Nihilist Simulator
- December 11, 2017
- hyperboreanGames
In "Nihilist Simulator," players aim to die in a series of darkly lit mini-games, where they can explore various methods of self-harm. The game offers two current modes, Unsurvival and Swing with your weight, with more planned updates. With a randomly generated environment and a soundtrack by Felix Arifin, this game offers a unique and edgy experience for those seeking something different.
Reviews
- The game offers a unique and humorous take on nihilism, providing a relatable experience for those who identify with the theme.
- Players have found the game to be a fun way to pass the time, with simple gameplay and an enjoyable soundtrack.
- Some users report that the game helped them find joy and hope during difficult times, making it a surprisingly uplifting experience.
- The game suffers from poor technical execution, including low-quality graphics and unresponsive controls, making it frustrating to play.
- Many players find the gameplay repetitive and shallow, with limited content and only a couple of game modes available.
- The game is perceived as a cash grab or joke, lacking serious design and depth, which may disappoint gamers looking for a more substantial experience.
- graphics5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The graphics of the game are criticized for their outdated retro pixel art style, lacking options for resolution or customization, which results in a low-quality visual experience reminiscent of console limitations. While some players appreciate the simplicity, the overall presentation is seen as cheap and unrefined.
“A cheap game with simple graphics and an enjoyable soundtrack, featuring the happiest man who ever lived.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“There's no option to change the resolution for the game or customize the graphics settings.”
“While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier-than-needed control scheme to the less-than-cutting-edge graphics.”
- gameplay2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized as a unique blend of a suicide-simulator with retro Atari-style mechanics, providing enjoyable and straightforward casual experiences. However, many users feel that the game is too short and lacks sufficient content to fully engage players.
“Offers fun and simple casual gameplay, but it's too short and deserves more content.”
“It's a suicide simulator crossed with Atari-esque gameplay.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express that the concept of the "death of god" does not lead to a chaotic existence devoid of values; instead, it suggests a shift towards navigating life through emotional decisions and fundamental needs, highlighting the complexity of human experience in the absence of traditional structures.
“The death of God did not signify we were now doomed to wander without well-defined values or structure, in a world governed by emotional decisions and basic needs.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is described as soothing and calming, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- story1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story conveys a powerful message about resilience and the unpredictability of life, emphasizing that perseverance in the face of adversity can lead to unexpected and rewarding outcomes.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of retro-style games that are perceived as low-effort cash grabs, suggesting a negative view of its monetization practices within the gaming community.
“Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a dark, gallows humor that resonates with players, making it both appealing and intriguing.
“Still sounds appealing, in a gallows humor kind of way?”