- November 13, 2015
- Blaze Epic
- 3h median play time
Nil-Ninjahtic: Ronin
Platforms
About
Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.











- The game features smooth and responsive controls, making character movement enjoyable and fluid.
- Nil-Ninjahtic: Ronin offers a nostalgic 8-bit aesthetic and challenging gameplay that appeals to fans of retro platformers.
- At a low price point, the game provides a decent amount of entertainment, especially for those who enjoy difficult platforming experiences.
- The game suffers from clunky controls and poor level design, leading to frustrating gameplay experiences.
- There is a lack of innovation, as it heavily recycles assets and mechanics from previous titles in the series, making it feel repetitive.
- The absence of checkpoints and save options can lead to significant frustration, especially given the game's high difficulty level.
gameplay
18 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many players criticizing its clunky controls, unsatisfying mechanics, and impractical level design, which detracts from the overall experience. While some appreciate the integration of previous mechanics and find the game enjoyable for its short, action-packed sessions, others feel that the boss mechanics disrupt the flow and fail to align with the core gameplay. Overall, the game struggles with polish and responsiveness, leading to a janky experience that may not satisfy seasoned gamers.
“While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner that differentiates itself from its predecessors.”
“I personally rate this game 7/10 for the really fun gameplay.”
“If you want a short, small-sized game that would last 2-3 hours of gameplay that is full of action and adventure, then this is the game for you.”
“It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
“Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
“The game is about mobility, but these bosses certainly didn't involve the core gameplay.”