Nemesis: Distress
- June 15, 2022
- Awaken Realms
- 7h median play time
"Nemesis: Distress" is an upcoming multiplayer focusing on a cinematic Sci-Fi horror experience, where survival and completing objectives are the goals. Players must be cautious as any other player could be seller-out and aim to sabotage. The game features a true horror experience, sneaking mechanics, and comes out in Early Access on June 15th. Wishlist now to not miss the launch.
Reviews
- The game has a great concept and captures the horror atmosphere well, especially for fans of the board game.
- Playing with friends enhances the experience, making it fun and engaging despite its current issues.
- The game shows potential for improvement and could become a solid title with further development and updates.
- The game is currently abandoned, with no updates or communication from the developers, making it unplayable.
- Many players experience significant bugs, crashes, and performance issues, leading to frustration during gameplay.
- The gameplay feels incomplete and lacks polish, with confusing mechanics and a lack of meaningful character differentiation.
- gameplay44 mentions
- 20 % positive mentions
- 73 % neutral mentions
- 7 % negative mentions
The gameplay has received mixed reviews, with many players enjoying the noise mechanics and the thrill of evading aliens, reminiscent of titles like "Alien: Isolation" and "Among Us." However, some criticize the jankiness and lack of depth in character roles, suggesting that the mechanics could be more nuanced and rewarding. Overall, while the core gameplay is fun and engaging, it is noted that the game still requires significant improvements to fully realize its potential.
“Learning the noise mechanics, how to utilize equipment you found while constantly trying to not get eaten by the aliens was fun in my last game.”
“The gameplay is fun and scared the living daylights out of me many times; as of right now, I have not won a game, but I have come close to winning.”
“The foundation is solid, and for $11, you can't complain about this Alien Isolation x Among Us gameplay.”
“Gameplay is janky.”
“First, the current gameplay seems too easy in some parts, yet too difficult in others.”
“Unfortunately they don't; the medic can do what the mechanic does, the scout can do what the security officer does, everyone can do whatever the others can with the only limitation being the starting equipment you spawn with.”
- story42 mentions
- 7 % positive mentions
- 86 % neutral mentions
- 7 % negative mentions
The game's story is largely considered minimal, with many players noting a lack of coherent narrative or backstory, leading to a feeling of disconnection from the missions. While the gameplay involves secret missions and cooperative elements, the objectives often feel like random fetch quests, and the overall mission design can be confusing and frustrating. Despite these issues, players see potential for future content and lore development as they navigate the challenges presented by the game's environment and enemies.
“Exploring a derelict ship with friends while being hunted by some deadly xenomorph-adjacent aliens leads to a lot of fun and storytelling.”
“The story is believable with a probably growing lore, and the different enemy classes and missions keep you on your toes the entire game.”
“I do think it's one of those types of games where it's hard to master, but once you understand how to play it, you'll realize it's a game where you're sneakily moving about and hiding to survive while you complete your mission goals to be allowed to escape.”
“There's also no real backstory that I can see as to what we're doing and why.”
“Right now they seem more like random fetch quests or 'go here and boop the camera/computer.' My favorite one is the shield generator one where you need a code from the PC.”
“However, after spending all night on it, I failed to get anywhere close to completing a mission, nor got any of the satisfaction from things going wrong/dying as you do in the board game.”
- optimization21 mentions
- 14 % positive mentions
- 62 % neutral mentions
- 24 % negative mentions
Overall, the game's optimization has received significant criticism, with many players reporting severe performance issues, including frame drops and crashes, even on high-end systems. While some users found the gameplay enjoyable despite these problems, the consensus is that the game requires major optimization and bug fixes to enhance the experience. Many hope for improvements in future updates to achieve a more stable and polished performance.
“I'm sure most of us here are hoping for optimizations so we can run the game at 100+ fps consistently at some point, as the current graphics options do little to alter framerate.”
“However, there are definitely quite a few things that could be better optimized for much better gameplay.”
“Game is fun; it just needs to be optimized a lot better.”
“Promising concept, pretty engaging experience, had some fun with friends, but the performance tried its very best to ruin it for me.”
“As of January 2023, this game still isn't ready yet; it needs major performance optimization as well as bug fixes.”
“Confusing menus, confusing mission design, confusing objectives, extremely badly optimized (24 core Threadripper + 128GB system RAM + 1070+ and still dropping frames like crazy).”
- graphics19 mentions
- 42 % positive mentions
- 42 % neutral mentions
- 16 % negative mentions
The graphics of the game receive mixed reviews, with some players praising them as beautiful and enjoyable, especially for an indie title, while others criticize the visuals as outdated and unstable, reminiscent of older games. Many users express a desire for optimization to improve performance and frame rates, as current settings do not significantly enhance gameplay experience. Overall, while there are commendable aspects, significant graphic issues remain that detract from the overall impression.
“Great graphics.”
“Graphically, it's beautiful and enjoyable to look at (especially for an EA indie game of this asking price).”
“The visuals and audio are simply put epic, the designs are really interesting and neatly done, the tutorial is as clear as water and nicely put into context.”
“Graphically feels like a mod for Half-Life from 2008.”
“When I first got this game it was pretty good, but after these updates it just seems so unstable, crashes left and right, super washed out visuals, and the game runs poorly no matter how hard you tweak it to maintain a steady frame rate. All in all, I do not recommend this game currently, but I have hopes for the future.”
“I'm sure most of us here are hoping for optimizations so we can run the game at 100+ fps consistently at some point, as the current graphics options do little to alter framerate.”
- stability8 mentions
- 13 % positive mentions
- 0 % neutral mentions
- 88 % negative mentions
The game's stability is heavily criticized, with numerous players reporting significant bugs and glitches that hinder gameplay, including frequent crashes and severe lag, even on capable systems. Many users feel the game is unpolished and abandoned, leading to frustration and a lack of support from developers. Overall, the experience is marred by instability, making it difficult for players to enjoy the game fully.
“Had a few crashes to desktop while loading into games, but actually in-game it's been relatively bug-free.”
“The game was so buggy as to not be very seriously playable.”
“Digging through the Discord server's history, it seems there are quite a few players with the same issue. The developers and moderators don't seem to be addressing it. I've done a lot of troubleshooting and nothing has changed. I am close to the 2-hour mark now as a result of trying to figure out what is wrong, so I will be refunding this for now.”
“Even with a fairly good computer, it freezes time and time again. The FPS drops to extremely low levels, and the settings menu does nothing to compensate for this.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is seen as limited due to a lack of variety in character abilities and static map layouts, which can lead to repetitive gameplay. However, some players appreciate the tense atmosphere and suggest that randomizing room locations and introducing more asymmetrical character traits could enhance replay value. The difficulty level also contributes to replayability, but without significant changes, players may find the experience becomes predictable over time.
“It nails the atmosphere and vibes of 'Nemesis' and 'Alien', which makes for a tense, immersive, replayable experience.”
“In addition to specialized computer rooms, maybe make room locations random across the ship, increasing replayability.”
“All of these can be random before you begin, so replayability is a thing.”
“The replayability just isn't there.”
“It desperately needs more asymmetry between characters apart from just different starting items; I'm talking about special abilities, passive buffs, and also new layouts to increase replayability.”
“The lack of replayability is evident; the codes don't change, the shuttle card location doesn't change, and while the game is quite difficult, the map size and lack of variety will quickly result in a rather easy game of 'avoid the ayy lmao' rather than any real challenge.”
- music7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The music in the game is integral to gameplay, as players are encouraged to turn it off to enhance their auditory awareness for survival. While there is a good selection of songs and full audio control options, some users feel that the music can become repetitive over time. Additionally, players can choose to enable copyright-free songs, adding flexibility to their listening experience.
“Full audio control (music, SFX, HUD, etc.)”
“Turn off your music to hear around the ship, or you will die in the game faster; listening is everything.”
“You can decide which songs will play in-game.”
“Full audio control (music, SFX, HUD, etc.) is lacking.”
- atmosphere6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game's atmosphere is highly praised for its immersive horror elements, featuring dark environments, unsettling creatures, and a sense of tension reminiscent of classics like "Nemesis" and "Alien." Players appreciate the focus on survival over combat, which enhances the spooky ambiance, although some feel it doesn't quite reach the same level of intensity as "Alien: Isolation." Overall, the atmosphere is considered a standout aspect, contributing significantly to the game's replayability and engagement.
“The horror atmosphere is pretty great with the dark rooms, little creatures scooting around, and adults running in the vents as soon as they hear you.”
“It nails the atmosphere and vibes of Nemesis and Alien, which makes for a tense, immersive, replayable experience.”
“The game does truly feel like the spirit of the board game, being inside a ship with a spooky atmosphere and the emphasis on surviving rather than fighting is done well.”
“It nails the atmosphere and vibes of 'Nemesis' and 'Alien', which makes for a tense, immersive, replayable experience.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its absurd situations, such as the irony of blind characters reacting to a flashbang grenade and the amusing frustration of server issues preventing solo play. Players find these moments both entertaining and quirky, contributing to the overall comedic tone of the experience.
“Hilariously enough, it still took me a couple of attempts to start a solo game because apparently the 'servers were full.'”
“The funny thing is that blooming turns itself on after some time.”
“It's a bit funny that they are blind, and yet you throw a flashbang grenade to make them run away.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express that the emotional aspect of the game could be enhanced by limiting visibility to only those characters who are in motion or in close proximity, suggesting a more immersive and intimate experience with the game's emotional narrative.
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users feel that the monetization strategy could benefit from improved advertising efforts to enhance visibility and attract more players.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of effort akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“Grinding takes away from the enjoyment of the game.”