- October 14, 2020
- Nolla Games
- 59h median play time
Noita
If the worst thing you can say about a rougelite is that it kills you, then Noita can’t be that bad. I’m a big fan of this game and can’t wait to play some more.
Platforms
About
"Noita is a magical action roguelite where every pixel is physically simulated, allowing for destructible environments and unique interactions. Create your own spells to fight enemies and manipulate the world, as you explore procedurally generated environments in search of unknown mysteries. Death is permanent, so use your knowledge and skills to delve deeper in each playthrough."











gameplay
6,656 mentions Positive Neutral NegativeNoita's gameplay is characterized by its intricate mechanics, particularly the wand crafting system, which allows for a vast array of spell combinations and emergent gameplay. Players experience a steep learning curve, as the game offers minimal guidance, requiring them to learn through trial and error, which can lead to frustrating yet rewarding moments. The combination of a fully simulated pixel environment and a roguelike structure creates a unique and challenging experience, where each run feels distinct due to procedural generation and the unpredictability of interactions within the game world.
“Noita is an incredibly complex and fascinating game where you play as a sorcerer navigating through a procedurally generated world full of enemies, traps, and treasures, using a variety of spells that you can customize on your wands to create unique and powerful combinations. The game's pixel-based physics engine means that almost everything in the environment can be interacted with or destroyed, leading to endless possibilities and strategies.”
“The wand-building mechanic is a deep and complex system that allows for a wide variety of playstyles. The thrill of experimenting with different combinations and discovering potent synergies is a core part of the experience, making each run feel unique and engaging.”
“The gameplay loop is incredibly satisfying, as you explore new biomes filled with challenges and secrets. Each death teaches you something new about the game's mechanics, encouraging you to adapt and improve your strategies, which keeps you coming back for more.”
“Overall the gameplay feels too simplistic: jump, point and shoot through a randomly generated cave complex.”
“The gameplay loop is this: you go down into the mountain to get a good wand and spells then you spend 15 minutes digging up to get out of the mountain to fight the 'secret bosses' and find the orbs since that is like 70% of the game's content which is annoying by itself since you can edit wands only in select places which bars you from editing the stronger wand you got from the boss or trying out new spells unless you wanna take a 20-minute journey again to one of the editing areas.”
“The game is very challenging, and has a unique permadeath mechanic. Even as you learn mechanics, it does not feel like your increasing skill is allowing further progression, rather it feels more like you just need to get the right resources and hope it works out.”
Noita
For example, enemies often aggro from way off screen and many of them instantly start blasting with lightning precision and high damage. Without the right perks (which are passive bonuses that can range from anything between enemy projectiles completely phasing through you and having enemies fight between themselves less), wand/spell setups, or enough health upgrades, there just doesn’t seem to be a way to be consistent. The lack of meaningful progression via upgrading your build really haunts the entire experience. It feels awfully repetitive from run to run and the first couple of floors quickly become a chore to scrape through in search of anything that can help later. This is where the obnoxious fog-of-war mechanic also begins to irritate, as trekking down long pathways that turn out to be dead ends and then being forced to slowly return is simply boring. It has to be done, though. Every. Single. Run. Otherwise the later-game enemies are going to obliterate you as you try to hit them with feeble spells that do nothing more than lightly tickle.
60%Noita Review
If the worst thing you can say about a rougelite is that it kills you, then Noita can’t be that bad. I’m a big fan of this game and can’t wait to play some more.
95%Noita Review
Noita is a truly great experience that should only be played by those with patience
90%