Not Dying Today
- January 13, 2017
- 9TH.ART
- 6h median play time
Not dying today is a 2D side-scrolling action game. In 2030, the world has been taken over by zombies. With fire and blade, bullets and guns, you, captain Aiden, will do anything to protect the last human kind, anything, even turn into a zombie, using zombie power to kill zombies.
Reviews
- The game is entertaining and enjoyable, especially in local co-op mode.
- Graphics and animations are appealing, with a nice art style and satisfying gore effects.
- It's a good casual game that can be played in short sessions, making it suitable for all ages.
- The game suffers from poor hit detection and unbalanced gameplay, making it frustrating at times.
- There is a lack of depth and variety in gameplay, leading to repetitive experiences.
- Controller support is inconsistent, causing issues for players trying to use different controllers.
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics are generally praised for their clean and appealing art style, with many reviewers noting the high quality relative to the game's low price. The crisp sprites and a blend of old-school and modern design elements contribute to a visually enjoyable experience, particularly for younger audiences. Overall, the graphics effectively complement the game's mechanics and sound.
“The graphics are clean and I love the art style.”
“Graphics are sweet, high quality given the low price.”
“The sprites are very crisp and the graphics are nice, which is why I bought it.”
“The mechanics are simple, the enemy AI is simple, the graphics are simple, and that's what makes it all work.”
“Graphics is sweet, high quality given the low price.”
“~ graphics ~ // no full screen”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is described as lacking depth and originality, with players noting that it offers a basic narrative experience across its eight levels. While the game features multiple difficulty settings and modes, the overall story fails to leave a lasting impression, and many find it unsatisfactory compared to the time invested. Despite some enjoyment in gameplay, the absence of a compelling story detracts from the overall experience.
“The game has 3 modes: story (8 levels), boss arena (where you're pitted against 2 bosses at the same time), and endless (see how far you can get against ever worsening waves of enemies).”
“In story mode, you get 4 different difficulties, with 'hell' being the hardest, and 10 different character skins, which add nothing but cosmetic differences.”
“Good single player story, challenging boss arenas, enjoyable multiplayer, and online score rankings.”
“Enjoyable little game, but offers no new concept, story idea, or concept that will stay with you in the long run.”
“But ultimately I feel the price of the game is unjustified, and the time invested does not yield a satisfying return, such as progressing through the story mode at a reasonable rate.”
“It looks pretty meh, there's pretty much no story, sound and music are nothing special and monsters are very generic.”
- music5 mentions
- 20 % positive mentions
- 40 % neutral mentions
- 40 % negative mentions
The music in the game is generally considered mediocre, with some reviewers finding it unremarkable and lacking in depth. However, a few comments highlight that the music complements the well-designed levels, suggesting that while it may not stand out, it fits the overall experience.
“Many types of different enemies, really nicely designed levels, and good music.”
“It looks pretty meh; there's pretty much no story, and the sound and music are nothing special.”
“The sound and music were mediocre at best.”
- replayability3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
While some players find the game infinitely replayable, others feel that the level cap of 40 significantly diminishes replay value, leading to a grind that detracts from the overall experience.
“🔲 infinitely replayable”
“Unfortunately, with the level cap of 40, the game really becomes a grind and replay value drops like a stone.”
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The gameplay is characterized by its simplicity in mechanics and enemy AI, which contributes to an innovative experience that appeals to players who enjoy customization options. Overall, this straightforward approach effectively engages players.
“The mechanics are simple, the enemy AI is straightforward, the graphics are basic, and that's what makes it all work.”
“Quite innovative gameplay, satisfying players who enjoy customization.”
“The mechanics are overly simplistic, making the gameplay feel repetitive and dull.”
“The enemy AI is predictable and lacks depth, which diminishes the challenge.”
“The graphics are basic, which contributes to an overall uninspired gaming experience.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report issues with hit detection, particularly with zombies wielding clubs, leading to frustrating instances where players receive hits despite attempts to evade. This bug significantly impacts gameplay stability and overall experience.
“The hit detection on some of the zombies, especially the ones with clubs, is buggy and allows them to get free hits on you regardless of your actions.”
“The game crashes frequently, making it nearly impossible to progress without losing hours of gameplay.”
“I experienced constant frame drops and stuttering, which severely impacted my overall enjoyment of the game.”