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Nova Roma is a single player open world city builder game with economy and historical themes. It was developed by Lion Shield and was released on March 26, 2026. It received overwhelmingly positive reviews from players.

The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.

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97%
Audience ScoreBased on 1,039 reviews
gameplay87 positive mentions
optimization4 negative mentions

  • Deep and satisfying city-building mechanics with a unique water management system involving aqueducts and dams.
  • Engaging gameplay balanced between relaxed city building and strategic challenges involving gods, invasions, and resource management.
  • Active development with frequent updates, polished gameplay, and a charming Roman aesthetic building on the strengths of Kingdoms and Castles.
  • Some issues with save bugs and lack of autosave causing loss of progress; occasional technical and UI glitches.
  • Logistics and transport systems can be clunky and require tedious micromanagement; aqueduct placement is sometimes frustrating.
  • Combat and invasion mechanics feel underdeveloped or unbalanced, with invasions often being more annoying than challenging.
  • gameplay
    214 mentions Positive Neutral Negative

    The gameplay of Nova Roma builds upon and significantly expands the mechanics of its predecessor, Kingdoms and Castles, with particular praise for its innovative water management system involving dams, aqueducts, and terrain manipulation. While generally intuitive, rewarding, and immersive—especially in managing resources, natural disasters, and a well-integrated Roman theme—some elements like combat, god appeasement, and late-game depth feel underdeveloped or in need of balance. Overall, it offers a fun, engaging, and cozy city-building experience that shows strong potential for further growth through updates.

    • “Following the same style as 'Kingdoms and Castles', incredible management resource game, incredible art, incredible new water mechanics (aqueducts).”
    • “The new water management mechanics offer up some nice variety and novelty; it truly feels like you are wrangling with nature, but when you succeed in redirecting floods and mitigating damage it is very satisfying.”
    • “Unlike many city-builders where water serves a mostly decorative or passive role, here it is a central mechanic that directly influences survival and growth.”
    • “However, other mechanics feel comparatively underdeveloped, which makes the overall experience feel a bit shallow at times.”
    • “My only critique really, is that in late-stage gameplay, which is achievable within about four hours, there aren't the proper gameplay functions to manage and optimize your city.”
    • “The water mechanics are a pain, sometimes water doesn't register as water for a bridge but does register as water for not being able to path over it.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game are praised for their charming, low-poly, and stylized Roman/Greek aesthetic that enhances the gameplay experience and city-building immersion. Though not highly detailed or photorealistic, the visuals effectively balance simplicity with enough variety and character to avoid repetitiveness, contributing to a relaxing and appealing atmosphere. Some minor graphical glitches and optimization issues remain, but overall the art style is well-received as a natural evolution from previous titles and a key strength of the game.

    • “The graphics are excellently stylized and there's just enough character and diversity in buildings as to not look repetitive.”
    • “I love the graphics, water physics, and, of course, the Roman theme.”
    • “The visuals keep the same low poly charm as their previous game, but with much more variety and greater attention to detail.”
    • “I have an RTX 4070 laptop GPU and i9-13900H CPU with 32GB DDR5 RAM, and even at fullscreen 1920x1080 resolution at 60Hz, with all extra graphics options turned off, it makes my laptop fan run at full speed the entire time the game is running.”
    • “The textures aren't even that detailed (which I don't mind low-poly, low-detail 'cartoony' graphics, as long as the game doesn't peg my GPU like this does).”
    • “Graphics and optimization need to be improved a bit as the land doesn't fit the buildings and thus has weird jagged sides, but overall it's good.”
  • optimization
    34 mentions Positive Neutral Negative

    Optimization in the game is generally poor, with significant performance drops occurring even at moderate population sizes, leading to low frame rates and stuttering, especially on laptops. Compared to similar titles like Kingdoms and Castles, it is noticeably less optimized, causing high resource usage and heat generation. While early builds show promise and the developer is supportive, substantial optimization improvements are needed for smooth large-city gameplay and better laptop compatibility.

    • “The only critique is that I wish the game was a little more optimized as once your settlement gets to a certain size the frame rates drop significantly.”
    • “Only concern I got is about the performance - playing on highest settings - it got a tiny bit worse towards the late-stage of game (averaging about 40 fps with city spanning half the island) - the usual colony sim issue, but still quite good compared to other colony sim games.”
    • “Very aesthetically pleasing, decent performance in late game for an early build, great balancing.”
    • “However, compared to Kingdoms and Castles, Nova Roma is very unoptimized and laggy.”
    • “Additionally, AAA titles and performance-intensive games like Star Wars: Jedi Survivor can run on my machine at a stable 60 fps, while Nova Roma cannot.”
    • “Due to stuttering and concerns for my laptop's well-being, I could barely play the game.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in the game is described as a mix of relaxing yet sometimes tedious, especially due to farming mechanics that feel off in scaling and require complex optimizations. Managing water systems, aqueduct connections, storage logistics, and upgrading infrastructure can become repetitive and cumbersome, highlighting a desire for more streamlined quality-of-life improvements and deeper late-game farming options.

    • “Loading into a map and getting only a few plots of good farming land can seriously cripple a good city.”
    • “Having to double connect every aqueduct to a water tower/bath is tedious.”
    • “- upgrading roads should just be a blanket cover and replace, delete and rebuild on existing roads is tedious and not worth it.”
    • “- selling items to merchants is tedious and doesn't really benefit all that much.”
    • “- storage management felt a bit annoying and tedious because you cannot see anything from the transferring view (cannot see what resources are where), and also I would welcome some automatic assignment of the horse carts available.”
  • music
    20 mentions Positive Neutral Negative

    The music in this city builder is widely praised for its relaxing, melodic, and immersive qualities, often compared favorably to soundtracks from similar games like Song of Syx and Caesar 3. Players appreciate how the soundtrack enhances the cozy atmosphere and complements the gameplay, though a few note occasional audio glitches. Overall, the music is a standout feature that significantly contributes to the game's charm and appeal.

    • “The gameplay, graphics, and music are outstanding.”
    • “I'm usually driven away from the city builder genre, but the art style and cozy music keeps me coming back.”
    • “Such a chill and fun city builder with an amazing soundtrack.”
    • “Really great game; however, I hear some glitches in the music in the background.”
    • “The music cuts in and out constantly.”
    • “Music feels kind of medieval; wish it had a more archaic feel.”
  • stability
    16 mentions Positive Neutral Negative

    The game currently experiences several bugs and glitches typical of early access, including issues with water physics and terraforming mechanics, leading to occasional game-breaking moments. However, the developers are actively and quickly addressing these problems with frequent updates, resulting in a generally stable experience that runs well despite minor frustrations. Overall, stability is improving steadily and considered acceptable given the game's recent release.

    • “So far, an amazing game that runs great.”
    • “It's not really buggy or glitchy, and you'll barely notice that it's unfinished.”
    • “Decent little time waster, but way too buggy at the moment to be worth this price.”
    • “The game is quite good, it is really buggy at the moment (5 days since release), so you will encounter game breaking bugs now and then.”
    • “Little bit buggy (in early access so forgivable) and the water management/aqueduct mechanics are a little frustrating at times (too many aqueducts reduces the water level so if you want more you have to redo the existing ones to be lower down, so on and so forth).”
  • story
    10 mentions Positive Neutral Negative

    The story aspect currently lacks depth and structure, with no missions or campaign to provide clear objectives, leading to a sense of aimlessness. The gods' quests add some narrative elements but are short, repetitive, and often frustrating due to resource constraints. Players also express a desire for more personalized citizens and story arcs to enhance engagement and emotional investment.

    • “The gods are an interesting addition that cuts both ways; they offer you quests of a sort, involving acquiring certain resources to sacrifice.”
    • “If the individual citizens were a bit more 'personalized' with names or assignments so you could follow a story arc of sorts, it would add a lot to your attachment to citizens and city.”
    • “I hope we get more villager animations and a campaign map of some kind or at least missions.”
    • “Not having a theater causes a major gameplay loop issue: you can't get a theater because you lack tech points gifted from the gods, but you can't complete the gods' quests because you don't have enough colonists to fill jobs and produce necessary materials.”
    • “Certain quests (like wine, especially grapes, bread, and tools) feel really difficult to complete unless you buy the items from merchants.”
    • “The order of doing god quests is very frustrating; it's a mechanic I don't like.”
  • replayability
    8 mentions Positive Neutral Negative

    Replayability in the game is generally praised due to its fun colony simulation, procedural map generation, and varied strategies that keep each playthrough fresh. However, some users find the technology tree frustrating, which may negatively impact replay value for certain players. Overall, the game’s dynamic maps and different approaches contribute to a solid replay experience.

    • “Kingdoms and Castles excelled at what it set out to do, creating a neat, fun, and replayable colony sim.”
    • “Replayability is enhanced through procedural map generation, which ensures that each playthrough presents a different set of geographical and environmental challenges.”
    • “Good replayability with different map seeds rather than set maps like Cities: Skylines.”
    • “The technology tree is really annoying and I feel like it is going to ruin replayability.”
    • “I haven't gotten that far yet but I think (hope) this will be more replayable than Kingdoms and Castles because you could have gotten everything in the game within a couple hours and building new cities wasn't really that interesting anymore.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Users praise the game's atmosphere as lovely and well-crafted, appreciating the unique setting, building rules, and realistic water physics that enhance the overall experience.

    • “Loved K&C; it's essentially the same game with a different atmosphere, updated building rules, and love the water physics.”
    • “Lovely atmosphere, great work.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is mixed, with players enjoying the spontaneous destruction caused by gods' anger, but feeling the gods' favor lacks depth and feels more like a predictable game mechanic than a meaningful, emotional relationship.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is subtle and often arises from the challenges of mastering water mechanics, providing occasional lighthearted and rewarding moments.

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12h Median play time
22h Average play time
8-16h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Nova Roma is a open world city builder game with economy and historical themes.

Nova Roma is available on PC, Mac OS, Windows, Xbox Game Pass and others.

On average players spend around 22 hours playing Nova Roma.

Nova Roma was released on March 26, 2026.

Nova Roma was developed by Lion Shield.

Nova Roma has received overwhelmingly positive reviews from players. Most players liked Nova Roma for its gameplay but disliked it for its optimization.

Nova Roma is a single player game.

Similar games include Foundation, Farthest Frontier, Whiskerwood, Manor Lords, Settlement Survival and others.