Tarim
- October 27, 2017
- Dosane Games
"Tarim" is an action-adventure game about a strong hermit named Tarim who embarks on a journey to save his childhood town from danger. The game features two playable characters, leveling up, carefully crafted levels, unique bosses, and various enemies. With two big chapters and tons of unlockable items, players can experience an engaging story filled with sacrifices and action.
Reviews
- The game provides a sense of joy and hope, helping players cope with difficult situations.
- It features a leveling up system and various monsters, making for engaging gameplay.
- The game is affordable and offers a casual experience, making it suitable for younger players or those looking to unwind.
- The game suffers from poor technical execution, including clunky controls and low visual quality.
- Many players experience bugs and frustrating design choices, such as enemies attacking through walls.
- There are concerns about fake positive reviews and unethical practices surrounding the game's marketing.
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics of the game are characterized by a retro pixel art style that some players appreciate for its charm, while others criticize it for being outdated and lacking customization options like resolution adjustments. The visuals are described as cartoonish and smooth, but overall, they reflect the limitations of a console game rather than contemporary PC graphics.
“Very nice game, a bit dark, nice combo, the arrow animation is really smooth, the enemies are quite strong, nice cartoonish graphics.”
“+cool pixel graphics (I loved these so much).”
“While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
“While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting-edge graphics.”
- music6 mentions
- 50 % positive mentions
- 33 % neutral mentions
- 17 % negative mentions
The music in the game is generally well-received, with some users finding it relaxing and enjoyable, though there are suggestions for a greater variety of songs. Overall, it contributes positively to the gaming experience.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Great music though.”
“The music is okay; there could be more songs.”
“The music is okay, there could be more songs.”
- story6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The story conveys a powerful moral about perseverance and the unpredictability of life, emphasizing that giving up can prevent one from achieving success. However, the experience is marred by repetitive complaints about the distracting sound effects associated with text messages, leading some players to skip through the narrative.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The sound for the text messages in the story was annoying, so I skipped through it because I didn't like the sound.”
“The sound for the text messages in the story was annoying, so I skipped through it because I didn't like the sound.”
“The sound for the text messages in the story was annoying, so I skipped through it because I didn't like the sound.”
- replayability4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game's replayability is generally rated very low, with some users giving it a score of 0/5, indicating that once completed, they have little desire to play it again. There is a strong desire for a sequel that could introduce more playable characters and features to enhance replay value.
“I would love to see a sequel, with more playable characters and more features.”
“Replayability factor = 0/5 (after finishing this game, you won't play it again in the near future - I wouldn't)”
“Replayability factor = 0/5 (after finishing this game, you won't play it again in the near future - I wouldn't)”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is overshadowed by frustration, as players express annoyance with sudden enemy appearances during interactions, leading to a sense of irritation rather than engagement. This detracts from the overall emotional experience, pushing players to adopt strategies that avoid the intended gameplay interactions.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game frustrating due to enemies' ability to attack through walls and their extensive range, which creates an imbalance as players lack similar capabilities. This leads to a tedious experience as players must repeatedly engage in combat under unfavorable conditions.
“The most tedious thing about this game is that enemies can attack through walls and have extensive range, whereas you unfortunately can't and don't.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the gameplay for its character upgrades, which provide immediate and noticeable enhancements, significantly influencing their overall experience.
“Character upgrades that instantly impact your gameplay.”
“Character upgrades that instantly impact your gameplay.”