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NOCLIP Game Cover

About

"NOCLIP is a chapter-based exploration game with an authentic camcorder aesthetic, set in liminal spaces. The first story, 'Rescue', follows scientist Dr. Oscar Andersen as he investigates the disappearance of a research group in an abandoned office and mall. Inspired by KANE PIXELS, additional chapters will be available as free updates."

NOCLIP screenshot
NOCLIP screenshot
NOCLIP screenshot
NOCLIP screenshot
NOCLIP screenshot

79%
Audience ScoreBased on 33 reviews
atmosphere4 positive mentions
gameplay1 negative mentions

  • The game has a well-executed atmosphere with realistic textures and lighting, making it immersive for Backrooms fans.
  • There are some interesting objectives that differentiate it from typical walking simulators, adding depth to the gameplay.
  • The retro camera effect and head bob enhance the realism and overall experience of exploring the liminal spaces.
  • The lack of a save system is frustrating, as players are forced to restart from the beginning after losing progress.
  • Navigation can be confusing, especially in the poolrooms, leading to a repetitive and tedious experience.
  • The game currently lacks a menu system and options for adjusting graphics or controls, making it feel incomplete.
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game received mixed reviews, with some players appreciating its intriguing premise but feeling that it became overshadowed by repetitive fetch quests and a lack of clear objectives. While the narrative starts strong, particularly in the complex expedition, players expressed frustration with the lack of guidance in later levels, leading to confusion and a diminished sense of immersion. Overall, the story has potential but could benefit from clearer direction and a more engaging conclusion.

    • “The best part was the story aspect, even if the ending was kind of lackluster.”
    • “I like the fact that some story is like the story in the complex expedition; you are doing something important but then you are separated, then on your own, and then something bad happens.”
    • “I suggest that you add mission objectives at the top of the screen like in the first level, so that the player knows what to do in this level.”
    • “I made it relatively far (poolrooms area) before giving up, and overall my time with this felt like a series of highly repetitive fetch quest mazes more than an atmospheric liminal space experience.”
    • “Then it is the last poolroom level; after I went out of the elevator, I had no mission objectives. I thought it was still the same as the previous levels, to directly find the elevator to pass. Later, I saw a button, but after pressing it, I was confused and didn't know what to do. I found the elevator only to discover that it was necessary to press the three buttons in order to pass. I went back to look for them, but the map of this level is all dark except for the places with buttons, so I got lost for a long time.”
    • “I also suggest that you add mission objectives at the top of the screen like in the first level, so that the player knows what to do in this level.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their realism and quality, featuring effective lighting and VHS-style visuals. However, some players noted a lack of graphics options and expressed concerns about navigation and level design, which detracted from the overall experience.

    • “The graphics are excellent, very realistic.”
    • “Good flashlight, good VHS visuals.”
    • “Decent backrooms game for the price with good graphics.”
    • “No graphics options (this may be added in a later update).”
    • “The movement is a bit too slow for my taste.”
    • “The levels could use more landmarks.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its eerie music and realistic details, effectively creating a compelling liminal space experience. However, some players feel that the repetitive nature of the gameplay detracts from the overall atmospheric immersion.

    • “The atmosphere of the game was spot on, and some of the game's music was eerie; that is a great point out there.”
    • “Well executed atmosphere.”
    • “Really impressed with the realism in this backrooms game—great job on the atmosphere and details!”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is described as straightforward and unremarkable, lacking any standout features or innovations.

    • “It's just gameplay.”
  • music
    2 mentions Positive Neutral Negative

    The game's music effectively enhances the atmosphere, with some tracks described as eerie, contributing positively to the overall experience. However, players suggest that adding music to the empty shopping mall level would improve immersion and engagement.

    • “The atmosphere of the game was spot on, and some of the game's music was eerie; that's a great point to highlight.”
    • “For the shopping mall level, almost all the stores are empty, so I suggest adding some items in a later update and playing music inside the mall to enhance the experience.”
    • “The music in the game feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
    • “There are moments where the music abruptly cuts off, breaking immersion and leaving a jarring feeling.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is initially engaging and entertaining, but it takes a darker turn that leaves players feeling melancholic by the conclusion.

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