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Nil-Ninjahtic: Ronin Game Cover

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Nil-Ninjahtic: Ronin is a single player platformer game with a anime theme. It was developed by Blaze Epic and was released on March 16, 2016. It received mostly positive reviews from players.

Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.

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71%
Audience ScoreBased on 21 reviews
graphics3 negative mentions

  • The game features smooth and polished controls, making character movement enjoyable and responsive.
  • It offers a nostalgic 8-bit aesthetic and progressively challenging gameplay that appeals to fans of retro platformers.
  • Many players found the game to be entertaining and addictive, providing a satisfying experience for those who enjoy difficult platformers.
  • The lack of checkpoints between levels can lead to frustration, as players must restart from the beginning of a chapter after dying.
  • The visuals and overall quality are criticized for being low, with repetitive assets and clunky controls detracting from the experience.
  • The game suffers from unclear mechanics and hitboxes, leading to confusion during gameplay, particularly in boss fights.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players criticizing its clunky controls, unsatisfying mechanics, and impractical level design, which detracts from the overall experience. While some appreciate the integration of previous mechanics and find the game enjoyable for its short, action-packed sessions, others feel that the boss encounters disrupt the flow and fail to align with the core gameplay. Overall, the game struggles with polish and responsiveness, leaving a significant portion of the player base dissatisfied.

    • “The gameplay, the parkour mechanics, and Yo Asakura as the main protagonist create an engaging experience.”
    • “While it integrates gameplay mechanics from previous titles in the series, they are combined in a manner that differentiates itself from its predecessors.”
    • “I personally rate this game 7/10 for the really fun gameplay.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
    • “The game is about mobility, but these bosses certainly didn't involve the core gameplay.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally effective, adapting well to different environments and enhancing the overall experience, though some players find it forgettable and lacking in new tracks. While it retains enjoyable elements from previous installments, there are mixed feelings about its quality and originality. Overall, it serves its purpose but could benefit from more memorable compositions.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Entering different areas of the game, whether it be in the streets of Japan or in the locker room of a gym, will change the music to suit the appropriate setting, a feature not usually found in smaller platformer games.”
    • “Still retaining that great music from the previous games, fun parkour sections, fair difficulty, and style.”
    • “The only main issue which personally bothered me was the music but overall.”
    • “Secondly, yes some music tracks return but I see a lack of new ones and this might be because they are very forgettable, which is a shame because you can make really good tracks.”
    • “Nil-ninjahtic Ronin might not have the best music around, but it serves its purpose extremely well.”
  • story
    6 mentions Positive Neutral Negative

    The story has been criticized for being unoriginal and lacking excitement, with some players finding it boring and forgettable. The narrative revolves around a character in a coma, undergoing mental repairs, but fails to engage due to weak writing and a lack of innovative world-building or mechanics. Overall, the storytelling feels outdated and uninspired, leaving players wanting more depth and creativity.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The game story is basically you're still in the same coma from the last game and someone, it could be aliens or humans, has you strapped into an animus machine and are trying to repair your mind bit by bit, and that's about it.”
    • “In a game like this, I'm actually surprised that now of all times you're starting to forget how to tell a story in gameplay.”
    • “The story itself isn't thrilling; you could say it's boring.”
    • “The game story is basically that you're still in the same coma from the last game, and someone—could be aliens or humans—has you strapped into an animus machine and is trying to repair your mind bit by bit, and that's about it.”
    • “The writing is not that interesting to begin with, and by the time you finish a chapter, you will have difficulty remembering what the story was about.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics have received largely negative feedback, with many users criticizing the use of outdated retro pixel art that lacks modern resolution options and customization. Additionally, technical issues such as glitches and poor hitbox accuracy detract from the overall visual experience, although some users noted that the graphics might be acceptable for an 8-bit game.

    • “The graphics look good for an 8-bit game.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Glitches everywhere, badly reactive jump (you have to wait like 0.2 seconds after every action if you want to jump right after), hitboxes not corresponding to visuals.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a prevalent concern about the quality and originality of monetized content produced with the platform.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent glitches, delayed jump responsiveness, and mismatched hitboxes, which detract from the overall gameplay experience.

    • “Glitches everywhere, with a badly reactive jump (you have to wait about 0.2 seconds after every action if you want to jump right after). Hitboxes do not correspond to visuals.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and frame drops, which severely affected my gameplay experience.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Nil-Ninjahtic: Ronin is a platformer game with anime theme.

Nil-Ninjahtic: Ronin is available on PC, Windows and Xbox.

On average players spend around 3 hours playing Nil-Ninjahtic: Ronin.

Nil-Ninjahtic: Ronin was released on March 16, 2016.

Nil-Ninjahtic: Ronin was developed by Blaze Epic.

Nil-Ninjahtic: Ronin has received mostly positive reviews from players. Most players disliked this game for its gameplay.

Nil-Ninjahtic: Ronin is a single player game.

Similar games include Ninjahtic Mind Tricks, Ninjahtic, 2 Ninjas 1 Cup, Master Spy, Jump/Boxer and others.