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None Shall Intrude Game Cover

About

None Shall Intrude is a single player strategy game. It was developed by Aeterna Ludi and was released on January 21, 2025. It received mostly positive reviews from players.

None Shall Intrude lets you embody an unkillable Raid Boss, mastering chaos and elemental tile interactions across vibrant realms. Battle fierce foes, learn unique boss mechanics, and strategically conquer regions by selecting diverse paths on the map. Each death strengthens your power, unlocking new possibilities in this immersive, ever-evolving world.

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71%
Audience ScoreBased on 479 reviews
gameplay58 positive mentions
stability46 negative mentions

  • Unique concept of playing as a dragon raid boss, providing a refreshing twist on the roguelike deck-building genre.
  • Engaging gameplay with a variety of elemental interactions and strategies, allowing for different builds and playstyles.
  • Visually appealing art style and satisfying animations that enhance the overall experience.
  • Numerous bugs and performance issues, including freezing, crashes, and unresponsive UI elements that hinder gameplay.
  • Short overall playtime with limited content, leading to a lack of replayability after completing the game.
  • Poorly explained mechanics and unclear tutorials that can confuse new players, making it difficult to fully understand the game's systems.
  • gameplay
    178 mentions Positive Neutral Negative

    The gameplay is a blend of roguelite deck-building and tactical combat, featuring unique mechanics such as elemental interactions and multi-phase boss mechanics that add depth and strategy. While many players appreciate the engaging core mechanics and variety of dragon types, there are concerns about balance, clarity of mechanics, and some bugs that detract from the overall experience. Despite these issues, the game offers a fun and rewarding gameplay loop, especially as players unlock new abilities and refine their strategies.

    • “The gameplay combines elements of turn-based strategy, deck-building, and spatial combat into a cohesive and challenging system.”
    • “With element-based combat offering plenty of build variety, and unique additions like a three-phase boss mechanic, it creates a fresh and challenging experience.”
    • “The gameplay takes a great approach to manipulating the battlefield as opposed to just hitting targets, and the relics/post-fight power-ups make things interesting.”
    • “The gameplay feels weak, slow, and unnecessarily convoluted.”
    • “The mechanics are boring, the different dragon types repetitive, there is no progression beyond a half-assed skill point system that is full after a couple of runs, the sound design is horrible, etc.”
    • “Unfortunately, the different builds are not made equally and you'll run out of build variety in short order, which isn't helped by the relics making little alteration to your gameplay.”
  • stability
    46 mentions Positive Neutral Negative

    The game is plagued by significant stability issues, with numerous reports of bugs, freezes, and crashes that hinder gameplay. Many players describe it as poorly optimized and unpolished, often leading to frustrating experiences such as soft-locks during battles and crashes after completing encounters. While the game shows potential and can be enjoyable, it is currently recommended to wait for patches to address these stability concerns before purchasing.

    • “Absolutely hate that I cannot progress the game because the Act 3 boss takes their turn and then freezes.”
    • “The game is a buggy, unplayable mess.”
    • “The game is fun, but the number of times it freezes is stupid; I have finished 4 games in a row and all 4 froze at some point in the after game or even once after I clicked victory, robbing me of the actual rewards of finishing it.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique and appealing art style that blends dark fantasy elements with vibrant visuals, making the gameplay visually engaging. While many players appreciate the aesthetic quality and creativity of the artwork, some have noted issues with animations and graphical glitches that detract from the overall polish. Despite these shortcomings, the game's visuals are generally well-received, contributing positively to the immersive experience.

    • “The art style blends dark fantasy with sharp, readable designs that make the battlefield easy to interpret at a glance.”
    • “The graphics and tile interactions in this game are absolutely mind-blowing!”
    • “The game features bright and colorful graphics, which creates an atmosphere of combat battles, and the design of levels and enemies will immerse us in a world of danger and adventure.”
    • “It has literally no graphics, just several changing pictures like old school flash games, and yet it consumes so much resources, you think it calculates the last digit of pi.”
    • “It very much feels like an early access game, not a full release: some graphics aren't present, some sounds are missing, there's still a fair number of bugs.”
    • “For how low-fi and 2D most of the graphics are, it does not feel smooth a lot of the time.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game is generally described as atmospheric and fitting for its tone, but many players find it repetitive and irritating over extended play sessions. While some appreciate the quality of the soundtrack, the limited number of tracks leads to a grinding experience, prompting some to mute the music altogether. Overall, the soundtrack enhances the game's ambiance but suffers from a lack of variety.

    • “Accompanying this is a subdued but effective soundtrack, heavy on ambience and tension, with dark orchestral tones that reinforce the game’s brooding mood.”
    • “Great art, good mechanics, amazing (if not a little repetitive) soundtrack.”
    • “The amount of combos and ideas for cards you can play is immense, and the art and music are stunning.”
    • “I'm not sure about the soundtrack, but for most of my playtime there was only one song playing, and while I enjoyed it at first, the repetition became irritating enough to mute.”
    • “The few songs that are in this game are fine enough, but since there are so few and you have so many encounters, they quickly get repetitive and quite grinding.”
    • “The music loops poorly and gets annoying pretty quickly.”
  • optimization
    26 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including crashes, stuttering, and bugs that hinder gameplay, particularly during intense battles and at the end of runs. While some users noted improvements after updates, others still experienced frustrating lag and inconsistencies, leading to a general recommendation to wait for further fixes before purchasing. Overall, the game shows potential but suffers from unoptimized performance that detracts from the experience.

    • “Fun deck builder, good interactions between the cards via terrain mechanics, a number of unlockables to keep working towards persistent progression outside of runs, no crashing or performance issues to speak of and also dragons.”
    • “The game is so fun; people complaining about bugs and performance need to relax. At 15 bucks with a developer who is continually working on the game, it is an easy recommend from me.”
    • “By now I must say the game has improved quite a bit; there are far fewer bugs and it finally runs smoothly.”
    • “It launched with poor performance, got an update to fix it, then a content update that made stability worse than at launch.”
    • “The game's performance drops the longer you play with crashes, frame and animation skips, audio desync, attack delays, and UI element disappearances, nearly consistently occurring near the end of runs, when attempting to clear the map after a successful run or during New Game+.”
    • “Lots of game freezing (basically every turn and every card played), horrendous optimization. I'm running a pretty strong PC; 4080 Ti OC GPU and an Intel 11700K OC CPU with 128GB RAM.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is criticized for being incomplete and lacking depth, with many players noting that plot threads are introduced but not resolved, leading to a disjointed experience. While some appreciate the atmospheric elements and potential for engaging storytelling, the overall narrative is described as minimal, consisting of only a few cutscenes and lacking meaningful player choices or a satisfying conclusion. Technical issues further detract from the storytelling experience, leaving many players hoping for future updates to enhance the narrative.

    • “None shall intrude is a brilliant game with an immersive atmosphere and engaging storyline.”
    • “Players navigate a haunting environment, uncovering secrets and making choices that impact the story's outcome.”
    • “The atmosphere is tense, with a focus on storytelling and character development, drawing players into a gripping experience.”
    • “The lackluster plot threads have no real conclusion, being picked up and dropped at a whim, and are outright weird in some places.”
    • “The light storytelling is really just a few cutscenes and text blurbs that make it seem like the game is going to go for much longer than it seems.”
    • “The whole 'story' (not including the minibosses in the middle) is literally 3 cutscenes, 3 main bosses, and that's it - there isn't even an ending cinematic, not to mention any reactivity to player choices.”
  • replayability
    19 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the roguelite structure and variety of builds, others find the content limited and mechanics repetitive after a few runs. Many highlight the potential for increased difficulty and new game+ options, but some express disappointment in the lack of long-term replay value and the feeling of being stuck in RNG cycles. Overall, it offers solid replayability for those who enjoy experimenting with different strategies, though it may not satisfy everyone in the long run.

    • “The replayability comes from you being able to increase the difficulty or a new game+ with scaled enemies.”
    • “Love this game and highly recommend it, there's lots of replay value and lots of different builds you can try going for!”
    • “Good replayability, a moderately challenging classic card battler, and plenty of different combinations—all while playing as a dragon.”
    • “There sadly isn't much replay value and some characters are definitely stronger than others.”
    • “There's very little replayability after the first run because of this; you just feel like you're in RNG hell searching for the cards for the one build that beats the high difficulty.”
    • “While the core concept is fantastic, it falls short in delivering long-term replayability.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is richly immersive, featuring diverse environments such as wastelands, caverns, and ruined cities that evoke a haunting, otherworldly feel. Players appreciate the blend of intelligent mechanics and atmospheric storytelling, which enhances character development and engagement. While some may find the music distracting, the overall presentation, including vibrant graphics, contributes to a tense and adventurous atmosphere that captivates players.

    • “Each environment feels distinct, from scorched wastelands and crystalline caverns to corrupted forests and ruined cities, all brimming with a haunting, otherworldly atmosphere.”
    • “It merges intelligent mechanics, atmospheric presentation, and an uncommon narrative concept into an experience that feels both familiar and entirely new.”
    • “This is a problem I solved by muting the music and blasting a diversified collection of dungeon synth for added atmosphere, so this might not even be a problem to those who habitually mute music in games.”
    • “The atmosphere is tense, with a focus on storytelling and character development, drawing players into a gripping experience.”
    • “The game features bright and colorful graphics, which creates an atmosphere of combat battles, and the design of levels and enemies will immerse us in a world of danger and adventure.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is highlighted by the quirky mechanics of different dragon types, which add a unique and amusing twist to gameplay. Players find the interactions and card setups entertaining, with some noting the hilarity of dealing excessive damage in later stages. However, there are moments where the humor is overshadowed by gameplay issues, such as needing to restart due to unresolvable situations.

    • “Different dragon types have some funny mechanics that make each one fairly unique in terms of how to play and set up your cards.”
    • “A great little card game, lots of ways to play, good music. After about 10 hours, the strength of my dragon started increasing exponentially, and shortly after, I was doing hilarious amounts of damage every turn.”
    • “Edit: After a few more playthroughs, I easily won every single time with the wind dragon upgrade and running tornado-centered builds (none of them fire tornado, funny enough).”
  • grinding
    4 mentions Positive Neutral Negative

    Players note that the game's reliance on grinding can hinder its pacing, as unlocking new powers and cards demands significant persistence, which may not be rewarding for everyone. Additionally, repetitive encounters and limited content contribute to a tedious experience, despite some enjoyment found in the gameplay.

    • “The game’s reliance on grinding between runs can also slow its pacing; unlocking new powers and cards requires persistence, and not every player will find the grind equally rewarding.”
    • “You'll need a second life for grinding.”
    • “The few songs that are in this game are fine enough, but since there are so few and you have so many encounters, they quickly get repetitive and quite grinding.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a mix of emotions, feeling both empowered as they tackle challenging bosses and nostalgic due to the retro graphics that evoke childhood memories. However, some also experience disappointment with the game's presentation, likening it to an early access title due to unnecessary features that detract from the initial experience.

    • “I also want to mention the graphics; they are done in a retro style, which allows you to remember your childhood and shed a tear.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express frustration with the monetization strategy, feeling that it undermines the advertised experience of being in control, as the game often requires additional purchases to access core features.

    • “Why does the game feel the need to go 'oh, you wanted to play the experience that we've been advertising this whole time?'”
  • character development
    1 mentions Positive Neutral Negative

    Players appreciate the tense atmosphere and strong storytelling, which significantly enhance character development and create an engaging experience.

    • “The atmosphere is tense, with a focus on storytelling and character development, drawing players into a gripping experience.”
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16h Median play time
15h Average play time
9-25h Spent by most gamers
*Based on 7 analyzed playthroughs
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None Shall Intrude is a strategy game.

None Shall Intrude is available on PC and Windows.

On average players spend around 15 hours playing None Shall Intrude.

None Shall Intrude was released on January 21, 2025.

None Shall Intrude was developed by Aeterna Ludi.

None Shall Intrude has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

None Shall Intrude is a single player game.

Similar games include Arcanium: Rise of Akhan, SpellRogue, Deck of Ashes, Gordian Quest, Roguebook and others.