- October 24, 2013
- BetaDwarf
- 17h median play time
Forced
It's clear that story telling is not where Forced succeeds, but thanks to its compelling gameplay and co-operative focus I can confidently say 'Who Cares'?
Platforms
About
"Forced" is a hack-and-slash, one- to four-player co-op arcade RPG with puzzle and tactical elements, where slaves fight to death in a gladiator school to win their freedom. Four unique classes, local and online co-op, and a challenging campaign with tricky puzzles and monstrous foes are featured. The game includes a Spirit Mentor for an extra party member and a Survival Arena mode. With a good plot, ingenious gameplay, stellar visuals, and good music, players must evade all enemy attacks and figure out how to apply marks to defeat them.










- Great co-op gameplay that emphasizes teamwork and communication.
- Challenging puzzles and combat that provide a rewarding experience.
- Unique mechanics with the spirit mentor that adds depth to gameplay.
- Single-player experience is frustrating and not recommended.
- Connectivity issues and bugs can hinder multiplayer gameplay.
- Difficulty spikes can be overwhelming, especially without a full team.
- gameplay396 mentions Positive Neutral Negative
The gameplay of "Forced" is characterized by its unique mechanics, particularly the cooperative use of a spirit mentor orb that players must guide through puzzles and combat scenarios, emphasizing teamwork and communication. While the game features well-designed levels and a variety of classes, many players find the controls clunky and the gameplay can become repetitive, especially in single-player mode. Overall, it is best enjoyed with friends, as the cooperative elements significantly enhance the experience, despite some technical issues and balancing concerns.
“It has some pretty unique mechanics and very well designed levels that constantly bring new challenges with a huge emphasis on teamwork.”
“The charm of this game comes from the phenomenal cooperative gameplay (not recommended for single player!), in which you have to slay many enemies, solve puzzles at the same time and communicate a lot.”
“The central mechanic of using a spirit-ball that must be passed around between players and used to activate, destroy or otherwise do anything important is an excellent co-op mechanic that's a ton of fun.”
“Pretty horrible gameplay and keybinds that are not changeable.”
“Gameplay is stale and overly difficult for no reason except garbage controls and slow response times.”
“The gameplay is basically mild puzzles smashed together with arena beat-em-up gameplay, where you'll be fighting against the clock (and spastic game bugs) to deal with blowing up statues, smashing into enemies in a poor excuse for a cooperative game, where player actions have scarce effect on teamplay, other than to screw with each other's plans to pass the glowing puzzle ball around, causing much frustration.”
This game's anything but -- FORCED
This game is a triumph for first-time developer betaDwarf Entertainment. FORCED brings a downright daring hardcore experience to the table. It introduces mechanics that demand a level of frantic multitasking I haven’t seen in an isometric arena game, and delivers on every front. If you’re itching for a hardcore co-op action experience, then you’ve struck gold with FORCED.
85%Forced Review
It's clear that story telling is not where Forced succeeds, but thanks to its compelling gameplay and co-operative focus I can confidently say 'Who Cares'?
80%Forced: Slightly Better Edition Review - KeenGamer
70%