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NecroVision Game Cover

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NecroVision is a multiplayer shooter game with horror, fantasy, warfare, historical and others themes. It was developed by The Farm 51 and was released on May 20, 2009. It received neutral reviews from critics and mostly positive reviews from players.

"NecroVision" is a horror shooter game set in the trenches of World War I, where players uncover a supernatural underworld of vampires and demons. As soldier Simon Bukner, use authentic WWI weapons, magic artifacts, and vampiric powers to battle dark forces and save humanity. The game boasts an engaging plot, excellent mechanics, pretty visuals, and a good soundtrack, but may have some bugs and is known to be pretty funny at times. Its exceptional atmosphere makes for an immersive experience.

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69%
Audience ScoreBased on 788 reviews
story66 positive mentions
stability49 negative mentions

  • Unique blend of WWI aesthetics with supernatural elements, providing a fresh take on the FPS genre.
  • Fast-paced gameplay with satisfying melee and ranged combat mechanics, allowing for creative combos.
  • Hilariously bad voice acting and cheesy one-liners add to the game's charm and entertainment value.
  • Numerous bugs and glitches, including crashes and issues with hit detection, detract from the overall experience.
  • Inconsistent level design and pacing, with some areas feeling overly long and repetitive.
  • The story is convoluted and poorly executed, making it difficult to follow and often leaving players confused.
  • story
    270 mentions Positive Neutral Negative

    The story of the game is a chaotic blend of World War I, supernatural elements, and absurd plot twists, featuring zombies, demons, and vampires, which many players find entertaining despite its disjointed and nonsensical execution. While some appreciate the campy, B-movie vibe and the unique setting, others criticize the poorly written dialogue and confusing narrative structure that detracts from the overall experience. Ultimately, the game is often enjoyed more for its gameplay than its story, which is seen as a mere backdrop for the action.

    • “I recommend this game only if you are curious and want to see a bonkers story that involves you delving into hell riding a dragon into battle.”
    • “The story unfolds through a mix of cutscenes and in-game dialogue, and although it leans on familiar horror tropes—cursed soldiers, demonic invasions, forbidden rituals—it manages to maintain intrigue and push the player deeper into the twisted world.”
    • “This is basically the Fast and Furious of video games when it comes to its story; you go from fighting in WW1 to zombies invading, then you kill a Nazi scientist to become a necromancer and make zombies from enemies I kill to fight alongside me, then get into a titan mech and destroy castles for some reason, then you literally go to hell to fight demons, then fly on a dragon to fight Satan in a demon mech robot.”
    • “The story is a fever dream that hounds you across bland maps with little to no instructions.”
    • “The plot feels like it was written by a kid that's seen too many monster movies and has only the foggiest of ideas about World War I.”
    • “Battling zombie hordes and demons and vampires and other random monsters, the 'story' will take players all the way to the pit of hell in a rambling, poorly written, and completely meaningless mess.”
  • gameplay
    199 mentions Positive Neutral Negative

    The gameplay of the game is a mix of traditional first-person shooter mechanics with unique elements like melee combos and a variety of weapons, including both historical and fantastical options. While many players appreciate the fun and depth of the combat system, criticisms arise regarding clunky controls, technical issues, and a lack of polish that can detract from the overall experience. Despite its flaws, the game offers an engaging and chaotic shooting experience, particularly for fans of old-school FPS titles.

    • “The core gameplay revolves around traditional shooter mechanics: you navigate linear levels, blasting through waves of enemies using an arsenal that includes period-appropriate firearms alongside more exotic, magical weaponry.”
    • “The gameplay is genuinely some of the most fun I've had when playing an FPS campaign, and I play a lot of them.”
    • “The combat gameplay is very flexible, there are many combos that can be performed by all of the weapons, you can impale enemies with the rifle's bayonet, you can throw hand bayonets, pray n' spray with the MP18 SMG or even hold two MG-08s and go Rambo.”
    • “The controls and aiming mechanics occasionally feel clunky compared to more polished shooters, and there are moments where the game’s design feels dated, especially in its use of backtracking or repetitive enemy waves.”
    • “Gameplay-wise, it straddles the line between older shooters (Duke 3D, Shadow Warrior) and the earlier Call of Duty games.”
    • “Between technical issues, horrible sound design, and seriously dull gameplay have to make this one of the worst shooters I've played in years, possibly ever.”
  • graphics
    128 mentions Positive Neutral Negative

    The graphics of the game, released in 2009, are generally considered dated, with many reviewers noting that they do not hold up well against modern standards. While some appreciate the atmospheric art direction and unique aesthetic blending World War I with supernatural elements, others criticize the visuals as muddy and unpolished, often comparing them unfavorably to earlier titles. Overall, the graphics evoke a sense of nostalgia but are marred by technical issues and inconsistencies, leading to mixed opinions on their quality.

    • “Amazing story and gameplay with graphics that still hold up today.”
    • “The graphics are very much of their time and do have a certain charm of their own.”
    • “Great graphics for its time.”
    • “Graphics are bad even considering its release date; the environment and gameplay are boring.”
    • “The graphics have aged poorly, and while the level design in the early game is fairly strong, the later portions of the game are samey underground locales and then samey hellish locales.”
    • “The visuals are aesthetically ugly, and the game feels even more outdated than most of the other shooters that came in the same period.”
  • stability
    50 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and crashes that significantly hinder gameplay. Players have experienced issues such as freezing, falling through the floor, and erratic physics, making the game feel unfinished and at times unplayable. Despite these problems, some users still find enjoyment in the game, suggesting that it may appeal to those willing to overlook its technical shortcomings.

    • “Looks fantastic, runs great, and introduces a wealth of new weapons, enemies, and locations, as well as gameplay tweaks.”
    • “It's a buggy mess, borderline unplayable on modern computers but even if it somehow works on yours, the game just sucks.”
    • “Tried to play this game, I fell through the floor twice, got stuck in a wall once, and ended up out of the play area somehow. It's a buggy mess.”
    • “The bad: buggy, levels are unstable (run fast enough into a wall and you'll fly up it), AI for enemies and allies is hopeless, triggered events don't always set off properly if at all, clunky and unpolished.”
  • humor
    43 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding it unintentionally hilarious due to poor voice acting, cheesy dialogue, and absurd scenarios. While some appreciate the campy and ridiculous elements, others criticize the protagonist's annoying antics and the overall lack of coherence in the humor. Despite its flaws, the game's comedic aspects, particularly in its absurdity and voice performances, provide a unique charm that some players find enjoyable, making it a "hilariously bad" experience.

    • “The voice acting is comically atrocious, and I was laughing my arse off throughout most of the dialogue.”
    • “Let's be honest, the game is bad, the game is hilariously bad.”
    • “This game is so much fun, the most unique game ever, World War 1 trenches where you fight Germans, British, zombies, and demons. It tries to have a serious plot, but cheesy voice acting and storytelling make it hilarious.”
    • “Unfunny and barely working jank with a very annoying protagonist who never shuts up.”
    • “Unsatisfying combat and bad level design.”
  • atmosphere
    38 mentions Positive Neutral Negative

    The game's atmosphere is a standout feature, effectively blending a moody World War I setting with supernatural elements, creating a unique and immersive experience. While some players feel the horror aspects could be enhanced, the overall ambiance, supported by strong level design and sound, captivates those who appreciate atmospheric shooters. Despite technical flaws and uneven gameplay, the dark and creepy vibes, along with a mix of historical and fantastical themes, contribute to a compelling atmosphere that resonates with fans of the genre.

    • “Visually, the game delivers a moody and atmospheric experience, drawing heavily on its WWI setting but with a macabre twist.”
    • “World War I representation in a video game is rare, so just having a trench war to fight through is fresh on its own, but Necrovision leans hard into the supernatural, which gives the game a uniquely moody atmosphere.”
    • “Despite a poor storyline, the lore of the game is very good and has a great atmosphere.”
    • “The atmosphere in the game could have done with more horror and creepy vibes, especially in the WW1 and hell sections.”
    • “Last note is that game function, piling on one another, builds an atmosphere that is just plain draining.”
    • “It features a nonsensical story set in World War 1, the occult, and a lot of shooting things in the face, punctuated by atmosphere-destroying laugh-out-loud one-liners that the clueless but enthusiastic protagonist spews out throughout the whole game.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it repetitive and lacking variety, while others appreciate its epic and atmospheric qualities. Many noted issues with sound glitches and inconsistencies, such as music stopping or not syncing well with gameplay events. Overall, while some tracks are praised for enhancing the experience, the soundtrack is often described as forgettable or annoying, suggesting a need for improvement in both variety and execution.

    • “Combat can be amusing sometimes, and the music is great.”
    • “The game starts out as a boring slow-paced World War 1 trench warfare shooter, but then suddenly you are flying spaceships to Pluto, fighting off dragons and chainsaw-wielding bears with a grenade launcher, building a time machine to send your vampire wife back in time to help create the universe in the Big Bang event by giving birth to Jesus, all while listening to gothic metal music soundtracks.”
    • “Music is grand and epic with some very powerful fitting classical atmosphere.”
    • “The soundtrack wasn't anything special.”
    • “Even after that, I had issues like repeated sound clips if I paused the game, or just glitched music that keeps playing through the entire level the exact same way, be it gameplay or cutscene, which is bad enough with how repetitive the tracks can be.”
    • “The music feels like it's missing half the time: you'll be fighting a huge (and terrible) boss in complete silence; same goes for many sound effects that are flat out missing.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with players reporting significant stuttering and frame drops, particularly when using certain weapons or during intense action sequences. While some users experienced stable performance on modern machines without crashes, others noted that the game is poorly optimized for laptops and requires graphical adjustments for smoother gameplay. Overall, the optimization issues detract from the experience, despite the game's creative gameplay and solid level design.

    • “Something should also be said about the overall experience; I had no crashes, performance was stable even on a modern machine without needing any outside fixes. The graphics hold up pretty well, and the level design is also solid and remains so across the experience.”
    • “Tweak settings for good performance.”
    • “*sighs* but when just playing, it runs smoothly and without issues.”
    • “There is heavy stuttering when firing a weapon; the only way to fix it is to play in DX9.”
    • “Starting with technical issues, you'll find plenty of bugs while playing and weird performance issues.”
    • “Effects were overused compared to the overall world design, and the optimization is extremely poor in certain parts. Shooting enemies causes frame drops, and sometimes it feels like the game is running at 1-4 FPS for a moment when shooting extremely close to the giants.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly due to the limited weapon slots and the frequent spawning of bullet-sponge enemies. Many reviewers noted that the combat becomes numbing and the gameplay drags on, especially in the later levels, leading to a frustrating experience that detracts from the initial enjoyment. Overall, the grinding elements contribute to a sense of boredom and a lack of engagement as the game progresses.

    • “The game crashed on me, it ran poorly on an overclocked GTX 970 and i7-4790k, made me replay levels several times because scripted events would not trigger. Near the end of the game, I was unable to pick up ammo for the vampire SMG, making the game barely playable. To top it all off, the devs thought spawning enemies that are bullet sponges every 3 seconds equals a challenging game instead of a repetitive grindy borefest.”
    • “The last levels do get tedious and repetitive easily, though.”
    • “The game was relatively fun against the zombies and Germans, but it got extremely tedious and boring later on.”
  • replayability
    3 mentions Positive Neutral Negative

    Necrovision offers some replayability through its unique environments and fun gameplay, with levels and challenges that encourage revisiting. However, the experience can be marred by glitches and bugs, leading some players to find it less replayable overall. The inclusion of a multiplayer mode adds a bit of extra value, though it is not particularly innovative.

    • “I think the environments are unique, the gameplay is stupidly fun, the story is over the top and feels like a B-movie, levels and challenges are very replayable, and assuming the audio isn't bugging out, it can be pretty immersive.”
    • “A decent game with numerous glitches and bugs, but not replayable for me.”
    • “Necrovision also includes a multiplayer mode that, while not groundbreaking, offers some additional replay value.”
  • emotional
    3 mentions Positive Neutral Negative

    While the game suffers from poor design and technical issues, it effectively evokes strong emotions through its graphic depictions of war, such as the haunting imagery of a dismembered soldier, which resonates with players on a visceral level.

    • “When seeing a World War I soldier blown to bits with only his torso intact, it really made me feel like I was seeing a real corpse.”
    • “That being said, it's plagued by poor design, unfair fights, bad checkpoints, a very glitchy engine, and a boring story.”
  • character development
    3 mentions Positive Neutral Negative

    While the reviews emphasize the importance of gameplay over character development, they suggest that strong lore, graphics, and character design are essential components that can enhance the overall experience if the gameplay is engaging. However, if the gameplay falters, these elements may not hold significant value.

    • “The character development feels shallow and uninspired, leaving me disconnected from the story.”
    • “I expected more depth in the characters, but they all seem one-dimensional and forgettable.”
    • “There are no meaningful choices that impact character growth, making the experience feel linear and unengaging.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews suggest that the monetization strategy may be overly reliant on clichéd dialogue and tropes reminiscent of TV advertisements and action movies, potentially detracting from the overall experience.

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60%Critics’ scoreBased on 1 critic reviews
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

NecroVision is a shooter game with horror, fantasy, warfare, historical and others themes.

NecroVision is available on PC and Windows.

On average players spend around 8 hours playing NecroVision.

NecroVision was released on May 20, 2009.

NecroVision was developed by The Farm 51.

NecroVision has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

NecroVision is a multiplayer game.

Similar games include NecroVisioN: Lost Company, Dark Sector, Wolfenstein: The New Order, Daymare: 1998, Return to Castle Wolfenstein and others.