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Nova Roma is a single player open world city builder game with economy and historical themes. It was developed by Lion Shield and was released on March 26, 2026. It received overwhelmingly positive reviews from players.

The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.

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96%
Audience ScoreBased on 1,188 reviews
gameplay91 positive mentions
optimization5 negative mentions

  • Engaging and addictive city builder with a satisfying gameplay loop similar to Kingdoms and Castles but with more depth and Roman theme.
  • Innovative and fun water management mechanics including dams, aqueducts, and terraforming add strategic complexity and uniqueness.
  • Active and responsive developer team pushing frequent updates and supporting the game well during early access.
  • Some gameplay systems need balancing and smoothing, such as logistics, transport routes, and resource stockpiles management.
  • The gods' demands can be frustrating and overwhelming, often impacting progression negatively without clear feedback.
  • Game performance issues arise with larger cities causing lag and frame rate drops; aqueduct building and water physics can be clunky and frustrating.
  • gameplay
    235 mentions Positive Neutral Negative

    Gameplay in this city builder is engaging and builds on the foundation of its predecessor, Kingdoms and Castles, by adding deeper, more intricate mechanics such as advanced water management (dams, aqueducts, floods), terrain modification, and a unique god-appeasement system. While the core loop is solid and rewarding, some mechanics like transport logistics and combat are criticized as clunky or underdeveloped, and the game still experiences early access balance issues and occasional bugs. Overall, it offers a cozy yet complex experience with a good progression curve and promising potential as more content and refinements are added.

    • “The new water management mechanics offer up some nice variety and novelty; it truly feels like you are wrangling with nature, but when you succeed in redirecting floods and mitigating damage it is very satisfying.”
    • “Going from Kingdoms and Castles to this game was a smooth transition; I found that there were a lot of the same mechanics but with more flair. The developers really went all out with adding depth to this game like terrain, which opens up so many avenues to your city.”
    • “At its core, the gameplay revolves around constructing and sustaining a settlement that evolves into a functioning Roman city. Unlike many city-builders where water serves a mostly decorative or passive role, here it is a central mechanic that directly influences survival and growth.”
    • “Gameplay feels banished-like, but the logistics, especially when using carts, become a frustrating click-crazy mess.”
    • “The transport mechanic gets really messy after a while; arrows clutter the screen and it takes unnecessary time to locate them between storages. It needs a filter to see arrows from specific storages.”
    • “Yes, it's early access, but poorly implemented mechanics like this make you ragequit because you get sick of doing it. This results in bad reviews and disgruntled players who might not come back.”
  • graphics
    88 mentions Positive Neutral Negative

    The game's graphics feature a charming, low-poly Roman/Greek-inspired art style that is visually appealing and supports relaxing, engaging gameplay. While some users note minor glitches and textures that feel simple or low-detail, the overall aesthetics, including clever water mechanics and varied building designs, are praised for enhancing immersion and city-building complexity. Performance is generally good but some report high resource use despite the minimalistic style, indicating room for optimization.

    • “Algorithm, optimization, path-finding, aesthetics and several unique mechanisms like aqueducts and dams (physical water features in this game) are unparalleled.”
    • “The graphics are excellently stylized and there's just enough character and diversity in buildings as to not look repetitive.”
    • “The graphics are amazing, the buildings are beautiful and the droughts feel immersive, like they actually hold an impact on the gameplay.”
    • “The graphics are minimal, so you don't need a NASA quantum PC to run it even with multiple islands, but the land manipulation could be improved as the team has been pushing updates based on community feedback.”
    • “The textures aren't very detailed, which is fine for low-poly, cartoony graphics, but the game heavily stresses my GPU even with all extra graphics options turned off.”
    • “Graphics and optimization need improvement as the land doesn't fit the buildings properly, causing weird jagged edges, though overall the graphics are good.”
  • optimization
    38 mentions Positive Neutral Negative

    Optimization in the game is a significant pain point, with frequent performance drops, especially at higher population counts, causing lag and stuttering even on mid-to-high-end PCs. While it features unique mechanics and appealing aesthetics, the game often struggles with inefficient resource usage and subpar frame rates compared to similar titles like Kingdoms and Castles. Developers are expected to improve optimization over time, but currently, players with less powerful hardware, particularly laptops, may face considerable performance issues.

    • “Algorithm, optimization, path-finding, aesthetics, and several unique mechanisms like aqueducts and dams (physical water armed in this game) are unparalleled.”
    • “The building is familiar for those who have played Kingdoms & Castles, however with a much better performance update.”
    • “- Only concern I got is about the performance - playing on highest settings - it got a tiny bit worse towards the late-stage of game (averaging about 40 fps with city spanning half the island) - the usual colony sim issue, but still quite good compared to other colony sim games.”
    • “This game is super good, just like Lion Shield's other game, Kingdoms and Castles, but this game is so poorly optimized it genuinely makes me want to cry. I guess my PC isn't that good, but still, I lag every second and it needs to be optimized. I don't care how ugly it is, just please.”
    • “Unfortunately, even with just 300 population, performance drops noticeably unless the camera is directly top-down over your village.”
    • “Due to stuttering and concern for my laptop's well-being, I could barely play the game.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is widely praised for being relaxing, fitting the city-building theme with a modern yet medieval-inspired style, and enhancing immersion. However, some players desire a larger variety of tracks given the game's potential for long play sessions, and a few have reported occasional glitches with the audio. Overall, the soundtrack significantly contributes to the cozy and engaging atmosphere of the game.

    • “The gameplay, graphics and music are outstanding.”
    • “You have to engage constantly with your city which makes it a lot better than most city builders and the music is so relaxing!”
    • “Such a chill and fun city builder with an amazing soundtrack.”
    • “Really great game; however, I hear some glitches in the music in the background.”
    • “The music cuts in and out constantly.”
    • “Music feels kind of medieval; wish it had a more archaic feel.”
  • grinding
    22 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and overly time-consuming, particularly with farming and resource management tasks like upgrading infrastructure and optimizing production. While some systems like water management offer depth and challenge, many players find logistics, storage, and scaling of farming operations frustrating and in need of quality-of-life improvements. Overall, grinding can detract from the experience, especially in late-game farming upkeep.

    • “It just gets too tedious.”
    • “This makes the game so tedious for no reason.”
    • “No windmills like there is in Kingdoms and Castles, I imagine that'll be added late game, but trying to upkeep grape and wheat production gets tedious and annoying. Maybe a researchable 'large farm' or something similar would be awesome, like a 2x2 farm plot that either requires fewer people or produces more than a 2x2 patch of normal farm plots.”
  • stability
    18 mentions Positive Neutral Negative

    The game is currently experiencing several bugs and glitches typical of an early access release, impacting stability but not severely hindering enjoyment. Players acknowledge the frequent updates and responsive developers working to fix issues, suggesting stability will improve over time. Despite some frustrating bugs, the overall experience remains positive and promising.

    • “So far, amazing game and runs great.”
    • “It's not buggy or glitchy, and you'll barely notice it's unfinished.”
    • “Decent little time waster, but way too buggy at the moment to be worth this price.”
    • “The game is quite good, it is really buggy at the moment (5 days since release), so you will encounter game breaking bugs now and then.”
    • “Little bit buggy (in early access so forgivable) and the water management/aqueduct mechanics are a little frustrating at times (too many aqueducts reduces the water level so if you want more you have to redo the existing ones to be lower down, so on and so forth).”
  • story
    15 mentions Positive Neutral Negative

    The story aspect is generally seen as lacking, with no overarching plot or deep character development, especially regarding the Roman gods. Players find the quest system frustrating and limited, resulting in progression issues and a lack of clear objectives, making the experience feel aimless and incomplete. Many hope for future updates to introduce missions, a campaign mode, and more engaging narrative elements.

    • “There's no overarching plot or aim.”
    • “There’s no real storytelling and the Roman gods don’t get much depth or background information.”
    • “Also, currently, you can soft lock yourself out of progression because the current research system does not have enough god quests to allow you to continue after completing all of them.”
  • replayability
    8 mentions Positive Neutral Negative

    Replayability is generally praised due to procedural map generation and varied strategies, offering fresh challenges with each playthrough. However, some users find the technology tree frustrating, which may detract from replay value. Overall, the game is considered engaging and offers more replay potential than similar titles like Kingdoms and Castles.

    • “Kingdoms and Castles excelled at what it set out to do, creating a neat, fun, and replayable colony sim.”
    • “Replayability is enhanced through procedural map generation, which ensures that each playthrough presents a different set of geographical and environmental challenges.”
    • “Good replayability with different map seeds rather than set maps like Cities: Skylines.”
    • “The technology tree is really annoying and I feel like it is going to ruin replayability.”
    • “I haven't gotten that far yet but I think (hope) this will be more replayable than Kingdoms and Castles because you could get everything in the game within a couple of hours and building new cities wasn't really that interesting anymore.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the game emotionally engaging due to dynamic events like gods destroying structures in anger, adding excitement, but feel the benefits lack depth and emotional connection. However, performance issues cause frustration, detracting from the overall experience.

    • “Gods spontaneously destroy your stuff when angered which is so fun, but the benefits from the gods' favor fall flat and feel like a predictable mechanism rather than a relationship with an emotional entity that is pleased by your actions.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its unique setting, enhanced by detailed building rules and impressive water physics, creating an immersive and enjoyable experience.

    • “Loved Kingdoms and Castles; it's essentially the same game with a different atmosphere, new rules for buildings, and I love the water physics.”
    • “Lovely atmosphere, great work.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is subtle and situational, often arising from the challenges and quirks of managing the water mechanics, making the experience occasionally amusing and rewarding.

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16h Median play time
24h Average play time
8-28h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Nova Roma is a open world city builder game with economy and historical themes.

Nova Roma is available on PC, Mac OS, Windows, Xbox Game Pass and others.

On average players spend around 24 hours playing Nova Roma.

Nova Roma was released on March 26, 2026.

Nova Roma was developed by Lion Shield.

Nova Roma has received overwhelmingly positive reviews from players. Most players liked Nova Roma for its gameplay but disliked it for its optimization.

Nova Roma is a single player game.

Similar games include Foundation, Whiskerwood, Manor Lords, Farthest Frontier, Settlement Survival and others.