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"Ninjahtic Mind Tricks" is an 8-bit hack-and-slash platformer with stealth, adventure, and puzzle elements. Levels are open-ended, requiring the use of environment and abilities for progression. The game features various platforming challenges, enemies of different types, and a fully original 8-bit soundtrack .

Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
Ninjahtic Mind Tricks screenshot
+4

54%
Audience ScoreBased on 28 reviews
humor2 positive mentions
music3 negative mentions

  • The game features improved movement mechanics, allowing for wall running, double jumps, and dashes, which enhance the platforming experience.
  • The retro pixel art style is appealing to fans of the genre, and the game is praised for its solid controls and satisfying gameplay.
  • Despite its flaws, some players found joy and motivation in the game, appreciating its challenge and the nostalgic feel reminiscent of classic platformers.
  • The game suffers from clunky controls and poor collision detection, making gameplay frustrating and unresponsive at times.
  • Many players criticized the repetitive nature of the gameplay, particularly the requirement to defeat all enemies in a room before progressing, which can lead to tedious backtracking.
  • The story and dialogue are poorly presented, with vague narratives and unengaging character interactions that detract from the overall experience.
  • graphics
    8 mentions Positive Neutral Negative

    The game's graphics embrace a retro pixel art style, reminiscent of 8-bit aesthetics, which some players appreciate for its charm and improved contrast. However, the lack of resolution options and modern graphical tweaks may disappoint those seeking contemporary visuals. Overall, while the graphics are celebrated for their nostalgic appeal, they remain firmly rooted in a retro design philosophy.

    • “The art style is neat and the stages were even better than the last game.”
    • “The world around you is drawn from the self-titled 'pseudo 8-bit' retro style, but this time there appears to be more contrast in the art style and the outlines of the characters and objects, so everything looks like a pixelated cartoon.”
    • “The game's graphics are 8-bit awesomeness, the controls are smooth, and the platforming and combat feels natural to pull off.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “This is no first-person shooter; this is a tiny retro platformer with chunky graphics.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed feedback, with some players finding it relaxing and atmospheric, while others feel it can become repetitive and annoying, especially during challenging sections. There are calls for more varied tracks across different levels, as the current music may not change significantly, leading to a desire for an option to mute it in favor of personal playlists. Overall, while the jazz-inspired soundtrack has its fans for its evocative qualities, its limited variation may detract from the experience for some players.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “I love jazz for its atmosphere, particularly evocative soundtrack, and curious juxtaposition of noir and late Tokugawa/early Meiji ronin stories.”
    • “The environments felt like they switched up on the player a little more than the original Ninjahtic, but the variation was just a recolor with another short music sample most often.”
    • “The only thing I would change about the game is maybe having different music for the levels.”
    • “If it never changes, I want an option to turn it off so I can listen to my music when I play; otherwise, I hope further levels change it up.”
  • story
    8 mentions Positive Neutral Negative

    The story in the game is criticized for its poor presentation and convoluted plot elements, such as the introduction of a teleporting character that feels out of place. While some players appreciate the underlying moral about perseverance, many find the narrative lacking in coherence and innovation, detracting from the overall experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “It's okay if you like challenge, but I prefer a good story or at least difficulty options.”
    • “There also seems to be a bit of a story, and graphics may be improved a tiny bit.”
    • “My only problems with this game come from the story and the writing... and maybe some of the boss fights, but I'll get to that later.”
    • “But then the story starts to go downhill as they outright tell you that they've programmed a rival for you.”
    • “But then the story goes a little far off the rails when, apparently, you're following some woman around town that has the ability to teleport... I'm sorry, who!?”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players enjoying the movement mechanics and challenging elements, while others criticize the janky controls and poor level design that detract from the overall experience. Many feel that the control scheme lacks polish and responsiveness, indicating a need for better gameplay testing. Despite its fun aspects, the gameplay is marred by significant issues that prevent it from reaching its full potential.

    • “Really fun, pretty tough game, love the movement mechanics!”
    • “You're going to encounter some interesting freerunning, wall-rebounding, and midair mechanics, as there are notes of flight to be found in every game.”
    • “The gameplay is so good, but there are a couple of problems I could name off.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
    • “Either way, the poor level design, mixed with this new terrible mechanic, ruins it.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and repetitive, as it requires clearing every monster on the screen to progress, which lacks challenge and enjoyment. The necessity to revisit nearly every area further exacerbates the monotony, detracting from the overall game experience.

    • “Given that there are a ton of small rooms at the beginning of the game (after the tutorial), this game is immediately tedious and repetitive.”
    • “To progress, you have to kill every monster on the screen, which is tedious rather than fun, and not challenging at all.”
    • “The fact that the game forces you to go through almost every screen twice just doubles the tediousness and completely ruins the game's flow.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is consistently praised as satisfying and often hilarious, contributing significantly to the overall enjoyment. Players find it to be a genuinely funny experience.

    • “Satisfying and often hilarious.”
    • “Funny game!!!”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the monetization aspect of Gamemaker Studio, noting that it is often associated with the creation of low-quality, retro-style games that prioritize profit over quality, leading to perceptions of "shovelware" and cash grabs.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its evocative jazz soundtrack, which enhances the noir aesthetic and complements the intriguing blend of late Tokugawa and early Meiji ronin narratives.

    • “I love jazz for its atmosphere, particularly the evocative soundtrack and the curious juxtaposition of noir and late Tokugawa/Early Meiji ronin stories.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite the intriguing setting, the atmosphere fails to engage, leaving players feeling disconnected from the experience.”
    • “The game's atmosphere is overshadowed by repetitive environments and a lack of meaningful interactions.”

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