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GRIS

Gris is a beautiful game and that’s the only reason I still can recommend it. Gris is more of an art piece than a full experience.
GRIS Game Cover
67%Game Brain Score
Most mentioned positive aspects:music, graphics
Most mentioned negative aspects:grinding, stability
95% User Score Based on 31,608 reviews
Critic Score 7%Based on 4 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletCloudMac OSPhoneXbox OneiPadMobile Platform
GRIS Game Cover

About GRIS

GRIS is a single player casual platformer game with fantasy, drama and anime themes. It was developed by Nomada Studio and was released on December 13, 2018. It received negative reviews from critics and very positive reviews from players.

Gris is a hopeful young girl lost in her own world.

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Looking for games like GRIS? Here are top casual platformer recommendations with a fantasy, drama and anime focus, selected from player-similarity data — start with Neva, RiME or Planet of Lana.

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Reviews

95%Audience ScoreBased on 31,608 reviews
music7.4k positive mentions
grinding171 negative mentions

  • Gris features a stunning hand-drawn watercolor art style that creates a serene, immersive, and emotionally resonant world.
  • The hauntingly beautiful and evocative soundtrack perfectly complements the visuals and enhances the emotional journey of grief and healing.
  • Gameplay is simple, fluid, and intuitive, with light platforming and puzzles that serve the narrative and create a calming, meditative experience.
  • Gameplay can feel shallow, repetitive, and occasionally frustrating due to slow movement, tedious platforming, and some unclear mechanics.
  • The story is abstract and minimalistic, with some players finding character development and narrative depth lacking or shallow.
  • Technical issues including audio stuttering, glitches, freezes, and performance problems on some setups disrupt the immersive experience.
  • music

    11,646 mentions Positive Neutral Negative
    64% positive mentions, 36% neutral mentions, 0% negative mentions

    The music in Gris is widely praised as hauntingly beautiful, emotionally evocative, and perfectly complementing the game’s stunning watercolor art style. Composed by Berlinist, the soundtrack dynamically enhances the atmosphere, captures the protagonist’s emotional journey, and often moves players to tears. Its seamless integration with visuals and gameplay elevates Gris into an immersive audio-visual masterpiece that many consider essential to the overall experience.

    • “Every single frame looks like a stunning watercolor masterpiece brought to life, with a hauntingly beautiful soundtrack that perfectly mirrors the protagonist's internal emotional shift.”
    • “The soundtrack by berlinist is a masterpiece, warranting a re-listen years after finishing the game.”
    • “Gris is a stunningly beautiful and emotionally poignant platformer that captivates with its hand-painted art style, evocative soundtrack, and graceful gameplay, offering a serene yet deeply moving experience as players guide the protagonist through a journey of self-discovery and healing.”
    • “The music was awful, that “iii” chanting was simply irritating, and don’t even get me started on the ending… you have to stare at a black screen for “2 hours” just to get a ridiculous achievement.”
    • “It's generally nice, but it cut out momentarily in a lot of places for me; it could be mixed better, considering the giant, dense soundscape that most of this music is trying to create; the bit depth would plummet in a lot of moments intended to be emotional (and I doubt this is a problem with my equipment because my audio equipment worked before and still works after the experience, and my computer can run games far more demanding than this one); only at the very end did I feel that the music carried an intense emotional weight to it; and most of the music feels very similar, which I say to imply that the juxtaposition of tone or style for any effect is rare.”
    • “The soundtrack, for all it's advertised, is quite generic and so overly emotive and uncharacteristic most of the time that it becomes dull, one could interchange a lot of the music between levels and it's safe to say that no one would notice something's out of place.”
  • graphics

    7,973 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    Gris is widely praised for its stunning hand-drawn watercolor art style that creates a serene, immersive world evolving with the story. The visuals, combined with a hauntingly beautiful and emotionally resonant soundtrack, deliver a powerful representation of grief and healing that deeply engages players. Although gameplay is simple and secondary, the game’s graphics and audio form an unforgettable artistic experience that many consider masterpiece-level.

    • “The stunning hand-drawn art style, combined with an evocative and powerful musical score, creates an atmospheric experience that constantly sparks awe and wonder.”
    • “The visuals and soundtrack make the journey even more enjoyable and immersive.”
    • “Gris is a visually stunning game with an absolutely breathtaking art style and a beautifully composed soundtrack.”
    • “The main problem is that the layered graphics is deliberately misleading: the exact same graphics are used for platforms you can jump on and for background images that you'll fall through.”
    • “While the visual art style in the game is second to none, the gameplay in Gris suffers horribly due to the art style being the main focus of the developers.”
    • “Honestly, once you get past the visuals you're left with a really, really boring game.”
  • story

    7,841 mentions Positive Neutral Negative
    37% positive mentions, 61% neutral mentions, 2% negative mentions

    Gris tells a deeply emotional and symbolic story about grief and healing, conveyed entirely through stunning watercolor visuals, evocative music, and subtle gameplay without any dialogue or text. The narrative unfolds as the player accompanies a young girl through the five stages of grief, with the reintroduction of color symbolizing emotional recovery; while the story is abstract and open to interpretation, it resonates powerfully with many players. Though gameplay is simple and mainly serves the storytelling, the game's compelling atmosphere and masterful audiovisual presentation make it an unforgettable artistic experience.

    • “Gris is a breathtaking, wordless puzzle platformer that tells a deeply emotional story through art, music, and symbolism, following a protagonist navigating the five stages of grief over losing her mom.”
    • “Without relying on any words, Gris manages to tell a powerful story that stays with you long after the credits roll.”
    • “Gris is one of those rare games that reminds you that a masterpiece doesn't need a single line of dialogue to tell an unforgettable story.”
    • “The story telling is also hilariously shallow for a game about grief, as there are no implications in game that Gris ever cared about the statue woman, no flashbacks or pictures of them playing and having fun together, nor does Gris show any emotions about the events in game, if anything, the statue was the only one grieving at that weird ending cutscene.”
    • “The entire plot is just a sterile ritual to banish a broken statue instead of the robot girl bargaining with the inevitable loss of her friend as promised in the store description.”
    • “This game is not horrible by any stretch as I have played worse art games, but it could not even deliver what was promised on a basic level and it's using other players' personal issues to mask the reality of the shallow plot and the quality of the product beyond its aesthetic beauty.”
  • gameplay

    6,152 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    Gris offers simple, fluid platforming and light puzzle-solving gameplay that is accessible and relaxing rather than challenging or complex. Its gameplay mechanics evolve subtly alongside the narrative, serving metaphorically to reflect the protagonist's emotional journey, but they can feel sparse or repetitive, making the gameplay a secondary aspect to the stunning visuals, evocative music, and thematic storytelling. While some players find the gameplay engaging and well-designed for its purpose, others consider it minimalistic and occasionally tedious, emphasizing that Gris is best appreciated as an artistic, atmospheric experience rather than a mechanically deep game.

    • “The gameplay stays delightfully simple, focusing on light platforming and intuitive puzzles that flow seamlessly into the narrative rather than getting in the way of it.”
    • “Overall, mechanically, it's a well-oiled machine that's super satisfying to operate.”
    • “Each chapter introduces new mechanics gradually throughout, tying gameplay progression to the protagonist's emotional journey, creating a quiet but powerful sense of development without the need for explicit explanation.”
    • “The gameplay can get really really frustrating and lengthy at times and it really pulls it back.”
    • “The problem that happens with the gameplay is that it can't make up its mind if it's trying to be an easy linear gameplay or precision platformer.”
    • “But everything else is just a waste of time, boring gameplay, whatever story, etc. If I could get my 2.7 hours back it would be great.”
  • emotional

    3,820 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Gris is widely praised as a visually stunning and emotionally powerful game that artfully explores themes of grief, loss, and healing through its watercolor art style and haunting soundtrack. Many players describe it as a deeply moving, tear-inducing experience that conveys profound emotions without dialogue, making it a memorable and cathartic journey. Its simple gameplay complements the emotional storytelling, allowing players to immerse themselves in an intimate, contemplative exploration of sorrow and recovery.

    • “Gris is a stunningly beautiful and emotionally resonant indie platformer that masterfully combines art, music, and gameplay to create an unforgettable experience centered on themes of grief, loss, and healing.”
    • “Without utilizing a single word of spoken dialogue or text, it delivers one of the most deeply emotional and unforgettable storytelling experiences you will ever encounter, guiding you through a breathtaking exploration of grief and healing.”
    • “Gris is a visually stunning game with a captivating watercolor art style and an atmospheric soundtrack that perfectly complements its emotional journey.”
  • atmosphere

    1,377 mentions Positive Neutral Negative
    68% positive mentions, 32% neutral mentions, 0% negative mentions

    Gris is widely praised for its stunning hand-drawn watercolor art, evocative soundtrack, and deeply immersive atmosphere that blends calming, melancholic, and emotionally powerful elements. The game creates a soothing, meditative experience through its harmonious integration of visuals, music, and subtle storytelling, making it an unforgettable journey focused more on mood and feeling than challenging gameplay. Its richly crafted, dreamlike worlds and evocative sound design consistently draw players into a contemplative, moving atmosphere celebrated as one of the best in gaming.

    • “Gris is a minimalistic metroidvania-lite 2D platformer that combines simple jumping and puzzle-solving with a melancholy atmosphere and some truly lovely visuals to create a soothing, calming, eye-pleasing experience, similar to a new age guided meditation about overcoming grief through inner strength.”
    • “The stunning hand-drawn art style, combined with an evocative and powerful musical score, creates an atmospheric experience that constantly sparks awe and wonder.”
    • “Every emotion is conveyed through breathtaking visuals, music, and atmosphere, making the journey deeply personal and incredibly moving.”
    • “Most of them are intuitive enough, but a handful spike in a way that breaks the flow, and for a game built entirely on atmosphere, anything that pulls you out of it is worth noting.”
    • “Gris tries to slow you down so you spend more time appreciating the visuals and sounds and to create an atmosphere, but I didn't really care for those either.”
    • “Instead, there are these sudden puzzle parts, don't get me wrong; they are not hard at all, but in my opinion, they break the atmosphere.”
  • replayability

    237 mentions Positive Neutral Negative
    22% positive mentions, 66% neutral mentions, 12% negative mentions

    Replayability for Gris is generally considered low to moderate, with most players finding limited reasons to replay beyond completing achievements, collecting hidden mementos, or revisiting its stunning art and soundtrack. While the core gameplay and narrative are short and linear, the game's emotional impact and aesthetic appeal motivate some to replay it occasionally, especially completionists. Overall, Gris offers a memorable one-time experience with replay value primarily tied to exploration and achievement hunting rather than varied gameplay or branching content.

    • “While I think playing this game once is already enough to fully appreciate what it has to offer (there is only one ending anyways), the replay value is undeniable and I would not put it past anyone if they wanted to relive the experience of immersing oneself in the world of Gris.”
    • “The achievements are not only fun and quite a breeze to collect (minus the eel) but they help add a little bit of replayability to what is pretty much a very short and very linear game all things considered.”
    • “It is a short story, although with lots of replay value, that presents itself in a gorgeously beautiful way, and a world that makes you want to go through it again and again.”
    • “The runtime seems appropriate (gets out what it wants to without overstaying its welcome), but just be aware that this isn't something you're going to get a ton of replayability from either.”
    • “Also, the game is absolutely not re-playable, offering very little reason to go back and do it again, and only takes ~3 hours to play through (~45 minutes of that is just holding the movement stick in a direction, and another 45 is wandering back and forth trying to stumble upon something).”
    • “C- story length and replayability: the game itself is approximately 3 hours long, with about 0 replayability.”
  • grinding

    213 mentions Positive Neutral Negative
    1% positive mentions, 19% neutral mentions, 80% negative mentions

    The game features minimal grinding and a short playtime, but many players find its slow movement, repetitive platforming, and puzzles tedious and occasionally frustrating due to backtracking and unskippable sequences. While its art and atmosphere are widely praised, the gameplay often feels shallow and slow-paced, detracting from the overall experience.

    • “You'll need a second life for grinding.”
    • “The gameplay is seamless, fluid, and beautiful; no grinding and no nonsense.”
    • “Even decided to go for all the unlockables and it wasn't too tedious to do so.”
    • “Making a single mistake is eye-rollingly tedious as it takes an unreasonable amount of time to get back to where you were - particularly because of the slow movement and pacing.”
    • “Gameplay however consists of simple puzzles, tedious collectables and autopilot action all at an excruciatingly slow walking speed.”
    • “The game's incredible beauty is disappointingly juxtaposed with slow movement and tedious platforming without advanced movement mechanics or progression.”
  • stability

    77 mentions Positive Neutral Negative
    9% positive mentions, 4% neutral mentions, 87% negative mentions

    The game exhibits a high frequency of bugs and technical issues, including glitches tied to high refresh rates, controller detection problems, soft locks, and freezing during cutscenes, which often disrupt progression and immersion. While some players report a mostly smooth experience, many encounter frustrating stability problems that require troubleshooting or force restarts. Despite its artistic strengths, the stability issues significantly impact overall gameplay enjoyment.

    • “The game as a whole is well done and has no glitches or bugs.”
    • “It runs great on Steam Deck.”
    • “Runs great on Linux with Proton.”
    • “Unfortunately, the gameplay experience is heavily weighed down by frustrating technical flaws—most notably, engine glitches tied to high refresh rates.”
    • “For a smaller size game, I can honestly say this game had more bugs, glitches, and soft locks than any title I have ever played.”
    • “Plus, most frustratingly, the game glitches and freezes during the cut-scene when achieving yellow - physically impossible to finish thereafter.”
  • optimization

    56 mentions Positive Neutral Negative
    39% positive mentions, 48% neutral mentions, 13% negative mentions

    Most users agree that the game runs smoothly with stable performance across various systems, often locking at 60 or 90 FPS, and features intuitive controls and fluid movement. Some report occasional stuttering or frame drops—especially on higher refresh rate monitors or without specific settings—but these issues are generally minor and solvable. Overall, the optimization is praised for supporting a seamless, immersive artistic experience without demanding hardware.

    • “Technically, the game runs smoothly, with intuitive controls and fluid movement.”
    • “It runs smoothly without problems on my 10 year old potato.”
    • “Gris runs smoothly and plays like a dream.”
    • “I do have a big whopping negative about it however: it is not optimized for PC/keyboard play.”
    • “But I and a few others are suffering from serious performance issue where the game every so often would run at less than 20-10fps with serious stutter and ruin the experience.”
    • “ Frequent audio stuttering when loading assets.”
  • humor

    48 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is characterized by subtle, often situational and visual comedy that blends seamlessly with its emotional and artistic themes, eliciting laughter through quirky mechanics, amusing character interactions, and playful design elements. While not a traditional laugh-out-loud comedy, its humor arises naturally from its charm, lighthearted moments, and clever touches that balance poignancy with whimsy. Overall, players find it funny in a gentle, heartfelt way that complements the game's unique emotional journey.

    • “The animation when you rapidly move left and right is hilarious, though.”
    • “One of the achievements made me laugh for 10 minutes, probably my coping mechanism at work.”
    • “You'll find many elements that are present for the sole purpose of decorating the scene, may it be background elements, fish swimming around, or funny pot-creatures living in caves.”
  • character development

    36 mentions Positive Neutral Negative
    36% positive mentions, 56% neutral mentions, 8% negative mentions

    Character development in the game is closely tied to its expressive and memorable character design, which is praised for its originality, detail, and emotional impact. While some reviewers note a lack of traditional narrative or deeper story-driven development, many appreciate the protagonist's journey as a subtle, artistic, and atmospheric experience conveyed through visual style and mood. Overall, character development complements the game's stunning art and animation, creating a soothing and evocative experience rather than a conventional storyline.

    • “The character design is memorable and instantly recognizable, and the cutscenes truly capture the essence of what Gris aspires to be—pure, expressive art.”
    • “Gris makes you calm, proud, and hopeful through the stages of character development.”
    • “I played it with my heart and soul opened, following every step of the character development, on her path, with awe.”
    • “I would say it's a very chill game, not hard at all, no real story, no character development, no real danger, it's more about art and exploration.”
    • “I wish there was more story setup and character development so I could understand the meaning behind the imagery.”
    • “Where Gris stumbles a bit is with the character design.”
  • monetization

    8 mentions Positive Neutral Negative
    25% positive mentions, 25% neutral mentions, 50% negative mentions

    Monetization in the game is mixed, with some users criticizing the €15 price as a cash grab and others noting microtransactions that either significantly impact or do not interfere with gameplay. However, some praise the absence of microtransactions altogether, while concerns are also raised about misleading advertising of graphics quality.

    • “No microtransactions.”
    • “Microtransactions that do not interfere with gameplay.”
    • “15 euros just feels like a cash grab.”
    • “Microtransactions that significantly affect the gameplay.”
    • “Microtransactions over gameplay!”
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Play Times

4h Median play time
5h Average play time
4h Main story
6h Completionist
3-5h Spent by most gamers
*Based on 155 analyzed playthroughs
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Frequently Asked Questions

GRIS is a casual platformer game with fantasy, drama and anime themes. Common tags for GRIS include indie, trading, surreal, exploration, gaming and others.

GRIS is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 6 hours to finish. On average players spend around 5 hours playing GRIS.

GRIS was released on December 13, 2018.

GRIS was developed by Nomada Studio.

GRIS has received negative reviews from players and negative reviews from critics. Most players liked GRIS for its music but disliked it for its grinding.

GRIS is a single player game.

Similar games include Neva, RiME, Planet of Lana, ABZÛ, Brothers: A Tale of Two Sons and others.