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About Nova Roma

Nova Roma is a single player open world city builder game with economy and historical themes. It was developed by Lion Shield and was released on March 26, 2026. It received overwhelmingly positive reviews from players.

The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.

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Looking for games like Nova Roma? Here are top open world city builder recommendations with a economy and historical focus, selected from player-similarity data — start with Foundation, Manor Lords or Farthest Frontier.

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Reviews

96%Audience ScoreBased on 1,343 reviews
gameplay105 positive mentions
optimization6 negative mentions

  • Great successor to Kingdoms and Castles with enhanced water physics, terrain manipulation, and a pleasing Roman theme.
  • Engaging and deep city-building mechanics with unique features like aqueducts, dams, and god appeasement system.
  • Active development with frequent updates and good community interaction, providing steady improvements during early access.
  • Logistics and resource transport system is clunky and requires excessive micromanagement, affecting late-game enjoyment.
  • Some gameplay balancing issues such as overly demanding gods, limited late-game challenges, and underdeveloped combat mechanics.
  • Performance problems and minor bugs present, along with a steep learning curve and occasional lack of clear tutorials or UI clarity.
  • gameplay

    279 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    Nova Roma offers a solid and engaging city-building gameplay experience that expands on its predecessor, Kingdoms and Castles, with unique mechanics such as intricate water management (dams, aqueducts), terrain deformation, and a god-pleasing system. While its core mechanics are intuitive, rewarding, and provide a satisfying progression loop, some areas—like combat, UI clarity, and late-game depth—feel underdeveloped or rushed in this early access stage. Overall, the gameplay is charming, relaxing, and well-polished, promising further depth and content with future updates.

    • “There's tons of content, with more on the way, and I'm constantly learning new ways to build out my city while still trying to maintain happiness and approval from the gods (a very unique mechanic that I love).”
    • “The new water mechanics are innovative and have a lot of depth and possibilities.”
    • “The addition of water management (dams, spillways, irrigation) is my favorite part so far, but there are so many interesting new mechanics.”
    • “There are a lot of issues with the UI and gameplay mechanics like the gods-progression being very quick for their demands even on easy difficulty; raids don’t really do anything and are easily made trivial by building a wall since enemies attack only once and then leave; population/housing mechanics where citizens don’t move to open housing closer to their job; progression is very fast with all buildings quickly unlocked and little left to do afterward; and there is a lack of aesthetic/decorative features like plants to make city beautification more enjoyable.”
    • “Other mechanics and building purposes are not explained well at all in-game or in the guide, causing confusion as to what they do.”
    • “In gameplay there are moments where you are waiting for slow quest completion for more fervor, which isn’t fun to engage with in a city-building game. A rework of the fervor gaining system is proposed to function like in Cult of the Lamb, where you assign members to pray for fervor used for tech tree advancement.”
  • graphics

    102 mentions Positive Neutral Negative
    42% positive mentions, 55% neutral mentions, 3% negative mentions

    The game features a charming, simplistic art style with Roman/Greek aesthetics that effectively supports gameplay and city-building immersion without demanding high-end hardware. While some minor graphical glitches and optimization issues exist, especially with water physics and UI, the visuals are widely praised for their pleasing design, smooth performance, and relaxing atmosphere. Overall, the graphics strike a good balance between style and function, enhancing the gameplay experience despite being modest in detail.

    • “The graphics are simple but effective, fitting the game very well and emphasizing gameplay.”
    • “Graphics are excellently stylized with just enough character and diversity in buildings to avoid repetition.”
    • “The game offers a beautiful art style and city designs that look very natural and pleasing, contributing to a relaxing and engaging experience.”
    • “The new aqueduct system is clever but really needs some reimagining in terms of aesthetic, because for grid builders like me it can really ruin the view of the whole city.”
    • “I have an RTX 4070 laptop GPU and i9-13900H CPU with 32GB DDR5 RAM, and even at fullscreen 1920x1080 resolution at 60Hz, with all extra graphics options turned off, it makes my laptop fan run at full speed the entire time the game is running.”
    • “Graphics and optimization need to be improved a bit as the land doesn't fit the buildings and thus have weird jagged sides, but overall it's good.”
  • optimization

    42 mentions Positive Neutral Negative
    10% positive mentions, 76% neutral mentions, 14% negative mentions

    Optimization in this game is a significant issue, with performance noticeably dropping as population grows, often falling below 30 FPS in mid to late game. Users report stuttering, high GPU usage, and poor optimization compared to similar titles, leading to frustration especially on laptops or mid-range PCs. While some graphical options can be adjusted to improve performance, substantial optimization improvements are needed for a smoother large-city experience.

    • “The game runs smoothly with all of the graphic options on.”
    • “Very aesthetically pleasing, decent performance in late game for an early build, great balancing.”
    • “- only concern I got is about the performance - playing on highest settings - it got a tiny bit worse towards the late-stage of game (averaging at about 40 fps with city spanning half the island) - the usual colony sim issue, but still quite good compared to other kinds of colony sim games.”
    • “Performance drops at mid to late game as population increases, down to 30fps with 2-3 thousand peasants.”
    • “This game is super good, just like Lion Shield's other game, Kingdoms and Castles, but this game is so poorly optimized it genuinely makes me want to cry. I guess my PC isn't that good, but still, I lag every second and it needs to be optimized, I don't care how ugly it is, just please.”
    • “Additionally, AAA titles and performance intensive games like Star Wars: Jedi Survivor can run on my machine on a stable 60 fps, whilst Nova Roma cannot.”
  • grinding

    26 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and time-consuming, especially in the late game with farming, logistics, and resource management requiring micromanagement and optimization. While the game offers customizable difficulty settings and a creative mode to avoid grinding, many players find the detailed systems—such as aqueduct connections, storage management, and farming setup—challenging to streamline. Despite these drawbacks, the complexity and depth can be rewarding for those who enjoy careful planning and city building.

    • “Selling items to merchants is tedious and doesn't really benefit all that much.”
    • “Upgrading roads should just be a blanket cover; replacing, deleting, and rebuilding existing roads is tedious and not worth it.”
    • “Storage management felt a bit annoying and tedious, because you cannot see anything from the transferring view (cannot see what resources are where) and also I would welcome some automatic assignment of the horse carts available... some quality of life improvements in selecting which resources should be locked for the slots of storage would be helpful.”
  • music

    25 mentions Positive Neutral Negative
    32% positive mentions, 56% neutral mentions, 12% negative mentions

    The music in the game is widely praised for its relaxing, delightful, and fitting medieval or Roman-inspired tunes that enhance the cozy city-building experience. However, many users feel that the soundtrack is too limited in variety and desire more tracks to accompany long gameplay sessions. A few note occasional glitches with music playback, but overall the quality and atmosphere created by the music are standout positives.

    • “The gameplay, graphics and music are outstanding.”
    • “You have to engage constantly with your city which makes it a lot better than most city builders and the music is so relaxing!”
    • “Such a chill and fun city builder with an amazing soundtrack.”
    • “Really great game; however, I hear some glitches in the music in the background.”
    • “The music cuts in and out constantly.”
    • “I really hope the soundtrack is not made by AI.”
  • stability

    20 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game currently experiences several bugs and stability issues, particularly with water mechanics and occasional glitches, which is typical for an early access release. However, there are no major crashes, and the developers are actively addressing problems with frequent updates. Overall, while buggy at times, the stability is decent and improving steadily.

    • “So far an amazing game that runs great.”
    • “It's not really buggy or glitchy, and you'll barely notice it's unfinished.”
    • “Decent little time waster, but way too buggy at the moment to be worth this price.”
    • “The game is quite good, it is really buggy at the moment (5 days since release), so you will encounter game breaking bugs now and then.”
    • “But I hope they fix the water situation a bit as it's currently a little bit limiting and sometimes buggy as well.”
  • story

    19 mentions Positive Neutral Negative
    16% positive mentions, 68% neutral mentions, 16% negative mentions

    The story and worldbuilding in Nova Roma are generally seen as lacking, with no overarching plot, minimal depth to the Roman gods, and repetitive, grindy quest mechanics that hinder engagement and progression. Players desire more dynamic storytelling, personalized citizens, and broader systems beyond quests for gaining fervor to make the game more immersive and satisfying. The current quest and progression system is often frustrating and feels incomplete, highlighting the need for expanded content and better objectives.

    • “Nova Roma is really held back by only being able to gain fervor from the gods through quests which is used for progression in the tech tree. The system of gaining fervor needs to be reworked or expanded upon for this game to really shine.”
    • “The gods are an interesting addition that cuts both ways; they offer you quests involving acquiring certain resources to sacrifice.”
    • “There’s no real storytelling and the Roman gods don’t get much depth or background information.”
    • “There's no overarching plot or aim.”
    • “Currently, you can soft lock yourself out of progression because the research system lacks enough god quests to allow continued progress after completing all of them.”
  • replayability

    14 mentions Positive Neutral Negative
    57% positive mentions, 22% neutral mentions, 21% negative mentions

    The game offers strong replayability, bolstered by procedural map generation and varied strategies that keep each playthrough fresh. While some users note minor drawbacks like bugs or an annoying technology tree, overall it provides compelling, fun, and evolving gameplay that encourages repeated play. Its underpriced quality and development potential further enhance its long-term appeal.

    • “Super replayable already from early access, with huge potential as they develop new systems.”
    • “Replayability is enhanced through procedural map generation, which ensures that each playthrough presents a different set of geographical and environmental challenges.”
    • “It offers compelling gameplay and great replayability even now, so I suggest it is worth hopping onboard for the development journey if the developer's previous game was your cup of tea.”
    • “Very fun game with lots of bugs and not a ton of replayability yet.”
    • “The technology tree is really annoying and I feel like it is going to ruin replayability.”
    • “I haven't gotten that far yet but I think (hope) this will be more replayable than Kingdoms and Castles because you could get everything in the game within a couple hours and building new cities wasn't really that interesting anymore.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel a strong emotional connection to the game's dynamic elements, particularly the unpredictable actions of gods, but are frustrated by poor optimization and lag, which detracts from the overall experience. The gods' favor system feels mechanical and lacks emotional depth, reducing player immersion.

    • “This game is super good, just like Lion Shield's other game, Kingdoms and Castles, but this game is so poorly optimized it genuinely makes me want to cry. I guess my PC isn't that good, but still, I lag every second and it needs to be optimized. I don't care how ugly it is, just please.”
    • “Gods spontaneously destroy your stuff when angered, which is so fun, but the benefits from the gods' favor fall flat and feel like a predictable mechanism rather than a relationship with an emotional entity that is pleased by your actions.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the atmosphere for its charming and immersive qualities, highlighting the appealing building rules and impressive water physics that enhance the overall experience.

    • “Lovely atmosphere, great work.”
    • “Loved K&C; it's essentially the same game with a different atmosphere, rules for buildings, and love the water physics.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and often arises from the challenges of adapting to water mechanics, providing occasional lighthearted and rewarding moments.

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Play Times

13h Median play time
21h Average play time
7-20h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Nova Roma is a open world city builder game with economy and historical themes. Common tags for Nova Roma include trading, colony sim, early access, building, replay value and others.

Nova Roma is available on PC, Mac OS, Windows, Xbox Game Pass and others.

On average players spend around 21 hours playing Nova Roma.

Nova Roma was released on March 26, 2026.

Nova Roma was developed by Lion Shield.

Nova Roma has received overwhelmingly positive reviews from players. Most players liked Nova Roma for its gameplay but disliked it for its optimization.

Nova Roma is a single player game.

Similar games include Foundation, Manor Lords, Farthest Frontier, Whiskerwood, Settlement Survival and others.