- April 24, 2014
- Blaze Epic
iaidoka_interlude
69%Game Brain Score
humor
graphics, music
69% User Score 54 reviews
Platforms
About
A pseudo 8-bit action platformer taking a bit of inspiration from film-noir and samurai dramas, iaidoka_interlude applies a few parkour and fighting game influences to mix up familiarity with a little uniquity.
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Audience ScoreBased on 54 reviews
humor3 positive mentions
story3 negative mentions
- The game offers a nostalgic retro platforming experience reminiscent of classic NES titles.
- Controls are responsive and improve with practice, making the gameplay satisfying once mastered.
- At its low price point, the game provides decent entertainment value for fans of 2D platformers.
- The difficulty spikes significantly in later stages, particularly stage 5, which can be frustrating for players.
- Combat mechanics are overly simplistic, often reducing fights to button mashing without strategy.
- There are no customization options for controls, which can hinder accessibility for some players.
graphics
10 mentions Positive Neutral NegativeThe game's graphics are characterized by a retro pixel art style that some players find charming, while others criticize it as outdated and uninspired. There are no options for resolution adjustments or graphics settings, leading to a lack of customization. Overall, the visuals are described as bright and cute, with a psychedelic flair, but opinions vary widely on their quality and appeal.
“Art style is nice.”
“Psychedelic visuals and music.”
“But, hey it was fun for a little bit, the visuals were bright and had a 'Jet Set Radio' feel to them.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
“Really awful graphics, bad music, unresponsive controls, absolutely no settings at all combined with a 30 fps cap and XInput-only controller support which still requires pressing the number '1' from the keyboard to start the game...”