Space Commander: War and Trade Game Cover

Space Commander: War and Trade is a single-player space-sim offering diverse campaigns from arcade shooter to sandbox RPG. Build and customize your fleet, choose from various career paths including mercenary, trader, or space pirate, and upgrade your commander skills to fit your unique playstyle. Engage in combat, trade, or piracy to gain experience and progress through the game.

Reviews

62%
Audience ScoreBased on 25 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game features impressive graphics and realistic gyroscopic steering, enhancing the overall gameplay experience.
  • It offers a variety of gameplay mechanics, including trading, combat, and fleet building, which keeps players engaged for hours.
  • The game has a strong community of fans who appreciate its depth and potential for future updates, such as a campaign editor.
  • There are issues with controls and glitches, such as difficulty turning and occasional crashes when watching ads for credits.
  • The game contains inappropriate language, which may not be suitable for younger players.
  • The console version suffers from balance issues due to the removal of in-game purchases, making progression difficult.
  • graphics3 mentions

    The graphics of the game are consistently praised as amazing, with users highlighting their high quality and smooth performance even at lower frame rates. However, some reviews indicate that while the visuals are impressive, other aspects of the game, such as controls, may detract from the overall experience.

    • “It has amazing graphics, great controls, and many other very amazing features!”
    • “This game is dope; the graphics are amazing, and you can even change the FPS. I usually set it to 30 FPS because it doesn't drain the battery life as much, and even with 30 FPS, it doesn't lag at all. I'm surprised a game with such good graphics doesn't crash or lag ever!”
  • gameplay2 mentions

    The gameplay offers a rewarding experience that allows players to progress through grinding, despite some pay-to-play elements. It features a well-designed trade and merchant system, along with growth mechanics that enhance the overall world-building and player engagement.

    • “Although it has some pay-to-play features, you can grind your way into a really engaging gameplay experience.”
    • “Combine the above with a clean-cut trade and merchant system, along with growth mechanics, and you have an impressive world to manipulate and develop.”
    • “The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the controls to be clunky and unresponsive, which really detracted from the overall experience.”
    • “The pacing of the gameplay is off, leading to frustrating moments that break immersion.”
  • story2 mentions

    The story aspect of the game is enhanced by a variety of gameplay options, including jobs, quests, and trading, which allow players to engage in combat and resource management. Users suggest adding more diverse activities, such as mining, to deepen the narrative experience and provide a richer context for the player's actions across different planets. Overall, the storyline is present but could benefit from additional layers of complexity and interaction.

    • “You build up a small fleet of fighters, bombers, and transports and can do jobs (normally involving combat) or trade materials (buy low, sell high) to get money, and there is a storyline.”
    • “The story feels incredibly shallow and lacks depth, making it hard to stay engaged with the characters and their motivations.”
    • “There are too few narrative choices, which limits the player's ability to influence the outcome of the story.”
    • “The plot twists are predictable and fail to deliver any real surprises, leaving the overall experience feeling stale.”
  • grinding1 mentions

    Players generally enjoy the grinding aspect of the game, often losing track of time while engaging in it, indicating that it can be both immersive and rewarding.

  • monetization1 mentions

    The monetization strategy of the game heavily relies on in-game purchases, which are integrated into the gameplay and overall game economy, leading to mixed feelings among users regarding its balance and fairness.

    • “This game is designed with in-game purchases that balance gameplay and game economics.”
    • “The monetization model is fair and doesn't feel exploitative, allowing players to enjoy the game without feeling pressured to spend.”
    • “I appreciate that the game offers a variety of ways to earn in-game currency without having to spend real money.”
    • “This game was clearly designed with in-game purchases in mind, which disrupts the balance of gameplay and overall game economics.”
    • “The monetization strategy feels overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It's frustrating how much the game pushes for in-game purchases, often feeling like a pay-to-win scenario.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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