- January 21, 2025
- Aeterna Ludi
- 19h median play time
None Shall Intrude
Platforms
About
In "None Shall Intrude," become a formidable Raid Boss, harnessing the power of chaos to conquer challengers. Traverse the diverse realms of Herelon, selecting routes on a map to dominate regions and grow stronger with each resurrection. Engage in strategic battles, utilizing elemental interactions and boss mechanics to thwart adversaries in this unique gaming experience.











- Unique concept of playing as a dragon boss, providing a refreshing twist on the roguelike genre.
- Engaging elemental mechanics that allow for various strategies and combos, enhancing gameplay depth.
- Regular updates from developers show commitment to improving the game and addressing bugs.
- The game is plagued by numerous bugs and technical issues, including soft locks and missing sound effects.
- Content feels limited and repetitive, with a short playtime that may not justify the price for some players.
- Balancing issues exist, particularly with certain builds and abilities being overpowered or underwhelming.
gameplay
82 mentions Positive Neutral NegativeThe gameplay is a blend of roguelike mechanics with a focus on elemental combos and tile-based strategy, offering a variety of battles and boss encounters that can be both engaging and addictive. However, players have noted issues with bugs, unclear mechanics, and balance problems that detract from the overall experience, leading to a sense of repetitiveness after a few runs. Despite these drawbacks, the core gameplay loop is enjoyable, with potential for improvement through updates and refinements.
“The gameplay blends elements of a roguelite deck-builder with tile-based strategy.”
“The elemental spell system where you impact the whole battlefield is clever, the gameplay addictive and it feels really powerful to fly over whole cities turning them to ashes.”
“With element-based combat offering plenty of build variety, and unique additions like a three-phase boss mechanic, it creates a fresh and challenging experience.”
“The mechanics are poorly explained, or maybe it was just the bugs?”
“Unfortunately, the different builds are not made equally and you'll run out of build variety in short order, which isn't helped by the relics making little alteration to your gameplay.”
“A roguelite deckbuilder game needs to be almost infinitely replayable, but it feels like the content is a bit limited and the mechanics repetitive after the first 3-4 runs.”