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Whiskerwood is a single player strategy game. It was developed by Minakata Dynamics and was released on November 6, 2025. It received very positive reviews from players.

Whiskerwood is a single-player strategy game where you lead resourceful mice to build elaborate, vertical cities on islands while navigating complex production chains under the rule of demanding cat overlords. Featuring masterful visuals, a good soundtrack, and a humorous tone, it combines a compelling plot with rewarding, albeit grinding, gameplay.

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94%
Audience ScoreBased on 1,092 reviews
gameplay82 positive mentions
grinding37 negative mentions

  • Whiskerwood combines charming visuals with engaging gameplay mechanics, making it a delightful city-building experience.
  • The game features a unique tax system that adds pressure and strategy, requiring players to balance resource management and citizen happiness.
  • The developers are highly responsive to community feedback, frequently releasing updates that improve gameplay and address issues.
  • The game can feel slow-paced, especially during the early game, leading to periods of waiting without much action.
  • Some mechanics, such as the logistics system and farming, can be unintuitive and require external guides to fully understand.
  • There is currently no clear end goal or narrative progression, which may lead to a lack of motivation for some players.
  • gameplay
    251 mentions Positive Neutral Negative

    The gameplay of Whiskerwood is characterized by its charming aesthetics and engaging mechanics, blending city-building with survival elements in a unique way. Players appreciate the depth and complexity of the systems, such as the tax and production mechanics, which encourage strategic planning and optimization, though some find the gameplay can feel slow or repetitive at times. Overall, the game offers a satisfying experience with a manageable learning curve, appealing to both newcomers and seasoned fans of the genre, while still needing some polish and additional content for a more robust endgame experience.

    • “The gameplay blends cozy city-building with strategic survival effortlessly - just the right balance of challenge and relaxation.”
    • “The core gameplay of this city-builder is excellent; I like the three-dimensional building and tunneling and the surprising depth of the tech tree.”
    • “The world feels rich, the mice have personality, and the core gameplay loop — balancing survival, production, taxes, and the damned cat oppression — is genuinely addictive.”
    • “The gameplay is a bit slow, and a lot is missing especially towards the later parts of the game, but it already has enough to keep you entertained.”
    • “After a while, it starts to get tiring and slows down the gameplay too much.”
    • “I think the game has potential to be a bit more interesting, right now it suffers very heavily from a lack of variety in almost all facets of gameplay and visuals, it feels too much like 'routine'.”
  • graphics
    140 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their charming and cozy aesthetic, featuring beautiful art design and vibrant environments that enhance the overall gameplay experience. Many players appreciate the cute character designs and the game's ability to balance whimsical visuals with deeper themes of survival and management. However, some users have noted performance issues, particularly with frame rates, even on high-end systems, suggesting that optimization may still be needed.

    • “The art style and atmosphere are wonderful—cute without being shallow—and they pair perfectly with the game’s darker undertones of survival, scarcity, and societal balance.”
    • “Whiskerwood is a great low-stress colony building game with engaging gameplay and wonderful visuals.”
    • “The graphics are lovely with a unique art style and a steampunk flair for the more advanced tech.”
    • “And the FPS gets really poor, even if you lower the graphics it remains.”
    • “It's not that the graphics are bad per discrete asset (although the stone housing lacks normal mapping), it's that none of the assets go together.”
    • “This is while playing on a high-end GPU, and the graphic quality set to low.”
  • story
    53 mentions Positive Neutral Negative

    The game's story begins with an engaging premise involving industrious rodents under the oppression of cats, but it tends to lose momentum midway, becoming more of a checklist for city-building tasks. While the narrative is described as cute and humorous, players express a desire for deeper lore, more quests, and varied story elements to enhance replayability and maintain engagement. Overall, the story has potential but requires further development and integration into gameplay to fully realize its impact.

    • “It knows what experience it wants to deliver—a cozy, adventurous, story-rich journey, and it commits.”
    • “The story is enchanting, the art is gorgeous, and the gameplay feels smooth and graceful—just like one of my royal struts through the palace gardens.”
    • “The story and lore also help a lot with the cognitive dissonance that usually comes with these types of games: to build a beautiful city, one must destroy nature.”
    • “I really loved this game; it is adorable and very fun, but there are way too few quests/missions. Once you have completed the few quests there are, the game just stops with the quests, and I was left frustrated because I had no more motivation to play on.”
    • “So the game would be great if only they had focused more on quests/story. I cannot currently recommend it for people like me who need a story/mission/quest-driven game to stay enticed.”
    • “The linear nature of the quest lines detracts from the replay value somewhat, as they come in the same order at the same time every game.”
  • music
    49 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its enchanting and memorable soundtrack, which ranges from rustic to regal, perfectly complementing the gameplay and enhancing the overall atmosphere. Players appreciate the calming and unobtrusive nature of the tracks, making it suitable for long planning sessions, while some express a desire for more music due to its quality. Overall, the soundtrack is considered one of the standout features, contributing significantly to the game's charm and immersive experience.

    • “I didn't expect to be quite enchanted by the soundtrack, but they deliver a memorable set of tracks for this game that bounce from rustic to regal in all the right moments.”
    • “The soundtrack complements this approach, offering calm, unobtrusive music that suits long planning sessions.”
    • “Huge props to composer Lucas Ricciotti for one of the best musical scores for a city builder, maybe ever.”
    • “I’ve tried all the sound settings, and the only way to stop it is to turn off the background music.”
    • “I think my only other issue with the game is that the music stops looping when you are paused and I find that distracting.”
    • “I love the music and would like to keep it on, but I find I have to play my own so that the music breaking loop doesn't pull me out of what I'm doing.”
  • optimization
    46 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players experiencing significant performance issues as their colonies expand, particularly in late-game scenarios. While some users appreciate the game's engaging mechanics and aesthetic appeal, they report that even high-end PCs struggle to maintain smooth frame rates, especially with larger populations. Developers are actively working on optimization improvements, but many players feel that the current performance is inadequate and requires urgent attention.

    • “With that in mind, the performance & reliability went above & beyond my expectations for a game this early in development.”
    • “For players who enjoy city builders with a softer tone and a focus on gradual optimization, Whiskerwood is a solid and engaging choice.”
    • “Performance-wise, Whiskerwood is impressively stable, even when your city starts sprawling vertically or burrowing deep underground.”
    • “However, it is very poorly optimized, and that is why I am leaving a negative review for now.”
    • “The performance is terrible once you have a decent amount of progress made.”
    • “After you reach 150+ whiskers, even if you put everything at low (FSR ultra performance), which is the lowest setting you get, your PC will lag immensely with a nice 10 fps (down from 80 fps).”
  • grinding
    37 mentions Positive Neutral Negative

    Reviews on the grinding aspect of the game are mixed; while some players appreciate the cozy and relaxing gameplay that avoids excessive tedium, others find it overly grindy and repetitive, particularly in farming and resource management. Many users express frustration with the lack of clarity in farming mechanics and the tedious nature of certain tasks, such as managing large colonies and resource allocation. However, updates to the farming system have improved efficiency for some, suggesting that while grinding exists, it can be mitigated with better mechanics and quality of life improvements.

    • “Interesting concept, but way too grindy and repetitive.”
    • “For me, the days start to feel very much the same and grindy quite fast - possibly because there are very few quests - maybe randomize a few / include some repeatable ones.”
    • “Overall just keep getting bored due to all the tedious tasks.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its charming and cozy aesthetic, effectively blending cute visuals with darker themes of survival and societal dynamics. Players appreciate the immersive environment that fosters a sense of connection to the game's routines and characters, making it a delightful escape from reality. While the relaxed tone appeals to many, some players seeking higher stakes may find it lacking in tension.

    • “If you’re the kind of player who loves games that feel like a place—where you end up caring about the little routines and the people and the atmosphere—this is absolutely worth your time.”
    • “The art style and atmosphere are wonderful—cute without being shallow—and they pair perfectly with the game’s darker undertones of survival, scarcity, and societal balance.”
    • “The atmosphere of island colonization is well conveyed: you play as mice (called whiskers) serving under the iron paw of royal cats, to exploit raw resources of far away islands and hand over these goods to cats to pay off your taxes (population tax, administration tax, supply tax, industrial tax etc...).”
    • “The atmosphere, visual style, and overall vibe are something special — every time I return to the game, it feels like a cozy little escape from reality.”
    • “With automation, lots of citizens running around, and the ability to dramatically change the map, it would be easy to call this a Timberborn-like, but the tone of monarchist cats and an old-school Disney atmosphere lends this game its own air to breathe.”
  • replayability
    13 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the potential for diverse gameplay through modding and different strategies, many criticize the linear quest structure and repetitive environments, which significantly limit replay value. High resource costs and systematic gameplay further detract from the experience, leading to a consensus that the game requires improvements to enhance its replayability. Despite these issues, some users still find enjoyment in the mechanics and quirky design, suggesting that with the right updates, replayability could be bolstered.

    • “They have opened the game up to modding, so the potential for diverse gameplay and replay value is worth the investment.”
    • “Great game - fun mechanics, innocent concept, good replay value.”
    • “Cute and quirky game with a lot of replayability.”
    • “Replay value is extremely low because of the above, especially the systematic gameplay.”
    • “Since everything is in order, the islands are all the same, one large, other smaller, there's zero way to flatten the ground outside of building land into the ocean, which takes an obscene amount of time to complete (literally 1-square done per in-game day) and the extremely ugly layout of piping and railways all over, the replay value is next to zero.”
    • “The linear nature of the quest lines detracts from the replay value somewhat, as they come in the same order at the same time every game.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is highlighted by the amusing traits of the mice and cats, as well as the cute and funny storyline. Players find the dynamic of managing a mouse colony under cat overlords both humorous and engaging, with funny dialogues and entertaining glitches adding to the overall comedic experience. The visual chaos of crammed buildings further enhances the game's lighthearted tone, making it a delightful experience.

    • “The cats are hilarious.”
    • “You're running a mouse colony under the rule of cat overlords, and that dynamic is both humorous and stressful in just the right way.”
    • “Can't wait to see this game grow, it feels so good already and very funny dialogue as well.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while it runs well on lower-end PCs and is generally enjoyable, players report occasional freezing, bugs, and issues with certain mechanics, particularly during winter. Despite these problems, the developers are responsive and frequently release patches, leading to a recommendation for those who enjoy building games, especially in early access.

    • “The game runs great even though my PC isn't the greatest.”
    • “But for now, the game is fun, runs great, looks great, and I got my money's worth for an EA game.”
    • “Game just freezes and hangs from time to time when alt-tabbed away.”
    • “Sometimes when I place farms, the crops don’t fill the entire plot, and there’s no explanation or troubleshooting to indicate why.”
    • “Bunch of other complaints, first winter is just a lose-lose scenario, either everyone freezes or you build a bunch of fires that create insane pollution with no way to counteract it, so regardless your colonists just suffer.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its polished and heartfelt design, offering a wholesome experience that resonates with players. However, some users express frustration with gameplay mechanics that detract from the overall emotional engagement, suggesting a desire for more intuitive systems.

    • “It’s polished, heartfelt, and consistently delightful.”
    • “Wholesome take on your traditional town management simulator.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is enhanced by charming design and an aesthetically pleasing world, contributing to a more engaging experience for players.

    • “The character development is incredibly deep, allowing players to form a genuine connection with each character's journey.”
    • “I love how the characters evolve throughout the game, making their growth feel authentic and rewarding.”
    • “The backstories and personal arcs of the characters are well-crafted, adding layers of complexity to the overall narrative.”
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23h Median play time
33h Average play time
12-50h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Whiskerwood is a strategy game.

Whiskerwood is available on PC, Windows, Xbox Game Pass and Xbox.

On average players spend around 33 hours playing Whiskerwood.

Whiskerwood was released on November 6, 2025.

Whiskerwood was developed by Minakata Dynamics.

Whiskerwood has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Whiskerwood is a single player game.

Similar games include Timberborn, Factory Town, Foundation, New Cycle, MicroTown and others.