic effects and nothing else.”
“Oh, the soundtrack, I meant - it's more or less the noise that you hear when a train goes through a long tunnel, or when you see the underground subways in big cities. Here in northern Italy, we still have horses, although everyone thinks we have all Ferraris.”
“The soundtrack is comprised of just two songs which reminded me of mall elevators.”
- graphics5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The graphics are described as outdated, reminiscent of the '90s, with minimal variation in backgrounds and artwork. Despite their simplicity and lack of detail, some players found that the graphics did not detract from their overall enjoyment of the game.
“Yes, the graphics aren’t much to look at yet it didn’t bother me one bit.”
“There are no bosses, and the enemies will all be the same - bigger spaceships (you're more a rocket actually but it's the same, the graphics are so '90s that they don't need much commentary) and missiles that will kill instantly both you and them, depending on what they hit.”
“Summarizing everything, here you'll simply command a rocket whose purpose is to get from one planet to another, without any reason or changes in the backgrounds, artwork, music, graphics, difficulty, enemies, boosters, or upgrades.”
“Yes, the graphics aren’t much to look at.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The story aspect of the game is notably lacking, as there is no title screen or introductory narrative to engage players, leading to a focus primarily on gameplay rather than storytelling.
“I can’t really say much for the story since not even a title screen is present once you boot up the game.”
“Without any story to begin with, you’d be right in the assessment of the gameplay.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers appreciate that the game's monetization strategy avoids the typical cash grab tactics often seen in mobile gaming, indicating a more thoughtful and fair approach to in-game purchases.
“We're not talking about the lazy cash grabs that are prevalent in smartphone gaming.”
“The monetization strategy feels exploitative and prioritizes profit over player experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”