Tarim
- October 27, 2017
- Dosane Games
"Tarim" is an action-adventure game about a strong hermit named Tarim who embarks on a journey to save his childhood town from danger. The game features two playable characters, leveling up, carefully crafted levels, unique bosses, and various enemies. With two big chapters and tons of unlockable items, players can experience an engaging story filled with sacrifices and action.
Reviews
- The game provides a sense of joy and hope, helping players cope with difficult situations.
- It features a leveling up system and various characters, adding depth to the gameplay.
- The music and pixel graphics are enjoyable, contributing to a fun atmosphere.
- The game suffers from technical issues, including poor hit detection and lag, making it frustrating to play.
- Level design can be confusing, and enemies often attack through walls, leading to unfair gameplay experiences.
- There are numerous bugs and glitches that can disrupt progress, such as getting stuck in walls.
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics of the game feature a retro pixel art style that some players appreciate for its charm, while others criticize it for being outdated and lacking resolution options or modern graphical tweaks. Overall, the visuals are described as a mix of cartoonish and pixel graphics, with smooth animations, but they may feel more suited to console standards than contemporary PC expectations.
“Very nice game, a bit dark, nice combo, the arrow animation is really smooth, the enemies are quite strong, nice cartoonish graphics.”
“+cool pixel graphics (I loved these so much).”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
“While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier-than-needed control scheme to the less-than-cutting-edge graphics.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The music in the game is generally well-received, with some players finding it relaxing and enjoyable, while others feel it could benefit from a greater variety of songs. Overall, it contributes positively to the gaming experience.
“Great music though.”
“The music is okay; there could be more songs.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The story conveys a powerful moral about perseverance and the unpredictability of life, emphasizing that giving up can prevent one from achieving success. However, some users found the text message sound effects distracting, leading them to skip through the narrative.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The sound effects for the text messages in the story were annoying, which made me skip through the narrative because I didn't like them.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's replayability is generally considered low, with some players expressing a desire for a sequel that includes more playable characters and features, while others feel that once completed, the game lacks incentive to revisit.
“Replayability factor = 0/5. After finishing this game, you won't play it again in the near future - I wouldn't.”
“I would love to see a sequel, with more playable characters and more features.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is marred by frustrating mechanics, such as unexpected enemy appearances when interacting with objects, which detracts from the overall experience and immersion. Players have found workaround strategies, like using the rogue character to bypass these issues, indicating a sense of annoyance rather than engagement.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious due to enemies being able to attack through walls and having a greater range, while the player's abilities are limited, making the experience frustrating.
“The most tedious thing about this game is that enemies can attack through walls and have extensive range, whereas you unfortunately can't and don't.”
“Grinding feels like an endless chore, with little reward for the time invested.”
“The repetitive nature of grinding makes the game feel more like a job than a fun experience.”
- gameplay1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
Players appreciate the gameplay for its character upgrades, which provide immediate and noticeable enhancements, significantly influencing their overall experience and strategy.
“+ character upgrades that instantly impact your gameplay”
“The character upgrades are supposed to enhance gameplay, but they feel more like a gimmick than a meaningful addition.”
“Gameplay is often interrupted by tedious mechanics that detract from the overall experience.”
“The controls are unresponsive at times, making it frustrating to execute basic actions during gameplay.”