NOCLIP
- February 28, 2024
- DELIRIUM Labs
"NOCLIP is a chapter-based exploration game with an authentic camcorder aesthetic, set in liminal spaces. The first story, 'Rescue', follows scientist Dr. Oscar Andersen as he investigates the disappearance of a research group in an abandoned office and mall. Inspired by KANE PIXELS, additional chapters will be available as free updates."
Reviews
- The game features a good atmosphere with realistic graphics and effective use of lighting, enhancing the overall experience.
- There are more objectives compared to typical walking simulators, which adds depth to the gameplay.
- The exploration aspect is well-executed, making players feel immersed in the liminal spaces.
- The game lacks a save feature, which can be frustrating as players have to restart from the beginning after closing the game.
- Navigation can be confusing, especially in the poolrooms, where many areas look similar and it's easy to get lost.
- There are no graphics options or a menu system, which limits customization and accessibility for players.
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The story is generally regarded as the strongest aspect of the game, providing a sense of importance and intrigue, though some players found the ending to be disappointing. However, the narrative is often overshadowed by repetitive gameplay and a lack of clear objectives, leading to confusion and frustration in navigating certain levels. Suggestions for improvement include clearer mission objectives to enhance player guidance and maintain immersion.
“The best part was the story aspect, even if the ending was kinda lackluster.”
“I like the fact that some story is like the story in the complex expedition; you are doing something important but then you are separated, then on your own, and then something bad happens.”
“I have a feeling that adding entities, or a defined story would break the immersion.”
“I made it relatively far (poolrooms area) before giving up, and overall my time with this felt like a series of highly repetitive fetch quest mazes more than an atmospheric liminal space experience.”
“Then it is the last poolroom level; after I went out of the elevator, I got no mission objectives. I thought it was still the same as the previous levels, which was to directly find the elevator to pass. Later, I saw a button, but after pressing it, I was confused and did not know what to do. I found the elevator only to discover that it was necessary to press three buttons in order to pass. The map of this level is all dark except for the places with buttons, so I got lost for a long time, and it took me a long time just to find the buttons.”
“I also suggest that you add mission objectives at the top of the screen like in the first level, so that the player knows what to do in this level.”
- graphics10 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
The graphics in the game are generally praised for their realism and quality, featuring effective flashlight effects and VHS-style visuals. However, some players noted the absence of graphics options and suggested that the environments could benefit from more distinct landmarks to aid navigation. Overall, while the visuals are strong, the gameplay experience is hindered by design choices that affect movement and orientation.
“The graphics are excellent, very realistic.”
“Good flashlight, good VHS visuals.”
“Decent backrooms game for the price with good graphics.”
“No graphics options (this may be added in a later update), the movement is a bit too slow for my taste, the levels could use more landmarks, a save feature would be really nice, and then lastly the game length.”
- atmosphere8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is widely praised for its eerie music and realistic details, effectively creating a compelling liminal space experience. However, some players feel that the repetitive fetch quests detract from the overall atmospheric immersion. Overall, the execution of the atmosphere is considered a strong point of the game.
“The atmosphere of the game was spot on and some of the game's music was eerie; that is a great point out there.”
“Well executed atmosphere.”
“Really impressed with the realism in this backrooms game—great job on the atmosphere and details!”
- gameplay4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay is described as straightforward and unremarkable, with users indicating that it lacks depth or complexity.
- music4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The game's music effectively enhances the atmosphere, with some tracks described as eerie, contributing positively to the overall experience. However, players suggest that adding music to the empty shopping mall level would improve immersion and engagement.
“The atmosphere of the game was spot on, and some of the game's music was eerie; that is a great point.”
“The atmosphere of the game was spot on, and some of the game's music was eerie; that is a great point.”
“The music in the game feels repetitive and lacks variety, making it hard to stay engaged.”
“The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
“The audio quality of the music is subpar, leading to a less immersive gameplay experience.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is initially engaging and entertaining, but it ultimately takes a darker turn, leaving players with a sense of sadness by the conclusion.