- June 27, 2023
- Edco Games
NoRoY
Platforms
About
"NoRoY is a demanding climb through a handcrafted, dark world filled with unique and disturbing creatures. Every move matters as one mistake can set you back significantly. With precise control and varied mechanics, each run promises a tense and original experience, punctuated by intense boss battles and a haunting soundtrack."











- The game features meticulously designed handcrafted levels that provide a challenging yet balanced experience.
- Players enjoy the precise movement controls, allowing for accurate execution of actions and a sense of mastery.
- The atmosphere is captivating, with a dark and eerie world complemented by an original soundtrack that enhances the emotional impact.
- The controls can feel unresponsive and floaty, making precision platforming frustrating and difficult.
- Players often experience significant progress loss due to the punishing mechanics, leading to frustration and discouragement.
- The game lacks a quick respawn option, which can make dying feel tedious and prolong the gameplay experience unnecessarily.
gameplay
19 mentions Positive Neutral NegativeThe gameplay is characterized by unorthodox mechanics that may require patience and practice to master, with some players finding the floaty controls frustrating. While the game features a solid atmosphere and a checkpoint system that adds fairness, it suffers from a lack of clear tutorials and an overly punishing death mechanic that can detract from the experience. Overall, the introduction of new mechanics as players progress adds tension and variety, but the execution leaves room for improvement.
“Noroy is a game that delves into the depths of darkness and challenges players with its unique and unforgiving gameplay.”
“As you progress, new mechanics are introduced, further raising the stakes and pushing you to adapt and overcome.”
“This dynamic feature ensures that each run feels different, keeping the gameplay fresh and unpredictable.”
“I guess that with some patience, practice, and effort I could get used to the weird, unorthodox mechanics, but I just do not like games that create difficulty by using floaty controls.”
“This is a shame, since this game has a very nice look and I get what the dev went for, but in its current state I just can’t approve of this game's gameplay.”
“It's because the falling/dying mechanic requires you to watch your character bounce around and get hit by 2 million saws for about 20-30 seconds every time before you can resume playing.”