- November 7, 2022
- Night Signal Entertainment
- 1h median play time
NiGHT SIGNAL
Platforms
About
NiGHT SIGNAL is a frightening first-person horror game, inspired by The Twilight Zone, where you uncover strange broadcasts on an eccentric television set in a 1960s-style America. Manipulate antenna to pick up unusual signals, document your eerie findings with a TV Guide, and delve into an unsettling atmosphere with handmade creatures and a haunting soundtrack. Explore four channels of original programming, and unlock an in-game art book detailing the game's development history.







- Unique and imaginative concept with a charming claymation style that evokes nostalgia.
- Engaging atmosphere and humor reminiscent of shows like 'The Twilight Zone' and 'Courage the Cowardly Dog'.
- Short but enjoyable experience that offers a blend of horror and comedy, making it memorable.
- Gameplay can be frustrating due to bugs and unclear mechanics, leading to repeated attempts to progress.
- The game is very short, lasting around 40-60 minutes, which some players feel does not justify the price.
- Some segments can feel tedious or overly long, detracting from the overall enjoyment.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is casual and primarily straightforward, with a notable increase in challenge during the final two nights, offering about an hour of playtime. While it may lack depth, it showcases a strong multimedia vision and unique mechanics for dealing with in-game entities, reminiscent of titles like Five Nights at Freddy's and Emily Wants to Play. Despite the short duration, many players find it worth the investment.
“Each entity that comes from the TV must be dealt with in unique ways in gameplay, somewhat similar to FNAF or perhaps Emily Wants to Play.”
“When the nights broadcast ends, the main gameplay kicks in.”
“Gameplay is very casual with not much in terms of challenge other than the final two nights.”
“It promises roughly 1 hour of gameplay.”
“While it doesn't have too much going on in the gameplay department, this game was clearly made with a multimedia vision in mind and plenty of passion to back it up.”