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Distant Space 2 Game Cover

About Distant Space 2

Distant Space 2 is a single player casual shooter game with comedy and science fiction themes. It was developed by PixelMouse and was released on November 2, 2017. It received mostly positive reviews from players.

Distant Space 2 - is an indirect continuation of the first part, in which you will find more dynamic gameplay. Your task is to destroy enemy ships on each level to go to the next of 26 available. In addition to conventional ships, you will have to wait for the boss ships, the battle with which will not be easy. To help you available additional weapons, which can be picked up from the enemies you k…

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Reviews

68%Audience ScoreBased on 458 reviews
gameplay20 positive mentions
story8 negative mentions

  • Simple and accessible gameplay with smooth and responsive controls that appeal to casual and achievement-focused players.
  • Nostalgic retro arcade style with minimalist pixel art and an enjoyable electronic soundtrack that complements the classic space shooter vibe.
  • Short playtime with a fair challenge curve, including multiple bosses and several weapon types, making it a quick and satisfying experience for fans of old-school shoot 'em ups.
  • Excessive and repetitive achievements dilute the gameplay experience, often awarding multiple achievements per level completion, which can be distracting and unnecessary.
  • Gameplay suffers from repetitiveness, lack of variety in enemy behavior, and levels that feel like a slog due to long bullet-sponge bosses and no meaningful health regeneration between levels.
  • Visual effects such as screen distortion and flashing during boss fights cause eye strain and may trigger discomfort, and there is a lack of polish including missing tutorials, clunky UI, and absence of control customization.
  • gameplay

    99 mentions Positive Neutral Negative
    20% positive mentions, 69% neutral mentions, 11% negative mentions

    The gameplay of Distant Space 2 is a straightforward, fast-paced arcade shooter reminiscent of classic space invaders, featuring simple mechanics and a minimalist design. While it offers enjoyable, accessible action with smooth controls and rewarding achievements, many reviewers find it repetitive, lacking depth, mission variety, and strategic complexity, leading to limited long-term engagement. Overall, it succeeds as a nostalgic, no-frills shooter but may feel monotonous or too basic for players seeking richer gameplay experiences.

    • “The game embraces simplicity both in its design and gameplay, offering players an accessible yet challenging experience that echoes the spirit of vintage space shooters.”
    • “The core gameplay of Distant Space 2 revolves around piloting a spaceship through a series of 26 increasingly difficult levels, each populated by waves of enemies and culminating in intense boss encounters.”
    • “Distant Space 2 offers an enjoyable, no-frills arcade experience that improves on the first game with better controls and more dynamic gameplay.”
    • “For some reason it's 45 fps, terrible distortion effect, poor gameplay.”
    • “The gameplay is hopelessly generic, but it is very cheap.”
    • “The game features minimalist graphics and repetitive gameplay; however, due to its simplicity and repetitiveness, it quickly becomes boring.”
  • graphics

    52 mentions Positive Neutral Negative
    15% positive mentions, 79% neutral mentions, 6% negative mentions

    The graphics in the game embrace a minimalist, retro pixel art style that effectively captures an old-school arcade vibe with clean, functional visuals and smooth animations. While this aesthetic appeals to fans of nostalgic, straightforward gameplay, some players find the graphics plain, repetitive, and lacking in variety or polish, with occasional visual effects that can be unpleasant. Overall, the visuals improve on the predecessor but remain basic and modest, prioritizing gameplay clarity over graphical extravagance.

    • “The space battles are visually stunning, with smooth animations and impressive ship designs.”
    • “Visually, Distant Space 2 embraces a clean and minimalist pixel art style, reminiscent of early arcade titles but with a modern polish.”
    • “The graphics are deliberately simple, with clear shapes and defined animations that maintain clarity during fast-paced action.”
    • “I appreciate what the aesthetic is going for, but the chromatic aberration and glitch effect get quite grating and unpleasant to the eyes, and I can't imagine what it's like for people with various levels of photosensitivity.”
    • “The game's art style is too simple; there is no way to discern what's an upgrade and what's a projectile when the game gets more hectic later on.”
    • “There's no option to change the resolution for the game or customize the graphics settings, and there's no way for gamers to improve the low quality graphics.”
  • music

    41 mentions Positive Neutral Negative
    44% positive mentions, 49% neutral mentions, 7% negative mentions

    The game's music generally receives praise for its nostalgic, 8-bit, and retro-inspired soundtrack that complements the gameplay and atmosphere well, often described as catchy and immersive. However, many reviews note the lack of variety, with repetitive looping tracks that can become annoying over time. Some users mention the soundtrack borrows heavily from classic themes, which may impact originality, but overall the music is considered a strong, enjoyable aspect of the game.

    • “The vastness of space truly comes to life, and the ambient soundtrack pulls you right into the galaxy.”
    • “The ambient soundtrack complements the experience with subtle electronic melodies that enhance the atmosphere without distracting from the core action, creating an immersive yet unobtrusive audio backdrop.”
    • “There are only two songs in the game, but the main track is a certified banger.”
    • “And the song in the background that kept repeating really started to bother me after awhile.”
    • “The game is bad, boring, and the music is ripped from Mega Man 2's Dr. Wily's Castle theme.”
    • “For 1 dollar the game is good, compared to the first game this is such a huge improvement from the AI & overall graphics and even has music though I wish there was some variety having the same song play for 26 levels was a bit much.”
  • story

    22 mentions Positive Neutral Negative
    14% positive mentions, 50% neutral mentions, 36% negative mentions

    The story aspect is largely criticized for being minimal or nonexistent, with many players finding the narrative lacking depth or engagement. While the game offers enjoyable tactical combat, its repetitive missions and absence of a compelling storyline leave the universe feeling empty and uninviting for those seeking a rich, character-driven experience.

    • “It’s a galaxy’s worth of content, and each mission feels like a new chapter.”
    • “The interconnected world, cryptic storytelling, and deep lore create an experience that rewards players for their curiosity and perseverance.”
    • “The environments feel a bit richer, the missions are smoother, and the progression is more satisfying overall.”
    • “No story.”
    • “The gameplay is fast-paced but has no story and is just repetitive with there being more enemies as rounds pass and for the final boss you can just easily spam the 4 bullet power to get him to low health at the start of the fight and there isn't anything afterwards for the 27 rounds of the same gameplay.”
    • “The universe feels empty and lifeless, with little to no compelling story or lore to engage players.”
  • grinding

    15 mentions Positive Neutral Negative
    0% positive mentions, 13% neutral mentions, 87% negative mentions

    The grinding aspect is characterized by slow, repetitive, and tedious gameplay, especially in the early stages and longer levels, making progression feel like a slog. While some players appreciate the straightforward achievement farming, many find the overall experience more about grinding than enjoyment.

    • “Levels are way too long and tedious.”
    • “It also makes the same 26 levels in the first game far longer, which makes them seem more tedious and more of a slog to complete.”
    • “Repetitive, tedious and just not fun.”
  • replayability

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    Replayability varies across games, with some praised for randomized elements and unique, expansive worlds that offer hundreds of hours of exploration and strategy, while others lack features like endless modes or high scores, limiting their long-term appeal. Achievements and progression systems can enhance replay value, particularly for casual sessions, though some titles may feel repetitive or too short to sustain ongoing interest. Overall, replayability ranges from minimal to phenomenal depending on game design and content depth.

    • “The replayability is simply phenomenal, and you can easily spend hundreds of hours mastering different strategies and exploring new corners of the universe.”
    • “Scale and replayability: each new game is a unique galaxy, full of unexplored stars, alien races, ancient artifacts, and, of course, potential allies and enemies.”
    • “These achievements range from basic milestones to more demanding objectives, encouraging replayability and adding depth to the otherwise straightforward gameplay.”
    • “✘ still no replayability”
    • “Obviously the main downside is that it is short with little replayability.”
    • “- replayability -”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The game features a visually impressive space battle setting with smooth animations and well-designed ships, complemented by a relaxing and immersive atmosphere. The ambient soundtrack enhances the experience subtly, creating an enjoyable and unobtrusive audio backdrop. Overall, the atmosphere is widely praised despite some mixed opinions on the graphics.

    • “The space battles are visually stunning, with smooth animations and impressive ship designs.”
    • “A quick, enjoyable 100% with a relaxing atmosphere and simple but effective gameplay.”
    • “The ambient soundtrack complements the experience with subtle electronic melodies that enhance the atmosphere without distracting from the core action, creating an immersive yet unobtrusive audio backdrop.”
    • “The graphics are alright.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is appreciated for its lighthearted mini-games and amusing elements like frequent achievement unlocks, which players find funny and engaging. Additionally, the game's style and music contribute to its overall comedic charm.

    • “Funny mini game.”
    • “It's funny going to the forums seeing people literally asking the developer to make the game easier so they can get their precious achievement numbers up.”
    • “I liked the style and the music was somewhat funny.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates stable optimization with smooth performance and no notable bugs or technical issues reported during gameplay.

    • “Performance is stable, with no major technical issues.”
    • “Performance: During my playthrough, I didn't encounter any bugs or performance issues.”
    • “Performance: During my playthrough, I didn't encounter any bugs or performance issues.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game deeply resonates with players, evoking intense and personal reflections on inner conflict, acceptance, and resilience. It masterfully intertwines emotional struggle with the narrative, creating a profound sense of connection and investment. Overall, it is praised as a powerful and moving experience.

    • “In honor of my gesture from the first game, I said I should honor the second one in the same style. It was my duty. I haven't fully recovered yet but I'm on a path. She still stayed with me at a certain level, she's an emotional anchor, a part of me that doesn't want to leave, die, or abandon me even though I wanted it. I've come to understand that this is how it will be all my life and that I have to accept her; I can't reject her. I will respect her and love her until I close my eyes for the last time, and that's not a bad thing at all. That's how I've come to learn to live. Also, he or she doesn't seem to have abandoned the emotional part of me; they're still there even though I thought I got rid of them years ago. They are the emotional part of me and also the unstable one, fighting with the rational part of me. I have the impression more than ever that my sentimental part is winning, although this could compromise me forever, make me one of theirs. If this is to be my destiny, then so be it, regardless of results, means, and losses. I will return to my prime form at all costs, even after this immense downfall. I will return—for her, for them, for me. I will avenge myself and also them. I will do the right thing, destroy stability, and no longer postpone the inevitable. The world will become a better place with my help. I will change it into a much better form in which the world will recognize me, value me. I will defeat and regain their respect, admiration, and fear. All the best, and may God's will be fulfilled. Help me become who I want to be, and there will be peace in the darkness.”
    • “It is a masterpiece of world-building, combat, and emotional engagement.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers a straightforward, pay-once experience free from intrusive microtransactions and complicated menus, providing a refreshing break from typical monetization-heavy titles. However, some users are wary of the developer's platform, associating it with low-effort cash grabs.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Stability in Distant Space 2 is typical for a large-scale game, with users noting the presence of various bugs and glitches. While these issues are expected, they may impact the overall experience.

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Play Times

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Distant Space 2 is a casual shooter game with comedy and science fiction themes. Common tags for Distant Space 2 include indie, trading, 2d, aliens, exploration and others.

Distant Space 2 is available on PC and Windows.

On average players spend around 1 hours playing Distant Space 2.

Distant Space 2 was released on November 2, 2017.

Distant Space 2 was developed by PixelMouse.

Distant Space 2 has received mostly positive reviews from players. Most players liked Distant Space 2 for its gameplay but disliked it for its story.

Distant Space 2 is a single player game.

Similar games include Distant Space, Bit Blaster XL, Cyberhunt, Asteroid Bounty Hunter, Before I Wake and others.